You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
108 lines
3.1 KiB
108 lines
3.1 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef SELECT_PLAYER_DIALOG_H
|
||
|
#define SELECT_PLAYER_DIALOG_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "vgui_controls/EditablePanel.h"
|
||
|
#include "vgui_controls/ScrollableEditablePanel.h"
|
||
|
#include "tf_controls.h"
|
||
|
#include "vgui_avatarimage.h"
|
||
|
|
||
|
// Select Player Dialog states
|
||
|
enum
|
||
|
{
|
||
|
SPDS_SELECTING_PLAYER,
|
||
|
SPDS_SELECTING_FROM_FRIENDS,
|
||
|
SPDS_SELECTING_FROM_SERVER,
|
||
|
|
||
|
SPDS_NUM_STATES,
|
||
|
};
|
||
|
|
||
|
// Button that displays the name & avatar image of a potential target
|
||
|
class CSelectPlayerTargetPanel : public vgui::EditablePanel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CSelectPlayerTargetPanel, vgui::EditablePanel );
|
||
|
public:
|
||
|
CSelectPlayerTargetPanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
|
||
|
{
|
||
|
m_pAvatar = new CAvatarImagePanel( this, "avatar" );
|
||
|
m_pButton = new CExButton( this, "button", "", parent );
|
||
|
}
|
||
|
~CSelectPlayerTargetPanel( void )
|
||
|
{
|
||
|
m_pAvatar->MarkForDeletion();
|
||
|
m_pButton->MarkForDeletion();
|
||
|
}
|
||
|
|
||
|
void SetInfo( const CSteamID &steamID, const char *pszName );
|
||
|
|
||
|
CAvatarImagePanel *GetAvatar( void ) { return m_pAvatar; }
|
||
|
CExButton *GetButton( void ) { return m_pButton; }
|
||
|
|
||
|
private:
|
||
|
// Embedded panels
|
||
|
CAvatarImagePanel *m_pAvatar;
|
||
|
CExButton *m_pButton;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A dialog that allows users to select who they want to do something with
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CSelectPlayerDialog : public vgui::EditablePanel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CSelectPlayerDialog, vgui::EditablePanel );
|
||
|
public:
|
||
|
CSelectPlayerDialog( vgui::Panel *parent );
|
||
|
~CSelectPlayerDialog( void );
|
||
|
|
||
|
virtual void ApplySettings( KeyValues *inResourceData );
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
virtual void PerformLayout( void );
|
||
|
virtual void OnCommand( const char *command );
|
||
|
|
||
|
void UpdateState( void );
|
||
|
virtual void UpdatePlayerList( void );
|
||
|
virtual void Reset( void );
|
||
|
virtual void SetupSelectFriends( void );
|
||
|
virtual void SetupSelectServer( bool bFriendsOnly );
|
||
|
|
||
|
virtual bool AllowOutOfGameFriends() { return false; }
|
||
|
|
||
|
virtual void OnSelectPlayer( const CSteamID &steamID ) = 0;
|
||
|
|
||
|
protected:
|
||
|
virtual const char *GetResFile() { return "resource/ui/SelectPlayerDialog.res"; }
|
||
|
|
||
|
struct partner_info_t
|
||
|
{
|
||
|
CSteamID m_steamID;
|
||
|
CUtlString m_name;
|
||
|
};
|
||
|
|
||
|
static int SortPartnerInfoFunc( const partner_info_t *pA, const partner_info_t *pB );
|
||
|
|
||
|
vgui::EditablePanel *m_pStatePanels[SPDS_NUM_STATES];
|
||
|
int m_iCurrentState;
|
||
|
CExButton *m_pSelectFromServerButton;
|
||
|
CExButton *m_pCancelButton;
|
||
|
|
||
|
vgui::EditablePanel *m_pPlayerList;
|
||
|
vgui::ScrollableEditablePanel *m_pPlayerListScroller;
|
||
|
CUtlVector<partner_info_t> m_PlayerInfoList;
|
||
|
CUtlVector<CSelectPlayerTargetPanel*> m_pPlayerPanels;
|
||
|
KeyValues *m_pButtonKV;
|
||
|
bool m_bReapplyButtonKVs;
|
||
|
bool m_bAllowSameTeam;
|
||
|
bool m_bAllowOutsideServer;
|
||
|
};
|
||
|
|
||
|
#endif // SELECT_PLAYER_DIALOG_H
|