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79 lines
2.3 KiB
79 lines
2.3 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DOD_HUD_PLAYERSTATUS_HEALTH_H
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#define DOD_HUD_PLAYERSTATUS_HEALTH_H
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#ifdef _WIN32
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#pragma once
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#endif
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class C_DODPlayer;
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//-----------------------------------------------------------------------------
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// Purpose: Health playerclass image (with red transparency)
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//-----------------------------------------------------------------------------
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class CDoDHudHealthBar : public vgui::ImagePanel
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{
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DECLARE_CLASS_SIMPLE( CDoDHudHealthBar, vgui::ImagePanel );
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public:
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CDoDHudHealthBar( vgui::Panel *parent, const char *name );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnThink();
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virtual void Paint( void );
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void SetHealthDelegatePlayer( C_DODPlayer *pPlayer );
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C_DODPlayer *GetHealthDelegatePlayer( void );
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private:
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float m_flPercentage;
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int m_iMaterialIndex;
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Color m_clrHealthHigh;
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Color m_clrHealthMed;
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Color m_clrHealthLow;
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Color m_clrBackground;
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Color m_clrBorder;
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EHANDLE m_hHealthDelegatePlayer;
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CPanelAnimationVar( float, m_flFirstWarningLevel, "FirstWarning", "0.50" );
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CPanelAnimationVar( float, m_flSecondWarningLevel, "SecondWarning", "0.25" );
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};
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//-----------------------------------------------------------------------------
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// Purpose: Health panel
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//-----------------------------------------------------------------------------
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class CDoDHudHealth : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CDoDHudHealth, vgui::EditablePanel );
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public:
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CDoDHudHealth( vgui::Panel *parent, const char *name );
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virtual void OnThink();
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virtual void OnScreenSizeChanged(int iOldWide, int iOldTall);
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void SetHealthDelegatePlayer( C_DODPlayer *pPlayer );
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C_DODPlayer *GetHealthDelegatePlayer( void );
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private:
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int m_nPrevClass; // used to store the player's class so we don't have to keep setting the image
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int m_nPrevTeam;
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CDoDHudHealthBar *m_pHealthBar;
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vgui::ImagePanel *m_pClassImage; // draws the class image and the red "damage taken" part
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vgui::ImagePanel *m_pClassImageBG; // draws the class image outline
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EHANDLE m_hHealthDelegatePlayer;
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};
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#endif // DOD_HUD_PLAYERSTATUS_HEALTH_H
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