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82 lines
2.6 KiB
82 lines
2.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_tactical_mission.h
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// Team Fortress specific missions
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// Michael Booth, July 2009
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#ifndef TF_TACTICAL_MISSION_H
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#define TF_TACTICAL_MISSION_H
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#include "tactical_mission.h"
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#include "team_control_point_master.h"
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#include "fmtstr.h"
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class CTFDefendSetupGatesDeployZone : public CTacticalMissionZone
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{
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public:
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};
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class CTFDefendSetupGatesMission : public CTacticalMission
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{
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public:
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CTFDefendSetupGatesMission( void );
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virtual const CTacticalMissionZone *GetDeployZone( CBasePlayer *who ) const; // where give player should be during this mission
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virtual const CTacticalMissionZone *GetObjectiveZone( void ) const; // control points, setup gates, sections of cart path, etc.
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virtual const CTacticalMissionZone *GetEnemyZone( void ) const; // where we expect enemies to be during this mission
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virtual const char *GetName( void ) const { return "DefendSetupGates"; } // return name of this mission
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};
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//---------------------------------------------------------------------------------------------
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class CTFDefendPointZone : public CTacticalMissionZone
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{
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public:
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CTFDefendPointZone( CTeamControlPoint *point );
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};
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class CTFDefendPointSniperZone : public CTacticalMissionZone
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{
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public:
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CTFDefendPointSniperZone( CTeamControlPoint *point );
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virtual ~CTFDefendPointSniperZone( void ){}
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};
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class CTFDefendPointMission : public CTacticalMission
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{
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public:
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CTFDefendPointMission( CTeamControlPoint *point );
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~CTFDefendPointMission( void );
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virtual const CTacticalMissionZone *GetDeployZone( CBasePlayer *who ) const; // where give player should be during this mission
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virtual const CTacticalMissionZone *GetObjectiveZone( void ) const; // control points, setup gates, sections of cart path, etc.
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virtual const CTacticalMissionZone *GetEnemyZone( void ) const; // where we expect enemies to be during this mission
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virtual const char *GetName( void ) const { return m_name; } // return name of this mission
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private:
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CTeamControlPoint *m_point;
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CTFDefendPointZone *m_defenseZone;
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CTFDefendPointSniperZone *m_sniperZone;
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CFmtStrN< 32 > m_name;
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};
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//---------------------------------------------------------------------------------------------
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/**
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* The mission manager provides access to all available missions
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*/
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class CTFTacticalMissionManager : public CTacticalMissionManager
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{
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public:
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virtual void OnServerActivate( void ); // Invoked when server loads a new map, after everything has been created/spawned
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virtual void OnRoundRestart( void ); // invoked when a game round restarts
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};
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#endif // TF_TACTICAL_MISSION_H
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