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38 lines
1.6 KiB
38 lines
1.6 KiB
5 years ago
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START_SCHEMA( GC, cbase.h )
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//-----------------------------------------------------------------------------
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// GameAccount
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//
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//-----------------------------------------------------------------------------
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START_TABLE( k_ESchemaCatalogMain, GameAccount, TABLE_PROP_NORMAL )
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MEM_FIELD_BIN( unAccountID, AccountID, uint32 ) // Account ID of the user
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MEM_FIELD_BIN( unRewardPoints, RewardPoints, uint32 ) // number of timed reward points (coplayed minutes) for this user
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MEM_FIELD_BIN( unPointCap, PointCap, uint32 ) // Current maximum number of points
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MEM_FIELD_BIN( unLastCapRollover, LastCapRollover, RTime32 ) // Last time the player's cap was adjusted
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PRIMARY_KEY_CLUSTERED( 100, unAccountID )
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WIPE_TABLE_BETWEEN_TESTS( k_EWipePolicyWipeForAllTests )
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ALLOW_WIPE_TABLE_IN_PRODUCTION( false )
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END_TABLE
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//-----------------------------------------------------------------------------
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// GameAccountClient
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//
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//-----------------------------------------------------------------------------
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START_TABLE( k_ESchemaCatalogMain, GameAccountClient, TABLE_PROP_NORMAL )
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MEM_FIELD_BIN( unAccountID, AccountID, uint32 ) // Item Owner
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PRIMARY_KEY_CLUSTERED( 80, unAccountID )
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WIPE_TABLE_BETWEEN_TESTS( k_EWipePolicyWipeForAllTests )
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ALLOW_WIPE_TABLE_IN_PRODUCTION( false )
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END_TABLE
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// --------------------------------------------------------
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// WARNING! All new tables need to be added to the end of the file
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// if you expect to deploy the GC without deploying new clients.
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// --------------------------------------------------------
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// NEED A CARRIAGE RETURN HERE!
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//-------------------------
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