Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( VGUI_BASEPANEL_H )
#define VGUI_BASEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
//-----------------------------------------------------------------------------
// Purpose: Base Panel for engine vgui panels ( can handle some drawing stuff )
//-----------------------------------------------------------------------------
abstract_class CBasePanel : public vgui::Panel
{
typedef vgui::Panel BaseClass;
public:
CBasePanel( vgui::Panel *parent, char const *panelName );
virtual ~CBasePanel( void );
// should this panel be drawn this frame?
virtual bool ShouldDraw( void ) = 0;
virtual void OnTick( void );
protected:
};
// Global version of the DrawColoredText function.
int DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, const wchar_t *text );
int DrawColoredText( vgui::HFont font, int x, int y, Color clr, const wchar_t *text );
int DrawCenteredColoredText( vgui::HFont font, int left, int top, int right, int bottom, Color clr, const wchar_t *text );
int DrawTextLen( vgui::HFont font, const wchar_t *text );
#endif // VGUI_BASEPANEL_H