You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
148 lines
5.3 KiB
148 lines
5.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#if !defined( TEMPENT_H )
|
||
|
#define TEMPENT_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "c_baseentity.h"
|
||
|
#include "c_baseanimating.h"
|
||
|
#include "c_sprite.h"
|
||
|
|
||
|
// Temporary entity array
|
||
|
#define TENTPRIORITY_LOW 0
|
||
|
#define TENTPRIORITY_HIGH 1
|
||
|
|
||
|
// TEMPENTITY flags
|
||
|
#define FTENT_NONE 0x00000000
|
||
|
#define FTENT_SINEWAVE 0x00000001
|
||
|
#define FTENT_GRAVITY 0x00000002
|
||
|
#define FTENT_ROTATE 0x00000004
|
||
|
#define FTENT_SLOWGRAVITY 0x00000008
|
||
|
#define FTENT_SMOKETRAIL 0x00000010
|
||
|
#define FTENT_COLLIDEWORLD 0x00000020
|
||
|
#define FTENT_FLICKER 0x00000040
|
||
|
#define FTENT_FADEOUT 0x00000080
|
||
|
#define FTENT_SPRANIMATE 0x00000100
|
||
|
#define FTENT_HITSOUND 0x00000200
|
||
|
#define FTENT_SPIRAL 0x00000400
|
||
|
#define FTENT_SPRCYCLE 0x00000800
|
||
|
#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
|
||
|
#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
|
||
|
#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
|
||
|
#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
|
||
|
#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
|
||
|
#define FTENT_SMOKEGROWANDFADE 0x00020000 // rapid grow and fade. Very specific for gunsmoke
|
||
|
#define FTENT_ATTACHTOTARGET 0x00040000 // attach to whatever we hit, and stay there until die time is up
|
||
|
#define FTENT_NOMODEL 0x00080000 // Doesn't have a model, never try to draw ( it just triggers other things )
|
||
|
#define FTENT_CLIENTCUSTOM 0x00100000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )
|
||
|
#define FTENT_WINDBLOWN 0x00200000 // This is set when the temp entity is blown by the wind
|
||
|
#define FTENT_NEVERDIE 0x00400000 // Don't die as long as die != 0
|
||
|
#define FTENT_BEOCCLUDED 0x00800000 // Don't draw if my specified normal's facing away from the view
|
||
|
#define FTENT_CHANGERENDERONCOLLIDE 0x01000000 //when we collide with something, change our rendergroup to RENDER_GROUP_OTHER
|
||
|
#define FTENT_COLLISIONGROUP 0x02000000 // if set, use the C_BaseEntity::GetCollisionGroup when doing collide trace
|
||
|
#define FTENT_ALIGNTOMOTION 0x04000000 // Change angles to always point in the direction of motion
|
||
|
#define FTENT_CLIENTSIDEPARTICLES 0x08000000 // The object has a clientside particle system.
|
||
|
#define FTENT_USEFASTCOLLISIONS 0x10000000 // Use fast collisions (cl_fasttempentcollision).
|
||
|
#define FTENT_COLLIDEPROPS 0x20000000 // Collide with the world and props
|
||
|
|
||
|
class C_LocalTempEntity;
|
||
|
|
||
|
typedef int (*pfnDrawHelper)( C_LocalTempEntity *entity, int flags );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Should this derive from some other class
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_LocalTempEntity : public C_BaseAnimating, public C_SpriteRenderer
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( C_LocalTempEntity, C_BaseAnimating );
|
||
|
|
||
|
C_LocalTempEntity();
|
||
|
|
||
|
virtual void Prepare( const model_t *pmodel, float time );
|
||
|
|
||
|
virtual bool IsActive( void );
|
||
|
virtual bool Frame( float frametime, int framenumber );
|
||
|
|
||
|
// C_BaseAnimating , etc. override
|
||
|
virtual int DrawModel( int flags );
|
||
|
|
||
|
// Sets the velocity
|
||
|
void SetVelocity( const Vector &vecVelocity );
|
||
|
const Vector &GetVelocity() const { return m_vecTempEntVelocity; }
|
||
|
|
||
|
// Set the acceleration
|
||
|
void SetAcceleration( const Vector &vecAccel );
|
||
|
const Vector &GetAcceleration() const { return m_vecTempEntAcceleration; }
|
||
|
|
||
|
void SetDrawHelper( pfnDrawHelper helper ) { m_pfnDrawHelper = helper; }
|
||
|
void OnRemoveTempEntity();
|
||
|
|
||
|
void SetImpactEffect( const char *pszImpactEffect ) { m_pszImpactEffect = pszImpactEffect; }
|
||
|
CNewParticleEffect* AddParticleEffect( const char *pszParticleEffect );
|
||
|
void SetParticleEffect( const char *pszParticleEffect ) { m_pszParticleEffect = pszParticleEffect; }
|
||
|
|
||
|
protected:
|
||
|
|
||
|
pfnDrawHelper m_pfnDrawHelper;
|
||
|
|
||
|
public:
|
||
|
int flags;
|
||
|
float die;
|
||
|
float m_flFrameMax;
|
||
|
float x;
|
||
|
float y;
|
||
|
float fadeSpeed;
|
||
|
float bounceFactor;
|
||
|
int hitSound;
|
||
|
int priority;
|
||
|
// if attached, this is the index of the client to stick to
|
||
|
// if COLLIDEALL, this is the index of the client to ignore
|
||
|
// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!
|
||
|
short clientIndex;
|
||
|
|
||
|
// if attached, client origin + tentOffset = tent origin.
|
||
|
Vector tentOffset;
|
||
|
|
||
|
// Used by temp entities.
|
||
|
QAngle m_vecTempEntAngVelocity;
|
||
|
int tempent_renderamt;
|
||
|
Vector m_vecNormal;
|
||
|
|
||
|
float m_flSpriteScale;
|
||
|
int m_nFlickerFrame;
|
||
|
|
||
|
//
|
||
|
float m_flFrameRate;
|
||
|
float m_flFrame;
|
||
|
|
||
|
RenderGroup_t m_RenderGroup;
|
||
|
|
||
|
const char *m_pszImpactEffect;
|
||
|
const char *m_pszParticleEffect;
|
||
|
bool m_bParticleCollision;
|
||
|
|
||
|
int m_iLastCollisionFrame;
|
||
|
Vector m_vLastCollisionOrigin;
|
||
|
|
||
|
private:
|
||
|
C_LocalTempEntity( const C_LocalTempEntity & );
|
||
|
|
||
|
Vector m_vecTempEntVelocity;
|
||
|
Vector m_vecPrevLocalOrigin;
|
||
|
|
||
|
Vector m_vecTempEntAcceleration;
|
||
|
|
||
|
// Draw tempent as a studio model
|
||
|
int DrawStudioModel( int flags );
|
||
|
|
||
|
};
|
||
|
|
||
|
#endif // TEMPENTITY_H
|