Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_basefourwheelvehicle.h"
#include "tf_movedata.h"
#include "ObjectControlPanel.h"
#include <vgui_controls/Label.h>
#include <vgui_controls/Button.h>
#include "c_vehicle_teleport_station.h"
IMPLEMENT_CLIENTCLASS_DT(C_VehicleTeleportStation, DT_VehicleTeleportStation, CVehicleTeleportStation)
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_VehicleTeleportStation::C_VehicleTeleportStation()
{
}
//-----------------------------------------------------------------------------
// Control screen
//-----------------------------------------------------------------------------
class CVehicleTeleportStationControlPanel : public CObjectControlPanel
{
DECLARE_CLASS( CVehicleTeleportStationControlPanel, CObjectControlPanel );
public:
CVehicleTeleportStationControlPanel( vgui::Panel *parent, const char *panelName );
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
virtual void OnTick();
virtual void OnCommand( const char *command );
private:
void GetInVehicle( void );
private:
vgui::Label *m_pDriverLabel;
vgui::Label *m_pPassengerLabel;
vgui::Button *m_pOccupyButton;
};
DECLARE_VGUI_SCREEN_FACTORY( CVehicleTeleportStationControlPanel, "vehicle_teleport_station_control_panel" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CVehicleTeleportStationControlPanel::CVehicleTeleportStationControlPanel( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, "CVehicleTeleportStationControlPanel" )
{
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CVehicleTeleportStationControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
{
m_pDriverLabel = new vgui::Label( this, "DriverReadout", "" );
m_pPassengerLabel = new vgui::Label( this, "PassengerReadout", "" );
m_pOccupyButton = new vgui::Button( this, "OccupyButton", "Occupy" );
if (!BaseClass::Init(pKeyValues, pInitData))
return false;
return true;
}
//-----------------------------------------------------------------------------
// Frame-based update
//-----------------------------------------------------------------------------
void CVehicleTeleportStationControlPanel::OnTick()
{
BaseClass::OnTick();
C_BaseObject *pObj = GetOwningObject();
if (!pObj)
return;
Assert( dynamic_cast<C_VehicleTeleportStation*>(pObj) );
C_VehicleTeleportStation *pVehicle = static_cast<C_VehicleTeleportStation*>(pObj);
char buf[256];
// Update the currently manned player label
if ( pVehicle->GetDriverPlayer() )
{
Q_snprintf( buf, sizeof( buf ), "Driven by %s", pVehicle->GetDriverPlayer()->GetPlayerName() );
m_pDriverLabel->SetText( buf );
m_pDriverLabel->SetVisible( true );
}
else
{
m_pDriverLabel->SetVisible( false );
}
int nPassengerCount = pVehicle->GetPassengerCount();
int nMaxPassengerCount = pVehicle->GetMaxPassengerCount();
Q_snprintf( buf, sizeof( buf ), "Passengers %d/%d", nPassengerCount >= 1 ? nPassengerCount - 1 : 0, nMaxPassengerCount - 1 );
m_pPassengerLabel->SetText( buf );
// Update the get in button
if ( pVehicle->IsPlayerInVehicle( C_BaseTFPlayer::GetLocalPlayer() ) )
{
m_pOccupyButton->SetEnabled( false );
return;
}
if ( pVehicle->GetOwner() == C_BaseTFPlayer::GetLocalPlayer() )
{
if (nPassengerCount == nMaxPassengerCount)
{
// Owners can boot other players to get in
C_BaseTFPlayer *pPlayer = static_cast<C_BaseTFPlayer*>(pVehicle->GetPassenger( VEHICLE_ROLE_DRIVER ));
Q_snprintf( buf, sizeof( buf ), "Get In (Ejecting %s)", pPlayer->GetPlayerName() );
m_pDriverLabel->SetText( buf );
m_pOccupyButton->SetEnabled( true );
}
else
{
m_pOccupyButton->SetText( "Get In" );
m_pOccupyButton->SetEnabled( true );
}
}
else
{
m_pOccupyButton->SetText( "Get In" );
m_pOccupyButton->SetEnabled( pVehicle->GetPassengerCount() < pVehicle->GetMaxPassengerCount() );
}
}
//-----------------------------------------------------------------------------
// Purpose: Handle clicking on the Occupy button
//-----------------------------------------------------------------------------
void CVehicleTeleportStationControlPanel::GetInVehicle( void )
{
C_BaseObject *pObj = GetOwningObject();
if (pObj)
{
pObj->SendClientCommand( "toggle_use" );
}
}
//-----------------------------------------------------------------------------
// Button click handlers
//-----------------------------------------------------------------------------
void CVehicleTeleportStationControlPanel::OnCommand( const char *command )
{
if (!Q_strnicmp(command, "Occupy", 7))
{
GetInVehicle();
return;
}
BaseClass::OnCommand(command);
}