You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
67 lines
1.5 KiB
67 lines
1.5 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "order_resourcepump.h"
|
||
|
#include "tf_team.h"
|
||
|
#include "tf_obj_resourcepump.h"
|
||
|
#include "tf_func_resource.h"
|
||
|
#include "order_helpers.h"
|
||
|
|
||
|
|
||
|
IMPLEMENT_SERVERCLASS_ST( COrderResourcePump, DT_OrderResourcePump )
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
|
||
|
bool COrderResourcePump::CreateOrder( CPlayerClass *pClass )
|
||
|
{
|
||
|
COrderResourcePump *pOrder = new COrderResourcePump;
|
||
|
|
||
|
if ( OrderCreator_ResourceZoneObject( pClass->GetPlayer(), OBJ_RESOURCEPUMP, pOrder ) )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_RemoveImmediate( pOrder );
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
bool COrderResourcePump::Update()
|
||
|
{
|
||
|
// Can they still build resource pumps?
|
||
|
if ( !m_hOwningPlayer.Get() || m_hOwningPlayer->CanBuild( OBJ_RESOURCEPUMP ) != CB_CAN_BUILD )
|
||
|
return true;
|
||
|
|
||
|
// Lost our resource zone?
|
||
|
if ( !GetTargetEntity() )
|
||
|
return true;
|
||
|
// Is our target zone now empty?
|
||
|
if ( ((CResourceZone*)GetTargetEntity())->IsEmpty() )
|
||
|
return true;
|
||
|
|
||
|
// Have they built a pump on this zone?
|
||
|
for( int i=0; i < m_hOwningPlayer->GetObjectCount(); i++ )
|
||
|
{
|
||
|
CBaseObject *pObj = m_hOwningPlayer->GetObject(i);
|
||
|
|
||
|
if( pObj && pObj->GetType() == OBJ_RESOURCEPUMP )
|
||
|
{
|
||
|
CObjectResourcePump *pPump = (CObjectResourcePump*)pObj;
|
||
|
CResourceZone *pZone = pPump->GetResourceZone();
|
||
|
if( pZone && pZone->entindex() == m_iTargetEntIndex && !pZone->IsEmpty() )
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return BaseClass::Update();
|
||
|
}
|
||
|
|
||
|
|