You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
552 lines
16 KiB
552 lines
16 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//=============================================================================
|
||
|
#include "cbase.h"
|
||
|
#include "gc_clientsystem.h"
|
||
|
#include "econ_item_system.h"
|
||
|
#include "econ_item_inventory.h"
|
||
|
#include "quest_objective_manager.h"
|
||
|
#ifdef GAME_DLL
|
||
|
#include "tf_wartracker.h"
|
||
|
#endif
|
||
|
//#include "gcsdk/msgprotobuf.h"
|
||
|
|
||
|
//
|
||
|
// TODO: NO_STEAM support!
|
||
|
//
|
||
|
|
||
|
using namespace GCSDK;
|
||
|
|
||
|
// Retry for sending a ClientHello if we don't hear back from the GC. Generally this shouldn't be necessary, as the GC
|
||
|
// should be aware of our session via the GCH and should not need us to pester it.
|
||
|
const float k_flClientHelloRetry = 30.f;
|
||
|
|
||
|
// Client GC System.
|
||
|
//static CGCClientSystem s_CGCClientSystem;
|
||
|
static CGCClientSystem* s_pCGCGameSpecificClientSystem = NULL; // set this in the game specific derived version if needed
|
||
|
void SetGCClientSystem( CGCClientSystem* pGCClientSystem )
|
||
|
{
|
||
|
s_pCGCGameSpecificClientSystem = pGCClientSystem;
|
||
|
}
|
||
|
|
||
|
CGCClientSystem *GCClientSystem()
|
||
|
{
|
||
|
AssertMsg( s_pCGCGameSpecificClientSystem, "GCClientSystem is not initialized in the game specific client system constructor" );
|
||
|
return s_pCGCGameSpecificClientSystem;
|
||
|
}
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
CON_COMMAND( dump_cache, "Dump the contents of a user's SOCache" )
|
||
|
{
|
||
|
if( args.ArgC() < 2 )
|
||
|
{
|
||
|
Msg( "Usage: dump_cache <steamID>\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CSteamID userSteamID( V_atoui64( args[1] ), 1, GetUniverse(), k_EAccountTypeIndividual );
|
||
|
|
||
|
CGCClientSharedObjectCache* pSOCache = GCClientSystem()->GetSOCache( userSteamID );
|
||
|
if ( pSOCache )
|
||
|
{
|
||
|
pSOCache->Dump();
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
CON_COMMAND( dump_all_caches, "Dump the contents all subsribed SOCaches" )
|
||
|
{
|
||
|
GCClientSystem()->GetGCClient()->Dump();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CGCClientSystem::CGCClientSystem()
|
||
|
: CAutoGameSystemPerFrame( "CGCClientSystem" )
|
||
|
#ifdef CLIENT_DLL
|
||
|
, m_GCClient( NULL, false )
|
||
|
#else
|
||
|
, m_GCClient( NULL, true )
|
||
|
, m_CallbackLogonSuccess( this, &CGCClientSystem::OnLogonSuccess )
|
||
|
#endif
|
||
|
{
|
||
|
m_bInittedGC = false;
|
||
|
m_bConnectedToGC = false;
|
||
|
m_bLoggedOn = false;
|
||
|
m_timeLastSendHello = 0.0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Destructor.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CGCClientSystem::~CGCClientSystem()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
GCSDK::CGCClient *CGCClientSystem::GetGCClient()
|
||
|
{
|
||
|
Assert ( this != NULL );
|
||
|
return &m_GCClient;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CGCClientSystem::BSendMessage( uint32 unMsgType, const uint8 *pubData, uint32 cubData )
|
||
|
{
|
||
|
return m_GCClient.BSendMessage( unMsgType, pubData, cubData );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CGCClientSystem::BSendMessage( const GCSDK::CGCMsgBase& msg )
|
||
|
{
|
||
|
return m_GCClient.BSendMessage( msg );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CGCClientSystem::BSendMessage( const GCSDK::CProtoBufMsgBase& msg )
|
||
|
{
|
||
|
return m_GCClient.BSendMessage( msg );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
GCSDK::CGCClientSharedObjectCache *CGCClientSystem::GetSOCache( const CSteamID &steamID )
|
||
|
{
|
||
|
return m_GCClient.FindSOCache( steamID, false );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
GCSDK::CGCClientSharedObjectCache *CGCClientSystem::FindOrAddSOCache( const CSteamID &steamID )
|
||
|
{
|
||
|
return m_GCClient.FindSOCache( steamID, true );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGCClientSystem::PostInit()
|
||
|
{
|
||
|
// Call into the BaseClass.
|
||
|
CAutoGameSystemPerFrame::PostInit();
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
// Install callback to be notified when our steam logged on status changes.
|
||
|
ClientSteamContext().InstallCallback( UtlMakeDelegate( this, &CGCClientSystem::SteamLoggedOnCallback ) );
|
||
|
|
||
|
// Except when debugging internally, we really should never launch the game
|
||
|
// while not logged on!
|
||
|
AssertMsg( ClientSteamContext().BLoggedOn(), "No Steam logged on for GC setup!" );
|
||
|
|
||
|
ThinkConnection();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#ifndef CLIENT_DLL
|
||
|
void CGCClientSystem::GameServerActivate()
|
||
|
{
|
||
|
ThinkConnection();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#ifdef CLIENT_DLL
|
||
|
void CGCClientSystem::SteamLoggedOnCallback( const SteamLoggedOnChange_t &loggedOnState )
|
||
|
{
|
||
|
ThinkConnection();
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGCClientSystem::OnLogonSuccess( SteamServersConnected_t *pLogonSuccess )
|
||
|
{
|
||
|
ThinkConnection();
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGCClientSystem::LevelInitPreEntity()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGCClientSystem::LevelShutdownPostEntity()
|
||
|
{
|
||
|
#ifdef GAME_DLL
|
||
|
QuestObjectiveManager()->Shutdown();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGCClientSystem::Shutdown()
|
||
|
{
|
||
|
// Shutdown the GC.
|
||
|
m_GCClient.Uninit();
|
||
|
|
||
|
// Reset the init flag.
|
||
|
m_bInittedGC = false;
|
||
|
m_bConnectedToGC = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGCClientSystem::SetupGC()
|
||
|
{
|
||
|
// Pre-Init.
|
||
|
PreInitGC();
|
||
|
InventoryManager()->PreInitGC();
|
||
|
|
||
|
// Init.
|
||
|
InitGC();
|
||
|
|
||
|
// Post-Init.
|
||
|
PostInitGC();
|
||
|
InventoryManager()->PostInitGC();
|
||
|
QuestObjectiveManager()->Initialize();
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
GetWarTrackerManager()->Initialize();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGCClientSystem::InitGC()
|
||
|
{
|
||
|
// Check to see if we have already initialized the GCClient.
|
||
|
if ( m_bInittedGC )
|
||
|
return;
|
||
|
|
||
|
// Locate our steam client interface.
|
||
|
#ifdef CLIENT_DLL
|
||
|
ISteamClient *pSteamClient = SteamClient();
|
||
|
HSteamUser hSteamUser = SteamAPI_GetHSteamUser();
|
||
|
HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe();
|
||
|
#else
|
||
|
ISteamClient *pSteamClient = g_pSteamClientGameServer;
|
||
|
HSteamUser hSteamUser = SteamGameServer_GetHSteamUser();
|
||
|
HSteamPipe hSteamPipe = SteamGameServer_GetHSteamPipe();
|
||
|
#endif
|
||
|
if ( pSteamClient == NULL )
|
||
|
{
|
||
|
Warning( "CGCClientSystem - no ISteamClient interface!\n" );
|
||
|
Assert( pSteamClient );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Get the SteamGameCoordinator and initialize the GCClient
|
||
|
void *pGenericInterface = pSteamClient->GetISteamGenericInterface( hSteamUser, hSteamPipe, STEAMGAMECOORDINATOR_INTERFACE_VERSION );
|
||
|
|
||
|
ISteamGameCoordinator *pGameCoordinator = static_cast<ISteamGameCoordinator*>( pGenericInterface );
|
||
|
if ( pGameCoordinator )
|
||
|
{
|
||
|
m_GCClient.BInit( pGameCoordinator );
|
||
|
|
||
|
// Initialized the GCClient
|
||
|
m_bInittedGC = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#ifdef CLIENT_DLL
|
||
|
void CGCClientSystem::Update( float frametime )
|
||
|
{
|
||
|
ThinkConnection();
|
||
|
if ( m_bInittedGC )
|
||
|
m_GCClient.BMainLoop( k_nThousand, (uint64)( frametime * 1000000.0f ) );
|
||
|
}
|
||
|
#else
|
||
|
void CGCClientSystem::PreClientUpdate()
|
||
|
{
|
||
|
ThinkConnection();
|
||
|
if ( m_bInittedGC )
|
||
|
m_GCClient.BMainLoop( k_nThousand, ( uint64 )( gpGlobals->frametime * 1000000.0f ) );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGCClientSystem::ThinkConnection()
|
||
|
{
|
||
|
|
||
|
// Currently logged on?
|
||
|
#ifdef CLIENT_DLL
|
||
|
bool bLoggedOn = ClientSteamContext().BLoggedOn();
|
||
|
#else
|
||
|
bool bLoggedOn = steamgameserverapicontext && steamgameserverapicontext->SteamGameServer() && steamgameserverapicontext->SteamGameServer()->BLoggedOn();
|
||
|
#endif
|
||
|
if ( bLoggedOn )
|
||
|
{
|
||
|
|
||
|
// We're logged on. Is this a rising edge?
|
||
|
if ( !m_bLoggedOn )
|
||
|
{
|
||
|
|
||
|
// Re-init logon
|
||
|
m_bLoggedOn = true;
|
||
|
|
||
|
// server should automatically send us a HELLO pretty quickly after it detects us logon. Give it some time to send
|
||
|
m_timeLastSendHello = Plat_FloatTime() + 2.0f;
|
||
|
Assert( !m_bConnectedToGC );
|
||
|
SetupGC();
|
||
|
}
|
||
|
|
||
|
// Check if we need to send a HELLO message to re-sync connection with the GC
|
||
|
Assert( m_bInittedGC );
|
||
|
if ( !m_bConnectedToGC )
|
||
|
{
|
||
|
if ( m_timeLastSendHello < Plat_FloatTime() - k_flClientHelloRetry )
|
||
|
{
|
||
|
m_timeLastSendHello = Plat_FloatTime();
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
GCSDK::CProtoBufMsg<CMsgClientHello> msg( k_EMsgGCClientHello );
|
||
|
msg.Body().set_version( engine->GetClientVersion() );
|
||
|
|
||
|
//CGCClientSharedObjectCache *pSOCache = m_GCClient.FindSOCache( ClientSteamContext().GetLocalPlayerSteamID(), false );
|
||
|
//if ( pSOCache != NULL && pSOCache->BIsInitialized() )
|
||
|
//{
|
||
|
// msg.Body().set_socache_version( pSOCache->GetVersion() );
|
||
|
//}
|
||
|
|
||
|
#else
|
||
|
GCSDK::CProtoBufMsg<CMsgServerHello> msg( k_EMsgGCServerHello );
|
||
|
msg.Body().set_version( engine->GetServerVersion() );
|
||
|
|
||
|
//CGCClientSharedObjectCache *pSOCache = m_GCClient.FindSOCache( steamgameserverapicontext->SteamGameServer()->GetSteamID(), false );
|
||
|
//if ( pSOCache != NULL && pSOCache->BIsInitialized() )
|
||
|
//{
|
||
|
// msg.Body().set_socache_version( pSOCache->GetVersion() );
|
||
|
//}
|
||
|
#endif
|
||
|
BSendMessage( msg );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
// We're not logged on. Clear all connection state flags
|
||
|
m_bLoggedOn = false;
|
||
|
m_bConnectedToGC = false;
|
||
|
m_timeLastSendHello = -999.9;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
|
||
|
void CGCClientSystem::ReceivedClientWelcome( const CMsgClientWelcome &msg )
|
||
|
{
|
||
|
m_bConnectedToGC = true;
|
||
|
Msg( "Connection to game coordinator established.\n" );
|
||
|
|
||
|
IGameEvent *pEvent = gameeventmanager->CreateEvent( "gc_new_session" );
|
||
|
if ( pEvent )
|
||
|
{
|
||
|
gameeventmanager->FireEventClientSide( pEvent );
|
||
|
}
|
||
|
|
||
|
// GTFGCClientSystem()->UpdateGCServerInfo();
|
||
|
//
|
||
|
// // Validate version
|
||
|
// int engineServerVersion = engine->GetServerVersion();
|
||
|
// g_gcServerVersion = (int)msg.Body().version();
|
||
|
//
|
||
|
// // Version checking is enforced if both sides do not report zero as their version
|
||
|
// if ( engineServerVersion && g_gcServerVersion && engineServerVersion != g_gcServerVersion )
|
||
|
// {
|
||
|
// // If we're out of date exit
|
||
|
// Msg("Version out of date (GC wants %d, we are %d)!\n", g_gcServerVersion, engine->GetServerVersion() );
|
||
|
//
|
||
|
// // If we hibernating, quit now, otherwise we will quit on hibernation
|
||
|
// if ( g_ServerGameDLL.m_bIsHibernating )
|
||
|
// {
|
||
|
// engine->ServerCommand( "quit\n" );
|
||
|
// }
|
||
|
// }
|
||
|
// else
|
||
|
// {
|
||
|
// Msg("GC Connection established for server version %d\n", engine->GetServerVersion() );
|
||
|
// }
|
||
|
|
||
|
}
|
||
|
|
||
|
class CGCClientJobClientWelcome : public GCSDK::CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCClientJobClientWelcome( GCSDK::CGCClient *pGCClient ) : GCSDK::CGCClientJob( pGCClient ) { }
|
||
|
|
||
|
virtual bool BYieldingRunJobFromMsg( IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
CProtoBufMsg<CMsgClientWelcome> msg( pNetPacket );
|
||
|
GCClientSystem()->ReceivedClientWelcome( msg.Body() );
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
GC_REG_JOB( GCSDK::CGCClient, CGCClientJobClientWelcome, "CGCClientJobClientWelcome", k_EMsgGCClientWelcome, k_EServerTypeGCClient );
|
||
|
|
||
|
void CGCClientSystem::ReceivedClientGoodbye( const CMsgClientGoodbye &msg )
|
||
|
{
|
||
|
switch ( msg.reason() )
|
||
|
{
|
||
|
case GCGoodbyeReason_GC_GOING_DOWN:
|
||
|
Warning( "The item server is shutting down. Items will be unavailable temporarily.\n" );
|
||
|
break;
|
||
|
|
||
|
case GCGoodbyeReason_NO_SESSION:
|
||
|
if ( m_bConnectedToGC )
|
||
|
{
|
||
|
Warning( "The connection to the item server has been interrupted. Attempting to re-negotiate connection now.\n" );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
Warning( "Received goodbye message from the item server with unknown reason code %d.\n", (int)msg.reason() );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
m_bConnectedToGC = false;
|
||
|
}
|
||
|
|
||
|
class CGCClientJobClientGoodbye : public GCSDK::CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCClientJobClientGoodbye( GCSDK::CGCClient *pGCClient ) : GCSDK::CGCClientJob( pGCClient ) { }
|
||
|
|
||
|
virtual bool BYieldingRunJobFromMsg( IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
CProtoBufMsg<CMsgClientGoodbye> msg( pNetPacket );
|
||
|
GCClientSystem()->ReceivedClientGoodbye( msg.Body() );
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
GC_REG_JOB( GCSDK::CGCClient, CGCClientJobClientGoodbye, "CGCClientJobClientGoodbye", k_EMsgGCClientGoodbye, k_EServerTypeGCClient );
|
||
|
|
||
|
#else
|
||
|
|
||
|
void CGCClientSystem::ReceivedServerWelcome( const CMsgServerWelcome &msg )
|
||
|
{
|
||
|
if ( !m_bConnectedToGC )
|
||
|
{
|
||
|
m_bConnectedToGC = true;
|
||
|
Msg( "Connection to game coordinator established.\n" );
|
||
|
}
|
||
|
|
||
|
// GTFGCClientSystem()->UpdateGCServerInfo();
|
||
|
//
|
||
|
// // Validate version
|
||
|
// int engineServerVersion = engine->GetServerVersion();
|
||
|
// g_gcServerVersion = (int)msg.Body().version();
|
||
|
//
|
||
|
// // Version checking is enforced if both sides do not report zero as their version
|
||
|
// if ( engineServerVersion && g_gcServerVersion && engineServerVersion != g_gcServerVersion )
|
||
|
// {
|
||
|
// // If we're out of date exit
|
||
|
// Msg("Version out of date (GC wants %d, we are %d)!\n", g_gcServerVersion, engine->GetServerVersion() );
|
||
|
//
|
||
|
// // If we hibernating, quit now, otherwise we will quit on hibernation
|
||
|
// if ( g_ServerGameDLL.m_bIsHibernating )
|
||
|
// {
|
||
|
// engine->ServerCommand( "quit\n" );
|
||
|
// }
|
||
|
// }
|
||
|
// else
|
||
|
// {
|
||
|
// Msg("GC Connection established for server version %d\n", engine->GetServerVersion() );
|
||
|
// }
|
||
|
|
||
|
}
|
||
|
|
||
|
class CGCClientJobServerWelcome : public GCSDK::CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCClientJobServerWelcome( GCSDK::CGCClient *pGCServer ) : GCSDK::CGCClientJob( pGCServer ) { }
|
||
|
|
||
|
virtual bool BYieldingRunJobFromMsg( IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
CProtoBufMsg<CMsgServerWelcome> msg( pNetPacket );
|
||
|
GCClientSystem()->ReceivedServerWelcome( msg.Body() );
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
GC_REG_JOB( GCSDK::CGCClient, CGCClientJobServerWelcome, "CGCClientJobServerWelcome", k_EMsgGCServerWelcome, k_EServerTypeGCClient );
|
||
|
|
||
|
void CGCClientSystem::ReceivedServerGoodbye( const CMsgServerGoodbye &msg )
|
||
|
{
|
||
|
switch ( msg.reason() )
|
||
|
{
|
||
|
case GCGoodbyeReason_GC_GOING_DOWN:
|
||
|
Warning( "The item server is shutting down. Items will be unavailable temporarily.\n" );
|
||
|
break;
|
||
|
|
||
|
case GCGoodbyeReason_NO_SESSION:
|
||
|
if ( m_bConnectedToGC )
|
||
|
{
|
||
|
Warning( "The connection to the game coordinator has been interrupted. Attempting to re-negotiate connection now.\n" );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
Warning( "Received goodbye message from game coordinator with unknown reason code %d.\n", (int)msg.reason() );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
m_bConnectedToGC = false;
|
||
|
}
|
||
|
|
||
|
class CGCClientJobServerGoodbye : public GCSDK::CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCClientJobServerGoodbye( GCSDK::CGCClient *pGCClient ) : GCSDK::CGCClientJob( pGCClient ) { }
|
||
|
|
||
|
virtual bool BYieldingRunJobFromMsg( IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
CProtoBufMsg<CMsgServerGoodbye> msg( pNetPacket );
|
||
|
GCClientSystem()->ReceivedServerGoodbye( msg.Body() );
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
GC_REG_JOB( GCSDK::CGCClient, CGCClientJobServerGoodbye, "CGCClientJobServerGoodbye", k_EMsgGCServerGoodbye, k_EServerTypeGCClient );
|
||
|
|
||
|
#endif // #ifdef CLIENT_DLL, #else
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|