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43 lines
1000 B
43 lines
1000 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: VGUI panel which can play back video, in-engine
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//
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//=============================================================================
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#ifndef TF_VGUI_VIDEO_H
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#define TF_VGUI_VIDEO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_video.h"
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class CTFVideoPanel : public VideoPanel
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{
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DECLARE_CLASS_SIMPLE( CTFVideoPanel, VideoPanel );
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public:
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CTFVideoPanel( vgui::Panel *parent, const char *panelName );
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~CTFVideoPanel();
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virtual void OnClose();
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virtual void OnKeyCodePressed( vgui::KeyCode code ){}
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void GetPanelPos( int &xpos, int &ypos );
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virtual void Shutdown();
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float GetStartDelay(){ return m_flStartAnimDelay; }
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float GetEndDelay(){ return m_flEndAnimDelay; }
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protected:
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virtual void ReleaseVideo();
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virtual void OnVideoOver();
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private:
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float m_flStartAnimDelay;
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float m_flEndAnimDelay;
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};
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#endif // TF_VGUI_VIDEO_H
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