Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Siege Tower Vechicle
//
//=============================================================================//
#include "cbase.h"
#include "c_basefourwheelvehicle.h"
#include "tf_movedata.h"
#include "ObjectControlPanel.h"
#include <vgui_controls/Label.h>
#include "vgui_bitmapbutton.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_VehicleSiegeTower : public C_BaseTFFourWheelVehicle
{
DECLARE_CLASS( C_VehicleSiegeTower, C_BaseTFFourWheelVehicle );
public:
DECLARE_CLIENTCLASS();
C_VehicleSiegeTower();
// C_BaseEntity overrides.
public:
// virtual void DebugMessages( void );
private:
C_VehicleSiegeTower( const C_VehicleSiegeTower & ); // not defined, not accessible
};
IMPLEMENT_CLIENTCLASS_DT( C_VehicleSiegeTower, DT_VehicleSiegeTower, CVehicleSiegeTower )
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_VehicleSiegeTower::C_VehicleSiegeTower()
{
}
#if 0
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_VehicleSiegeTower::DebugMessages( void )
{
Msg( "Seq: %d, Play: %f, Cycle: %f, Anim %f, Done: %d\n", GetSequence(), m_flPlaybackRate, GetCycle(), m_flAnimTime,
( int )m_fSequenceFinished );
}
#endif
//-----------------------------------------------------------------------------
// Control screen
//-----------------------------------------------------------------------------
class CVehicleSiegeTowerControlPanel : public CObjectControlPanel
{
DECLARE_CLASS( CVehicleSiegeTowerControlPanel, CObjectControlPanel );
public:
CVehicleSiegeTowerControlPanel( vgui::Panel *parent, const char *panelName );
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
virtual void OnTick();
virtual void OnCommand( const char *command );
private:
void GetInTower( void );
private:
vgui::Label *m_pDriverLabel;
vgui::Label *m_pPassengerLabel;
vgui::Button *m_pOccupyButton;
};
DECLARE_VGUI_SCREEN_FACTORY( CVehicleSiegeTowerControlPanel, "vehicle_siege_tower_control_panel" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CVehicleSiegeTowerControlPanel::CVehicleSiegeTowerControlPanel( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, "CVehicleSiegeTowerControlPanel" )
{
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CVehicleSiegeTowerControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
{
m_pDriverLabel = new vgui::Label( this, "DriverReadout", "" );
m_pPassengerLabel = new vgui::Label( this, "PassengerReadout", "" );
m_pOccupyButton = new CBitmapButton( this, "OccupyButton", "Occupy" );
if ( !BaseClass::Init( pKeyValues, pInitData ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Frame-based update
//-----------------------------------------------------------------------------
void CVehicleSiegeTowerControlPanel::OnTick()
{
BaseClass::OnTick();
C_BaseObject *pObj = GetOwningObject();
if ( !pObj )
return;
Assert( dynamic_cast<C_VehicleSiegeTower*>( pObj ) );
C_VehicleSiegeTower *pTower = static_cast<C_VehicleSiegeTower*>( pObj );
char buf[256];
// Update the currently manned player label
if ( pTower->GetDriverPlayer() )
{
Q_snprintf( buf, sizeof( buf ), "Driven by %s", pTower->GetDriverPlayer()->GetPlayerName() );
m_pDriverLabel->SetText( buf );
m_pDriverLabel->SetVisible( true );
}
else
{
m_pDriverLabel->SetVisible( false );
}
int nPassengerCount = pTower->GetPassengerCount();
int nMaxPassengerCount = pTower->GetMaxPassengerCount();
Q_snprintf( buf, sizeof( buf ), "Passengers %d/%d", nPassengerCount >= 1 ? nPassengerCount - 1 : 0, nMaxPassengerCount - 1 );
m_pPassengerLabel->SetText( buf );
// Update the get in button
if ( pTower->IsPlayerInVehicle( C_BaseTFPlayer::GetLocalPlayer() ) )
{
m_pOccupyButton->SetEnabled( false );
return;
}
if ( pTower->GetOwner() == C_BaseTFPlayer::GetLocalPlayer() )
{
if ( nPassengerCount == nMaxPassengerCount )
{
// Owners can boot other players to get in
C_BaseTFPlayer *pPlayer = static_cast<C_BaseTFPlayer*>( pTower->GetPassenger( VEHICLE_ROLE_DRIVER ) );
Q_snprintf( buf, sizeof( buf ), "Get In (Ejecting %s)", pPlayer->GetPlayerName() );
m_pDriverLabel->SetText( buf );
m_pOccupyButton->SetEnabled( true );
}
else
{
m_pOccupyButton->SetText( "Get In" );
m_pOccupyButton->SetEnabled( true );
}
}
else
{
m_pOccupyButton->SetText( "Get In" );
m_pOccupyButton->SetEnabled( pTower->GetPassengerCount() < pTower->GetMaxPassengerCount() );
}
}
//-----------------------------------------------------------------------------
// Purpose: Handle clicking on the Occupy button
//-----------------------------------------------------------------------------
void CVehicleSiegeTowerControlPanel::GetInTower( void )
{
C_BaseObject *pObj = GetOwningObject();
if ( pObj )
{
pObj->SendClientCommand( "toggle_use" );
}
}
//-----------------------------------------------------------------------------
// Button click handlers
//-----------------------------------------------------------------------------
void CVehicleSiegeTowerControlPanel::OnCommand( const char *command )
{
if ( !Q_strnicmp( command, "Occupy", 7 ) )
{
GetInTower();
return;
}
BaseClass::OnCommand( command );
}
//=============================================================================
//
// Siege Ladder
//
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ObjectSiegeLadder : public C_BaseAnimating
{
DECLARE_CLASS( C_ObjectSiegeLadder, C_BaseAnimating );
public:
DECLARE_CLIENTCLASS();
C_ObjectSiegeLadder();
private:
C_ObjectSiegeLadder( const C_ObjectSiegeLadder& ); // not defined, not accessible
};
IMPLEMENT_CLIENTCLASS_DT( C_ObjectSiegeLadder, DT_ObjectSiegeLadder, CObjectSiegeLadder )
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ObjectSiegeLadder::C_ObjectSiegeLadder()
{
}
//=============================================================================
//
// Siege Platform
//
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ObjectSiegePlatform : public C_BaseAnimating
{
DECLARE_CLASS( C_ObjectSiegePlatform, C_BaseAnimating );
public:
DECLARE_CLIENTCLASS();
C_ObjectSiegePlatform();
private:
C_ObjectSiegePlatform( const C_ObjectSiegePlatform& ); // not defined, not accessible
};
IMPLEMENT_CLIENTCLASS_DT( C_ObjectSiegePlatform, DT_ObjectSiegePlatform, CObjectSiegePlatform )
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ObjectSiegePlatform::C_ObjectSiegePlatform()
{
}