You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
58 lines
2.0 KiB
58 lines
2.0 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Deals with singleton
|
||
|
//
|
||
|
// $Revision: $
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#if !defined( DETAILOBJECTSYSTEM_H )
|
||
|
#define DETAILOBJECTSYSTEM_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "igamesystem.h"
|
||
|
#include "icliententityinternal.h"
|
||
|
#include "engine/ivmodelrender.h"
|
||
|
#include "mathlib/vector.h"
|
||
|
#include "ivrenderview.h"
|
||
|
|
||
|
struct model_t;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Responsible for managing detail objects
|
||
|
//-----------------------------------------------------------------------------
|
||
|
abstract_class IDetailObjectSystem : public IGameSystem
|
||
|
{
|
||
|
public:
|
||
|
// Gets a particular detail object
|
||
|
virtual IClientRenderable* GetDetailModel( int idx ) = 0;
|
||
|
|
||
|
// Gets called each view
|
||
|
virtual void BuildDetailObjectRenderLists( const Vector &vViewOrigin ) = 0;
|
||
|
|
||
|
// Renders all opaque detail objects in a particular set of leaves
|
||
|
virtual void RenderOpaqueDetailObjects( int nLeafCount, LeafIndex_t *pLeafList ) = 0;
|
||
|
|
||
|
// Call this before rendering translucent detail objects
|
||
|
virtual void BeginTranslucentDetailRendering( ) = 0;
|
||
|
|
||
|
// Renders all translucent detail objects in a particular set of leaves
|
||
|
virtual void RenderTranslucentDetailObjects( const Vector &viewOrigin, const Vector &viewForward, const Vector &viewRight, const Vector &viewUp, int nLeafCount, LeafIndex_t *pLeafList ) =0;
|
||
|
|
||
|
// Renders all translucent detail objects in a particular leaf up to a particular point
|
||
|
virtual void RenderTranslucentDetailObjectsInLeaf( const Vector &viewOrigin, const Vector &viewForward, const Vector &viewRight, const Vector &viewUp, int nLeaf, const Vector *pVecClosestPoint ) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// System for dealing with detail objects
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IDetailObjectSystem* DetailObjectSystem();
|
||
|
|
||
|
|
||
|
#endif // DETAILOBJECTSYSTEM_H
|
||
|
|