Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

86 lines
2.4 KiB

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "damagemodifier.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDamageModifier::CDamageModifier()
{
m_flModifier = 1;
m_bDoneToMe = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDamageModifier::AddModifierToEntity( CBaseEntity *pEntity )
{
RemoveModifier();
pEntity->m_DamageModifiers.AddToTail( this );
m_hEnt = pEntity;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDamageModifier::RemoveModifier()
{
if ( m_hEnt.Get() )
{
m_hEnt->m_DamageModifiers.FindAndRemove( this );
m_hEnt = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDamageModifier::SetModifier( float flScale )
{
m_flModifier = flScale;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CDamageModifier::GetModifier() const
{
return m_flModifier;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CBaseEntity* CDamageModifier::GetCharacter() const
{
return m_hEnt.Get();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDamageModifier::SetDoneToMe( bool bDoneToMe )
{
m_bDoneToMe = bDoneToMe;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CDamageModifier::IsDamageDoneToMe() const
{
return m_bDoneToMe;
}