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116 lines
2.4 KiB
116 lines
2.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hl2mp_hud_chat.h"
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#include "hud_macros.h"
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#include "text_message.h"
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#include "vguicenterprint.h"
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#include "vgui/ILocalize.h"
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#include "c_team.h"
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#include "c_playerresource.h"
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#include "c_hl2mp_player.h"
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#include "hl2mp_gamerules.h"
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#include "ihudlcd.h"
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DECLARE_HUDELEMENT( CHudChat );
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DECLARE_HUD_MESSAGE( CHudChat, SayText );
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DECLARE_HUD_MESSAGE( CHudChat, SayText2 );
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DECLARE_HUD_MESSAGE( CHudChat, TextMsg );
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//=====================
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//CHudChatLine
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//=====================
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void CHudChatLine::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//=====================
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//CHudChatInputLine
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//=====================
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void CHudChatInputLine::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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}
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//=====================
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//CHudChat
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//=====================
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CHudChat::CHudChat( const char *pElementName ) : BaseClass( pElementName )
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{
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}
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void CHudChat::CreateChatInputLine( void )
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{
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m_pChatInput = new CHudChatInputLine( this, "ChatInputLine" );
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m_pChatInput->SetVisible( false );
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}
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void CHudChat::CreateChatLines( void )
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{
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m_ChatLine = new CHudChatLine( this, "ChatLine1" );
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m_ChatLine->SetVisible( false );
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}
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void CHudChat::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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}
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void CHudChat::Init( void )
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{
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BaseClass::Init();
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HOOK_HUD_MESSAGE( CHudChat, SayText );
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HOOK_HUD_MESSAGE( CHudChat, SayText2 );
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HOOK_HUD_MESSAGE( CHudChat, TextMsg );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overrides base reset to not cancel chat at round restart
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//-----------------------------------------------------------------------------
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void CHudChat::Reset( void )
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{
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}
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int CHudChat::GetChatInputOffset( void )
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{
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if ( m_pChatInput->IsVisible() )
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{
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return m_iFontHeight;
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}
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else
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return 0;
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}
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Color CHudChat::GetClientColor( int clientIndex )
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{
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if ( clientIndex == 0 ) // console msg
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{
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return g_ColorYellow;
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}
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else if( g_PR )
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{
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switch ( g_PR->GetTeam( clientIndex ) )
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{
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case TEAM_COMBINE : return g_ColorBlue;
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case TEAM_REBELS : return g_ColorRed;
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default : return g_ColorYellow;
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}
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}
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return g_ColorYellow;
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}
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