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349 lines
8.7 KiB
349 lines
8.7 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weapon_revolver.h"
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#include "tf_fx_shared.h"
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#include "datamap.h"
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#include "tf_weaponbase_gun.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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// Server specific.
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#else
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#include "tf_player.h"
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#endif
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//=============================================================================
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//
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// Weapon Revolver tables.
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//
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IMPLEMENT_NETWORKCLASS_ALIASED( TFRevolver, DT_WeaponRevolver )
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BEGIN_NETWORK_TABLE( CTFRevolver, DT_WeaponRevolver )
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END_NETWORK_TABLE()
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#ifdef CLIENT_DLL
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BEGIN_PREDICTION_DATA( CTFRevolver )
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DEFINE_PRED_FIELD( m_flLastAccuracyCheck, FIELD_FLOAT, 0 ),
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END_PREDICTION_DATA()
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#endif
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LINK_ENTITY_TO_CLASS( tf_weapon_revolver, CTFRevolver );
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PRECACHE_WEAPON_REGISTER( tf_weapon_revolver );
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// Server specific.
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#ifndef CLIENT_DLL
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BEGIN_DATADESC( CTFRevolver )
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END_DATADESC()
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#endif
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#ifdef STAGING_ONLY
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CREATE_SIMPLE_WEAPON_TABLE( TFRevolver_Secondary, tf_weapon_revolver_secondary )
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#endif
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//=============================================================================
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//
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// Weapon Revolver functions.
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//
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CTFRevolver::CTFRevolver()
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{
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m_flLastAccuracyCheck = 0.f;
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m_flAccuracyCheckTime = 0.f;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFRevolver::DefaultReload( int iClipSize1, int iClipSize2, int iActivity )
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{
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// The the owning local player.
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CTFPlayer *pPlayer = GetTFPlayerOwner();
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if ( !pPlayer )
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return false;
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if ( pPlayer->IsPlayerClass( TF_CLASS_SPY ) )
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{
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if ( pPlayer->m_Shared.InCond( TF_COND_STEALTHED ) )
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{
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return false;
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}
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}
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if ( pPlayer->m_Shared.IsFeignDeathReady() )
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return false; // Can't reload if our feign death arm is up.
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return BaseClass::DefaultReload( iClipSize1, iClipSize2, iActivity );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CTFRevolver::GetDamageType( void ) const
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{
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if ( CanHeadshot() && (gpGlobals->curtime - m_flLastAccuracyCheck > 1.f) )
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{
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int iDamageType = BaseClass::GetDamageType() | DMG_USE_HITLOCATIONS;
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return iDamageType;
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}
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return BaseClass::GetDamageType();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFRevolver::CanFireCriticalShot( bool bIsHeadshot )
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{
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if ( !BaseClass::CanFireCriticalShot( bIsHeadshot ) )
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return false;
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CTFPlayer *pPlayer = GetTFPlayerOwner();
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if ( pPlayer && pPlayer->m_Shared.IsCritBoosted() )
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return true;
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// can only fire a crit shot if this is a headshot, unless we're critboosted
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if ( !bIsHeadshot )
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{
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// Base revolver still randomly crits. Ambassador doesn't.
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return !CanHeadshot();
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFRevolver::PrimaryAttack( void )
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{
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// Check for ammunition.
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if ( m_iClip1 <= 0 && m_iClip1 != -1 )
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return;
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// Are we capable of firing again?
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if ( m_flNextPrimaryAttack > gpGlobals->curtime )
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return;
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// Get the player owning the weapon.
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CTFPlayer *pPlayer = ToTFPlayer( GetPlayerOwner() );
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if ( !pPlayer )
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return;
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if ( !CanAttack() )
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return;
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BaseClass::PrimaryAttack();
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if ( HasLastShotCritical() )
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{
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pPlayer->m_Shared.AddCond( TF_COND_CRITBOOSTED );
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}
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else
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{
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int iAttr = 0;
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CALL_ATTRIB_HOOK_INT( iAttr, last_shot_crits );
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if ( iAttr )
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{
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pPlayer->m_Shared.RemoveCond( TF_COND_CRITBOOSTED );
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}
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}
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m_flLastAccuracyCheck = gpGlobals->curtime;
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if ( SapperKillsCollectCrits() )
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{
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// Do this after the attack, so that we know if we are doing custom damage
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CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
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if ( pOwner )
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{
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int iRevengeCrits = pOwner->m_Shared.GetRevengeCrits();
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if ( iRevengeCrits > 0 )
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{
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pOwner->m_Shared.SetRevengeCrits( iRevengeCrits-1 );
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}
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}
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}
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#ifdef GAME_DLL
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// Lower bonus for each attack
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int iExtraDamageOnHitPenalty = 0;
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CALL_ATTRIB_HOOK_INT( iExtraDamageOnHitPenalty, extra_damage_on_hit_penalty );
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if ( iExtraDamageOnHitPenalty )
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{
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int iDecaps = pPlayer->m_Shared.GetDecapitations();
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pPlayer->m_Shared.SetDecapitations( Max( 0, iDecaps - iExtraDamageOnHitPenalty ) );
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float CTFRevolver::GetWeaponSpread( void )
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{
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float fSpread = BaseClass::GetWeaponSpread();
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if ( CanHeadshot() )
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{
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// We are highly accurate for our first shot.
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float flTimeSinceCheck = gpGlobals->curtime - m_flLastAccuracyCheck;
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fSpread = RemapValClamped( flTimeSinceCheck, 1.0f, 0.5f, 0.0f, fSpread+0.0f );
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}
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return fSpread;
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}
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#ifdef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFRevolver::GetWeaponCrosshairScale( float &flScale )
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{
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C_TFPlayer* pTFPlayer = ToTFPlayer( GetOwner() );
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if ( !pTFPlayer )
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return;
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if ( CanHeadshot() )
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{
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float curtime = pTFPlayer->GetFinalPredictedTime() + ( gpGlobals->interpolation_amount * TICK_INTERVAL );
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float flTimeSinceCheck = curtime - m_flLastAccuracyCheck;
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flScale = RemapValClamped( flTimeSinceCheck, 1.0f, 0.5f, 0.75f, 2.5f );
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}
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else
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{
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BaseClass::GetWeaponCrosshairScale( flScale );
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}
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CTFRevolver::GetCount( void )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
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if ( !pOwner )
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return 0;
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if ( SapperKillsCollectCrits() )
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{
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return pOwner->m_Shared.GetRevengeCrits();
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}
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int iExtraDamageOnHit = 0;
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CALL_ATTRIB_HOOK_INT( iExtraDamageOnHit, extra_damage_on_hit );
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if ( iExtraDamageOnHit )
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{
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return Min( 200, pOwner->m_Shared.GetDecapitations() );
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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const char* CTFRevolver::GetEffectLabelText( void )
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{
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int iExtraDamageOnHit = 0;
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CALL_ATTRIB_HOOK_INT( iExtraDamageOnHit, extra_damage_on_hit );
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if ( iExtraDamageOnHit )
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{
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return "#TF_BONUS";
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}
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return "#TF_CRITS";
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFRevolver::Holster( CBaseCombatWeapon *pSwitchingTo )
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{
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#ifdef GAME_DLL
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CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
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if ( pOwner )
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{
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if ( SapperKillsCollectCrits() )
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{
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if ( pOwner->m_Shared.GetRevengeCrits() )
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{
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pOwner->m_Shared.RemoveCond( TF_COND_CRITBOOSTED );
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}
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}
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if ( HasLastShotCritical() )
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{
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pOwner->m_Shared.RemoveCond( TF_COND_CRITBOOSTED );
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}
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}
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#endif
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return BaseClass::Holster( pSwitchingTo );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFRevolver::Deploy( void )
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{
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#ifdef GAME_DLL
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CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
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if ( pOwner )
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{
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if ( SapperKillsCollectCrits() )
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{
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if ( pOwner->m_Shared.GetRevengeCrits() )
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{
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pOwner->m_Shared.AddCond( TF_COND_CRITBOOSTED );
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}
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}
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if ( HasLastShotCritical() )
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{
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pOwner->m_Shared.AddCond( TF_COND_CRITBOOSTED );
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}
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}
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#endif
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return BaseClass::Deploy();
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}
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose: Reset revenge crits when the revolver is changed
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//-----------------------------------------------------------------------------
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void CTFRevolver::Detach( void )
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{
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if ( SapperKillsCollectCrits() )
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{
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CTFPlayer *pPlayer = GetTFPlayerOwner();
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if ( pPlayer )
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{
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pPlayer->m_Shared.SetRevengeCrits( 0 );
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pPlayer->m_Shared.RemoveCond( TF_COND_CRITBOOSTED );
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}
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}
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BaseClass::Detach();
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}
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//-----------------------------------------------------------------------------
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float CTFRevolver::GetProjectileDamage( void )
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{
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float flDamageMod = 1.0f;
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int iExtraDamageOnHit = 0;
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CALL_ATTRIB_HOOK_INT( iExtraDamageOnHit, extra_damage_on_hit );
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if ( iExtraDamageOnHit )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
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if ( pOwner )
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{
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flDamageMod = 1.0f + ( Min( 200, pOwner->m_Shared.GetDecapitations() ) * 0.01f );
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}
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}
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return BaseClass::GetProjectileDamage() * flDamageMod;
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}
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#endif
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