Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <vgui/ILocalize.h>
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/CheckButton.h"
#include "testitem_dialog.h"
#include "tf_controls.h"
#include "c_playerresource.h"
#include "gcsdk/gcmsg.h"
#include "tf_gcmessages.h"
#include "econ_item_inventory.h"
#include "econ_gcmessages.h"
#include "ienginevgui.h"
#include "filesystem.h"
#include "vgui_controls/FileOpenDialog.h"
#include "econ_item_system.h"
#include "testitem_root.h"
#include "econ_item_tools.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
extern const char *g_TeamVisualSections[TEAM_VISUAL_SECTIONS];
static const char *g_pszTestItemHideBodygroup[] =
{
"hat", // TI_HIDEBG_HAT,
"headphones", // TI_HIDEBG_HEADPHONES,
"medal", // TI_HIDEBG_MEDALS,
"grenades", // TI_HIDEBG_GRENADES,
"bullets", // TI_HIDEBG_BULLETS
"arrows", // TI_HIDEBG_ARROWS
"rightarm", // TI_HIDEBG_RIGHTARM
"shoes_socks", // TI_HIDEBG_SHOES_SOCKS
};
COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszTestItemHideBodygroup ) == TI_HIDEBG_COUNT );
static const char *g_pszClassSubdirectories[] =
{
"all_class", // TF_CLASS_UNDEFINED = 0,
"scout", // TF_CLASS_SCOUT, // TF_FIRST_NORMAL_CLASS
"sniper", // TF_CLASS_SNIPER,
"soldier", // TF_CLASS_SOLDIER,
"demo", // TF_CLASS_DEMOMAN,
"medic", // TF_CLASS_MEDIC,
"heavy", // TF_CLASS_HEAVYWEAPONS,
"pyro", // TF_CLASS_PYRO,
"spy", // TF_CLASS_SPY,
"engineer", // TF_CLASS_ENGINEER,
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemDialog::CTestItemDialog( vgui::Panel *parent, testitem_itemtypes_t iItemType, int iClassUsage, KeyValues *pExistingKVs ) : vgui::EditablePanel( parent, "TestItemDialog" )
{
// Need to use the clientscheme (we're not parented to a clientscheme'd panel)
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(scheme);
SetProportional( true );
ListenForGameEvent( "gameui_hidden" );
m_hImportModelDialog = NULL;
m_pModelLabel = NULL;
m_pSelectModelLabel = NULL;
m_pNoItemsToReplaceLabel = NULL;
m_pSelectModelButton = NULL;
m_pOkButton = NULL;
m_pItemReplacedPanel = new vgui::EditablePanel( this, "ItemReplacedPanel" );
m_pItemReplacedComboBox = new vgui::ComboBox( m_pItemReplacedPanel, "ItemReplacedComboBox", 20, false );
m_pItemReplacedComboBox->AddActionSignalTarget( this );
m_pExistingItemToTestPanel = new vgui::EditablePanel( this, "ExistingItemToTestPanel" );
m_pExistingItemComboBox = new vgui::ComboBox( m_pExistingItemToTestPanel, "ExistingItemComboBox", 20, false );
m_pExistingItemComboBox->AddActionSignalTarget( this );
m_pBodygroupPanel = new vgui::EditablePanel( this, "BodygroupPanel" );
for ( int i = 0; i < TI_HIDEBG_COUNT; i++ )
{
m_pBodygroupCheckButtons[i] = new vgui::CheckButton( m_pBodygroupPanel, VarArgs("HideBodygroupCheckBox%d",i), "" );
m_pBodygroupCheckButtons[i]->AddActionSignalTarget( this );
}
m_pCustomizationsPanel = new vgui::EditablePanel( this, "CustomizationsPanel" );
m_pPaintColorComboBox = new vgui::ComboBox( m_pCustomizationsPanel, "PaintColorComboBox", 20, false );
m_pPaintColorComboBox->AddActionSignalTarget( this );
m_pUnusualEffectComboBox = new vgui::ComboBox( m_pCustomizationsPanel, "UnusualEffectComboBox", 20, false );
m_pUnusualEffectComboBox->AddActionSignalTarget( this );
m_iItemType = iItemType;
m_iClassUsage = iClassUsage;
m_szRelativePath[0] = '\0';
SetDialogVariable("testmodel", g_pVGuiLocalize->Find( "#IT_NoModel" ) );
SetEntryStep( TI_STEP_MODELNAME );
// Load our scheme right away so we have all our pieces ready
MakeReadyForUse();
SetupPaintColorComboBox();
SetupUnusualEffectComboBox();
// Pull the data out of the existing KVs
if ( pExistingKVs )
{
InitializeFromExistingKVs( pExistingKVs );
}
else
{
for ( int i = 0; i < TI_HIDEBG_COUNT; i++ )
{
// Start with the "hat" bodygroup checked (for non-weapons)
bool bIsHat = ( m_iItemType != TI_TYPE_WEAPON ) && ( i == 0 );
m_pBodygroupCheckButtons[i]->SetSelected( bIsHat );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::InitializeFromExistingKVs( KeyValues *pExistingKVs )
{
// If we're testing an existing item, it supercedes everything else
item_definition_index_t iExistingItemDef = pExistingKVs->GetInt( "existing_itemdef", INVALID_ITEM_DEF_INDEX );
if ( iExistingItemDef != INVALID_ITEM_DEF_INDEX )
{
SetupItemComboBox( m_pExistingItemComboBox );
// Loop through the entries until we find the specified item def
for ( int i = 0; i < m_pExistingItemComboBox->GetItemCount(); i++ )
{
int iItemID = m_pExistingItemComboBox->GetItemIDFromRow(i);
KeyValues *pRowKV = m_pExistingItemComboBox->GetItemUserData( iItemID );
if ( pRowKV && pRowKV->GetInt( "item", INVALID_ITEM_DEF_INDEX ) == iExistingItemDef )
{
m_pExistingItemComboBox->SilentActivateItemByRow(i);
SetEntryStep( TI_STEP_FINISHED );
}
}
}
else
{
const char *pszModel = pExistingKVs->GetString( "model_player", NULL );
if ( pszModel && pszModel[0] )
{
Q_strncpy( m_szRelativePath, pszModel, MAX_PATH );
SetDialogVariable("testmodel", m_szRelativePath );
SetEntryStep( TI_STEP_MODELNAME );
SetEntryStep( TI_STEP_WPN_ITEMREPLACED );
if ( m_iItemType == TI_TYPE_WEAPON )
{
item_definition_index_t iItemDefToReplace = pExistingKVs->GetInt( "item_replace", INVALID_ITEM_DEF_INDEX );
if ( iItemDefToReplace != INVALID_ITEM_DEF_INDEX )
{
SetupItemComboBox( m_pItemReplacedComboBox );
// Loop through the entries until we find the specified item def
for ( int i = 0; i < m_pItemReplacedComboBox->GetItemCount(); i++ )
{
int iItemID = m_pItemReplacedComboBox->GetItemIDFromRow(i);
KeyValues *pRowKV = m_pItemReplacedComboBox->GetItemUserData( iItemID );
if ( pRowKV && pRowKV->GetInt( "item", INVALID_ITEM_DEF_INDEX ) == iItemDefToReplace )
{
m_pItemReplacedComboBox->SilentActivateItemByRow(i);
SetEntryStep( TI_STEP_FINISHED );
}
}
}
}
else
{
KeyValues *pkvVisuals = pExistingKVs->FindKey( g_TeamVisualSections[0] );
if ( pkvVisuals )
{
KeyValues *pKVEntry = pkvVisuals->GetFirstSubKey();
while ( pKVEntry )
{
if ( !Q_stricmp( pKVEntry->GetName(), "player_bodygroups" ) )
{
FOR_EACH_SUBKEY( pKVEntry, pKVSubEntry )
{
int iBG = StringFieldToInt( pKVSubEntry->GetName(), g_pszTestItemHideBodygroup, ARRAYSIZE(g_pszTestItemHideBodygroup) );
if ( iBG >= 0 && iBG < TI_HIDEBG_COUNT )
{
m_pBodygroupCheckButtons[iBG]->SetSelected( pKVSubEntry->GetInt() == 0 );
}
}
}
pKVEntry = pKVEntry->GetNextKey();
}
}
// Start with the right paint can selected
int iPaintCanIndex = pExistingKVs->GetInt("paintcan_index", 0);
for ( int i = 0; i < m_pPaintColorComboBox->GetItemCount(); i++ )
{
int iItemID = m_pPaintColorComboBox->GetItemIDFromRow(i);
KeyValues *pRowKV = m_pPaintColorComboBox->GetItemUserData( iItemID );
if ( pRowKV && pRowKV->GetInt("paintcan_index",0) == iPaintCanIndex )
{
m_pPaintColorComboBox->SilentActivateItemByRow(i);
}
}
// Start with the right unusual effect selected
int iUnusualIndex = pExistingKVs->GetInt("unusual_index", 0);
for ( int i = 0; i < m_pUnusualEffectComboBox->GetItemCount(); i++ )
{
int iItemID = m_pUnusualEffectComboBox->GetItemIDFromRow(i);
KeyValues *pRowKV = m_pUnusualEffectComboBox->GetItemUserData( iItemID );
if ( pRowKV && pRowKV->GetInt("unusual_index",0) == iUnusualIndex )
{
m_pUnusualEffectComboBox->SilentActivateItemByRow(i);
}
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTestItemDialog::~CTestItemDialog( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/TestItemDialog.res" );
m_pModelLabel = dynamic_cast<CExLabel*>( FindChildByName( "ModelLabel" ) );
m_pSelectModelLabel = dynamic_cast<CExLabel*>( FindChildByName( "SelectModelLabel" ) );
m_pSelectModelButton = dynamic_cast<CExButton*>( FindChildByName( "SelectModelButton" ) );
m_pOkButton = dynamic_cast<CExButton*>( FindChildByName( "OkButton" ) );
m_pNoItemsToReplaceLabel = dynamic_cast<CExLabel*>( m_pItemReplacedPanel->FindChildByName( "NoItemsToReplaceLabel" ) );
SetEntryStep( m_iEntryStep );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::PerformLayout( void )
{
BaseClass::PerformLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::FireGameEvent( IGameEvent *event )
{
const char *type = event->GetName();
if ( Q_strcmp(type, "gameui_hidden") == 0 )
{
Close();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::Close( void )
{
TFModalStack()->PopModal( this );
SetVisible( false );
MarkForDeletion();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::CloseAndUpdateItem( void )
{
// We're going to assemble a KV block that describes this test item
KeyValues *kv = new KeyValues( "SetTestItemKVs" );
kv->SetInt( "item_type", m_iItemType );
kv->SetString( "model_player", m_szRelativePath );
kv->SetBool( "test_existing_item", false );
kv->SetInt( "attach_to_hands", (m_iItemType == TI_TYPE_WEAPON) );
KeyValues *pKVModels = new KeyValues( "model_player_per_class" );
kv->AddSubKey( pKVModels );
const char *pFilename = V_UnqualifiedFileName( m_szRelativePath );
if ( pFilename)
{
for ( int i = TF_FIRST_NORMAL_CLASS; i < ARRAYSIZE( g_pszClassSubdirectories ); i++ )
{
if ( m_iClassUsage == 1 || ( m_iClassUsage & (1 << i) ) )
{
CFmtStr1024 path( "models/player/items/%s/%s", g_pszClassSubdirectories[i], pFilename );
if ( g_pFullFileSystem->FileExists( path.Access() ) )
{
pKVModels->SetString( ItemSystem()->GetItemSchema()->GetClassUsabilityStrings()[i], path.Access() );
}
}
}
}
KeyValues *pkvVisuals = new KeyValues( g_TeamVisualSections[0] ),
*pkvPlayerBodyGroups = new KeyValues( "player_bodygroups" );
kv->AddSubKey( pkvVisuals );
pkvVisuals->AddSubKey( pkvPlayerBodyGroups );
for ( int i = 0; i < TI_HIDEBG_COUNT; i++ )
{
KeyValues *pKVBG = new KeyValues( g_pszTestItemHideBodygroup[i] );
pKVBG->SetInt( NULL, m_pBodygroupCheckButtons[i]->IsSelected() ? 0 : 1 );
pkvPlayerBodyGroups->AddSubKey( pKVBG );
}
// Extract the paint can index
KeyValues *pPaintComboKV = m_pPaintColorComboBox->GetActiveItemUserData();
int iPaintCanIndex = pPaintComboKV ? pPaintComboKV->GetInt( "paintcan_index", 0 ) : 0;
kv->SetInt( "paintcan_index", iPaintCanIndex );
// Extract the unusual effect index
KeyValues *pUnusualComboKV = m_pUnusualEffectComboBox->GetActiveItemUserData();
int iUnusualIndex = pUnusualComboKV ? pUnusualComboKV->GetInt( "unusual_index", 0 ) : 0;
kv->SetInt( "unusual_index", iUnusualIndex );
item_definition_index_t iItemDef = INVALID_ITEM_DEF_INDEX;
// See if we're copying an existing item
KeyValues *pExistingUserData = m_pExistingItemComboBox->GetActiveItemUserData();
item_definition_index_t iExistingItemDef = pExistingUserData ? pExistingUserData->GetInt( "item", INVALID_ITEM_DEF_INDEX ) : INVALID_ITEM_DEF_INDEX;
if ( iExistingItemDef != INVALID_ITEM_DEF_INDEX )
{
iItemDef = iExistingItemDef;
kv->SetInt( "existing_itemdef", iItemDef );
kv->SetBool( "test_existing_item", true );
// copy model path from existing items
GameItemDefinition_t *pItemDef = ItemSystem()->GetStaticDataForItemByDefIndex( iItemDef );
if ( pItemDef )
{
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass < TF_LAST_NORMAL_CLASS; iClass++ )
{
if ( m_iClassUsage == 1 || ( m_iClassUsage & (1 << iClass) ) )
{
const char *pszClassString = ItemSystem()->GetItemSchema()->GetClassUsabilityStrings()[iClass];
const char *pszModel = pItemDef->GetPlayerDisplayModel( iClass );
pKVModels->SetString( pszClassString, pszModel );
}
}
}
}
else
{
KeyValues *pUserData = m_pItemReplacedComboBox->GetActiveItemUserData();
iItemDef = pUserData ? pUserData->GetInt( "item", INVALID_ITEM_DEF_INDEX ) : INVALID_ITEM_DEF_INDEX;
// Find the item def we're going to build off
switch ( m_iItemType )
{
case TI_TYPE_WEAPON:
// Need an item def to replace
if ( iItemDef == INVALID_ITEM_DEF_INDEX )
return;
break;
case TI_TYPE_HEADGEAR:
iItemDef = ItemSystem()->GetItemSchema()->GetItemDefinitionByName("Football Helmet")->GetDefinitionIndex();
break;
case TI_TYPE_MISC1:
iItemDef = ItemSystem()->GetItemSchema()->GetItemDefinitionByName("Employee Badge A")->GetDefinitionIndex();
break;
case TI_TYPE_MISC2:
iItemDef = ItemSystem()->GetItemSchema()->GetItemDefinitionByName("High Five Taunt")->GetDefinitionIndex();
break;
}
}
// Tell the server what item we're replacing, and what def index we used
kv->SetInt( "item_replace", iItemDef );
// Send it to the testing root panel
PostMessage( GetParent(), kv );
Close();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "cancel" ) )
{
Close();
return;
}
else if ( !Q_stricmp( command, "ok" ) )
{
CloseAndUpdateItem();
return;
}
else if ( !Q_stricmp( command, "reloadscheme" ) )
{
InvalidateLayout( false, true );
return;
}
else if ( !Q_stricmp( command, "select_model" ) )
{
OpenSelectModelDialog();
return;
}
BaseClass::OnCommand( command );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::OpenSelectModelDialog( void )
{
if (m_hImportModelDialog == NULL)
{
m_hImportModelDialog = new vgui::FileOpenDialog( NULL, "#ToolCustomizeTextureTitle", true );
m_hImportModelDialog->AddFilter( "*.mdl", "#IT_MDL_Files", true );
m_hImportModelDialog->AddActionSignalTarget( this );
}
char szModelsDir[MAX_PATH];
switch( m_iItemType )
{
default:
break;
case TI_TYPE_WEAPON:
m_hImportModelDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( "models/weapons/c_models", "MOD", szModelsDir, sizeof(szModelsDir) ) );
break;
case TI_TYPE_HEADGEAR:
case TI_TYPE_MISC1:
case TI_TYPE_MISC2:
{
const char *pszSubDir = NULL;
// All classes?
if ( m_iClassUsage == 1 )
{
pszSubDir = g_pszClassSubdirectories[0];
}
else
{
// If we only have one class, jump into that directory
for ( int i = TF_FIRST_NORMAL_CLASS; i < LOADOUT_COUNT; i++ )
{
if ( m_iClassUsage & (1 << i) )
{
if ( !pszSubDir )
{
pszSubDir = g_pszClassSubdirectories[i];
}
else
{
// Found multiple classes. Move back up to the base dir.
pszSubDir = NULL;
break;
}
}
}
}
if ( pszSubDir )
{
m_hImportModelDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( VarArgs("models/player/items/%s",pszSubDir), "MOD", szModelsDir, sizeof(szModelsDir) ) );
}
else
{
m_hImportModelDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( "models/player/items", "MOD", szModelsDir, sizeof(szModelsDir) ) );
}
}
break;
}
m_hImportModelDialog->DoModal( false );
m_hImportModelDialog->Activate();
// Base file dialog won't refresh if it's opening to the same directory it was in. Force it to.
PostMessage( m_hImportModelDialog->GetVPanel(), new KeyValues( "PopulateFileList" ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct ComboBoxTestItem_t
{
const wchar_t *pwszItemName;
item_definition_index_t itemDef;
};
static int SortComboBoxTestItem( const ComboBoxTestItem_t *a, const ComboBoxTestItem_t *b )
{
return V_wcscmp( a->pwszItemName, b->pwszItemName );
}
void CTestItemDialog::SetupItemComboBox( vgui::ComboBox *pComboBox )
{
pComboBox->RemoveAll();
CUtlVector<item_definition_index_t> vecDefs;
int iReplacements = ((CTestItemRoot*)GetParent())->FindReplaceableItemsForSelectedClass( &vecDefs, m_iItemType == TI_TYPE_WEAPON );
if ( iReplacements )
{
KeyValues *pKeyValues = new KeyValues( "data" );
pKeyValues->SetInt( "item", INVALID_ITEM_DEF_INDEX );
pComboBox->AddItem( "#IT_ItemReplaced_Select", pKeyValues );
CUtlVector< ComboBoxTestItem_t > testItems;
FOR_EACH_VEC( vecDefs, i )
{
CEconItemDefinition *pDef = ItemSystem()->GetStaticDataForItemByDefIndex( vecDefs[i] );
if ( pDef )
{
const wchar_t *pwszLocalizedItemName = g_pVGuiLocalize->Find( pDef->GetItemBaseName() );
if ( pwszLocalizedItemName )
{
int newIndex = testItems.AddToTail();
testItems[newIndex].itemDef = vecDefs[i];
testItems[newIndex].pwszItemName = pwszLocalizedItemName;
}
}
}
if ( testItems.Count() )
{
testItems.Sort( &SortComboBoxTestItem );
FOR_EACH_VEC( testItems, i )
{
pKeyValues = new KeyValues( "data" );
pKeyValues->SetInt( "item", testItems[i].itemDef );
pComboBox->AddItem( testItems[i].pwszItemName, pKeyValues );
}
}
}
// No valid entries?
if ( pComboBox == m_pItemReplacedComboBox )
{
if ( m_pNoItemsToReplaceLabel )
{
m_pNoItemsToReplaceLabel->SetVisible( !iReplacements );
}
m_pItemReplacedPanel->SetVisible( iReplacements );
}
pComboBox->SetItemEnabled( 0, false );
pComboBox->SilentActivateItemByRow( 0 );
pComboBox->GetMenu()->SetBgColor( Color(0,0,0,255) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::SetupPaintColorComboBox( void )
{
m_pPaintColorComboBox->RemoveAll();
KeyValues *pKeyValues = new KeyValues( "data" );
pKeyValues->SetInt( "paintcan_index", 0 );
m_pPaintColorComboBox->AddItem( "#IT_PaintNone", pKeyValues );
// Now loop through all our paints and add them to the list
const CEconItemSchema::SortedItemDefinitionMap_t& mapItemDefs = ItemSystem()->GetItemSchema()->GetSortedItemDefinitionMap();
FOR_EACH_MAP( mapItemDefs, i )
{
const CEconItemDefinition *pDef = mapItemDefs[i];
const CEconTool_PaintCan *pEconToolPaintCan = pDef->GetTypedEconTool<CEconTool_PaintCan>();
if ( !pEconToolPaintCan )
continue;
pKeyValues->SetInt( "paintcan_index", pDef->GetDefinitionIndex() );
m_pPaintColorComboBox->AddItem( g_pVGuiLocalize->Find( pDef->GetItemBaseName() ), pKeyValues );
// Make sure it has valid colors (to skip the store version of the paint can)
KeyValues *pAttribs = pDef->GetDefinitionKey( "attributes" );
if ( !pAttribs )
continue;
KeyValues *pRGBAttrib = pAttribs->FindKey( "set_item_tint_rgb" );
if ( !pRGBAttrib )
continue;
int iModifiedRGB = pRGBAttrib->GetInt( "value", -1 );
if ( iModifiedRGB != -1 )
{
m_pPaintColorComboBox->AddItem( g_pVGuiLocalize->Find( pDef->GetItemBaseName() ), pKeyValues );
}
}
m_pPaintColorComboBox->SilentActivateItemByRow( 0 );
m_pPaintColorComboBox->GetMenu()->SetBgColor( Color(0,0,0,255) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::SetupUnusualEffectComboBox( void )
{
m_pUnusualEffectComboBox->RemoveAll();
KeyValues *pKeyValues = new KeyValues( "data" );
pKeyValues->SetInt( "unusual_index", 0 );
m_pUnusualEffectComboBox->AddItem( "#IT_UnusualNone", pKeyValues );
// Now loop through all unusual effects and add them to the list.
const CEconItemSchema::ParticleDefinitionMap_t& mapParticleDefs = ItemSystem()->GetItemSchema()->GetAttributeControlledParticleSystems();
FOR_EACH_MAP( mapParticleDefs, i )
{
pKeyValues->SetInt( "unusual_index", mapParticleDefs[i].nSystemID );
char particleNameEntry[128];
Q_snprintf( particleNameEntry, ARRAYSIZE( particleNameEntry ), "#Attrib_Particle%i", mapParticleDefs[i].nSystemID );
m_pUnusualEffectComboBox->AddItem( g_pVGuiLocalize->Find( particleNameEntry ), pKeyValues );
}
m_pUnusualEffectComboBox->SilentActivateItemByRow( 0 );
m_pUnusualEffectComboBox->GetMenu()->SetBgColor( Color(0,0,0,255) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::SetEntryStep( testitem_entrysteps_t iStep )
{
// Skip over the item replacement if we're not a weapon
if ( iStep == TI_STEP_WPN_ITEMREPLACED && m_iItemType != TI_TYPE_WEAPON )
{
iStep = (testitem_entrysteps_t)(iStep+1);
}
if ( iStep == TI_STEP_NONWPN_BODYGROUPS || iStep == TI_STEP_OTHER_OPTIONS )
{
// Move to "finished" straight away
iStep = TI_STEP_FINISHED;
}
m_iEntryStep = iStep;
if ( m_pSelectModelButton )
{
m_pSelectModelButton->SetVisible( iStep >= TI_STEP_MODELNAME );
m_pSelectModelLabel->SetVisible( iStep >= TI_STEP_MODELNAME );
m_pModelLabel->SetVisible( iStep >= TI_STEP_MODELNAME );
}
bool bTestingExistingItem = (iStep > TI_STEP_MODELNAME && m_szRelativePath[0] == '\0');
m_pBodygroupPanel->SetVisible( iStep >= TI_STEP_NONWPN_BODYGROUPS && m_iItemType != TI_TYPE_WEAPON && !bTestingExistingItem );
m_pExistingItemToTestPanel->SetVisible( iStep == TI_STEP_MODELNAME || bTestingExistingItem );
m_pItemReplacedPanel->SetVisible( iStep >= TI_STEP_WPN_ITEMREPLACED && m_iItemType == TI_TYPE_WEAPON && !bTestingExistingItem );
if ( m_pNoItemsToReplaceLabel )
{
m_pNoItemsToReplaceLabel->SetVisible( false );
}
m_pCustomizationsPanel->SetVisible( (iStep >= TI_STEP_CUSTOMIZATION && m_iItemType != TI_TYPE_WEAPON) );
if ( m_pOkButton )
{
m_pOkButton->SetEnabled( m_iEntryStep >= TI_STEP_FINISHED );
}
switch ( m_iEntryStep )
{
case TI_STEP_MODELNAME:
if ( !m_szRelativePath[0] )
{
SetDialogVariable("testmodel", g_pVGuiLocalize->Find( "#IT_NoModel" ) );
}
SetupItemComboBox( m_pExistingItemComboBox );
break;
case TI_STEP_WPN_ITEMREPLACED:
SetupItemComboBox( m_pItemReplacedComboBox );
break;
case TI_STEP_NONWPN_BODYGROUPS:
break;
default:
case TI_STEP_FINISHED:
break;
}
SetDialogVariable( "testtitle", g_pVGuiLocalize->Find( VarArgs("#IT_Title_%d",m_iItemType) ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::OnTextChanged( KeyValues *data )
{
Panel *pPanel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") );
if ( pPanel == m_pExistingItemComboBox )
{
if ( m_iItemType != TI_TYPE_WEAPON )
{
SetEntryStep( TI_STEP_OTHER_OPTIONS );
}
else
{
SetEntryStep( TI_STEP_FINISHED );
}
}
else if ( pPanel == m_pItemReplacedComboBox )
{
SetEntryStep( TI_STEP_FINISHED );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTestItemDialog::OnFileSelected(const char *fullpath)
{
m_szRelativePath[0] = '\0';
if ( g_pFullFileSystem->FullPathToRelativePathEx( fullpath, "GAME", m_szRelativePath, sizeof(m_szRelativePath) ) )
{
Q_FixSlashes( m_szRelativePath, '/' );
SetDialogVariable("testmodel", m_szRelativePath );
SetEntryStep( TI_STEP_WPN_ITEMREPLACED );
}
else
{
SetDialogVariable("testmodel", g_pVGuiLocalize->Find( "#IT_NoModel" ) );
}
// Nuke the file open dialog
m_hImportModelDialog->MarkForDeletion();
m_hImportModelDialog = NULL;
}