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52 lines
1.7 KiB
52 lines
1.7 KiB
5 years ago
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef IUISTYLEFACTORY_H
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#define IUISTYLEFACTORY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "panoramatypes.h"
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#include "layout/stylesymbol.h"
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namespace panorama
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{
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//-----------------------------------------------------------------------------
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// Purpose: Public interface for style factory (usuable in client code)
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//-----------------------------------------------------------------------------
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class IUIStyleFactory
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{
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public:
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virtual bool BRegisteredProperty( panorama::CStyleSymbol symName ) = 0;
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virtual CStyleSymbol GetPropertyNameForAlias( panorama::CStyleSymbol symName ) = 0;
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virtual CStyleProperty *CreateStyleProperty( panorama::CStyleSymbol symName ) = 0;
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virtual void FreeStyleProperty( panorama::CStyleProperty *pProperty ) = 0;
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virtual const CUtlVector< CUtlString > &GetSortedPropertyAndAliasNames() = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Sort comparator
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//-----------------------------------------------------------------------------
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inline int CompareStylePropertyName( const CUtlString *plhs, const CUtlString *prhs )
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{
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return V_strcmp( plhs->Get(), prhs->Get() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Less than function
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//-----------------------------------------------------------------------------
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inline bool StylePropertyNameLessThan( const CUtlString &lhs, const CUtlString &rhs, void *pContext )
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{
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return CompareStylePropertyName( &lhs, &rhs ) < 0;
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}
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}
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#endif // IUISTYLEFACTORY_H
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