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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef DIALOGADDSERVER_H
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#define DIALOGADDSERVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CAddServerGameList;
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class IGameList;
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//-----------------------------------------------------------------------------
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// Purpose: Dialog which lets the user add a server by IP address
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//-----------------------------------------------------------------------------
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class CDialogAddServer : public vgui::Frame //, public ISteamMatchmakingPingResponse
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{
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DECLARE_CLASS_SIMPLE( CDialogAddServer, vgui::Frame );
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friend class CAddServerGameList;
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public:
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CDialogAddServer(vgui::Panel *parent, IGameList *gameList);
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~CDialogAddServer();
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void ServerResponded( newgameserver_t &server );
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void ServerFailedToRespond();
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void ApplySchemeSettings( vgui::IScheme *pScheme );
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MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
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private:
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virtual void OnCommand(const char *command);
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void OnOK();
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void TestServers();
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MESSAGE_FUNC( OnTextChanged, "TextChanged" );
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virtual void FinishAddServer( newgameserver_t &pServer );
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virtual bool AllowInvalidIPs( void ) { return false; }
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protected:
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IGameList *m_pGameList;
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vgui::Button *m_pTestServersButton;
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vgui::Button *m_pAddServerButton;
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vgui::Button *m_pAddSelectedServerButton;
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vgui::PropertySheet *m_pTabPanel;
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vgui::TextEntry *m_pTextEntry;
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vgui::ListPanel *m_pDiscoveredGames;
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int m_OriginalHeight;
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CUtlVector<newgameserver_t> m_Servers;
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CUtlVector<HServerQuery> m_Queries;
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};
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#endif // DIALOGADDSERVER_H
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