Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

26 lines
784 B

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICS_VEHICLE_H
#define PHYSICS_VEHICLE_H
#ifdef _WIN32
#pragma once
#endif
struct vehicleparams_t;
class IPhysicsVehicleController;
class CPhysicsObject;
class CPhysicsEnvironment;
class IVP_Real_Object;
bool ShouldOverrideWheelContactFriction( float *pFrictionOut, IVP_Real_Object *pivp0, IVP_Real_Object *pivp1, IVP_U_Float_Point *pNormal );
IPhysicsVehicleController *CreateVehicleController( CPhysicsEnvironment *pEnv, CPhysicsObject *pBodyObject, const vehicleparams_t &params, unsigned int nVehicleType, IPhysicsGameTrace *pGameTrace );
#endif // PHYSICS_VEHICLE_H