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438 lines
12 KiB
438 lines
12 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Variant Pearson Hash general purpose hashing algorithm described
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// by Cargill in C++ Report 1994. Generates a 16-bit result.
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//
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//=============================================================================
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#include <stdlib.h>
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#include "tier0/basetypes.h"
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#include "tier0/platform.h"
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#include "generichash.h"
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#include <ctype.h>
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#include "tier0/dbg.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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//
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// Table of randomly shuffled values from 0-255 generated by:
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//
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//-----------------------------------------------------------------------------
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/*
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void MakeRandomValues()
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{
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int i, j, r;
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unsigned t;
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srand( 0xdeadbeef );
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for ( i = 0; i < 256; i++ )
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{
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g_nRandomValues[i] = (unsigned )i;
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}
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for (j = 0; j < 8; j++)
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{
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for (i = 0; i < 256; i++)
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{
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r = rand() & 0xff;
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t = g_nRandomValues[i];
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g_nRandomValues[i] = g_nRandomValues[r];
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g_nRandomValues[r] = t;
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}
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}
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printf("static unsigned g_nRandomValues[256] =\n{\n");
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for (i = 0; i < 256; i += 16)
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{
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printf("\t");
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for (j = 0; j < 16; j++)
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printf(" %3d,", g_nRandomValues[i+j]);
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printf("\n");
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}
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printf("};\n");
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}
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*/
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static unsigned g_nRandomValues[256] =
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{
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238, 164, 191, 168, 115, 16, 142, 11, 213, 214, 57, 151, 248, 252, 26, 198,
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13, 105, 102, 25, 43, 42, 227, 107, 210, 251, 86, 66, 83, 193, 126, 108,
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131, 3, 64, 186, 192, 81, 37, 158, 39, 244, 14, 254, 75, 30, 2, 88,
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172, 176, 255, 69, 0, 45, 116, 139, 23, 65, 183, 148, 33, 46, 203, 20,
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143, 205, 60, 197, 118, 9, 171, 51, 233, 135, 220, 49, 71, 184, 82, 109,
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36, 161, 169, 150, 63, 96, 173, 125, 113, 67, 224, 78, 232, 215, 35, 219,
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79, 181, 41, 229, 149, 153, 111, 217, 21, 72, 120, 163, 133, 40, 122, 140,
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208, 231, 211, 200, 160, 182, 104, 110, 178, 237, 15, 101, 27, 50, 24, 189,
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177, 130, 187, 92, 253, 136, 100, 212, 19, 174, 70, 22, 170, 206, 162, 74,
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247, 5, 47, 32, 179, 117, 132, 195, 124, 123, 245, 128, 236, 223, 12, 84,
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54, 218, 146, 228, 157, 94, 106, 31, 17, 29, 194, 34, 56, 134, 239, 246,
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241, 216, 127, 98, 7, 204, 154, 152, 209, 188, 48, 61, 87, 97, 225, 85,
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90, 167, 155, 112, 145, 114, 141, 93, 250, 4, 201, 156, 38, 89, 226, 196,
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1, 235, 44, 180, 159, 121, 119, 166, 190, 144, 10, 91, 76, 230, 221, 80,
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207, 55, 58, 53, 175, 8, 6, 52, 68, 242, 18, 222, 103, 249, 147, 129,
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138, 243, 28, 185, 62, 59, 240, 202, 234, 99, 77, 73, 199, 137, 95, 165,
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};
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//-----------------------------------------------------------------------------
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// String
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//-----------------------------------------------------------------------------
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unsigned FASTCALL HashString( const char *pszKey )
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{
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const uint8 *k = (const uint8 *)pszKey;
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unsigned even = 0,
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odd = 0,
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n;
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while ((n = *k++) != 0)
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{
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even = g_nRandomValues[odd ^ n];
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if ((n = *k++) != 0)
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odd = g_nRandomValues[even ^ n];
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else
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break;
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}
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return (even << 8) | odd ;
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}
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//-----------------------------------------------------------------------------
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// Case-insensitive string
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//-----------------------------------------------------------------------------
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unsigned FASTCALL HashStringCaseless( const char *pszKey )
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{
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const uint8 *k = (const uint8 *) pszKey;
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unsigned even = 0,
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odd = 0,
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n;
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while ((n = toupper(*k++)) != 0)
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{
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even = g_nRandomValues[odd ^ n];
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if ((n = toupper(*k++)) != 0)
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odd = g_nRandomValues[even ^ n];
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else
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break;
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}
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return (even << 8) | odd;
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}
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//-----------------------------------------------------------------------------
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// 32 bit conventional case-insensitive string
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//-----------------------------------------------------------------------------
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unsigned FASTCALL HashStringCaselessConventional( const char *pszKey )
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{
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unsigned hash = 0xAAAAAAAA; // Alternating 1's and 0's to maximize the effect of the later multiply and add
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for( ; *pszKey ; pszKey++ )
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{
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hash = ( ( hash << 5 ) + hash ) + (uint8)tolower(*pszKey);
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}
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return hash;
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}
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//-----------------------------------------------------------------------------
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// int hash
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//-----------------------------------------------------------------------------
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unsigned FASTCALL HashInt( const int n )
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{
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unsigned even, odd;
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even = g_nRandomValues[n & 0xff];
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odd = g_nRandomValues[((n >> 8) & 0xff)];
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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return (even << 8) | odd;
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}
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//-----------------------------------------------------------------------------
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// 4-byte hash
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//-----------------------------------------------------------------------------
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unsigned FASTCALL Hash4( const void *pKey )
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{
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const uint32 * p = (const uint32 *) pKey;
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unsigned even,
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odd,
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n;
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n = *p;
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even = g_nRandomValues[n & 0xff];
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odd = g_nRandomValues[((n >> 8) & 0xff)];
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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return (even << 8) | odd;
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}
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//-----------------------------------------------------------------------------
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// 8-byte hash
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//-----------------------------------------------------------------------------
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unsigned FASTCALL Hash8( const void *pKey )
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{
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const uint32 * p = (const uint32 *) pKey;
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unsigned even,
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odd,
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n;
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n = *p;
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even = g_nRandomValues[n & 0xff];
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odd = g_nRandomValues[((n >> 8) & 0xff)];
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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n = *(p+1);
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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return (even << 8) | odd;
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}
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//-----------------------------------------------------------------------------
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// 12-byte hash
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//-----------------------------------------------------------------------------
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unsigned FASTCALL Hash12( const void *pKey )
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{
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const uint32 * p = (const uint32 *) pKey;
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unsigned even,
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odd,
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n;
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n = *p;
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even = g_nRandomValues[n & 0xff];
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odd = g_nRandomValues[((n >> 8) & 0xff)];
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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n = *(p+1);
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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n = *(p+2);
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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return (even << 8) | odd;
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}
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//-----------------------------------------------------------------------------
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// 16-byte hash
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//-----------------------------------------------------------------------------
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unsigned FASTCALL Hash16( const void *pKey )
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{
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const uint32 * p = (const uint32 *) pKey;
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unsigned even,
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odd,
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n;
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n = *p;
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even = g_nRandomValues[n & 0xff];
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odd = g_nRandomValues[((n >> 8) & 0xff)];
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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n = *(p+1);
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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n = *(p+2);
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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n = *(p+3);
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even = g_nRandomValues[odd ^ (n >> 24)];
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odd = g_nRandomValues[even ^ ((n >> 16) & 0xff)];
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even = g_nRandomValues[odd ^ ((n >> 8) & 0xff)];
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odd = g_nRandomValues[even ^ (n & 0xff)];
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return (even << 8) | odd;
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}
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//-----------------------------------------------------------------------------
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// Arbitrary fixed length hash
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//-----------------------------------------------------------------------------
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unsigned FASTCALL HashBlock( const void *pKey, unsigned size )
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{
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const uint8 * k = (const uint8 *) pKey;
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unsigned even = 0,
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odd = 0,
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n;
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while (size)
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{
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--size;
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n = *k++;
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even = g_nRandomValues[odd ^ n];
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if (size)
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{
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--size;
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n = *k++;
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odd = g_nRandomValues[even ^ n];
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}
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else
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break;
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}
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return (even << 8) | odd;
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}
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//-----------------------------------------------------------------------------
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// Murmur hash
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//-----------------------------------------------------------------------------
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uint32 MurmurHash2( const void * key, int len, uint32 seed )
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{
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// 'm' and 'r' are mixing constants generated offline.
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// They're not really 'magic', they just happen to work well.
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const uint32 m = 0x5bd1e995;
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const int r = 24;
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// Initialize the hash to a 'random' value
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uint32 h = seed ^ len;
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// Mix 4 bytes at a time into the hash
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const unsigned char * data = (const unsigned char *)key;
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while(len >= 4)
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{
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uint32 k = LittleDWord( *(uint32 *)data );
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k *= m;
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k ^= k >> r;
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k *= m;
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h *= m;
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h ^= k;
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data += 4;
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len -= 4;
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}
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// Handle the last few bytes of the input array
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switch(len)
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{
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case 3: h ^= data[2] << 16;
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case 2: h ^= data[1] << 8;
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case 1: h ^= data[0];
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h *= m;
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};
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// Do a few final mixes of the hash to ensure the last few
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// bytes are well-incorporated.
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h ^= h >> 13;
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h *= m;
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h ^= h >> 15;
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return h;
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}
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#define TOLOWERU( c ) ( ( uint32 ) ( ( ( c >= 'A' ) && ( c <= 'Z' ) )? c + 32 : c ) )
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uint32 MurmurHash2LowerCase( char const *pString, uint32 nSeed )
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{
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int nLen = ( int )strlen( pString );
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char *p = ( char * ) stackalloc( nLen + 1 );
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for( int i = 0; i < nLen ; i++ )
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{
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p[i] = TOLOWERU( pString[i] );
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}
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return MurmurHash2( p, nLen, nSeed );
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}
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//-----------------------------------------------------------------------------
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// Murmur hash, 64 bit- endian neutral
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//-----------------------------------------------------------------------------
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uint64 MurmurHash64( const void * key, int len, uint32 seed )
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{
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// 'm' and 'r' are mixing constants generated offline.
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// They're not really 'magic', they just happen to work well.
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const uint32 m = 0x5bd1e995;
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const int r = 24;
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// Initialize the hash to a 'random' value
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uint32 h1 = seed ^ len;
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uint32 h2 = 0;
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// Mix 4 bytes at a time into the hash
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const uint32 * data = (const uint32 *)key;
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while ( len >= 8 )
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{
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uint32 k1 = LittleDWord( *data++ );
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k1 *= m; k1 ^= k1 >> r; k1 *= m;
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h1 *= m; h1 ^= k1;
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len -= 4;
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uint32 k2 = LittleDWord( *data++ );
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k2 *= m; k2 ^= k2 >> r; k2 *= m;
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h2 *= m; h2 ^= k2;
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len -= 4;
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}
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if(len >= 4)
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{
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uint32 k1 = LittleDWord( *data++ );
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k1 *= m; k1 ^= k1 >> r; k1 *= m;
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h1 *= m; h1 ^= k1;
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len -= 4;
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}
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// Handle the last few bytes of the input array
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switch(len)
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{
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case 3: h2 ^= ((uint8*)data)[2] << 16;
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case 2: h2 ^= ((uint8*)data)[1] << 8;
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case 1: h2 ^= ((uint8*)data)[0];
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h2 *= m;
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};
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h1 ^= h2 >> 18; h1 *= m;
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h2 ^= h1 >> 22; h2 *= m;
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h1 ^= h2 >> 17; h1 *= m;
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h2 ^= h1 >> 19; h2 *= m;
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uint64 h = h1;
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h = (h << 32) | h2;
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return h;
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}
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