You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
415 lines
12 KiB
415 lines
12 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//===========================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "team_control_point_master.h"
|
||
|
#include "teamplayroundbased_gamerules.h"
|
||
|
#include "team_control_point_round.h"
|
||
|
|
||
|
#if defined ( TF_DLL )
|
||
|
#include "tf_gamerules.h"
|
||
|
#endif
|
||
|
|
||
|
BEGIN_DATADESC( CTeamControlPointRound )
|
||
|
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
|
||
|
|
||
|
DEFINE_KEYFIELD( m_iszCPNames, FIELD_STRING, "cpr_cp_names" ),
|
||
|
DEFINE_KEYFIELD( m_nPriority, FIELD_INTEGER, "cpr_priority" ),
|
||
|
DEFINE_KEYFIELD( m_iInvalidCapWinner, FIELD_INTEGER, "cpr_restrict_team_cap_win" ),
|
||
|
DEFINE_KEYFIELD( m_iszPrintName, FIELD_STRING, "cpr_printname" ),
|
||
|
// DEFINE_FIELD( m_ControlPoints, CUtlVector < CHandle < CTeamControlPoint > > ),
|
||
|
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
||
|
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "RoundSpawn", InputRoundSpawn ),
|
||
|
|
||
|
DEFINE_OUTPUT( m_OnStart, "OnStart" ),
|
||
|
DEFINE_OUTPUT( m_OnEnd, "OnEnd" ),
|
||
|
DEFINE_OUTPUT( m_OnWonByTeam1, "OnWonByTeam1" ),
|
||
|
DEFINE_OUTPUT( m_OnWonByTeam2, "OnWonByTeam2" ),
|
||
|
END_DATADESC()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( team_control_point_round, CTeamControlPointRound );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::Spawn( void )
|
||
|
{
|
||
|
SetTouch( NULL );
|
||
|
|
||
|
BaseClass::Spawn();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::Activate( void )
|
||
|
{
|
||
|
BaseClass::Activate();
|
||
|
|
||
|
FindControlPoints();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::FindControlPoints( void )
|
||
|
{
|
||
|
// Let out control point masters know that the round has started
|
||
|
CTeamControlPointMaster *pMaster = g_hControlPointMasters.Count() ? g_hControlPointMasters[0] : NULL;
|
||
|
|
||
|
if ( pMaster )
|
||
|
{
|
||
|
// go through all the points
|
||
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, pMaster->GetControlPointName() );
|
||
|
|
||
|
while( pEnt )
|
||
|
{
|
||
|
CTeamControlPoint *pPoint = assert_cast<CTeamControlPoint *>(pEnt);
|
||
|
|
||
|
if ( pPoint )
|
||
|
{
|
||
|
const char *pString = STRING( m_iszCPNames );
|
||
|
const char *pName = STRING( pPoint->GetEntityName() );
|
||
|
|
||
|
// HACK to work around a problem with cp_a being returned for an entity name with cp_A
|
||
|
const char *pos = Q_stristr( pString, pName );
|
||
|
if ( pos )
|
||
|
{
|
||
|
int len = Q_strlen( STRING( pPoint->GetEntityName() ) );
|
||
|
if ( *(pos + len) == ' ' || *(pos + len) == '\0' )
|
||
|
{
|
||
|
if( m_ControlPoints.Find( pPoint ) == m_ControlPoints.InvalidIndex() )
|
||
|
{
|
||
|
DevMsg( 2, "Adding control point %s to control point round %s\n", pPoint->GetEntityName().ToCStr(), GetEntityName().ToCStr() );
|
||
|
m_ControlPoints.AddToHead( pPoint );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pEnt = gEntList.FindEntityByClassname( pEnt, pMaster->GetControlPointName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( m_ControlPoints.Count() == 0 )
|
||
|
{
|
||
|
Warning( "Error! No control points found in map for team_game_round %s!\n", GetEntityName().ToCStr() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Check that the points aren't all held by one team if they are
|
||
|
// this will reset the round and will reset all the points
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CTeamControlPointRound::CheckWinConditions( void )
|
||
|
{
|
||
|
int iWinners = TeamOwnsAllPoints();
|
||
|
if ( ( m_iInvalidCapWinner != 1 ) &&
|
||
|
( iWinners >= FIRST_GAME_TEAM ) &&
|
||
|
( iWinners != m_iInvalidCapWinner ) )
|
||
|
{
|
||
|
bool bWinner = true;
|
||
|
|
||
|
#if defined( TF_DLL)
|
||
|
if ( TFGameRules() && TFGameRules()->IsInKothMode() )
|
||
|
{
|
||
|
CTeamRoundTimer *pTimer = NULL;
|
||
|
if ( iWinners == TF_TEAM_RED )
|
||
|
{
|
||
|
pTimer = TFGameRules()->GetRedKothRoundTimer();
|
||
|
}
|
||
|
else if ( iWinners == TF_TEAM_BLUE )
|
||
|
{
|
||
|
pTimer = TFGameRules()->GetBlueKothRoundTimer();
|
||
|
}
|
||
|
|
||
|
if ( pTimer )
|
||
|
{
|
||
|
if ( pTimer->GetTimeRemaining() > 0 || TFGameRules()->TimerMayExpire() == false )
|
||
|
{
|
||
|
bWinner = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
if ( bWinner )
|
||
|
{
|
||
|
FireTeamWinOutput( iWinners );
|
||
|
return iWinners;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::FireTeamWinOutput( int iWinningTeam )
|
||
|
{
|
||
|
// Remap team so that first game team = 1
|
||
|
switch( iWinningTeam - FIRST_GAME_TEAM+1 )
|
||
|
{
|
||
|
case 1:
|
||
|
m_OnWonByTeam1.FireOutput( this, this );
|
||
|
break;
|
||
|
case 2:
|
||
|
m_OnWonByTeam2.FireOutput( this, this );
|
||
|
break;
|
||
|
default:
|
||
|
Assert(0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CTeamControlPointRound::GetPointOwner( int point )
|
||
|
{
|
||
|
Assert( point >= 0 );
|
||
|
Assert( point < MAX_CONTROL_POINTS );
|
||
|
|
||
|
CTeamControlPoint *pPoint = m_ControlPoints[point];
|
||
|
|
||
|
if ( pPoint )
|
||
|
return pPoint->GetOwner();
|
||
|
|
||
|
return TEAM_UNASSIGNED;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: This function returns the team that owns all the cap points.
|
||
|
// If its not the case that one team owns them all, it returns 0.
|
||
|
//
|
||
|
// Can be passed an overriding team. If this is not null, the passed team
|
||
|
// number will be used for that cp. Used to predict if that CP changing would
|
||
|
// win the game.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CTeamControlPointRound::TeamOwnsAllPoints( CTeamControlPoint *pOverridePoint /* = NULL */, int iOverrideNewTeam /* = TEAM_UNASSIGNED */ ) const
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
int iWinningTeam[MAX_CONTROL_POINT_GROUPS];
|
||
|
|
||
|
for( i = 0 ; i < MAX_CONTROL_POINT_GROUPS ; i++ )
|
||
|
{
|
||
|
iWinningTeam[i] = TEAM_INVALID;
|
||
|
}
|
||
|
|
||
|
// if TEAM_INVALID, haven't found a flag for this group yet
|
||
|
// if TEAM_UNASSIGNED, the group is still being contested
|
||
|
|
||
|
// for each control point
|
||
|
for( i = 0 ; i < m_ControlPoints.Count() ; i++ )
|
||
|
{
|
||
|
int group = m_ControlPoints[i]->GetCPGroup();
|
||
|
int owner = m_ControlPoints[i]->GetOwner();
|
||
|
|
||
|
if ( pOverridePoint == m_ControlPoints[i] )
|
||
|
{
|
||
|
owner = iOverrideNewTeam;
|
||
|
}
|
||
|
|
||
|
// the first one we find in this group, set the win to true
|
||
|
if ( iWinningTeam[group] == TEAM_INVALID )
|
||
|
{
|
||
|
iWinningTeam[group] = owner;
|
||
|
}
|
||
|
// unassigned means this group is already contested, move on
|
||
|
else if ( iWinningTeam[group] == TEAM_UNASSIGNED )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
// if we find another one in the group that isn't the same owner, set the win to false
|
||
|
else if ( owner != iWinningTeam[group] )
|
||
|
{
|
||
|
iWinningTeam[group] = TEAM_UNASSIGNED;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// report the first win we find as the winner
|
||
|
for ( i = 0 ; i < MAX_CONTROL_POINT_GROUPS ; i++ )
|
||
|
{
|
||
|
if ( iWinningTeam[i] >= FIRST_GAME_TEAM )
|
||
|
return iWinningTeam[i];
|
||
|
}
|
||
|
|
||
|
// no wins yet
|
||
|
return TEAM_UNASSIGNED;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTeamControlPointRound::WouldNewCPOwnerWinGame( CTeamControlPoint *pPoint, int iNewOwner )
|
||
|
{
|
||
|
return ( TeamOwnsAllPoints( pPoint, iNewOwner ) == iNewOwner );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::InputEnable( inputdata_t &input )
|
||
|
{
|
||
|
m_bDisabled = false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::InputDisable( inputdata_t &input )
|
||
|
{
|
||
|
m_bDisabled = true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::InputRoundSpawn( inputdata_t &input )
|
||
|
{
|
||
|
// clear out old control points
|
||
|
m_ControlPoints.RemoveAll();
|
||
|
|
||
|
// find the control points
|
||
|
FindControlPoints();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::SetupSpawnPoints( void )
|
||
|
{
|
||
|
CTeamplayRoundBasedRules *pRules = TeamplayRoundBasedRules();
|
||
|
|
||
|
if ( pRules )
|
||
|
{
|
||
|
pRules->SetupSpawnPointsForRound();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::SelectedToPlay( void )
|
||
|
{
|
||
|
SetupSpawnPoints();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::FireOnStartOutput( void )
|
||
|
{
|
||
|
m_OnStart.FireOutput( this, this );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamControlPointRound::FireOnEndOutput( void )
|
||
|
{
|
||
|
m_OnEnd.FireOutput( this, this );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTeamControlPointRound::IsControlPointInRound( CTeamControlPoint *pPoint )
|
||
|
{
|
||
|
if ( !pPoint )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return ( m_ControlPoints.Find( pPoint ) != m_ControlPoints.InvalidIndex() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTeamControlPointRound::IsPlayable( void )
|
||
|
{
|
||
|
int iWinners = TeamOwnsAllPoints();
|
||
|
|
||
|
if ( m_iInvalidCapWinner == 1 ) // neither team can win this round by capping
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if ( ( iWinners >= FIRST_GAME_TEAM ) &&
|
||
|
( iWinners != m_iInvalidCapWinner ) )
|
||
|
{
|
||
|
return false; // someone has already won this round
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTeamControlPointRound::MakePlayable( void )
|
||
|
{
|
||
|
CTeamControlPointMaster *pMaster = g_hControlPointMasters.Count() ? g_hControlPointMasters[0] : NULL;
|
||
|
if ( pMaster )
|
||
|
{
|
||
|
if ( !IsPlayable() )
|
||
|
{
|
||
|
// we need to try switching the owners of the teams to make this round playable
|
||
|
for ( int iTeam = FIRST_GAME_TEAM ; iTeam < GetNumberOfTeams() ; iTeam++ )
|
||
|
{
|
||
|
for ( int iControlPoint = 0 ; iControlPoint < m_ControlPoints.Count() ; iControlPoint++ )
|
||
|
{
|
||
|
if ( ( !pMaster->IsBaseControlPoint( m_ControlPoints[iControlPoint]->GetPointIndex() ) ) && // this is NOT the base point for one of the teams (we don't want to assign the base to the wrong team)
|
||
|
( !WouldNewCPOwnerWinGame( m_ControlPoints[iControlPoint], iTeam ) ) ) // making this change would make this round playable
|
||
|
{
|
||
|
// need to find the trigger area associated with this point
|
||
|
for ( int iObj=0; iObj<ITriggerAreaCaptureAutoList::AutoList().Count(); ++iObj )
|
||
|
{
|
||
|
CTriggerAreaCapture *pArea = static_cast< CTriggerAreaCapture * >( ITriggerAreaCaptureAutoList::AutoList()[iObj] );
|
||
|
if ( pArea->TeamCanCap( iTeam ) )
|
||
|
{
|
||
|
CHandle<CTeamControlPoint> hPoint = pArea->GetControlPoint();
|
||
|
if ( hPoint == m_ControlPoints[iControlPoint] )
|
||
|
{
|
||
|
// found!
|
||
|
pArea->ForceOwner( iTeam ); // this updates the trigger_area *and* the control_point
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: returns the first point found that the given team owns
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHandle<CTeamControlPoint> CTeamControlPointRound::GetPointOwnedBy( int iTeam )
|
||
|
{
|
||
|
for( int i = 0 ; i < m_ControlPoints.Count() ; i++ )
|
||
|
{
|
||
|
if ( m_ControlPoints[i]->GetOwner() == iTeam )
|
||
|
{
|
||
|
return m_ControlPoints[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|