You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
76 lines
1.2 KiB
76 lines
1.2 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef APPARENT_VELOCITY_HELPER_H
|
||
|
#define APPARENT_VELOCITY_HELPER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
inline float CalcDistance( float x, float y )
|
||
|
{
|
||
|
return x - y;
|
||
|
}
|
||
|
|
||
|
inline float CalcDistance( const Vector &a, const Vector &b )
|
||
|
{
|
||
|
return a.DistTo( b );
|
||
|
}
|
||
|
|
||
|
|
||
|
template<class T>
|
||
|
class CDefaultCalcDistance
|
||
|
{
|
||
|
public:
|
||
|
static inline float CalcDistance( const T &a, const T &b )
|
||
|
{
|
||
|
return ::CalcDistance( a, b );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class CCalcDistance2D
|
||
|
{
|
||
|
public:
|
||
|
static inline float CalcDistance( const Vector &a, const Vector &b )
|
||
|
{
|
||
|
return (a-b).Length2D();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
template< class T, class Functor=CDefaultCalcDistance<T> >
|
||
|
class CApparentVelocity
|
||
|
{
|
||
|
public:
|
||
|
CApparentVelocity(const T& t0)
|
||
|
{
|
||
|
m_LastTime = -1;
|
||
|
m_LastValue = t0;
|
||
|
}
|
||
|
|
||
|
float AddSample( float time, T value )
|
||
|
{
|
||
|
float flRet = 0;
|
||
|
if ( m_LastTime != -1 )
|
||
|
{
|
||
|
flRet = Functor::CalcDistance(value, m_LastValue) / (time - m_LastTime);
|
||
|
}
|
||
|
|
||
|
m_LastTime = time;
|
||
|
m_LastValue = value;
|
||
|
|
||
|
return flRet;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
T m_LastValue;
|
||
|
float m_LastTime;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // APPARENT_VELOCITY_HELPER_H
|