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49 lines
1.4 KiB
49 lines
1.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TF_LOBBY_CONTAINER_FRAME_MVM_H
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#define TF_LOBBY_CONTAINER_FRAME_MVM_H
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#include "cbase.h"
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//#include "tf_pvelobbypanel.h"
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#include "tf_lobby_container_frame.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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class CBaseLobbyPanel;
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// This is a big fat kludge so I can use the PropertyPage
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class CLobbyContainerFrame_MvM : public CBaseLobbyContainerFrame
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{
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DECLARE_CLASS_SIMPLE( CLobbyContainerFrame_MvM, CBaseLobbyContainerFrame );
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public:
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CLobbyContainerFrame_MvM();
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~CLobbyContainerFrame_MvM();
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//
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// PropertyDialog overrides
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//
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
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virtual void OnKeyCodePressed(vgui::KeyCode code) OVERRIDE;
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virtual void OnCommand( const char *command ) OVERRIDE;
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private:
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virtual const char* GetResFile() const OVERRIDE { return "Resource/UI/LobbyContainerFrame_MvM.res"; }
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virtual TF_MatchmakingMode GetHandledMode() const { return TF_Matchmaking_MVM; }
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virtual bool VerifyPartyAuthorization() const OVERRIDE;
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virtual void WriteControls() OVERRIDE;
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virtual void HandleBackPressed() OVERRIDE;
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vgui::Button *m_pStartPartyButton;
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vgui::Button *m_pPlayNowButton;
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vgui::Button *m_pPracticeButton;
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};
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#endif //TF_LOBBY_CONTAINER_FRAME_MVM_H
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