You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
2.0 KiB
81 lines
2.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: The worldspawn entity. This spawns first when each level begins.
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef WORLD_H
|
||
|
#define WORLD_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
class CWorld : public CBaseEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CWorld, CBaseEntity );
|
||
|
|
||
|
CWorld();
|
||
|
~CWorld();
|
||
|
|
||
|
DECLARE_SERVERCLASS();
|
||
|
|
||
|
virtual int RequiredEdictIndex( void ) { return 0; } // the world always needs to be in slot 0
|
||
|
|
||
|
static void RegisterSharedActivities( void );
|
||
|
static void RegisterSharedEvents( void );
|
||
|
virtual void Spawn( void );
|
||
|
virtual void Precache( void );
|
||
|
virtual bool KeyValue( const char *szKeyName, const char *szValue );
|
||
|
virtual void DecalTrace( trace_t *pTrace, char const *decalName );
|
||
|
virtual void VPhysicsCollision( int index, gamevcollisionevent_t *pEvent ) {}
|
||
|
virtual void VPhysicsFriction( IPhysicsObject *pObject, float energy, int surfaceProps, int surfacePropsHit ) {}
|
||
|
|
||
|
inline void GetWorldBounds( Vector &vecMins, Vector &vecMaxs )
|
||
|
{
|
||
|
VectorCopy( m_WorldMins, vecMins );
|
||
|
VectorCopy( m_WorldMaxs, vecMaxs );
|
||
|
}
|
||
|
|
||
|
inline float GetWaveHeight() const
|
||
|
{
|
||
|
return (float)m_flWaveHeight;
|
||
|
}
|
||
|
|
||
|
bool GetDisplayTitle() const;
|
||
|
bool GetStartDark() const;
|
||
|
|
||
|
void SetDisplayTitle( bool display );
|
||
|
void SetStartDark( bool startdark );
|
||
|
|
||
|
bool IsColdWorld( void );
|
||
|
|
||
|
private:
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
string_t m_iszChapterTitle;
|
||
|
|
||
|
CNetworkVar( float, m_flWaveHeight );
|
||
|
CNetworkVector( m_WorldMins );
|
||
|
CNetworkVector( m_WorldMaxs );
|
||
|
CNetworkVar( float, m_flMaxOccludeeArea );
|
||
|
CNetworkVar( float, m_flMinOccluderArea );
|
||
|
CNetworkVar( float, m_flMinPropScreenSpaceWidth );
|
||
|
CNetworkVar( float, m_flMaxPropScreenSpaceWidth );
|
||
|
CNetworkVar( string_t, m_iszDetailSpriteMaterial );
|
||
|
|
||
|
// start flags
|
||
|
CNetworkVar( bool, m_bStartDark );
|
||
|
CNetworkVar( bool, m_bColdWorld );
|
||
|
bool m_bDisplayTitle;
|
||
|
};
|
||
|
|
||
|
|
||
|
CWorld* GetWorldEntity();
|
||
|
extern const char *GetDefaultLightstyleString( int styleIndex );
|
||
|
|
||
|
|
||
|
#endif // WORLD_H
|