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57 lines
1.0 KiB
57 lines
1.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_TFC_SUPER_SHOTGUN_H
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#define WEAPON_TFC_SUPER_SHOTGUN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_tfc_shotgun.h"
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#if defined( CLIENT_DLL )
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#define CTFCSuperShotgun C_TFCSuperShotgun
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#endif
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// ----------------------------------------------------------------------------- //
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// CTFCSuperShotgun class definition.
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// ----------------------------------------------------------------------------- //
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class CTFCSuperShotgun : public CTFCShotgun
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{
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public:
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DECLARE_CLASS( CTFCSuperShotgun, CTFCShotgun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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#endif
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CTFCSuperShotgun();
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virtual TFCWeaponID GetWeaponID( void ) const;
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virtual void PrimaryAttack();
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// Overrideables.
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public:
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private:
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CTFCSuperShotgun( const CTFCSuperShotgun & ) {}
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};
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#endif // WEAPON_TFC_SUPER_SHOTGUN_H
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