Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
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// videoservices.vpc
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//
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// Project Script
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// Created by: Matt Pritchard
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//
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// Description: Centralized & abstracted cross-platform video services
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// Provides a central interface where the game can
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// handle video requests and query video capabilities
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//
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Linker
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{
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$SystemLibraries "iconv" [$OSXALL]
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$SystemFrameworks "Carbon" [$OSXALL]
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}
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}
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory "debug_video_services" [$WINDOWS]
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$IntermediateDirectory "debug_video_services" [$WINDOWS]
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory "Release_video_services" [$WINDOWS]
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$IntermediateDirectory "Release_video_services" [$WINDOWS]
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}
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}
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$Project "video_services"
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{
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$Folder "Source Files"
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{
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$file "videoservices.cpp"
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}
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$Folder "Header Files"
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{
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$file "video_macros.h"
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$file "videoservices.h"
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$file "videosubsystem.h"
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}
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$Folder "Interface"
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{
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$File "$SRCDIR\public\video\ivideoservices.h"
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}
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$Folder "Link Libraries"
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{
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$Lib tier2
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$Lib tier3
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}
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}
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