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250 lines
6.5 KiB
250 lines
6.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "passtime_game_events.h"
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#include "igameevents.h"
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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using namespace PasstimeGameEvents;
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//-----------------------------------------------------------------------------
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namespace
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{
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//-----------------------------------------------------------------------------
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template<class T>
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IGameEvent* CreateEvent()
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{
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IGameEvent *pEvent = gameeventmanager->CreateEvent( T::s_eventName );
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Assert( pEvent );
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return pEvent;
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}
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//-----------------------------------------------------------------------------
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template<class T>
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bool IsType( IGameEvent *pEvent )
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{
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return FStrEq( pEvent->GetName(), T::s_eventName );
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}
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}
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//-----------------------------------------------------------------------------
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const char *const BallGet::s_eventName = "pass_get";
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const char *const BallGet::s_keyOwnerIndex = "owner";
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BallGet::BallGet( IGameEvent *pEvent )
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: ownerIndex( pEvent->GetInt( s_keyOwnerIndex ) )
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{
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Assert( IsType<BallGet>( pEvent ) );
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}
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BallGet::BallGet( int ownerIndex_ )
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: ownerIndex( ownerIndex_ )
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{
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}
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void BallGet::Fire()
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{
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if ( IGameEvent *pEvent = CreateEvent<BallGet>() )
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{
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pEvent->SetInt( s_keyOwnerIndex, ownerIndex );
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gameeventmanager->FireEvent(pEvent);
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}
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}
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//-----------------------------------------------------------------------------
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const char *const Score::s_eventName = "pass_score";
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const char *const Score::s_keyScorerIndex = "scorer";
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const char *const Score::s_keyAssisterIndex = "assister";
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const char *const Score::s_keyNumPoints = "points";
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Score::Score( IGameEvent *pEvent )
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: scorerIndex( pEvent->GetInt( s_keyScorerIndex ) )
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, assisterIndex( pEvent->GetInt( s_keyAssisterIndex ) )
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, numPoints( pEvent->GetInt( s_keyNumPoints ) )
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{
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Assert( IsType<Score>( pEvent ) );
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}
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Score::Score( int scorerIndex_, int assisterIndex_, int numPoints_ )
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: scorerIndex( scorerIndex_ )
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, assisterIndex( assisterIndex_ )
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, numPoints( numPoints_ )
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{
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}
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Score::Score( int scorerIndex_, int numPoints_ )
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: scorerIndex( scorerIndex_ )
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, assisterIndex( -1 )
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, numPoints( numPoints_ )
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{
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}
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void Score::Fire()
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{
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if ( IGameEvent *pEvent = CreateEvent<Score>() )
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{
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pEvent->SetInt( s_keyScorerIndex, scorerIndex );
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pEvent->SetInt( s_keyAssisterIndex, assisterIndex );
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pEvent->SetInt( s_keyNumPoints, numPoints );
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gameeventmanager->FireEvent( pEvent );
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}
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}
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//-----------------------------------------------------------------------------
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const char *const BallFree::s_eventName = "pass_free";
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const char *const BallFree::s_keyOwnerIndex = "owner";
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const char *const BallFree::s_keyAttackerIndex = "attacker";
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BallFree::BallFree( IGameEvent *pEvent )
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: ownerIndex( pEvent->GetInt( s_keyOwnerIndex ) )
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, attackerIndex( pEvent->GetInt( s_keyAttackerIndex ) )
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{
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Assert( IsType<BallFree>( pEvent ) );
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}
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BallFree::BallFree()
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: ownerIndex( -1 )
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, attackerIndex( -1 )
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{
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}
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BallFree::BallFree( int ownerIndex_ )
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: ownerIndex( ownerIndex_ )
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, attackerIndex( -1 )
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{
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}
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BallFree::BallFree( int ownerIndex_, int attackerIndex_ )
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: ownerIndex( ownerIndex_ )
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, attackerIndex( attackerIndex_ )
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{
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}
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void BallFree::Fire()
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{
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if ( IGameEvent *pEvent = CreateEvent<BallFree>() )
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{
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pEvent->SetInt( s_keyOwnerIndex, ownerIndex );
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pEvent->SetInt( s_keyAttackerIndex, attackerIndex );
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gameeventmanager->FireEvent( pEvent );
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}
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}
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//-----------------------------------------------------------------------------
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const char *const PassCaught::s_eventName = "pass_pass_caught";
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const char *const PassCaught::s_keyPasserIndex = "passer";
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const char *const PassCaught::s_keyCatcherIndex = "catcher";
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const char *const PassCaught::s_keyDist = "dist";
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const char *const PassCaught::s_keyDuration = "duration";
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PassCaught::PassCaught( IGameEvent *pEvent )
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: passerIndex( pEvent->GetInt( s_keyPasserIndex ) )
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, catcherIndex( pEvent->GetInt( s_keyCatcherIndex ) )
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, dist( pEvent->GetFloat( s_keyDist ) )
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, duration( pEvent->GetFloat( s_keyDuration ) )
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{
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Assert( IsType<PassCaught>( pEvent ) );
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}
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PassCaught::PassCaught()
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: passerIndex( -1 )
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, catcherIndex( -1 )
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, dist( 0 )
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, duration( 0 )
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{
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}
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PassCaught::PassCaught( int passerIndex_, int catcherIndex_, float dist_, float duration_ )
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: passerIndex( passerIndex_ )
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, catcherIndex( catcherIndex_ )
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, dist( dist_ )
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, duration( duration_ )
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{
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}
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void PassCaught::Fire()
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{
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if ( IGameEvent *pEvent = CreateEvent<PassCaught>() )
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{
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pEvent->SetInt( s_keyPasserIndex, passerIndex );
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pEvent->SetInt( s_keyCatcherIndex, catcherIndex );
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pEvent->SetFloat( s_keyDist, dist );
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pEvent->SetFloat( s_keyDuration, duration );
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gameeventmanager->FireEvent( pEvent );
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}
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}
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//-----------------------------------------------------------------------------
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const char *const BallStolen::s_eventName = "pass_ball_stolen";
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const char *const BallStolen::s_keyVictimIndex = "victim";
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const char *const BallStolen::s_keyAttackerIndex = "attacker";
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BallStolen::BallStolen( IGameEvent *pEvent )
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: victimIndex( pEvent->GetInt( s_keyVictimIndex ) )
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, attackerIndex( pEvent->GetInt( s_keyAttackerIndex ) )
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{
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Assert( IsType<BallStolen>( pEvent ) );
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}
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BallStolen::BallStolen()
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: victimIndex( -1 )
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, attackerIndex( -1 )
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{
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}
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BallStolen::BallStolen( int victimIndex_, int attackerIndex_ )
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: victimIndex( victimIndex_ )
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, attackerIndex( attackerIndex_ )
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{
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}
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void BallStolen::Fire()
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{
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if ( IGameEvent *pEvent = CreateEvent<BallStolen>() )
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{
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pEvent->SetInt( s_keyVictimIndex, victimIndex );
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pEvent->SetInt( s_keyAttackerIndex, attackerIndex );
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gameeventmanager->FireEvent( pEvent );
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}
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}
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//-----------------------------------------------------------------------------
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const char *const BallBlocked::s_eventName = "pass_ball_blocked";
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const char *const BallBlocked::s_keyOwnerIndex = "owner";
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const char *const BallBlocked::s_keyBlockerIndex = "blocker";
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BallBlocked::BallBlocked( IGameEvent *pEvent )
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: ownerIndex( pEvent->GetInt( s_keyOwnerIndex ) )
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, blockerIndex( pEvent->GetInt( s_keyBlockerIndex ) )
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{
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Assert( IsType<BallBlocked>( pEvent ) );
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}
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BallBlocked::BallBlocked()
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: ownerIndex( -1 )
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, blockerIndex( -1 )
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{
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}
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BallBlocked::BallBlocked( int ownerIndex_, int blockerIndex_ )
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: ownerIndex( ownerIndex_ )
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, blockerIndex( blockerIndex_ )
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{
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}
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void BallBlocked::Fire()
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{
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if ( IGameEvent *pEvent = CreateEvent<BallBlocked>() )
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{
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pEvent->SetInt( s_keyOwnerIndex, ownerIndex );
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pEvent->SetInt( s_keyBlockerIndex, blockerIndex );
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gameeventmanager->FireEvent( pEvent );
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}
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}
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