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98 lines
2.0 KiB
98 lines
2.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "weapon_csbasegun.h"
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#if defined( CLIENT_DLL )
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#define CWeaponP90 C_WeaponP90
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#include "c_cs_player.h"
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#else
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#include "cs_player.h"
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#endif
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class CWeaponP90 : public CWeaponCSBaseGun
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{
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public:
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DECLARE_CLASS( CWeaponP90, CWeaponCSBaseGun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CWeaponP90();
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virtual void PrimaryAttack();
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virtual float GetInaccuracy() const;
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virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_P90; }
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private:
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CWeaponP90( const CWeaponP90 & );
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};
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponP90, DT_WeaponP90 )
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BEGIN_NETWORK_TABLE( CWeaponP90, DT_WeaponP90 )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CWeaponP90 )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( weapon_p90, CWeaponP90 );
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PRECACHE_WEAPON_REGISTER( weapon_p90 );
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CWeaponP90::CWeaponP90()
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{
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}
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float CWeaponP90::GetInaccuracy() const
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{
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if ( weapon_accuracy_model.GetInt() == 1 )
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{
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CCSPlayer *pPlayer = GetPlayerOwner();
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if ( !pPlayer )
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return 0.0f;
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if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) )
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return 0.3f * m_flAccuracy;
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else if (pPlayer->GetAbsVelocity().Length2D() > 170)
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return 0.115f * m_flAccuracy;
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else
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return 0.045f * m_flAccuracy;
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}
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else
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return BaseClass::GetInaccuracy();
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}
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void CWeaponP90::PrimaryAttack()
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{
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CCSPlayer *pPlayer = GetPlayerOwner();
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if ( !pPlayer )
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return;
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if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) )
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return;
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// Kick the gun based on the state of the player.
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if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) )
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pPlayer->KickBack (0.9, 0.45, 0.35, 0.04, 5.25, 3.5, 4);
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else if (pPlayer->GetAbsVelocity().Length2D() > 5)
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pPlayer->KickBack (0.45, 0.3, 0.2, 0.0275, 4, 2.25, 7);
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else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) )
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pPlayer->KickBack (0.275, 0.2, 0.125, 0.02, 3, 1, 9);
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else
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pPlayer->KickBack (0.3, 0.225, 0.125, 0.02, 3.25, 1.25, 8);
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}
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