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755 lines
25 KiB
755 lines
25 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <vgui/ILocalize.h>
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#include "vgui_controls/TextEntry.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui_controls/CheckButton.h"
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#include "testitem_dialog.h"
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#include "tf_controls.h"
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#include "c_playerresource.h"
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#include "gcsdk/gcmsg.h"
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#include "tf_gcmessages.h"
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#include "econ_item_inventory.h"
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#include "econ_gcmessages.h"
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#include "ienginevgui.h"
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#include "filesystem.h"
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#include "vgui_controls/FileOpenDialog.h"
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#include "econ_item_system.h"
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#include "testitem_root.h"
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#include "econ_item_tools.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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extern const char *g_TeamVisualSections[TEAM_VISUAL_SECTIONS];
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static const char *g_pszTestItemHideBodygroup[] =
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{
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"hat", // TI_HIDEBG_HAT,
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"headphones", // TI_HIDEBG_HEADPHONES,
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"medal", // TI_HIDEBG_MEDALS,
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"grenades", // TI_HIDEBG_GRENADES,
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"bullets", // TI_HIDEBG_BULLETS
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"arrows", // TI_HIDEBG_ARROWS
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"rightarm", // TI_HIDEBG_RIGHTARM
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"shoes_socks", // TI_HIDEBG_SHOES_SOCKS
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszTestItemHideBodygroup ) == TI_HIDEBG_COUNT );
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static const char *g_pszClassSubdirectories[] =
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{
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"all_class", // TF_CLASS_UNDEFINED = 0,
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"scout", // TF_CLASS_SCOUT, // TF_FIRST_NORMAL_CLASS
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"sniper", // TF_CLASS_SNIPER,
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"soldier", // TF_CLASS_SOLDIER,
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"demo", // TF_CLASS_DEMOMAN,
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"medic", // TF_CLASS_MEDIC,
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"heavy", // TF_CLASS_HEAVYWEAPONS,
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"pyro", // TF_CLASS_PYRO,
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"spy", // TF_CLASS_SPY,
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"engineer", // TF_CLASS_ENGINEER,
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTestItemDialog::CTestItemDialog( vgui::Panel *parent, testitem_itemtypes_t iItemType, int iClassUsage, KeyValues *pExistingKVs ) : vgui::EditablePanel( parent, "TestItemDialog" )
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{
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// Need to use the clientscheme (we're not parented to a clientscheme'd panel)
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
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SetScheme(scheme);
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SetProportional( true );
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ListenForGameEvent( "gameui_hidden" );
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m_hImportModelDialog = NULL;
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m_pModelLabel = NULL;
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m_pSelectModelLabel = NULL;
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m_pNoItemsToReplaceLabel = NULL;
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m_pSelectModelButton = NULL;
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m_pOkButton = NULL;
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m_pItemReplacedPanel = new vgui::EditablePanel( this, "ItemReplacedPanel" );
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m_pItemReplacedComboBox = new vgui::ComboBox( m_pItemReplacedPanel, "ItemReplacedComboBox", 20, false );
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m_pItemReplacedComboBox->AddActionSignalTarget( this );
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m_pExistingItemToTestPanel = new vgui::EditablePanel( this, "ExistingItemToTestPanel" );
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m_pExistingItemComboBox = new vgui::ComboBox( m_pExistingItemToTestPanel, "ExistingItemComboBox", 20, false );
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m_pExistingItemComboBox->AddActionSignalTarget( this );
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m_pBodygroupPanel = new vgui::EditablePanel( this, "BodygroupPanel" );
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for ( int i = 0; i < TI_HIDEBG_COUNT; i++ )
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{
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m_pBodygroupCheckButtons[i] = new vgui::CheckButton( m_pBodygroupPanel, VarArgs("HideBodygroupCheckBox%d",i), "" );
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m_pBodygroupCheckButtons[i]->AddActionSignalTarget( this );
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}
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m_pCustomizationsPanel = new vgui::EditablePanel( this, "CustomizationsPanel" );
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m_pPaintColorComboBox = new vgui::ComboBox( m_pCustomizationsPanel, "PaintColorComboBox", 20, false );
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m_pPaintColorComboBox->AddActionSignalTarget( this );
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m_pUnusualEffectComboBox = new vgui::ComboBox( m_pCustomizationsPanel, "UnusualEffectComboBox", 20, false );
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m_pUnusualEffectComboBox->AddActionSignalTarget( this );
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m_iItemType = iItemType;
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m_iClassUsage = iClassUsage;
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m_szRelativePath[0] = '\0';
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SetDialogVariable("testmodel", g_pVGuiLocalize->Find( "#IT_NoModel" ) );
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SetEntryStep( TI_STEP_MODELNAME );
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// Load our scheme right away so we have all our pieces ready
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MakeReadyForUse();
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SetupPaintColorComboBox();
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SetupUnusualEffectComboBox();
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// Pull the data out of the existing KVs
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if ( pExistingKVs )
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{
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InitializeFromExistingKVs( pExistingKVs );
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}
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else
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{
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for ( int i = 0; i < TI_HIDEBG_COUNT; i++ )
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{
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// Start with the "hat" bodygroup checked (for non-weapons)
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bool bIsHat = ( m_iItemType != TI_TYPE_WEAPON ) && ( i == 0 );
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m_pBodygroupCheckButtons[i]->SetSelected( bIsHat );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTestItemDialog::InitializeFromExistingKVs( KeyValues *pExistingKVs )
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{
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// If we're testing an existing item, it supercedes everything else
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item_definition_index_t iExistingItemDef = pExistingKVs->GetInt( "existing_itemdef", INVALID_ITEM_DEF_INDEX );
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if ( iExistingItemDef != INVALID_ITEM_DEF_INDEX )
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{
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SetupItemComboBox( m_pExistingItemComboBox );
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// Loop through the entries until we find the specified item def
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for ( int i = 0; i < m_pExistingItemComboBox->GetItemCount(); i++ )
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{
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int iItemID = m_pExistingItemComboBox->GetItemIDFromRow(i);
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KeyValues *pRowKV = m_pExistingItemComboBox->GetItemUserData( iItemID );
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if ( pRowKV && pRowKV->GetInt( "item", INVALID_ITEM_DEF_INDEX ) == iExistingItemDef )
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{
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m_pExistingItemComboBox->SilentActivateItemByRow(i);
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SetEntryStep( TI_STEP_FINISHED );
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}
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}
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}
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else
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{
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const char *pszModel = pExistingKVs->GetString( "model_player", NULL );
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if ( pszModel && pszModel[0] )
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{
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Q_strncpy( m_szRelativePath, pszModel, MAX_PATH );
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SetDialogVariable("testmodel", m_szRelativePath );
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SetEntryStep( TI_STEP_MODELNAME );
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SetEntryStep( TI_STEP_WPN_ITEMREPLACED );
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if ( m_iItemType == TI_TYPE_WEAPON )
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{
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item_definition_index_t iItemDefToReplace = pExistingKVs->GetInt( "item_replace", INVALID_ITEM_DEF_INDEX );
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if ( iItemDefToReplace != INVALID_ITEM_DEF_INDEX )
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{
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SetupItemComboBox( m_pItemReplacedComboBox );
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// Loop through the entries until we find the specified item def
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for ( int i = 0; i < m_pItemReplacedComboBox->GetItemCount(); i++ )
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{
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int iItemID = m_pItemReplacedComboBox->GetItemIDFromRow(i);
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KeyValues *pRowKV = m_pItemReplacedComboBox->GetItemUserData( iItemID );
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if ( pRowKV && pRowKV->GetInt( "item", INVALID_ITEM_DEF_INDEX ) == iItemDefToReplace )
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{
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m_pItemReplacedComboBox->SilentActivateItemByRow(i);
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SetEntryStep( TI_STEP_FINISHED );
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}
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}
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}
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}
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else
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{
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KeyValues *pkvVisuals = pExistingKVs->FindKey( g_TeamVisualSections[0] );
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if ( pkvVisuals )
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{
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KeyValues *pKVEntry = pkvVisuals->GetFirstSubKey();
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while ( pKVEntry )
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{
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if ( !Q_stricmp( pKVEntry->GetName(), "player_bodygroups" ) )
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{
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FOR_EACH_SUBKEY( pKVEntry, pKVSubEntry )
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{
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int iBG = StringFieldToInt( pKVSubEntry->GetName(), g_pszTestItemHideBodygroup, ARRAYSIZE(g_pszTestItemHideBodygroup) );
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if ( iBG >= 0 && iBG < TI_HIDEBG_COUNT )
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{
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m_pBodygroupCheckButtons[iBG]->SetSelected( pKVSubEntry->GetInt() == 0 );
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}
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}
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}
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pKVEntry = pKVEntry->GetNextKey();
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}
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}
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// Start with the right paint can selected
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int iPaintCanIndex = pExistingKVs->GetInt("paintcan_index", 0);
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for ( int i = 0; i < m_pPaintColorComboBox->GetItemCount(); i++ )
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{
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int iItemID = m_pPaintColorComboBox->GetItemIDFromRow(i);
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KeyValues *pRowKV = m_pPaintColorComboBox->GetItemUserData( iItemID );
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if ( pRowKV && pRowKV->GetInt("paintcan_index",0) == iPaintCanIndex )
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{
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m_pPaintColorComboBox->SilentActivateItemByRow(i);
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}
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}
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// Start with the right unusual effect selected
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int iUnusualIndex = pExistingKVs->GetInt("unusual_index", 0);
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for ( int i = 0; i < m_pUnusualEffectComboBox->GetItemCount(); i++ )
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{
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int iItemID = m_pUnusualEffectComboBox->GetItemIDFromRow(i);
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KeyValues *pRowKV = m_pUnusualEffectComboBox->GetItemUserData( iItemID );
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if ( pRowKV && pRowKV->GetInt("unusual_index",0) == iUnusualIndex )
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{
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m_pUnusualEffectComboBox->SilentActivateItemByRow(i);
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}
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTestItemDialog::~CTestItemDialog( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTestItemDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/ui/TestItemDialog.res" );
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m_pModelLabel = dynamic_cast<CExLabel*>( FindChildByName( "ModelLabel" ) );
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m_pSelectModelLabel = dynamic_cast<CExLabel*>( FindChildByName( "SelectModelLabel" ) );
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m_pSelectModelButton = dynamic_cast<CExButton*>( FindChildByName( "SelectModelButton" ) );
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m_pOkButton = dynamic_cast<CExButton*>( FindChildByName( "OkButton" ) );
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m_pNoItemsToReplaceLabel = dynamic_cast<CExLabel*>( m_pItemReplacedPanel->FindChildByName( "NoItemsToReplaceLabel" ) );
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SetEntryStep( m_iEntryStep );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTestItemDialog::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTestItemDialog::FireGameEvent( IGameEvent *event )
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{
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const char *type = event->GetName();
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if ( Q_strcmp(type, "gameui_hidden") == 0 )
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{
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Close();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTestItemDialog::Close( void )
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{
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TFModalStack()->PopModal( this );
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SetVisible( false );
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MarkForDeletion();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTestItemDialog::CloseAndUpdateItem( void )
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{
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// We're going to assemble a KV block that describes this test item
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KeyValues *kv = new KeyValues( "SetTestItemKVs" );
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kv->SetInt( "item_type", m_iItemType );
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kv->SetString( "model_player", m_szRelativePath );
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kv->SetBool( "test_existing_item", false );
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kv->SetInt( "attach_to_hands", (m_iItemType == TI_TYPE_WEAPON) );
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KeyValues *pKVModels = new KeyValues( "model_player_per_class" );
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kv->AddSubKey( pKVModels );
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const char *pFilename = V_UnqualifiedFileName( m_szRelativePath );
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if ( pFilename)
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{
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for ( int i = TF_FIRST_NORMAL_CLASS; i < ARRAYSIZE( g_pszClassSubdirectories ); i++ )
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{
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if ( m_iClassUsage == 1 || ( m_iClassUsage & (1 << i) ) )
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{
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CFmtStr1024 path( "models/player/items/%s/%s", g_pszClassSubdirectories[i], pFilename );
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if ( g_pFullFileSystem->FileExists( path.Access() ) )
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{
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pKVModels->SetString( ItemSystem()->GetItemSchema()->GetClassUsabilityStrings()[i], path.Access() );
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}
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}
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}
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}
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KeyValues *pkvVisuals = new KeyValues( g_TeamVisualSections[0] ),
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*pkvPlayerBodyGroups = new KeyValues( "player_bodygroups" );
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kv->AddSubKey( pkvVisuals );
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pkvVisuals->AddSubKey( pkvPlayerBodyGroups );
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for ( int i = 0; i < TI_HIDEBG_COUNT; i++ )
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{
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KeyValues *pKVBG = new KeyValues( g_pszTestItemHideBodygroup[i] );
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pKVBG->SetInt( NULL, m_pBodygroupCheckButtons[i]->IsSelected() ? 0 : 1 );
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pkvPlayerBodyGroups->AddSubKey( pKVBG );
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}
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// Extract the paint can index
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KeyValues *pPaintComboKV = m_pPaintColorComboBox->GetActiveItemUserData();
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int iPaintCanIndex = pPaintComboKV ? pPaintComboKV->GetInt( "paintcan_index", 0 ) : 0;
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kv->SetInt( "paintcan_index", iPaintCanIndex );
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// Extract the unusual effect index
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KeyValues *pUnusualComboKV = m_pUnusualEffectComboBox->GetActiveItemUserData();
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int iUnusualIndex = pUnusualComboKV ? pUnusualComboKV->GetInt( "unusual_index", 0 ) : 0;
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kv->SetInt( "unusual_index", iUnusualIndex );
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item_definition_index_t iItemDef = INVALID_ITEM_DEF_INDEX;
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// See if we're copying an existing item
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KeyValues *pExistingUserData = m_pExistingItemComboBox->GetActiveItemUserData();
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item_definition_index_t iExistingItemDef = pExistingUserData ? pExistingUserData->GetInt( "item", INVALID_ITEM_DEF_INDEX ) : INVALID_ITEM_DEF_INDEX;
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if ( iExistingItemDef != INVALID_ITEM_DEF_INDEX )
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{
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iItemDef = iExistingItemDef;
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kv->SetInt( "existing_itemdef", iItemDef );
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kv->SetBool( "test_existing_item", true );
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// copy model path from existing items
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GameItemDefinition_t *pItemDef = ItemSystem()->GetStaticDataForItemByDefIndex( iItemDef );
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if ( pItemDef )
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{
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for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass < TF_LAST_NORMAL_CLASS; iClass++ )
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{
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if ( m_iClassUsage == 1 || ( m_iClassUsage & (1 << iClass) ) )
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{
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const char *pszClassString = ItemSystem()->GetItemSchema()->GetClassUsabilityStrings()[iClass];
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const char *pszModel = pItemDef->GetPlayerDisplayModel( iClass );
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pKVModels->SetString( pszClassString, pszModel );
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}
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}
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}
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}
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else
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{
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KeyValues *pUserData = m_pItemReplacedComboBox->GetActiveItemUserData();
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iItemDef = pUserData ? pUserData->GetInt( "item", INVALID_ITEM_DEF_INDEX ) : INVALID_ITEM_DEF_INDEX;
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// Find the item def we're going to build off
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switch ( m_iItemType )
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{
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case TI_TYPE_WEAPON:
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// Need an item def to replace
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if ( iItemDef == INVALID_ITEM_DEF_INDEX )
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return;
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break;
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case TI_TYPE_HEADGEAR:
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||
|
iItemDef = ItemSystem()->GetItemSchema()->GetItemDefinitionByName("Football Helmet")->GetDefinitionIndex();
|
||
|
break;
|
||
|
case TI_TYPE_MISC1:
|
||
|
iItemDef = ItemSystem()->GetItemSchema()->GetItemDefinitionByName("Employee Badge A")->GetDefinitionIndex();
|
||
|
break;
|
||
|
case TI_TYPE_MISC2:
|
||
|
iItemDef = ItemSystem()->GetItemSchema()->GetItemDefinitionByName("High Five Taunt")->GetDefinitionIndex();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Tell the server what item we're replacing, and what def index we used
|
||
|
kv->SetInt( "item_replace", iItemDef );
|
||
|
|
||
|
// Send it to the testing root panel
|
||
|
PostMessage( GetParent(), kv );
|
||
|
|
||
|
Close();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTestItemDialog::OnCommand( const char *command )
|
||
|
{
|
||
|
if ( !Q_stricmp( command, "cancel" ) )
|
||
|
{
|
||
|
Close();
|
||
|
return;
|
||
|
}
|
||
|
else if ( !Q_stricmp( command, "ok" ) )
|
||
|
{
|
||
|
CloseAndUpdateItem();
|
||
|
return;
|
||
|
}
|
||
|
else if ( !Q_stricmp( command, "reloadscheme" ) )
|
||
|
{
|
||
|
InvalidateLayout( false, true );
|
||
|
return;
|
||
|
}
|
||
|
else if ( !Q_stricmp( command, "select_model" ) )
|
||
|
{
|
||
|
OpenSelectModelDialog();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTestItemDialog::OpenSelectModelDialog( void )
|
||
|
{
|
||
|
if (m_hImportModelDialog == NULL)
|
||
|
{
|
||
|
m_hImportModelDialog = new vgui::FileOpenDialog( NULL, "#ToolCustomizeTextureTitle", true );
|
||
|
m_hImportModelDialog->AddFilter( "*.mdl", "#IT_MDL_Files", true );
|
||
|
m_hImportModelDialog->AddActionSignalTarget( this );
|
||
|
}
|
||
|
|
||
|
char szModelsDir[MAX_PATH];
|
||
|
switch( m_iItemType )
|
||
|
{
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
case TI_TYPE_WEAPON:
|
||
|
m_hImportModelDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( "models/weapons/c_models", "MOD", szModelsDir, sizeof(szModelsDir) ) );
|
||
|
break;
|
||
|
|
||
|
case TI_TYPE_HEADGEAR:
|
||
|
case TI_TYPE_MISC1:
|
||
|
case TI_TYPE_MISC2:
|
||
|
{
|
||
|
const char *pszSubDir = NULL;
|
||
|
|
||
|
// All classes?
|
||
|
if ( m_iClassUsage == 1 )
|
||
|
{
|
||
|
pszSubDir = g_pszClassSubdirectories[0];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// If we only have one class, jump into that directory
|
||
|
for ( int i = TF_FIRST_NORMAL_CLASS; i < LOADOUT_COUNT; i++ )
|
||
|
{
|
||
|
if ( m_iClassUsage & (1 << i) )
|
||
|
{
|
||
|
if ( !pszSubDir )
|
||
|
{
|
||
|
pszSubDir = g_pszClassSubdirectories[i];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Found multiple classes. Move back up to the base dir.
|
||
|
pszSubDir = NULL;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( pszSubDir )
|
||
|
{
|
||
|
m_hImportModelDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( VarArgs("models/player/items/%s",pszSubDir), "MOD", szModelsDir, sizeof(szModelsDir) ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_hImportModelDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( "models/player/items", "MOD", szModelsDir, sizeof(szModelsDir) ) );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
m_hImportModelDialog->DoModal( false );
|
||
|
m_hImportModelDialog->Activate();
|
||
|
|
||
|
// Base file dialog won't refresh if it's opening to the same directory it was in. Force it to.
|
||
|
PostMessage( m_hImportModelDialog->GetVPanel(), new KeyValues( "PopulateFileList" ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct ComboBoxTestItem_t
|
||
|
{
|
||
|
const wchar_t *pwszItemName;
|
||
|
item_definition_index_t itemDef;
|
||
|
};
|
||
|
static int SortComboBoxTestItem( const ComboBoxTestItem_t *a, const ComboBoxTestItem_t *b )
|
||
|
{
|
||
|
return V_wcscmp( a->pwszItemName, b->pwszItemName );
|
||
|
}
|
||
|
|
||
|
void CTestItemDialog::SetupItemComboBox( vgui::ComboBox *pComboBox )
|
||
|
{
|
||
|
pComboBox->RemoveAll();
|
||
|
|
||
|
CUtlVector<item_definition_index_t> vecDefs;
|
||
|
int iReplacements = ((CTestItemRoot*)GetParent())->FindReplaceableItemsForSelectedClass( &vecDefs, m_iItemType == TI_TYPE_WEAPON );
|
||
|
if ( iReplacements )
|
||
|
{
|
||
|
KeyValues *pKeyValues = new KeyValues( "data" );
|
||
|
pKeyValues->SetInt( "item", INVALID_ITEM_DEF_INDEX );
|
||
|
pComboBox->AddItem( "#IT_ItemReplaced_Select", pKeyValues );
|
||
|
|
||
|
CUtlVector< ComboBoxTestItem_t > testItems;
|
||
|
FOR_EACH_VEC( vecDefs, i )
|
||
|
{
|
||
|
CEconItemDefinition *pDef = ItemSystem()->GetStaticDataForItemByDefIndex( vecDefs[i] );
|
||
|
if ( pDef )
|
||
|
{
|
||
|
const wchar_t *pwszLocalizedItemName = g_pVGuiLocalize->Find( pDef->GetItemBaseName() );
|
||
|
if ( pwszLocalizedItemName )
|
||
|
{
|
||
|
int newIndex = testItems.AddToTail();
|
||
|
testItems[newIndex].itemDef = vecDefs[i];
|
||
|
testItems[newIndex].pwszItemName = pwszLocalizedItemName;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( testItems.Count() )
|
||
|
{
|
||
|
testItems.Sort( &SortComboBoxTestItem );
|
||
|
FOR_EACH_VEC( testItems, i )
|
||
|
{
|
||
|
pKeyValues = new KeyValues( "data" );
|
||
|
pKeyValues->SetInt( "item", testItems[i].itemDef );
|
||
|
pComboBox->AddItem( testItems[i].pwszItemName, pKeyValues );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// No valid entries?
|
||
|
if ( pComboBox == m_pItemReplacedComboBox )
|
||
|
{
|
||
|
if ( m_pNoItemsToReplaceLabel )
|
||
|
{
|
||
|
m_pNoItemsToReplaceLabel->SetVisible( !iReplacements );
|
||
|
}
|
||
|
m_pItemReplacedPanel->SetVisible( iReplacements );
|
||
|
}
|
||
|
|
||
|
pComboBox->SetItemEnabled( 0, false );
|
||
|
pComboBox->SilentActivateItemByRow( 0 );
|
||
|
pComboBox->GetMenu()->SetBgColor( Color(0,0,0,255) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTestItemDialog::SetupPaintColorComboBox( void )
|
||
|
{
|
||
|
m_pPaintColorComboBox->RemoveAll();
|
||
|
|
||
|
KeyValues *pKeyValues = new KeyValues( "data" );
|
||
|
pKeyValues->SetInt( "paintcan_index", 0 );
|
||
|
m_pPaintColorComboBox->AddItem( "#IT_PaintNone", pKeyValues );
|
||
|
|
||
|
// Now loop through all our paints and add them to the list
|
||
|
const CEconItemSchema::SortedItemDefinitionMap_t& mapItemDefs = ItemSystem()->GetItemSchema()->GetSortedItemDefinitionMap();
|
||
|
FOR_EACH_MAP( mapItemDefs, i )
|
||
|
{
|
||
|
const CEconItemDefinition *pDef = mapItemDefs[i];
|
||
|
|
||
|
const CEconTool_PaintCan *pEconToolPaintCan = pDef->GetTypedEconTool<CEconTool_PaintCan>();
|
||
|
if ( !pEconToolPaintCan )
|
||
|
continue;
|
||
|
|
||
|
pKeyValues->SetInt( "paintcan_index", pDef->GetDefinitionIndex() );
|
||
|
m_pPaintColorComboBox->AddItem( g_pVGuiLocalize->Find( pDef->GetItemBaseName() ), pKeyValues );
|
||
|
|
||
|
// Make sure it has valid colors (to skip the store version of the paint can)
|
||
|
KeyValues *pAttribs = pDef->GetDefinitionKey( "attributes" );
|
||
|
if ( !pAttribs )
|
||
|
continue;
|
||
|
|
||
|
KeyValues *pRGBAttrib = pAttribs->FindKey( "set_item_tint_rgb" );
|
||
|
if ( !pRGBAttrib )
|
||
|
continue;
|
||
|
|
||
|
int iModifiedRGB = pRGBAttrib->GetInt( "value", -1 );
|
||
|
if ( iModifiedRGB != -1 )
|
||
|
{
|
||
|
m_pPaintColorComboBox->AddItem( g_pVGuiLocalize->Find( pDef->GetItemBaseName() ), pKeyValues );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_pPaintColorComboBox->SilentActivateItemByRow( 0 );
|
||
|
m_pPaintColorComboBox->GetMenu()->SetBgColor( Color(0,0,0,255) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTestItemDialog::SetupUnusualEffectComboBox( void )
|
||
|
{
|
||
|
m_pUnusualEffectComboBox->RemoveAll();
|
||
|
|
||
|
KeyValues *pKeyValues = new KeyValues( "data" );
|
||
|
pKeyValues->SetInt( "unusual_index", 0 );
|
||
|
m_pUnusualEffectComboBox->AddItem( "#IT_UnusualNone", pKeyValues );
|
||
|
|
||
|
// Now loop through all unusual effects and add them to the list.
|
||
|
const CEconItemSchema::ParticleDefinitionMap_t& mapParticleDefs = ItemSystem()->GetItemSchema()->GetAttributeControlledParticleSystems();
|
||
|
FOR_EACH_MAP( mapParticleDefs, i )
|
||
|
{
|
||
|
pKeyValues->SetInt( "unusual_index", mapParticleDefs[i].nSystemID );
|
||
|
|
||
|
char particleNameEntry[128];
|
||
|
Q_snprintf( particleNameEntry, ARRAYSIZE( particleNameEntry ), "#Attrib_Particle%i", mapParticleDefs[i].nSystemID );
|
||
|
m_pUnusualEffectComboBox->AddItem( g_pVGuiLocalize->Find( particleNameEntry ), pKeyValues );
|
||
|
}
|
||
|
|
||
|
m_pUnusualEffectComboBox->SilentActivateItemByRow( 0 );
|
||
|
m_pUnusualEffectComboBox->GetMenu()->SetBgColor( Color(0,0,0,255) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTestItemDialog::SetEntryStep( testitem_entrysteps_t iStep )
|
||
|
{
|
||
|
// Skip over the item replacement if we're not a weapon
|
||
|
if ( iStep == TI_STEP_WPN_ITEMREPLACED && m_iItemType != TI_TYPE_WEAPON )
|
||
|
{
|
||
|
iStep = (testitem_entrysteps_t)(iStep+1);
|
||
|
}
|
||
|
|
||
|
if ( iStep == TI_STEP_NONWPN_BODYGROUPS || iStep == TI_STEP_OTHER_OPTIONS )
|
||
|
{
|
||
|
// Move to "finished" straight away
|
||
|
iStep = TI_STEP_FINISHED;
|
||
|
}
|
||
|
|
||
|
m_iEntryStep = iStep;
|
||
|
|
||
|
if ( m_pSelectModelButton )
|
||
|
{
|
||
|
m_pSelectModelButton->SetVisible( iStep >= TI_STEP_MODELNAME );
|
||
|
m_pSelectModelLabel->SetVisible( iStep >= TI_STEP_MODELNAME );
|
||
|
m_pModelLabel->SetVisible( iStep >= TI_STEP_MODELNAME );
|
||
|
}
|
||
|
|
||
|
bool bTestingExistingItem = (iStep > TI_STEP_MODELNAME && m_szRelativePath[0] == '\0');
|
||
|
|
||
|
m_pBodygroupPanel->SetVisible( iStep >= TI_STEP_NONWPN_BODYGROUPS && m_iItemType != TI_TYPE_WEAPON && !bTestingExistingItem );
|
||
|
m_pExistingItemToTestPanel->SetVisible( iStep == TI_STEP_MODELNAME || bTestingExistingItem );
|
||
|
m_pItemReplacedPanel->SetVisible( iStep >= TI_STEP_WPN_ITEMREPLACED && m_iItemType == TI_TYPE_WEAPON && !bTestingExistingItem );
|
||
|
if ( m_pNoItemsToReplaceLabel )
|
||
|
{
|
||
|
m_pNoItemsToReplaceLabel->SetVisible( false );
|
||
|
}
|
||
|
|
||
|
m_pCustomizationsPanel->SetVisible( (iStep >= TI_STEP_CUSTOMIZATION && m_iItemType != TI_TYPE_WEAPON) );
|
||
|
|
||
|
if ( m_pOkButton )
|
||
|
{
|
||
|
m_pOkButton->SetEnabled( m_iEntryStep >= TI_STEP_FINISHED );
|
||
|
}
|
||
|
|
||
|
switch ( m_iEntryStep )
|
||
|
{
|
||
|
case TI_STEP_MODELNAME:
|
||
|
if ( !m_szRelativePath[0] )
|
||
|
{
|
||
|
SetDialogVariable("testmodel", g_pVGuiLocalize->Find( "#IT_NoModel" ) );
|
||
|
}
|
||
|
SetupItemComboBox( m_pExistingItemComboBox );
|
||
|
break;
|
||
|
case TI_STEP_WPN_ITEMREPLACED:
|
||
|
SetupItemComboBox( m_pItemReplacedComboBox );
|
||
|
break;
|
||
|
case TI_STEP_NONWPN_BODYGROUPS:
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
case TI_STEP_FINISHED:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
SetDialogVariable( "testtitle", g_pVGuiLocalize->Find( VarArgs("#IT_Title_%d",m_iItemType) ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTestItemDialog::OnTextChanged( KeyValues *data )
|
||
|
{
|
||
|
Panel *pPanel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") );
|
||
|
if ( pPanel == m_pExistingItemComboBox )
|
||
|
{
|
||
|
if ( m_iItemType != TI_TYPE_WEAPON )
|
||
|
{
|
||
|
SetEntryStep( TI_STEP_OTHER_OPTIONS );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetEntryStep( TI_STEP_FINISHED );
|
||
|
}
|
||
|
}
|
||
|
else if ( pPanel == m_pItemReplacedComboBox )
|
||
|
{
|
||
|
SetEntryStep( TI_STEP_FINISHED );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTestItemDialog::OnFileSelected(const char *fullpath)
|
||
|
{
|
||
|
m_szRelativePath[0] = '\0';
|
||
|
if ( g_pFullFileSystem->FullPathToRelativePathEx( fullpath, "GAME", m_szRelativePath, sizeof(m_szRelativePath) ) )
|
||
|
{
|
||
|
Q_FixSlashes( m_szRelativePath, '/' );
|
||
|
SetDialogVariable("testmodel", m_szRelativePath );
|
||
|
SetEntryStep( TI_STEP_WPN_ITEMREPLACED );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetDialogVariable("testmodel", g_pVGuiLocalize->Find( "#IT_NoModel" ) );
|
||
|
}
|
||
|
|
||
|
// Nuke the file open dialog
|
||
|
m_hImportModelDialog->MarkForDeletion();
|
||
|
m_hImportModelDialog = NULL;
|
||
|
}
|
||
|
|