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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "weapon_csbase.h"
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#include "cs_ammodef.h"
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#include <vgui/IVGui.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui_controls/Label.h>
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#include <vgui/ILocalize.h>
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#include "vgui_controls/BuildGroup.h"
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#include "vgui_controls/BitmapImagePanel.h"
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#include "vgui_controls/TextEntry.h"
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#include "vgui_controls/TextImage.h"
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#include "vgui_controls/RichText.h"
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#include "vgui_controls/QueryBox.h"
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#include "career_box.h"
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#include "buypreset_listbox.h"
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#include "buypreset_weaponsetlabel.h"
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#include "backgroundpanel.h"
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#include "cstrike/bot/shared_util.h"
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using namespace vgui;
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const float horizTitleRatio = 18.0f/68.0f;
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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/*
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class PresetNameTextEntry : public TextEntry
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{
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public:
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PresetNameTextEntry(Panel *parent, CBuyPresetEditMainMenu *menu, const char *name ) : TextEntry( parent, name )
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{
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m_pMenu = menu;
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}
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virtual void FireActionSignal()
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{
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TextEntry::FireActionSignal();
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if ( m_pMenu )
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{
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m_pMenu->SetDirty();
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}
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}
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private:
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CBuyPresetEditMainMenu *m_pMenu;
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};
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*/
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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int GetScaledValue( HScheme hScheme, int unscaled )
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{
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int val = scheme()->GetProportionalScaledValueEx( hScheme, unscaled );
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return GetAlternateProportionalValueFromScaled( hScheme, val );
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}
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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class PresetBackgroundPanel : public vgui::Panel
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{
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typedef vgui::Panel BaseClass;
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public:
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PresetBackgroundPanel( vgui::Panel *parent, const char *panelName ) : BaseClass( parent, panelName )
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{
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};
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetBorder( pScheme->GetBorder("ButtonBorder") );
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m_lineColor = pScheme->GetColor( "Border.Bright", Color( 0, 0, 0, 0 ) );
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}
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virtual void ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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m_lines.RemoveAll();
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KeyValues *lines = inResourceData->FindKey( "lines", false );
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if ( lines )
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{
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KeyValues *line = lines->GetFirstValue();
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while ( line )
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{
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const char *str = line->GetString( nullptr, "" );
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Vector4D p;
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int numPoints = sscanf( str, "%f %f %f %f", &p[0], &p[1], &p[2], &p[3] );
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if ( numPoints == 4 )
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{
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m_lines.AddToTail( p );
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}
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line = line->GetNextValue();
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}
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}
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}
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virtual void PaintBackground( void )
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{
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BaseClass::PaintBackground();
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vgui::surface()->DrawSetColor( m_lineColor );
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vgui::surface()->DrawSetTextColor( m_lineColor );
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for ( int i=0; i<m_scaledLines.Count(); ++i )
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{
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int x1, x2, y1, y2;
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x1 = m_scaledLines[i][0];
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y1 = m_scaledLines[i][1];
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x2 = m_scaledLines[i][2];
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y2 = m_scaledLines[i][3];
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vgui::surface()->DrawFilledRect( x1, y1, x2, y2 );
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}
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}
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virtual void PerformLayout( void )
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{
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m_scaledLines.RemoveAll();
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for ( int i=0; i<m_lines.Count(); ++i )
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{
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int x1, x2, y1, y2;
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x1 = GetScaledValue( GetScheme(), m_lines[i][0] );
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y1 = GetScaledValue( GetScheme(), m_lines[i][1] );
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x2 = GetScaledValue( GetScheme(), m_lines[i][2] );
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y2 = GetScaledValue( GetScheme(), m_lines[i][3] );
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if ( x1 == x2 )
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{
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++x2;
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}
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if ( y1 == y2 )
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{
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++y2;
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}
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m_scaledLines.AddToTail( Vector4D( x1, y1, x2, y2 ) );
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}
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}
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private:
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Color m_lineColor;
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CUtlVector< Vector4D > m_lines;
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CUtlVector< Vector4D > m_scaledLines;
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};
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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BuyPresetEditPanel::BuyPresetEditPanel( Panel *parent, const char *panelName, const char *resourceFilename, int fallbackIndex, bool editableName ) : BaseClass( parent, panelName )
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{
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SetProportional( parent->IsProportional() );
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if ( IsProportional() )
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{
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m_baseWide = m_baseTall = scheme()->GetProportionalScaledValueEx( GetScheme(), 100 );
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}
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else
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{
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m_baseWide = m_baseTall = 100;
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}
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SetSize( m_baseWide, m_baseTall );
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m_fallbackIndex = fallbackIndex;
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m_pBgPanel = new PresetBackgroundPanel( this, "mainBackground" );
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m_pTitleEntry = NULL;
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m_pTitleLabel = NULL;
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m_pCostLabel = NULL;
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/*
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m_pTitleEntry = new PresetNameTextEntry( this, dynamic_cast<CBuyPresetEditMainMenu *>(parent), "titleEntry" );
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m_pTitleLabel = new Label( this, "title", "" );
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m_pCostLabel = new Label( this, "cost", "" );
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*/
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m_pPrimaryWeapon = new WeaponLabel( this, "primary" );
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m_pSecondaryWeapon = new WeaponLabel( this, "secondary" );
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m_pHEGrenade = new EquipmentLabel( this, "hegrenade" );
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m_pSmokeGrenade = new EquipmentLabel( this, "smokegrenade" );
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m_pFlashbangs = new EquipmentLabel( this, "flashbang" );
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m_pDefuser = new EquipmentLabel( this, "defuser" );
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m_pNightvision = new EquipmentLabel( this, "nightvision" );
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m_pArmor = new EquipmentLabel( this, "armor" );
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if ( resourceFilename )
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{
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LoadControlSettings( resourceFilename );
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}
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int x, y, w, h;
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m_pBgPanel->GetBounds( x, y, w, h );
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m_baseWide = x + w;
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m_baseTall = y + h;
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SetSize( m_baseWide, m_baseTall );
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}
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//--------------------------------------------------------------------------------------------------------------
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BuyPresetEditPanel::~BuyPresetEditPanel()
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{
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}
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//--------------------------------------------------------------------------------------------------------------
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void BuyPresetEditPanel::SetWeaponSet( const WeaponSet *pWeaponSet, bool current )
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{
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// set to empty state
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Reset();
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// now fill in items
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if ( pWeaponSet )
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{
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if ( m_pTitleLabel )
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{
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m_pTitleLabel->SetText( SharedVarArgs( "#Cstrike_BuyPresetChoice%d", m_fallbackIndex ) );
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}
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if ( m_pTitleEntry )
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{
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m_pTitleEntry->SetText( SharedVarArgs( "#Cstrike_BuyPresetChoice%d", m_fallbackIndex ) );
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}
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if ( m_pCostLabel )
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{
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const int BufLen = 256;
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wchar_t wbuf[BufLen];
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g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ),
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g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ),
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1, NumAsWString( pWeaponSet->FullCost() ) );
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m_pCostLabel->SetText( wbuf );
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}
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m_pPrimaryWeapon->SetWeapon( &pWeaponSet->m_primaryWeapon, true, true );
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m_pSecondaryWeapon->SetWeapon( &pWeaponSet->m_secondaryWeapon, false, true );
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if ( pWeaponSet->m_HEGrenade )
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m_pHEGrenade->SetItem( "gfx/vgui/hegrenade_square", 1 );
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if ( pWeaponSet->m_smokeGrenade )
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m_pSmokeGrenade->SetItem( "gfx/vgui/smokegrenade_square", 1 );
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if ( pWeaponSet->m_flashbangs )
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m_pFlashbangs->SetItem( "gfx/vgui/flashbang_square", pWeaponSet->m_flashbangs );
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if ( pWeaponSet->m_defuser )
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m_pDefuser->SetItem( "gfx/vgui/defuser", 1 );
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if ( pWeaponSet->m_nightvision )
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m_pNightvision->SetItem( "gfx/vgui/nightvision", 1 );
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if ( pWeaponSet->m_armor )
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{
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if ( pWeaponSet->m_helmet )
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m_pArmor->SetItem( "gfx/vgui/kevlar_helmet", 1 );
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else
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m_pArmor->SetItem( "gfx/vgui/kevlar", 1 );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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void BuyPresetEditPanel::SetText( const wchar_t *text )
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{
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if ( !text )
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text = L"";
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if ( m_pTitleLabel )
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{
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m_pTitleLabel->SetText( text );
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}
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if ( m_pTitleEntry )
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{
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m_pTitleEntry->SetText( text );
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}
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InvalidateLayout();
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Handle command callbacks
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*/
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void BuyPresetEditPanel::OnCommand( const char *command )
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{
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if (stricmp(command, "close"))
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{
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PostActionSignal( new KeyValues("Command", "command", SharedVarArgs( "%s %d", command, m_fallbackIndex )) );
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}
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BaseClass::OnCommand(command);
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}
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//--------------------------------------------------------------------------------------------------------------
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void BuyPresetEditPanel::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetBgColor( Color( 0, 0, 0, 0 ) );
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IBorder *pBorder = NULL;
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int i;
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for (i = 0; i < GetChildCount(); i++)
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{
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// perform auto-layout on the child panel
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Panel *child = GetChild(i);
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if (!child)
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continue;
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if ( !stricmp( "button", child->GetClassName() ) )
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{
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Button *pButton = dynamic_cast<Button *>(child);
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if ( pButton )
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{
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pButton->SetDefaultBorder( pBorder );
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pButton->SetDepressedBorder( pBorder );
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pButton->SetKeyFocusBorder( pBorder );
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}
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}
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}
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pBorder = pScheme->GetBorder("BuyPresetButtonBorder");
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const int NumButtons = 4;
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const char * buttonNames[4] = { "editPrimary", "editSecondary", "editGrenades", "editEquipment" };
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for ( i=0; i<NumButtons; ++i )
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{
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Panel *pPanel = FindChildByName( buttonNames[i] );
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if ( pPanel )
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{
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pPanel->SetBorder( pBorder );
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if ( !stricmp( "button", pPanel->GetClassName() ) )
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{
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Button *pButton = dynamic_cast<Button *>(pPanel);
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if ( pButton )
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{
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pButton->SetDefaultBorder( pBorder );
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pButton->SetDepressedBorder( pBorder );
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pButton->SetKeyFocusBorder( pBorder );
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Color fgColor, bgColor;
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fgColor = GetSchemeColor("Label.TextDullColor", GetFgColor(), pScheme);
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bgColor = Color( 0, 0, 0, 0 );
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pButton->SetDefaultColor( fgColor, bgColor );
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}
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Overrides EditablePanel's resizing of children to scale them proportionally to the main panel's change.
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*/
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void BuyPresetEditPanel::OnSizeChanged( int wide, int tall )
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{
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if ( !m_baseWide )
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m_baseWide = 1;
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if ( !m_baseTall )
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m_baseTall = 1;
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Panel::OnSizeChanged(wide, tall);
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InvalidateLayout();
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if ( wide == m_baseWide && tall == m_baseTall )
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{
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Repaint();
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return;
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}
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float xScale = wide / (float) m_baseWide;
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float yScale = tall / (float) m_baseTall;
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for (int i = 0; i < GetChildCount(); i++)
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{
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// perform auto-layout on the child panel
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Panel *child = GetChild(i);
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if (!child)
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continue;
|
|
|
|
|
|
|
|
int x, y, w, t;
|
|
|
|
child->GetBounds(x, y, w, t);
|
|
|
|
|
|
|
|
int newX = (int) x * xScale;
|
|
|
|
int newY = (int) y * yScale;
|
|
|
|
int newW = (int) (x+w) * xScale - newX;
|
|
|
|
int newT = (int) t * yScale;
|
|
|
|
|
|
|
|
// make sure the child isn't too big...
|
|
|
|
if(newX+newW>wide)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(newY+newT>tall)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
child->SetBounds(newX, newY, newW, newT);
|
|
|
|
child->InvalidateLayout();
|
|
|
|
}
|
|
|
|
Repaint();
|
|
|
|
|
|
|
|
// update the baselines
|
|
|
|
m_baseWide = wide;
|
|
|
|
m_baseTall = tall;
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
|
|
void BuyPresetEditPanel::Reset()
|
|
|
|
{
|
|
|
|
if ( m_pTitleLabel )
|
|
|
|
{
|
|
|
|
m_pTitleLabel->SetText( "#Cstrike_BuyPresetNewChoice" );
|
|
|
|
}
|
|
|
|
if ( m_pTitleEntry )
|
|
|
|
{
|
|
|
|
m_pTitleEntry->SetText( "#Cstrike_BuyPresetNewChoice" );
|
|
|
|
}
|
|
|
|
if ( m_pCostLabel )
|
|
|
|
{
|
|
|
|
m_pCostLabel->SetText( "" );
|
|
|
|
}
|
|
|
|
|
|
|
|
BuyPresetWeapon weapon;
|
|
|
|
m_pPrimaryWeapon->SetWeapon( &weapon, true, false );
|
|
|
|
m_pSecondaryWeapon->SetWeapon( &weapon, false, false );
|
|
|
|
|
|
|
|
m_pHEGrenade->SetItem( NULL, 1 );
|
|
|
|
m_pSmokeGrenade->SetItem( NULL, 1 );
|
|
|
|
m_pFlashbangs->SetItem( NULL, 1 );
|
|
|
|
|
|
|
|
m_pDefuser->SetItem( NULL, 1 );
|
|
|
|
m_pNightvision->SetItem( NULL, 1 );
|
|
|
|
|
|
|
|
m_pArmor->SetItem( NULL, 1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|