Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "vrad.h"
bool bOrigFacesTouched[MAX_MAP_FACES];
//-----------------------------------------------------------------------------
// Pupose: clear (reset) the bOrigFacesTouched list -- parellels the original
// face list allowing an original face to only be processed once in
// pairing edges!
//-----------------------------------------------------------------------------
void ResetOrigFacesTouched( void )
{
for( int i = 0; i < MAX_MAP_FACES; i++ )
{
bOrigFacesTouched[i] = false;
}
}
//-----------------------------------------------------------------------------
// Purpose: mark an original faces as touched (dirty)
// Input: index - index of the original face touched
//-----------------------------------------------------------------------------
void SetOrigFaceTouched( int index )
{
bOrigFacesTouched[index] = true;
}
//-----------------------------------------------------------------------------
// Purpose: return whether or not an original face has been touched
// Input: index - index of the original face touched
// Output: true/false
//-----------------------------------------------------------------------------
bool IsOrigFaceTouched( int index )
{
return bOrigFacesTouched[index];
}