You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
761 lines
23 KiB
761 lines
23 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: CTF HealthKit.
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "entity_halloween_pickup.h"
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
#include "items.h"
|
||
|
#include "tf_gamerules.h"
|
||
|
#include "tf_player.h"
|
||
|
#include "tf_team.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
#include "entity_halloween_pickup.h"
|
||
|
#include "tf_fx.h"
|
||
|
#include "tf_logic_halloween_2014.h"
|
||
|
#endif // GAME_DLL
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
#include "c_tf_player.h"
|
||
|
#endif
|
||
|
|
||
|
#include "tf_shareddefs.h"
|
||
|
#include "tf_duckleaderboard.h"
|
||
|
|
||
|
|
||
|
#define TF_HALLOWEEN_PICKUP_RETURN_DELAY 10
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
IMPLEMENT_AUTO_LIST( IHalloweenGiftSpawnAutoList );
|
||
|
#endif // GAME_DLL
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// CTF Halloween Pickup defines.
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( HalloweenPickup, DT_CHalloweenPickup )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CHalloweenPickup, DT_CHalloweenPickup )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_DATADESC( CHalloweenPickup )
|
||
|
DEFINE_KEYFIELD( m_iszSound, FIELD_STRING, "pickup_sound" ),
|
||
|
DEFINE_KEYFIELD( m_iszParticle, FIELD_STRING, "pickup_particle" ),
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
DEFINE_OUTPUT( m_OnRedPickup, "OnRedPickup" ),
|
||
|
DEFINE_OUTPUT( m_OnBluePickup, "OnBluePickup" ),
|
||
|
#endif
|
||
|
END_DATADESC();
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tf_halloween_pickup, CHalloweenPickup );
|
||
|
|
||
|
// ************************************************************************************
|
||
|
BEGIN_DATADESC( CBonusDuckPickup )
|
||
|
// DEFINE_KEYFIELD( m_iszSound, FIELD_STRING, "pickup_sound" ),
|
||
|
// DEFINE_KEYFIELD( m_iszParticle, FIELD_STRING, "pickup_particle" ),
|
||
|
END_DATADESC();
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( BonusDuckPickup, DT_CBonusDuckPickup )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CBonusDuckPickup, DT_CBonusDuckPickup )
|
||
|
#ifdef GAME_DLL
|
||
|
SendPropBool( SENDINFO( m_bSpecial ) ),
|
||
|
#else
|
||
|
RecvPropBool( RECVINFO( m_bSpecial ) ),
|
||
|
#endif
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tf_bonus_duck_pickup, CBonusDuckPickup );
|
||
|
// ************************************************************************************
|
||
|
#ifdef GAME_DLL
|
||
|
LINK_ENTITY_TO_CLASS( tf_halloween_gift_spawn_location, CHalloweenGiftSpawnLocation );
|
||
|
#endif
|
||
|
// ************************************************************************************
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( HalloweenGiftPickup, DT_CHalloweenGiftPickup )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CHalloweenGiftPickup, DT_CHalloweenGiftPickup )
|
||
|
#ifdef CLIENT_DLL
|
||
|
RecvPropEHandle( RECVINFO( m_hTargetPlayer ) ),
|
||
|
#else
|
||
|
SendPropEHandle( SENDINFO( m_hTargetPlayer ) ),
|
||
|
#endif
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_DATADESC( CHalloweenGiftPickup )
|
||
|
END_DATADESC();
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tf_halloween_gift_pickup, CHalloweenGiftPickup );
|
||
|
// ************************************************************************************
|
||
|
|
||
|
// ************************************************************************************
|
||
|
|
||
|
|
||
|
ConVar tf_halloween_gift_lifetime( "tf_halloween_gift_lifetime", "240", FCVAR_CHEAT | FCVAR_REPLICATED );
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
ConVar tf_halloween_gift_soul_value( "tf_halloween_gift_soul_value", "10", FCVAR_CHEAT | FCVAR_REPLICATED );
|
||
|
#endif
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// CTF Halloween Pickup functions.
|
||
|
//
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHalloweenPickup::CHalloweenPickup()
|
||
|
{
|
||
|
#ifdef GAME_DLL
|
||
|
ChangeTeam( TEAM_UNASSIGNED );
|
||
|
#endif
|
||
|
|
||
|
m_iszSound = MAKE_STRING( "Halloween.Quack" );
|
||
|
m_iszParticle = MAKE_STRING( "halloween_explosion" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHalloweenPickup::~CHalloweenPickup()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Precache function for the pickup
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHalloweenPickup::Precache( void )
|
||
|
{
|
||
|
// We deliberately allow late precaches here
|
||
|
bool bAllowPrecache = CBaseEntity::IsPrecacheAllowed();
|
||
|
CBaseEntity::SetAllowPrecache( true );
|
||
|
PrecacheScriptSound( TF_HALLOWEEN_PICKUP_DEFAULT_SOUND );
|
||
|
if ( m_iszSound != NULL_STRING )
|
||
|
{
|
||
|
PrecacheScriptSound( STRING( m_iszSound ) );
|
||
|
}
|
||
|
if ( m_iszParticle != NULL_STRING )
|
||
|
{
|
||
|
PrecacheParticleSystem( STRING( m_iszParticle ) );
|
||
|
}
|
||
|
BaseClass::Precache();
|
||
|
CBaseEntity::SetAllowPrecache( bAllowPrecache );
|
||
|
}
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CHalloweenPickup::UpdateTransmitState()
|
||
|
{
|
||
|
return SetTransmitState( FL_EDICT_ALWAYS );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CHalloweenPickup::ShouldTransmit( const CCheckTransmitInfo *pInfo )
|
||
|
{
|
||
|
return FL_EDICT_ALWAYS;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: MyTouch function for the pickup
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHalloweenPickup::MyTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
bool bSuccess = false;
|
||
|
|
||
|
if ( ValidTouch( pPlayer ) )
|
||
|
{
|
||
|
bSuccess = true;
|
||
|
|
||
|
switch( pPlayer->GetTeamNumber() )
|
||
|
{
|
||
|
case TF_TEAM_BLUE:
|
||
|
m_OnBluePickup.FireOutput( this, this );
|
||
|
break;
|
||
|
case TF_TEAM_RED:
|
||
|
m_OnRedPickup.FireOutput( this, this );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Vector vecOrigin = GetAbsOrigin() + Vector( 0, 0, 32 );
|
||
|
CPVSFilter filter( vecOrigin );
|
||
|
if ( m_iszSound != NULL_STRING )
|
||
|
{
|
||
|
EmitSound( filter, entindex(), STRING( m_iszSound ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
EmitSound( filter, entindex(), TF_HALLOWEEN_PICKUP_DEFAULT_SOUND );
|
||
|
}
|
||
|
|
||
|
if ( m_iszParticle != NULL_STRING )
|
||
|
{
|
||
|
TE_TFParticleEffect( filter, 0.0, STRING( m_iszParticle ), vecOrigin, vec3_angle );
|
||
|
}
|
||
|
|
||
|
// Increment score directly during 2014 halloween
|
||
|
if ( CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() )
|
||
|
{
|
||
|
inputdata_t inputdata;
|
||
|
|
||
|
inputdata.pActivator = NULL;
|
||
|
inputdata.pCaller = NULL;
|
||
|
inputdata.value.SetInt( 1 );
|
||
|
inputdata.nOutputID = 0;
|
||
|
|
||
|
if ( pPlayer->GetTeamNumber() == TF_TEAM_RED )
|
||
|
{
|
||
|
CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame()->InputScoreTeamRed( inputdata );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame()->InputScoreTeamBlue( inputdata );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( TFGameRules() && TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_DOOMSDAY ) )
|
||
|
{
|
||
|
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
|
||
|
if ( pTFPlayer )
|
||
|
{
|
||
|
pTFPlayer->AwardAchievement( ACHIEVEMENT_TF_HALLOWEEN_DOOMSDAY_COLLECT_DUCKS );
|
||
|
|
||
|
IGameEvent *pEvent = gameeventmanager->CreateEvent( "halloween_duck_collected" );
|
||
|
if ( pEvent )
|
||
|
{
|
||
|
pEvent->SetInt( "collector", pTFPlayer->GetUserID() );
|
||
|
gameeventmanager->FireEvent( pEvent, true );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return bSuccess;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHalloweenPickup::ValidTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
|
||
|
if ( pTFPlayer && pTFPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) )
|
||
|
return false;
|
||
|
|
||
|
return BaseClass::ValidTouch( pPlayer );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CHalloweenPickup::GetRespawnDelay( void )
|
||
|
{
|
||
|
return TF_HALLOWEEN_PICKUP_RETURN_DELAY;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Do everything that our base does, but don't change our origin
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseEntity* CHalloweenPickup::Respawn( void )
|
||
|
{
|
||
|
SetTouch( NULL );
|
||
|
AddEffects( EF_NODRAW );
|
||
|
|
||
|
VPhysicsDestroyObject();
|
||
|
|
||
|
SetMoveType( MOVETYPE_NONE );
|
||
|
SetSolid( SOLID_BBOX );
|
||
|
AddSolidFlags( FSOLID_TRIGGER );
|
||
|
|
||
|
m_bRespawning = true;
|
||
|
|
||
|
//UTIL_SetOrigin( this, g_pGameRules->VecItemRespawnSpot( this ) );// blip to whereever you should respawn.
|
||
|
SetAbsAngles( g_pGameRules->VecItemRespawnAngles( this ) );// set the angles.
|
||
|
|
||
|
#if !defined( TF_DLL )
|
||
|
UTIL_DropToFloor( this, MASK_SOLID );
|
||
|
#endif
|
||
|
|
||
|
RemoveAllDecals(); //remove any decals
|
||
|
|
||
|
SetThink ( &CItem::Materialize );
|
||
|
SetNextThink( gpGlobals->curtime + GetRespawnDelay() );
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHalloweenPickup::ItemCanBeTouchedByPlayer( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
if ( m_flThrowerTouchTime > 0.f && gpGlobals->curtime < m_flThrowerTouchTime )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return BaseClass::ItemCanBeTouchedByPlayer( pPlayer );
|
||
|
}
|
||
|
|
||
|
#endif // GAME_DLL
|
||
|
|
||
|
// ***********************************************************************************************
|
||
|
ConVar tf_duck_allow_team_pickup( "tf_duck_allow_team_pickup", "1", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY );
|
||
|
CBonusDuckPickup::CBonusDuckPickup()
|
||
|
{
|
||
|
#ifdef GAME_DLL
|
||
|
ChangeTeam( TEAM_UNASSIGNED );
|
||
|
|
||
|
m_iCreatorId = -1;
|
||
|
m_iVictimId = -1;
|
||
|
m_iAssisterId = -1;
|
||
|
m_iFlags = 0;
|
||
|
#else
|
||
|
pGlowEffect = NULL;
|
||
|
#endif
|
||
|
|
||
|
m_bSpecial = false;
|
||
|
m_iszSound = MAKE_STRING( BONUS_DUCK_CREATED_SOUND );
|
||
|
m_iszParticle = MAKE_STRING( "duck_pickup" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBonusDuckPickup::~CBonusDuckPickup()
|
||
|
{
|
||
|
#ifdef GAME_DLL
|
||
|
m_flLifeTime = 0;
|
||
|
#else
|
||
|
if ( pGlowEffect )
|
||
|
{
|
||
|
ParticleProp()->StopEmission( pGlowEffect );
|
||
|
pGlowEffect = NULL;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBonusDuckPickup::Precache( void )
|
||
|
{
|
||
|
// We deliberately allow late precaches here
|
||
|
bool bAllowPrecache = CBaseEntity::IsPrecacheAllowed();
|
||
|
CBaseEntity::SetAllowPrecache( true );
|
||
|
PrecacheParticleSystem( BONUS_DUCK_GLOW );
|
||
|
PrecacheParticleSystem( BONUS_DUCK_TRAIL_RED );
|
||
|
PrecacheParticleSystem( BONUS_DUCK_TRAIL_BLUE );
|
||
|
PrecacheParticleSystem( BONUS_DUCK_TRAIL_SPECIAL_RED );
|
||
|
PrecacheParticleSystem( BONUS_DUCK_TRAIL_SPECIAL_BLUE );
|
||
|
PrecacheScriptSound( BONUS_DUCK_CREATED_SOUND );
|
||
|
BaseClass::Precache();
|
||
|
CBaseEntity::SetAllowPrecache( bAllowPrecache );
|
||
|
}
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBonusDuckPickup::ValidTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
// Is the item enabled?
|
||
|
if ( IsDisabled() )
|
||
|
return false;
|
||
|
|
||
|
// Only touch a live player.
|
||
|
if ( !pPlayer || !pPlayer->IsPlayer() || !pPlayer->IsAlive() )
|
||
|
return false;
|
||
|
|
||
|
if ( ( GetTeamNumber() >= FIRST_GAME_TEAM ) && ( pPlayer->GetTeamNumber() == GetTeamNumber() ) )
|
||
|
return false;
|
||
|
|
||
|
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
|
||
|
if ( pTFPlayer && pTFPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define DUCK_BLINK_TIME 3.0f
|
||
|
void CBonusDuckPickup::Spawn( void )
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
//SetCycle( RandomFloat(0, 60.0f) );
|
||
|
|
||
|
//align to the ground so we're not standing on end
|
||
|
QAngle angle = vec3_angle;
|
||
|
// rotate randomly in yaw
|
||
|
angle[1] = random->RandomFloat( 0, 360 );
|
||
|
SetAbsAngles( angle );
|
||
|
|
||
|
float flLifeTime = GetLifeTime();
|
||
|
m_flKillTime = gpGlobals->curtime + flLifeTime;
|
||
|
m_nBlinkCount = 0;
|
||
|
SetContextThink( &CBonusDuckPickup::BlinkThink, gpGlobals->curtime + flLifeTime - DUCK_BLINK_TIME, "BonusDuckBlinkThink" );
|
||
|
SetContextThink( &CBonusDuckPickup::UpdateCollisionBounds, gpGlobals->curtime + 2.0f, "UpdateCollisionBoundsThink" );
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBonusDuckPickup::MyTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
bool bSuccess = false;
|
||
|
|
||
|
if ( tf_duck_allow_team_pickup.GetBool() || ValidTouch( pPlayer ) )
|
||
|
{
|
||
|
bSuccess = true;
|
||
|
|
||
|
Vector vecOrigin = GetAbsOrigin();
|
||
|
CPVSFilter pvsFilter( vecOrigin );
|
||
|
if ( m_iszSound != NULL_STRING )
|
||
|
{
|
||
|
EmitSound( pvsFilter, entindex(), STRING( m_iszSound ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
EmitSound( pvsFilter, entindex(), TF_HALLOWEEN_PICKUP_DEFAULT_SOUND );
|
||
|
}
|
||
|
|
||
|
if ( m_iszParticle != NULL_STRING )
|
||
|
{
|
||
|
TE_TFParticleEffect( pvsFilter, 0.0, STRING( m_iszParticle ), vecOrigin, vec3_angle );
|
||
|
}
|
||
|
|
||
|
if ( m_bSpecial )
|
||
|
{
|
||
|
CSingleUserRecipientFilter userfilter( pPlayer );
|
||
|
UserMessageBegin( userfilter, "BonusDucks" );
|
||
|
WRITE_BYTE( pPlayer->entindex() );
|
||
|
WRITE_BYTE( true );
|
||
|
MessageEnd();
|
||
|
}
|
||
|
|
||
|
// Notify User that they picked up a EOTL duck if the holiday is active
|
||
|
if ( pPlayer && TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_EOTL ) && !TFGameRules()->HaveCheatsBeenEnabledDuringLevel() )
|
||
|
{
|
||
|
int iFlags = m_iFlags;
|
||
|
if ( m_bSpecial )
|
||
|
{
|
||
|
iFlags |= DUCK_FLAG_BONUS;
|
||
|
}
|
||
|
|
||
|
// Send Message to Toucher and Creator if Creator is same team as toucher
|
||
|
// Tell your team you picked up a duck
|
||
|
// IsCreated, ID of Creator, ID of Victim, Count, IsGolden
|
||
|
|
||
|
// Message to Toucher
|
||
|
{
|
||
|
CSingleUserRecipientFilter userfilter( pPlayer );
|
||
|
UserMessageBegin( userfilter, "EOTLDuckEvent" );
|
||
|
WRITE_BYTE( false );
|
||
|
WRITE_BYTE( m_iCreatorId );
|
||
|
WRITE_BYTE( m_iVictimId );
|
||
|
WRITE_BYTE( pPlayer->entindex() );
|
||
|
WRITE_BYTE( GetTeamNumber() );
|
||
|
WRITE_BYTE( 1 );
|
||
|
WRITE_BYTE( iFlags );
|
||
|
MessageEnd();
|
||
|
}
|
||
|
|
||
|
// Notify Creator
|
||
|
if ( m_iCreatorId != pPlayer->entindex() )
|
||
|
{
|
||
|
CBasePlayer *pCreator = UTIL_PlayerByIndex( m_iCreatorId );
|
||
|
if ( pCreator && pCreator->InSameTeam( pPlayer ) )
|
||
|
{
|
||
|
CSingleUserRecipientFilter userfilter( pCreator );
|
||
|
UserMessageBegin( userfilter, "EOTLDuckEvent" );
|
||
|
WRITE_BYTE( false );
|
||
|
WRITE_BYTE( m_iCreatorId );
|
||
|
WRITE_BYTE( m_iVictimId );
|
||
|
WRITE_BYTE( pPlayer->entindex() );
|
||
|
WRITE_BYTE( GetTeamNumber() );
|
||
|
WRITE_BYTE( 1 );
|
||
|
WRITE_BYTE( iFlags );
|
||
|
MessageEnd();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Notify Assister someone picked up their duck as well
|
||
|
if ( m_iAssisterId != -1 && m_iAssisterId != pPlayer->entindex() )
|
||
|
{
|
||
|
CBasePlayer *pAssister = UTIL_PlayerByIndex( m_iAssisterId );
|
||
|
if ( pAssister && pAssister->InSameTeam( pPlayer ) )
|
||
|
{
|
||
|
CSingleUserRecipientFilter userfilter( pAssister );
|
||
|
UserMessageBegin( userfilter, "EOTLDuckEvent" );
|
||
|
WRITE_BYTE( false );
|
||
|
WRITE_BYTE( m_iAssisterId );
|
||
|
WRITE_BYTE( m_iVictimId );
|
||
|
WRITE_BYTE( pPlayer->entindex() );
|
||
|
WRITE_BYTE( GetTeamNumber() );
|
||
|
WRITE_BYTE( 1 );
|
||
|
WRITE_BYTE( iFlags );
|
||
|
MessageEnd();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return bSuccess;
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBonusDuckPickup::DropSingleInstance( Vector &vecLaunchVel, CBaseCombatCharacter *pThrower, float flThrowerTouchDelay, float flResetTime /*= 0.1f*/ )
|
||
|
{
|
||
|
// Remove ourselves after some time
|
||
|
SetContextThink( &CBonusDuckPickup::NotifyFadeOut, gpGlobals->curtime + GetLifeTime(), "CBonusDuckPreRemoveThink" );
|
||
|
|
||
|
BaseClass::DropSingleInstance( vecLaunchVel, pThrower, flThrowerTouchDelay, flResetTime );
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBonusDuckPickup::NotifyFadeOut( void )
|
||
|
{
|
||
|
//// Notify User that they picked up a EOTL duck if the holiday is active
|
||
|
//if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_EOTL ) )
|
||
|
//{
|
||
|
// int iFlags = 0;
|
||
|
// if ( m_bSpecial )
|
||
|
// {
|
||
|
// iFlags |= DUCK_FLAG_BONUS;
|
||
|
// }
|
||
|
// // Tell your team you picked up a duck
|
||
|
// // IsCreated, ID of Creator, ID of Victim, Count, IsGolden
|
||
|
// CTeamRecipientFilter userfilter( GetTeamNumber(), true );
|
||
|
// UserMessageBegin( userfilter, "EOTLDuckEvent" );
|
||
|
// WRITE_BYTE( false );
|
||
|
// WRITE_BYTE( m_iCreatorId );
|
||
|
// WRITE_BYTE( m_iVictimId );
|
||
|
// WRITE_BYTE( 0 );
|
||
|
// WRITE_BYTE( GetTeamNumber() );
|
||
|
// WRITE_BYTE( 1 );
|
||
|
// WRITE_BYTE( iFlags );
|
||
|
// MessageEnd();
|
||
|
//}
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBonusDuckPickup::UpdateCollisionBounds()
|
||
|
{
|
||
|
CollisionProp()->SetCollisionBounds( Vector( -50, -50, -50 ), Vector( 50, 50, 50 ) );
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBonusDuckPickup::BlinkThink()
|
||
|
{
|
||
|
float flTimeToKill = m_flKillTime - gpGlobals->curtime;
|
||
|
float flNextBlink = RemapValClamped( flTimeToKill, DUCK_BLINK_TIME, 0.f, 0.3f, 0.05f );
|
||
|
|
||
|
SetContextThink( &CBonusDuckPickup::BlinkThink, gpGlobals->curtime + flNextBlink, "BonusDuckBlinkThink" );
|
||
|
|
||
|
SetRenderMode( kRenderTransAlpha );
|
||
|
|
||
|
++m_nBlinkCount;
|
||
|
if ( m_nBlinkCount % 2 == 0 )
|
||
|
{
|
||
|
SetRenderColorA( 50 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetRenderColorA( 255 );
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBonusDuckPickup::OnDataChanged( DataUpdateType_t updateType )
|
||
|
{
|
||
|
BaseClass::OnDataChanged( updateType );
|
||
|
|
||
|
if ( updateType == DATA_UPDATE_CREATED )
|
||
|
{
|
||
|
if ( !IsDormant() )
|
||
|
{
|
||
|
|
||
|
if ( pGlowEffect )
|
||
|
{
|
||
|
ParticleProp()->StopEmission( pGlowEffect );
|
||
|
pGlowEffect = NULL;
|
||
|
}
|
||
|
|
||
|
if ( m_bSpecial )
|
||
|
{
|
||
|
pGlowEffect = ParticleProp()->Create( BONUS_DUCK_GLOW, PATTACH_ABSORIGIN_FOLLOW, 0, Vector( 0, 0, 10 ) );
|
||
|
|
||
|
// these are fire and forget
|
||
|
ParticleProp()->Create( ( GetTeamNumber() == TF_TEAM_RED ) ? BONUS_DUCK_TRAIL_SPECIAL_RED : BONUS_DUCK_TRAIL_SPECIAL_BLUE, PATTACH_ABSORIGIN_FOLLOW );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// these are fire and forget
|
||
|
ParticleProp()->Create( ( GetTeamNumber() == TF_TEAM_RED ) ? BONUS_DUCK_TRAIL_RED : BONUS_DUCK_TRAIL_BLUE, PATTACH_ABSORIGIN_FOLLOW );
|
||
|
}
|
||
|
|
||
|
CPVSFilter filter( GetAbsOrigin() );
|
||
|
EmitSound( filter, entindex(), BONUS_DUCK_CREATED_SOUND );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // GAME_DLL
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Halloween Gift Spawn
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#ifdef GAME_DLL
|
||
|
CHalloweenGiftSpawnLocation::CHalloweenGiftSpawnLocation()
|
||
|
{
|
||
|
}
|
||
|
#endif
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHalloweenGiftPickup::CHalloweenGiftPickup()
|
||
|
{
|
||
|
m_hTargetPlayer = NULL;
|
||
|
#ifdef CLIENT_DLL
|
||
|
m_pPreviousTargetPlayer = NULL;
|
||
|
#endif
|
||
|
}
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHalloweenGiftPickup::Precache( void )
|
||
|
{
|
||
|
BaseClass::Precache();
|
||
|
|
||
|
PrecacheScriptSound( "sf15.Merasmus.Gargoyle.Spawn" );
|
||
|
PrecacheScriptSound( "sf15.Merasmus.Gargoyle.Gone" );
|
||
|
PrecacheScriptSound( "sf15.Merasmus.Gargoyle.Got" );
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------
|
||
|
void CHalloweenGiftPickup::Spawn( void )
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
#ifdef GAME_DLL
|
||
|
// Set a timer
|
||
|
SetContextThink( &CHalloweenGiftPickup::DespawnGift, gpGlobals->curtime + tf_halloween_gift_lifetime.GetInt(), "DespawnGift" );
|
||
|
AddSpawnFlags( SF_NORESPAWN );
|
||
|
#endif // CLIENT_DLL
|
||
|
}
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
//------------------------------------------------------------------------
|
||
|
// Despawn (and notify client) and then remove
|
||
|
//------------------------------------------------------------------------
|
||
|
void CHalloweenGiftPickup::DespawnGift()
|
||
|
{
|
||
|
SetTargetPlayer( NULL );
|
||
|
SetContextThink( &CHalloweenGiftPickup::RemoveGift, gpGlobals->curtime + 1.0, "RemoveGift" );
|
||
|
}
|
||
|
//------------------------------------------------------------------------
|
||
|
void CHalloweenGiftPickup::RemoveGift()
|
||
|
{
|
||
|
UTIL_Remove( this );
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------
|
||
|
void CHalloweenGiftPickup::SetTargetPlayer( CTFPlayer *pTarget )
|
||
|
{
|
||
|
m_hTargetPlayer = pTarget;
|
||
|
}
|
||
|
//------------------------------------------------------------------------
|
||
|
bool CHalloweenGiftPickup::ValidTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
|
||
|
if ( pTFPlayer && pTFPlayer != m_hTargetPlayer.Get() )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
//------------------------------------------------------------------------
|
||
|
bool CHalloweenGiftPickup::MyTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
|
||
|
if ( pTFPlayer && pTFPlayer != m_hTargetPlayer.Get() )
|
||
|
return false;
|
||
|
|
||
|
// TODO: Give contract points
|
||
|
|
||
|
// Visual effects
|
||
|
Vector vecOrigin = GetAbsOrigin();
|
||
|
CPVSFilter filter( vecOrigin );
|
||
|
|
||
|
TE_TFParticleEffect( filter, 0.0, "duck_collect_green", vecOrigin, vec3_angle );
|
||
|
|
||
|
// Sound effects
|
||
|
CSingleUserRecipientFilter touchingFilter( pPlayer );
|
||
|
EmitSound( touchingFilter, entindex(), "Halloween.PumpkinPickup" );
|
||
|
EmitSound( touchingFilter, entindex(), "sf15.Merasmus.Gargoyle.Got" );
|
||
|
|
||
|
// Give souls to the collecting player
|
||
|
#ifdef STAGING_ONLY
|
||
|
for( int i=0; i<tf_halloween_gift_soul_value.GetInt(); ++i )
|
||
|
#else
|
||
|
for( int i=0; i<10; ++i )
|
||
|
#endif // STAGING_ONLY
|
||
|
{
|
||
|
TFGameRules()->DropHalloweenSoulPack( 1, vecOrigin, pPlayer, TEAM_SPECTATOR );
|
||
|
}
|
||
|
|
||
|
// Achievement
|
||
|
if ( TFGameRules() && TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_MANN_MANOR ) )
|
||
|
{
|
||
|
pTFPlayer->AwardAchievement( ACHIEVEMENT_TF_HALLOWEEN_COLLECT_GOODY_BAG );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
#endif // GAME_DLL
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHalloweenGiftPickup::OnDataChanged( DataUpdateType_t updateType )
|
||
|
{
|
||
|
BaseClass::OnDataChanged( updateType );
|
||
|
|
||
|
if ( updateType == DATA_UPDATE_DATATABLE_CHANGED )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( pLocalPlayer )
|
||
|
{
|
||
|
// Gift Added
|
||
|
if ( m_hTargetPlayer.Get() != NULL && m_pPreviousTargetPlayer == NULL && m_hTargetPlayer.Get() == pLocalPlayer )
|
||
|
{
|
||
|
// Notification
|
||
|
CEconNotification *pNotification = new CEconNotification();
|
||
|
pNotification->SetText( "#TF_HalloweenItem_SoulAppeared" );
|
||
|
pNotification->SetLifetime( 5.0f );
|
||
|
pNotification->SetSoundFilename( "ui/halloween_loot_spawn.wav" );
|
||
|
NotificationQueue_Add( pNotification );
|
||
|
pLocalPlayer->EmitSound( "sf15.Merasmus.Gargoyle.Spawn" );
|
||
|
}
|
||
|
// Gift Despawned
|
||
|
if ( m_hTargetPlayer.Get() == NULL && m_pPreviousTargetPlayer != NULL && m_pPreviousTargetPlayer == pLocalPlayer )
|
||
|
{
|
||
|
// Notification
|
||
|
CEconNotification *pNotification = new CEconNotification();
|
||
|
pNotification->SetText( "#TF_HalloweenItem_SoulDisappeared" );
|
||
|
pNotification->SetLifetime( 5.0f );
|
||
|
pNotification->SetSoundFilename( "ui/halloween_loot_found.wav" );
|
||
|
NotificationQueue_Add( pNotification );
|
||
|
pLocalPlayer->EmitSound( "sf15.Merasmus.Gargoyle.Gone" );
|
||
|
}
|
||
|
|
||
|
m_pPreviousTargetPlayer = m_hTargetPlayer.Get();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
//------------------------------------------------------------------------
|
||
|
bool CHalloweenGiftPickup::ShouldDraw()
|
||
|
{
|
||
|
CTFPlayer *pOwner = m_hTargetPlayer.Get();
|
||
|
if ( pOwner != C_TFPlayer::GetLocalTFPlayer() )
|
||
|
return false;
|
||
|
|
||
|
return BaseClass::ShouldDraw();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|