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198 lines
5.8 KiB
198 lines
5.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weapon_smg.h"
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static const float DAMAGE_TO_FILL_MINICRIT_METER = 100.0f;
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// Client specific.
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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// Server specific.
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#else
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#include "tf_player.h"
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#endif
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//=============================================================================
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//
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// Weapon tables.
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//
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// ---------- Regular SMG -------------
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CREATE_SIMPLE_WEAPON_TABLE( TFSMG, tf_weapon_smg )
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// Server specific.
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#ifndef CLIENT_DLL
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BEGIN_DATADESC( CTFSMG )
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END_DATADESC()
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#endif
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// ---------- Charged SMG -------------
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IMPLEMENT_NETWORKCLASS_ALIASED( TFChargedSMG, DT_WeaponChargedSMG )
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BEGIN_NETWORK_TABLE( CTFChargedSMG, DT_WeaponChargedSMG )
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// Client specific.
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#ifdef CLIENT_DLL
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RecvPropFloat( RECVINFO( m_flMinicritCharge ) ),
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// Server specific.
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#else
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SendPropFloat( SENDINFO( m_flMinicritCharge ), 4, SPROP_NOSCALE, 0.0f, DAMAGE_TO_FILL_MINICRIT_METER ),
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#endif
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END_NETWORK_TABLE()
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// Server specific
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#ifndef CLIENT_DLL
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BEGIN_DATADESC( CTFChargedSMG )
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END_DATADESC()
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#endif
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// Client specific
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#ifdef CLIENT_DLL
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BEGIN_PREDICTION_DATA( CTFChargedSMG )
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DEFINE_FIELD( m_flMinicritCharge, FIELD_FLOAT )
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END_PREDICTION_DATA()
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#endif
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LINK_ENTITY_TO_CLASS( tf_weapon_charged_smg, CTFChargedSMG );
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PRECACHE_WEAPON_REGISTER( tf_weapon_charged_smg );
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//=============================================================================
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//
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// Weapon SMG functions.
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CTFSMG::GetDamageType( void ) const
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{
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if ( CanHeadshot() )
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{
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int iDamageType = BaseClass::GetDamageType() | DMG_USE_HITLOCATIONS;
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return iDamageType;
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}
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return BaseClass::GetDamageType();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFSMG::CanFireCriticalShot( bool bIsHeadshot )
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{
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if ( !BaseClass::CanFireCriticalShot( bIsHeadshot ) )
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return false;
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CTFPlayer *pPlayer = GetTFPlayerOwner();
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if ( pPlayer && pPlayer->m_Shared.IsCritBoosted() )
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return true;
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if ( !bIsHeadshot )
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return !CanHeadshot();
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Determine if secondary fire is available.
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//-----------------------------------------------------------------------------
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bool CTFChargedSMG::CanPerformSecondaryAttack() const
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{
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return ( m_flMinicritCharge >= DAMAGE_TO_FILL_MINICRIT_METER && BaseClass::CanPerformSecondaryAttack() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Determine whether to flash the HUD element showing the charge bar
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//-----------------------------------------------------------------------------
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bool CTFChargedSMG::ShouldFlashChargeBar()
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{
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return m_flMinicritCharge >= DAMAGE_TO_FILL_MINICRIT_METER;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get HUD charge bar progress amount
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//-----------------------------------------------------------------------------
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float CTFChargedSMG::GetProgress( void )
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{
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// Progress bar shows charge amount if we're charging up, otherwise drains over time if we're mini-crit boosted.
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CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
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if ( pPlayer && pPlayer->m_Shared.InCond( TF_COND_ENERGY_BUFF ) )
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{
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int flBuffDuration = 0;
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CALL_ATTRIB_HOOK_FLOAT( flBuffDuration, minicrit_boost_when_charged );
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if ( flBuffDuration > 0 )
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{
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float flElapsed = gpGlobals->curtime - m_flMinicritStartTime;
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float flRemainingPortion = Clamp( (flBuffDuration - flElapsed) / flBuffDuration, 0.0f, 1.0f );
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return flRemainingPortion;
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}
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else
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{
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return 0.0f;
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}
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}
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else
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{
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return m_flMinicritCharge / DAMAGE_TO_FILL_MINICRIT_METER;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reset weapon state
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//-----------------------------------------------------------------------------
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void CTFChargedSMG::WeaponReset()
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{
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BaseClass::WeaponReset();
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m_flMinicritCharge = 0.0f;
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m_flMinicritStartTime = 0.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Perform secondary attack
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//-----------------------------------------------------------------------------
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void CTFChargedSMG::SecondaryAttack()
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{
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BaseClass::SecondaryAttack();
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m_flMinicritCharge = 0.0f;
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CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
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if ( pPlayer )
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{
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float flBuffDuration = 0;
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CALL_ATTRIB_HOOK_FLOAT( flBuffDuration, minicrit_boost_when_charged );
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if ( flBuffDuration > 0 )
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{
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pPlayer->m_Shared.AddCond( TF_COND_ENERGY_BUFF, flBuffDuration );
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m_flMinicritStartTime = gpGlobals->curtime;
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}
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}
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}
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose: Update state when we score a hit with this weapon
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//-----------------------------------------------------------------------------
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void CTFChargedSMG::ApplyOnHitAttributes( CBaseEntity *pVictimBaseEntity, CTFPlayer *pAttacker, const CTakeDamageInfo &info )
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{
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BaseClass::ApplyOnHitAttributes( pVictimBaseEntity, pAttacker, info );
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if ( pAttacker )
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{
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CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
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if ( pPlayer && !pPlayer->m_Shared.InCond( TF_COND_ENERGY_BUFF ) )
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{
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float damage = info.GetDamage();
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float flChargeRate = 0.0f;
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CALL_ATTRIB_HOOK_FLOAT( flChargeRate, minicrit_boost_charge_rate );
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m_flMinicritCharge += damage * flChargeRate;
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if ( m_flMinicritCharge > DAMAGE_TO_FILL_MINICRIT_METER )
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{
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m_flMinicritCharge = DAMAGE_TO_FILL_MINICRIT_METER;
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}
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}
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}
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}
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#endif
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