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769 lines
20 KiB
769 lines
20 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client DLL VGUI2 Viewport
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
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#include "cbase.h"
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#include <cdll_client_int.h>
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#include <cdll_util.h>
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#include <globalvars_base.h>
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// VGUI panel includes
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui/ISurface.h>
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/IVGui.h>
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#include <vgui/ILocalize.h>
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#include <vgui/IPanel.h>
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#include <vgui_controls/Button.h>
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#include <igameresources.h>
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// sub dialogs
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#include "clientscoreboarddialog.h"
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#include "spectatorgui.h"
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#include "teammenu.h"
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#include "vguitextwindow.h"
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#include "IGameUIFuncs.h"
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#include "mapoverview.h"
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#include "hud.h"
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#include "NavProgress.h"
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#include "commentary_modelviewer.h"
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// our definition
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#include "baseviewport.h"
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#include <filesystem.h>
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#include <convar.h>
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#include "ienginevgui.h"
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#include "iclientmode.h"
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#include "tier0/etwprof.h"
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#if defined( REPLAY_ENABLED )
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#include "replay/ireplaysystem.h"
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#include "replay/ienginereplay.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IViewPort *gViewPortInterface = NULL;
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vgui::Panel *g_lastPanel = NULL; // used for mouseover buttons, keeps track of the last active panel
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vgui::Button *g_lastButton = NULL; // used for mouseover buttons, keeps track of the last active button
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using namespace vgui;
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void hud_autoreloadscript_callback( IConVar *var, const char *pOldValue, float flOldValue );
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ConVar hud_autoreloadscript("hud_autoreloadscript", "0", FCVAR_NONE, "Automatically reloads the animation script each time one is ran", hud_autoreloadscript_callback);
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void hud_autoreloadscript_callback( IConVar *var, const char *pOldValue, float flOldValue )
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{
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if ( g_pClientMode && g_pClientMode->GetViewportAnimationController() )
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{
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g_pClientMode->GetViewportAnimationController()->SetAutoReloadScript( hud_autoreloadscript.GetBool() );
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}
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}
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static ConVar cl_leveloverviewmarker( "cl_leveloverviewmarker", "0", FCVAR_CHEAT );
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CON_COMMAND( showpanel, "Shows a viewport panel <name>" )
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{
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if ( !gViewPortInterface )
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return;
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if ( args.ArgC() != 2 )
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return;
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gViewPortInterface->ShowPanel( args[ 1 ], true );
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}
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CON_COMMAND( hidepanel, "Hides a viewport panel <name>" )
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{
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if ( !gViewPortInterface )
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return;
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if ( args.ArgC() != 2 )
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return;
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gViewPortInterface->ShowPanel( args[ 1 ], false );
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}
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/* global helper functions
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bool Helper_LoadFile( IBaseFileSystem *pFileSystem, const char *pFilename, CUtlVector<char> &buf )
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{
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FileHandle_t hFile = pFileSystem->Open( pFilename, "rt" );
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if ( hFile == FILESYSTEM_INVALID_HANDLE )
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{
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Warning( "Helper_LoadFile: missing %s\n", pFilename );
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return false;
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}
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unsigned long len = pFileSystem->Size( hFile );
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buf.SetSize( len );
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pFileSystem->Read( buf.Base(), buf.Count(), hFile );
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pFileSystem->Close( hFile );
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return true;
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} */
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CBaseViewport::LoadHudAnimations( void )
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{
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const char *HUDANIMATION_MANIFEST_FILE = "scripts/hudanimations_manifest.txt";
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KeyValues *manifest = new KeyValues( HUDANIMATION_MANIFEST_FILE );
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if ( manifest->LoadFromFile( g_pFullFileSystem, HUDANIMATION_MANIFEST_FILE, "GAME" ) == false )
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{
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manifest->deleteThis();
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return false;
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}
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bool bClearScript = true;
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// Load each file defined in the text
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for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
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{
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if ( !Q_stricmp( sub->GetName(), "file" ) )
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{
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// Add it
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if ( m_pAnimController->SetScriptFile( GetVPanel(), sub->GetString(), bClearScript ) == false )
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{
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Assert( 0 );
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}
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bClearScript = false;
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continue;
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}
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}
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manifest->deleteThis();
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return true;
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}
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//================================================================
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CBaseViewport::CBaseViewport() : vgui::EditablePanel( NULL, "CBaseViewport")
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{
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SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
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gViewPortInterface = this;
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m_bInitialized = false;
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m_GameuiFuncs = NULL;
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m_GameEventManager = NULL;
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SetKeyBoardInputEnabled( false );
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SetMouseInputEnabled( false );
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#ifndef _XBOX
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m_pBackGround = NULL;
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#endif
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m_bHasParent = false;
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m_pActivePanel = NULL;
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m_pLastActivePanel = NULL;
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g_lastPanel = NULL;
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
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SetScheme(scheme);
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SetProportional( true );
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m_pAnimController = new vgui::AnimationController(this);
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// create our animation controller
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m_pAnimController->SetScheme(scheme);
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m_pAnimController->SetProportional(true);
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// Attempt to load all hud animations
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if ( LoadHudAnimations() == false )
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{
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// Fall back to just the main
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if ( m_pAnimController->SetScriptFile( GetVPanel(), "scripts/HudAnimations.txt", true ) == false )
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{
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Assert(0);
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}
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}
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m_OldSize[ 0 ] = m_OldSize[ 1 ] = -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates hud to handle the new screen size
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//-----------------------------------------------------------------------------
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void CBaseViewport::OnScreenSizeChanged(int iOldWide, int iOldTall)
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{
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BaseClass::OnScreenSizeChanged(iOldWide, iOldTall);
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IViewPortPanel* pSpecGuiPanel = FindPanelByName(PANEL_SPECGUI);
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bool bSpecGuiWasVisible = pSpecGuiPanel && pSpecGuiPanel->IsVisible();
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// reload the script file, so the screen positions in it are correct for the new resolution
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ReloadScheme( NULL );
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// recreate all the default panels
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RemoveAllPanels();
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#ifndef _XBOX
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m_pBackGround = new CBackGroundPanel( NULL );
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m_pBackGround->SetZPos( -20 ); // send it to the back
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m_pBackGround->SetVisible( false );
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#endif
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CreateDefaultPanels();
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#ifndef _XBOX
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vgui::ipanel()->MoveToBack( m_pBackGround->GetVPanel() ); // really send it to the back
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#endif
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// hide all panels when reconnecting
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ShowPanel( PANEL_ALL, false );
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// re-enable the spectator gui if it was previously visible
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if ( bSpecGuiWasVisible )
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{
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ShowPanel( PANEL_SPECGUI, true );
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}
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}
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void CBaseViewport::CreateDefaultPanels( void )
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{
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#ifndef _XBOX
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AddNewPanel( CreatePanelByName( PANEL_SCOREBOARD ), "PANEL_SCOREBOARD" );
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AddNewPanel( CreatePanelByName( PANEL_INFO ), "PANEL_INFO" );
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AddNewPanel( CreatePanelByName( PANEL_SPECGUI ), "PANEL_SPECGUI" );
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#if !defined( TF_CLIENT_DLL )
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AddNewPanel( CreatePanelByName( PANEL_SPECMENU ), "PANEL_SPECMENU" );
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AddNewPanel( CreatePanelByName( PANEL_NAV_PROGRESS ), "PANEL_NAV_PROGRESS" );
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#endif // !TF_CLIENT_DLL
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#endif // !_XBOX
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}
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void CBaseViewport::UpdateAllPanels( void )
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{
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int count = m_Panels.Count();
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for (int i=0; i< count; i++ )
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{
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IViewPortPanel *p = m_Panels[i];
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if ( p->IsVisible() )
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{
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p->Update();
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}
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}
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}
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// Check if we have any visible panel (that's not the MainMenuOverride or the Scoreboard)
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bool CBaseViewport::IsAnyPanelVisibleExceptScores()
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{
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int count = m_Panels.Count();
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for ( int i = 0; i < count; i++ )
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{
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IViewPortPanel *p = m_Panels[i];
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if ( p->IsVisible() && Q_strcmp("MainMenuOverride", p->GetName()) && Q_strcmp("scores", p->GetName()) )
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{
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return true;
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}
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}
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return false;
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}
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bool CBaseViewport::IsPanelVisible( const char* panel )
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{
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int count = m_Panels.Count();
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for ( int i = 0; i < count; i++ )
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{
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IViewPortPanel *p = m_Panels[i];
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if ( p->IsVisible() )
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{
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const char* panel_name = p->GetName();
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if ( !Q_strcmp( panel, panel_name ) )
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{
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return true;
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}
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}
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}
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return false;
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}
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IViewPortPanel* CBaseViewport::CreatePanelByName(const char *szPanelName)
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{
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IViewPortPanel* newpanel = NULL;
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#ifndef _XBOX
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if ( Q_strcmp(PANEL_SCOREBOARD, szPanelName) == 0 )
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{
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newpanel = new CClientScoreBoardDialog( this );
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}
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else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 )
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{
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newpanel = new CTextWindow( this );
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}
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/* else if ( Q_strcmp(PANEL_OVERVIEW, szPanelName) == 0 )
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{
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newpanel = new CMapOverview( this );
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}
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*/
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else if ( Q_strcmp(PANEL_TEAM, szPanelName) == 0 )
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{
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newpanel = new CTeamMenu( this );
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}
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else if ( Q_strcmp(PANEL_SPECMENU, szPanelName) == 0 )
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{
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newpanel = new CSpectatorMenu( this );
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}
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else if ( Q_strcmp(PANEL_SPECGUI, szPanelName) == 0 )
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{
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newpanel = new CSpectatorGUI( this );
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}
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#if !defined( TF_CLIENT_DLL )
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else if ( Q_strcmp(PANEL_NAV_PROGRESS, szPanelName) == 0 )
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{
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newpanel = new CNavProgress( this );
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}
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#endif // TF_CLIENT_DLL
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#endif
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if ( Q_strcmp(PANEL_COMMENTARY_MODELVIEWER, szPanelName) == 0 )
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{
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newpanel = new CCommentaryModelViewer( this );
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}
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return newpanel;
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}
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bool CBaseViewport::AddNewPanel( IViewPortPanel* pPanel, char const *pchDebugName )
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{
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if ( !pPanel )
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{
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DevMsg("CBaseViewport::AddNewPanel(%s): NULL panel.\n", pchDebugName );
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return false;
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}
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// we created a new panel, initialize it
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if ( FindPanelByName( pPanel->GetName() ) != NULL )
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{
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DevMsg("CBaseViewport::AddNewPanel: panel with name '%s' already exists.\n", pPanel->GetName() );
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return false;
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}
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m_Panels.AddToTail( pPanel );
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pPanel->SetParent( GetVPanel() );
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return true;
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}
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IViewPortPanel* CBaseViewport::FindPanelByName(const char *szPanelName)
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{
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int count = m_Panels.Count();
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for (int i=0; i< count; i++ )
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{
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if ( Q_strcmp(m_Panels[i]->GetName(), szPanelName) == 0 )
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return m_Panels[i];
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}
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return NULL;
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}
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void CBaseViewport::PostMessageToPanel( IViewPortPanel* pPanel, KeyValues *pKeyValues )
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{
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PostMessage( pPanel->GetVPanel(), pKeyValues );
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}
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void CBaseViewport::PostMessageToPanel( const char *pName, KeyValues *pKeyValues )
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{
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if ( Q_strcmp( pName, PANEL_ALL ) == 0 )
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{
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for (int i=0; i< m_Panels.Count(); i++ )
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{
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PostMessageToPanel( m_Panels[i], pKeyValues );
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}
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return;
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}
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IViewPortPanel * panel = NULL;
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if ( Q_strcmp( pName, PANEL_ACTIVE ) == 0 )
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{
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panel = m_pActivePanel;
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}
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else
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{
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panel = FindPanelByName( pName );
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}
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if ( !panel )
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return;
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PostMessageToPanel( panel, pKeyValues );
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}
|
||
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|
||
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|
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void CBaseViewport::ShowPanel( const char *pName, bool state )
|
||
|
{
|
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if ( Q_strcmp( pName, PANEL_ALL ) == 0 )
|
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{
|
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for (int i=0; i< m_Panels.Count(); i++ )
|
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{
|
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ShowPanel( m_Panels[i], state );
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}
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return;
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}
|
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|
||
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IViewPortPanel * panel = NULL;
|
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|
||
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if ( Q_strcmp( pName, PANEL_ACTIVE ) == 0 )
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||
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{
|
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panel = m_pActivePanel;
|
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}
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||
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else
|
||
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{
|
||
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panel = FindPanelByName( pName );
|
||
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}
|
||
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|
||
|
if ( !panel )
|
||
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return;
|
||
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|
||
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ShowPanel( panel, state );
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||
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}
|
||
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|
||
|
void CBaseViewport::ShowPanel( IViewPortPanel* pPanel, bool state )
|
||
|
{
|
||
|
if ( state )
|
||
|
{
|
||
|
// if this is an 'active' panel, deactivate old active panel
|
||
|
if ( pPanel->HasInputElements() )
|
||
|
{
|
||
|
// don't show input panels during normal demo playback
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
if ( engine->IsPlayingDemo() && !engine->IsHLTV() && !g_pEngineClientReplay->IsPlayingReplayDemo() )
|
||
|
#else
|
||
|
if ( engine->IsPlayingDemo() && !engine->IsHLTV() )
|
||
|
#endif
|
||
|
return;
|
||
|
if ( (m_pActivePanel != NULL) && (m_pActivePanel != pPanel) && (m_pActivePanel->IsVisible()) )
|
||
|
{
|
||
|
// store a pointer to the currently active panel
|
||
|
// so we can restore it later
|
||
|
m_pLastActivePanel = m_pActivePanel;
|
||
|
m_pActivePanel->ShowPanel( false );
|
||
|
}
|
||
|
|
||
|
m_pActivePanel = pPanel;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// if this is our current active panel
|
||
|
// update m_pActivePanel pointer
|
||
|
if ( m_pActivePanel == pPanel )
|
||
|
{
|
||
|
m_pActivePanel = NULL;
|
||
|
}
|
||
|
|
||
|
// restore the previous active panel if it exists
|
||
|
if( m_pLastActivePanel )
|
||
|
{
|
||
|
m_pActivePanel = m_pLastActivePanel;
|
||
|
m_pLastActivePanel = NULL;
|
||
|
|
||
|
m_pActivePanel->ShowPanel( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// just show/hide panel
|
||
|
pPanel->ShowPanel( state );
|
||
|
|
||
|
UpdateAllPanels(); // let other panels rearrange
|
||
|
}
|
||
|
|
||
|
IViewPortPanel* CBaseViewport::GetActivePanel( void )
|
||
|
{
|
||
|
return m_pActivePanel;
|
||
|
}
|
||
|
|
||
|
void CBaseViewport::RemoveAllPanels( void)
|
||
|
{
|
||
|
g_lastPanel = NULL;
|
||
|
for ( int i=0; i < m_Panels.Count(); i++ )
|
||
|
{
|
||
|
vgui::VPANEL vPanel = m_Panels[i]->GetVPanel();
|
||
|
vgui::ipanel()->DeletePanel( vPanel );
|
||
|
}
|
||
|
#ifndef _XBOX
|
||
|
if ( m_pBackGround )
|
||
|
{
|
||
|
m_pBackGround->MarkForDeletion();
|
||
|
m_pBackGround = NULL;
|
||
|
}
|
||
|
#endif
|
||
|
m_Panels.Purge();
|
||
|
m_pActivePanel = NULL;
|
||
|
m_pLastActivePanel = NULL;
|
||
|
}
|
||
|
|
||
|
CBaseViewport::~CBaseViewport()
|
||
|
{
|
||
|
m_bInitialized = false;
|
||
|
|
||
|
#ifndef _XBOX
|
||
|
if ( !m_bHasParent && m_pBackGround )
|
||
|
{
|
||
|
m_pBackGround->MarkForDeletion();
|
||
|
}
|
||
|
m_pBackGround = NULL;
|
||
|
#endif
|
||
|
RemoveAllPanels();
|
||
|
|
||
|
gameeventmanager->RemoveListener( this );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: called when the VGUI subsystem starts up
|
||
|
// Creates the sub panels and initialises them
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseViewport::Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager )
|
||
|
{
|
||
|
m_GameuiFuncs = pGameUIFuncs;
|
||
|
m_GameEventManager = pGameEventManager;
|
||
|
#ifndef _XBOX
|
||
|
m_pBackGround = new CBackGroundPanel( NULL );
|
||
|
m_pBackGround->SetZPos( -20 ); // send it to the back
|
||
|
m_pBackGround->SetVisible( false );
|
||
|
#endif
|
||
|
CreateDefaultPanels();
|
||
|
|
||
|
m_GameEventManager->AddListener( this, "game_newmap", false );
|
||
|
|
||
|
m_bInitialized = true;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Updates the spectator panel with new player info
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseViewport::UpdateSpectatorPanel()
|
||
|
{
|
||
|
char bottomText[128];
|
||
|
int player = -1;
|
||
|
const char *name;
|
||
|
Q_snprintf(bottomText,sizeof( bottomText ), "#Spec_Mode%d", m_pClientDllInterface->SpectatorMode() );
|
||
|
|
||
|
m_pClientDllInterface->CheckSettings();
|
||
|
// check if we're locked onto a target, show the player's name
|
||
|
if ( (m_pClientDllInterface->SpectatorTarget() > 0) && (m_pClientDllInterface->SpectatorTarget() <= m_pClientDllInterface->GetMaxPlayers()) && (m_pClientDllInterface->SpectatorMode() != OBS_ROAMING) )
|
||
|
{
|
||
|
player = m_pClientDllInterface->SpectatorTarget();
|
||
|
}
|
||
|
|
||
|
// special case in free map and inset off, don't show names
|
||
|
if ( ((m_pClientDllInterface->SpectatorMode() == OBS_MAP_FREE) && !m_pClientDllInterface->PipInsetOff()) || player == -1 )
|
||
|
name = NULL;
|
||
|
else
|
||
|
name = m_pClientDllInterface->GetPlayerInfo(player).name;
|
||
|
|
||
|
// create player & health string
|
||
|
if ( player && name )
|
||
|
{
|
||
|
Q_strncpy( bottomText, name, sizeof( bottomText ) );
|
||
|
}
|
||
|
char szMapName[64];
|
||
|
Q_FileBase( const_cast<char *>(m_pClientDllInterface->GetLevelName()), szMapName );
|
||
|
|
||
|
m_pSpectatorGUI->Update(bottomText, player, m_pClientDllInterface->SpectatorMode(), m_pClientDllInterface->IsSpectateOnly(), m_pClientDllInterface->SpectatorNumber(), szMapName );
|
||
|
m_pSpectatorGUI->UpdateSpectatorPlayerList();
|
||
|
} */
|
||
|
|
||
|
// Return TRUE if the HUD's allowed to print text messages
|
||
|
bool CBaseViewport::AllowedToPrintText( void )
|
||
|
{
|
||
|
|
||
|
/* int iId = GetCurrentMenuID();
|
||
|
if ( iId == MENU_TEAM || iId == MENU_CLASS || iId == MENU_INTRO || iId == MENU_CLASSHELP )
|
||
|
return false; */
|
||
|
// TODO ask every aktive elemet if it allows to draw text while visible
|
||
|
|
||
|
return ( m_pActivePanel == NULL);
|
||
|
}
|
||
|
|
||
|
void CBaseViewport::OnThink()
|
||
|
{
|
||
|
// Clear our active panel pointer if the panel has made
|
||
|
// itself invisible. Need this so we don't bring up dead panels
|
||
|
// if they are stored as the last active panel
|
||
|
if( m_pActivePanel && !m_pActivePanel->IsVisible() )
|
||
|
{
|
||
|
if( m_pLastActivePanel )
|
||
|
{
|
||
|
m_pActivePanel = m_pLastActivePanel;
|
||
|
ShowPanel( m_pActivePanel, true );
|
||
|
m_pLastActivePanel = NULL;
|
||
|
}
|
||
|
else
|
||
|
m_pActivePanel = NULL;
|
||
|
}
|
||
|
|
||
|
// TF does this in OnTick in TFViewport. This remains to preserve old
|
||
|
// behavior in other games
|
||
|
#if !defined( TF_CLIENT_DLL )
|
||
|
m_pAnimController->UpdateAnimations( gpGlobals->curtime );
|
||
|
#endif
|
||
|
|
||
|
int count = m_Panels.Count();
|
||
|
|
||
|
for (int i=0; i< count; i++ )
|
||
|
{
|
||
|
IViewPortPanel *panel = m_Panels[i];
|
||
|
if ( panel->NeedsUpdate() && panel->IsVisible() )
|
||
|
{
|
||
|
panel->Update();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int w, h;
|
||
|
vgui::ipanel()->GetSize( enginevgui->GetPanel( PANEL_CLIENTDLL ), w, h );
|
||
|
|
||
|
if ( m_OldSize[ 0 ] != w || m_OldSize[ 1 ] != h )
|
||
|
{
|
||
|
m_OldSize[ 0 ] = w;
|
||
|
m_OldSize[ 1 ] = h;
|
||
|
g_pClientMode->Layout();
|
||
|
}
|
||
|
|
||
|
BaseClass::OnThink();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the parent for each panel to use
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseViewport::SetParent(vgui::VPANEL parent)
|
||
|
{
|
||
|
EditablePanel::SetParent( parent );
|
||
|
// force ourselves to be proportional - when we set our parent above, if our new
|
||
|
// parent happened to be non-proportional (such as the vgui root panel), we got
|
||
|
// slammed to be nonproportional
|
||
|
EditablePanel::SetProportional( true );
|
||
|
|
||
|
#ifndef _XBOX
|
||
|
m_pBackGround->SetParent( (vgui::VPANEL)parent );
|
||
|
#endif
|
||
|
|
||
|
// set proportionality on animation controller
|
||
|
m_pAnimController->SetProportional( true );
|
||
|
|
||
|
m_bHasParent = (parent != 0);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: called when the engine shows the base client VGUI panel (i.e when entering a new level or exiting GameUI )
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseViewport::ActivateClientUI()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: called when the engine hides the base client VGUI panel (i.e when the GameUI is comming up )
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseViewport::HideClientUI()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: passes death msgs to the scoreboard to display specially
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseViewport::FireGameEvent( IGameEvent * event)
|
||
|
{
|
||
|
const char * type = event->GetName();
|
||
|
|
||
|
if ( Q_strcmp(type, "game_newmap") == 0 )
|
||
|
{
|
||
|
// hide all panels when reconnecting
|
||
|
ShowPanel( PANEL_ALL, false );
|
||
|
|
||
|
if ( engine->IsHLTV() )
|
||
|
{
|
||
|
ShowPanel( PANEL_SPECGUI, true );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseViewport::ReloadScheme(const char *fromFile)
|
||
|
{
|
||
|
CETWScope timer( "CBaseViewport::ReloadScheme" );
|
||
|
|
||
|
// See if scheme should change
|
||
|
|
||
|
if ( fromFile != NULL )
|
||
|
{
|
||
|
// "resource/ClientScheme.res"
|
||
|
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), fromFile, "HudScheme" );
|
||
|
|
||
|
SetScheme(scheme);
|
||
|
SetProportional( true );
|
||
|
m_pAnimController->SetScheme(scheme);
|
||
|
}
|
||
|
|
||
|
// Force a reload
|
||
|
if ( LoadHudAnimations() == false )
|
||
|
{
|
||
|
// Fall back to just the main
|
||
|
if ( m_pAnimController->SetScriptFile( GetVPanel(), "scripts/HudAnimations.txt", true ) == false )
|
||
|
{
|
||
|
Assert(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SetProportional( true );
|
||
|
|
||
|
KeyValuesAD pConditions( "conditions" );
|
||
|
g_pClientMode->ComputeVguiResConditions( pConditions );
|
||
|
|
||
|
// reload the .res file from disk
|
||
|
LoadControlSettings( "scripts/HudLayout.res", NULL, NULL, pConditions );
|
||
|
|
||
|
gHUD.RefreshHudTextures();
|
||
|
|
||
|
InvalidateLayout( true, true );
|
||
|
|
||
|
// reset the hud
|
||
|
gHUD.ResetHUD();
|
||
|
}
|
||
|
|
||
|
int CBaseViewport::GetDeathMessageStartHeight( void )
|
||
|
{
|
||
|
return YRES(2);
|
||
|
}
|
||
|
|
||
|
void CBaseViewport::Paint()
|
||
|
{
|
||
|
if ( cl_leveloverviewmarker.GetInt() > 0 )
|
||
|
{
|
||
|
int size = cl_leveloverviewmarker.GetInt();
|
||
|
// draw a 1024x1024 pixel box
|
||
|
vgui::surface()->DrawSetColor( 255, 0, 0, 255 );
|
||
|
vgui::surface()->DrawLine( size, 0, size, size );
|
||
|
vgui::surface()->DrawLine( 0, size, size, size );
|
||
|
}
|
||
|
}
|