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246 lines
8.2 KiB
246 lines
8.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "prediction.h"
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#include "tf_movedata.h"
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#include "c_basetfplayer.h"
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#include "c_tf_class_recon.h"
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#include "c_tf_class_commando.h"
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static CTFMoveData g_TFMoveData;
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CMoveData *g_pMoveData = &g_TFMoveData;
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class CTFPrediction : public CPrediction
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{
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DECLARE_CLASS( CTFPrediction, CPrediction );
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public:
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virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move );
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virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move );
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private:
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void SetupMoveRecon( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper,
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CTFMoveData *pTFMove );
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void SetupMoveCommando( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper,
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CTFMoveData *pTFMove );
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void FinishMoveRecon( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer );
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void FinishMoveCommando( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPrediction::SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper,
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CMoveData *move )
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{
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// Call the default SetupMove code.
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BaseClass::SetupMove( player, ucmd, pHelper, move );
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//
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// Convert to TF2 data.
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//
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C_BaseTFPlayer *pTFPlayer = static_cast<C_BaseTFPlayer*>( player );
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Assert( pTFPlayer );
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CTFMoveData *pTFMove = static_cast<CTFMoveData*>( move );
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Assert( pTFMove );
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//
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// Handle player class specific setup.
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//
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pTFMove->m_nClassID = pTFPlayer->PlayerClass();
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switch( pTFPlayer->GetClass() )
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{
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case TFCLASS_RECON:
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{
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SetupMoveRecon( ucmd, pTFPlayer, pHelper, pTFMove );
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break;
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}
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case TFCLASS_COMMANDO:
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{
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SetupMoveCommando( ucmd, pTFPlayer, pHelper, pTFMove );
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break;
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}
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default:
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{
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// pTFMove->m_nClassID = TFCLASS_UNDECIDED;
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break;
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}
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}
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//
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// Player movement data.
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//
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// Copy the position delta.
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pTFMove->m_vecPosDelta = pTFPlayer->m_vecPosDelta;
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// Copy the momentum data.
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pTFMove->m_iMomentumHead = pTFPlayer->m_iMomentumHead;
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for ( int iMomentum = 0; iMomentum < CTFMoveData::MOMENTUM_MAXSIZE; iMomentum++ )
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{
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pTFMove->m_aMomentum[iMomentum] = pTFPlayer->m_aMomentum[iMomentum];
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPrediction::SetupMoveRecon( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper,
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CTFMoveData *pTFMove )
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{
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C_PlayerClassRecon *pRecon = static_cast<C_PlayerClassRecon*>( pTFPlayer->GetPlayerClass() );
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if ( pRecon )
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{
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PlayerClassReconData_t *pReconData = pRecon->GetClassData();
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if ( pReconData )
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{
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pTFMove->ReconData().m_nJumpCount = pReconData->m_nJumpCount;
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pTFMove->ReconData().m_flSuppressionJumpTime = pReconData->m_flSuppressionJumpTime;
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pTFMove->ReconData().m_flSuppressionImpactTime = pReconData->m_flSuppressionImpactTime;
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pTFMove->ReconData().m_flActiveJumpTime = pReconData->m_flActiveJumpTime;
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pTFMove->ReconData().m_flStickTime = pReconData->m_flStickTime;
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pTFMove->ReconData().m_flImpactDist = pReconData->m_flImpactDist;
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pTFMove->ReconData().m_vecImpactNormal = pReconData->m_vecImpactNormal;
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pTFMove->ReconData().m_vecUnstickVelocity = pReconData->m_vecUnstickVelocity;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPrediction::SetupMoveCommando( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper,
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CTFMoveData *pTFMove )
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{
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C_PlayerClassCommando *pCommando = static_cast<C_PlayerClassCommando*>( pTFPlayer->GetPlayerClass() );
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if ( pCommando )
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{
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PlayerClassCommandoData_t *pCommandoData = pCommando->GetClassData();
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if ( pCommandoData )
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{
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pTFMove->CommandoData().m_bCanBullRush = pCommandoData->m_bCanBullRush;
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pTFMove->CommandoData().m_bBullRush = pCommandoData->m_bBullRush;
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pTFMove->CommandoData().m_vecBullRushDir = pCommandoData->m_vecBullRushDir;
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pTFMove->CommandoData().m_vecBullRushViewDir = pCommandoData->m_vecBullRushViewDir;
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pTFMove->CommandoData().m_vecBullRushViewGoalDir = pCommandoData->m_vecBullRushViewGoalDir;
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pTFMove->CommandoData().m_flBullRushTime = pCommandoData->m_flBullRushTime;
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pTFMove->CommandoData().m_flDoubleTapForwardTime = pCommandoData->m_flDoubleTapForwardTime;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPrediction::FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move )
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{
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// Call the default FinishMove code.
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BaseClass::FinishMove( player, ucmd, move );
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//
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// Convert to TF2 data.
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//
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C_BaseTFPlayer *pTFPlayer = static_cast<C_BaseTFPlayer*>( player );
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Assert( pTFPlayer );
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CTFMoveData *pTFMove = static_cast<CTFMoveData*>( move );
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Assert( pTFMove );
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//
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// Handle player class specific setup.
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//
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switch( pTFPlayer->PlayerClass() )
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{
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case TFCLASS_RECON:
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{
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FinishMoveRecon( pTFMove, pTFPlayer );
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break;
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}
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case TFCLASS_COMMANDO:
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{
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FinishMoveCommando( pTFMove, pTFPlayer );
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break;
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}
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default:
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{
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break;
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}
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}
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//
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// Player movement data.
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//
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// Copy the position delta.
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pTFPlayer->m_vecPosDelta = pTFMove->m_vecPosDelta;
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// Copy the momentum data back (the movement may have updated it!).
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pTFPlayer->m_iMomentumHead = pTFMove->m_iMomentumHead;
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for ( int iMomentum = 0; iMomentum < CTFMoveData::MOMENTUM_MAXSIZE; iMomentum++ )
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{
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pTFPlayer->m_aMomentum[iMomentum] = pTFMove->m_aMomentum[iMomentum];
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPrediction::FinishMoveRecon( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer )
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{
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C_PlayerClassRecon *pRecon = static_cast<C_PlayerClassRecon*>( pTFPlayer->GetPlayerClass() );
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if ( pRecon )
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{
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PlayerClassReconData_t *pReconData = pRecon->GetClassData();
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if ( pReconData )
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{
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pReconData->m_nJumpCount = pTFMove->ReconData().m_nJumpCount;
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pReconData->m_flSuppressionJumpTime = pTFMove->ReconData().m_flSuppressionJumpTime;
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pReconData->m_flSuppressionImpactTime = pTFMove->ReconData().m_flSuppressionImpactTime;
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pReconData->m_flActiveJumpTime = pTFMove->ReconData().m_flActiveJumpTime;
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pReconData->m_flStickTime = pTFMove->ReconData().m_flStickTime;
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pReconData->m_flImpactDist = pTFMove->ReconData().m_flImpactDist;
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pReconData->m_vecImpactNormal = pTFMove->ReconData().m_vecImpactNormal;
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pReconData->m_vecUnstickVelocity = pTFMove->ReconData().m_vecUnstickVelocity;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFPrediction::FinishMoveCommando( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer )
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{
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C_PlayerClassCommando *pCommando = static_cast<C_PlayerClassCommando*>( pTFPlayer->GetPlayerClass() );
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if ( pCommando )
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{
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PlayerClassCommandoData_t *pCommandoData = pCommando->GetClassData();
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if ( pCommandoData )
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{
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pCommandoData->m_bCanBullRush = pTFMove->CommandoData().m_bCanBullRush;
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pCommandoData->m_bBullRush = pTFMove->CommandoData().m_bBullRush;
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pCommandoData->m_vecBullRushDir = pTFMove->CommandoData().m_vecBullRushDir;
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pCommandoData->m_vecBullRushViewDir = pTFMove->CommandoData().m_vecBullRushViewDir;
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pCommandoData->m_vecBullRushViewGoalDir = pTFMove->CommandoData().m_vecBullRushViewGoalDir;
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pCommandoData->m_flBullRushTime = pTFMove->CommandoData().m_flBullRushTime;
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pCommandoData->m_flDoubleTapForwardTime = pTFMove->CommandoData().m_flDoubleTapForwardTime;
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}
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}
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}
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// Expose interface to engine
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// Expose interface to engine
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static CTFPrediction g_Prediction;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CTFPrediction, IPrediction, VCLIENT_PREDICTION_INTERFACE_VERSION, g_Prediction );
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CPrediction *prediction = &g_Prediction;
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