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231 lines
6.0 KiB
231 lines
6.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: HUD Target ID element
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "imessagechars.h"
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#include "c_basetfplayer.h"
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#include "c_playerresource.h"
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#include "vgui_EntityPanel.h"
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#include "vgui_healthbar.h"
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#include "commanderoverlay.h"
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#include "c_baseobject.h"
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#include "iclientmode.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define PLAYER_HINT_DISTANCE 150
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#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTargetID : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
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public:
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CTargetID( const char *pElementName );
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void Init( void );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void Paint( void );
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void VidInit( void );
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private:
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vgui::HFont m_hFont;
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int m_iLastEntIndex;
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float m_flLastChangeTime;
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char m_sIDString[ MAX_ID_STRING ];
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};
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DECLARE_HUDELEMENT( CTargetID );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTargetID::CTargetID( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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m_hFont = g_hFontTrebuchet24;
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m_flLastChangeTime = 0;
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m_iLastEntIndex = 0;
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m_sIDString[0] = 0;
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Setup
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//-----------------------------------------------------------------------------
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void CTargetID::Init( void )
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{
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};
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void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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SetPaintBackgroundEnabled( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose: clear out string etc between levels
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//-----------------------------------------------------------------------------
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void CTargetID::VidInit()
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{
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CHudElement::VidInit();
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m_flLastChangeTime = 0;
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m_iLastEntIndex = 0;
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m_sIDString[0] = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw function for the element
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//-----------------------------------------------------------------------------
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void CTargetID::Paint()
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return;
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// No id if still choosing class
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if ( C_BaseTFPlayer::GetLocalPlayer()->GetClass() == TFCLASS_UNDECIDED )
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return;
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// Get our target's ent index
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int iEntIndex = C_BaseTFPlayer::GetLocalPlayer()->GetIDTarget();
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// Didn't find one?
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if ( !iEntIndex )
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{
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// Check to see if we should clear our ID
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if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
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{
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m_flLastChangeTime = 0;
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m_sIDString[0] = 0;
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m_iLastEntIndex = 0;
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}
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else
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{
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// Keep re-using the old one
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iEntIndex = m_iLastEntIndex;
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}
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}
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else
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{
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m_flLastChangeTime = gpGlobals->curtime;
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}
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// Is this an entindex sent by the server?
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if ( iEntIndex )
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{
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C_BaseTFPlayer *pPlayer = static_cast<C_BaseTFPlayer*>(cl_entitylist->GetEnt( iEntIndex ));
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C_BaseTFPlayer *pLocalPlayer = C_BaseTFPlayer::GetLocalPlayer();
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// Some entities we always want to check, cause the text may change
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// even while we're looking at it
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// Is it a player?
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if ( IsPlayerIndex( iEntIndex ) )
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{
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if ( pPlayer->InSameTeam(pLocalPlayer) )
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{
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// Check distance to other player, and if the player is on the same team
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float flDistSq = pPlayer->GetRenderOrigin().DistToSqr( pLocalPlayer->GetRenderOrigin() );
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if ( flDistSq < PLAYER_HINT_DISTANCE_SQ )
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{
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Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nHealth: %.0f percent\nUse to donate resources",
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pPlayer->GetPlayerName(), ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 );
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}
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else
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{
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Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nHealth: %.0f percent",
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pPlayer->GetPlayerName(), ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 );
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}
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}
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else if (( pPlayer->GetHealth() == 0) && (pLocalPlayer->GetClass() == TFCLASS_INFILTRATOR) )
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{
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Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nUse to disguise as this player", pPlayer->GetPlayerName() );
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}
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else
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{
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m_sIDString[0] = 0;
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m_iLastEntIndex = 0;
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}
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}
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else
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{
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// Objects
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C_BaseEntity *pEnt = cl_entitylist->GetEnt( iEntIndex );
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if ( !pEnt || !pEnt->InSameTeam(pLocalPlayer) )
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{
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// This can happen because the object was destroyed
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m_sIDString[0] = 0;
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m_iLastEntIndex = 0;
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}
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else
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{
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// Don't check validity if it's sent by the server
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Q_strncpy( m_sIDString, pEnt->GetIDString(), sizeof(m_sIDString) );
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m_iLastEntIndex = iEntIndex;
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}
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}
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}
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// Draw our ID string
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if ( m_sIDString[0] )
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{
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int width, height;
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int ypos = YRES(300);
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// Messagechars can't handle multiple line strings, so parse out the \n's and give it one line at a time
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char *ch = m_sIDString;
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while ( *ch )
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{
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// Find the next newline
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char *next_line;
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for ( next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ )
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{
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}
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// Stomp the newline
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char *top = next_line;
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if ( *top == '\n' )
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{
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*top = 0;
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}
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else
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{
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top = NULL;
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}
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// Draw the line
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messagechars->GetStringLength( m_hFont, &width, &height, ch );
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messagechars->DrawString( m_hFont, (ScreenWidth() - width) / 2, ypos, 255, 255, 245, 255, ch, IMessageChars::MESSAGESTRINGID_NONE );
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ypos += height;
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// Restore the newline
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if ( top )
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{
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*top = '\n';
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}
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// Move to the next line
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ch = next_line;
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if ( *ch == '\n' )
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{
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ch++;
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}
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}
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}
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}
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