Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
#include "shaderlib/cshader.h"
class screenspaceeffect_vs20_Static_Index
{
private:
int m_nX360APPCHOOSER;
#ifdef _DEBUG
bool m_bX360APPCHOOSER;
#endif
public:
void SetX360APPCHOOSER( int i )
{
Assert( i >= 0 && i <= 1 );
m_nX360APPCHOOSER = i;
#ifdef _DEBUG
m_bX360APPCHOOSER = true;
#endif
}
void SetX360APPCHOOSER( bool i )
{
m_nX360APPCHOOSER = i ? 1 : 0;
#ifdef _DEBUG
m_bX360APPCHOOSER = true;
#endif
}
public:
screenspaceeffect_vs20_Static_Index( )
{
#ifdef _DEBUG
m_bX360APPCHOOSER = true;
#endif // _DEBUG
m_nX360APPCHOOSER = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bX360APPCHOOSER;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nX360APPCHOOSER ) + 0;
}
};
#define shaderStaticTest_screenspaceeffect_vs20 0
class screenspaceeffect_vs20_Dynamic_Index
{
public:
screenspaceeffect_vs20_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_screenspaceeffect_vs20 0