Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_OBJ_RESOURCEPUMP_H
#define C_OBJ_RESOURCEPUMP_H
#ifdef _WIN32
#pragma once
#endif
#include "CommanderOverlay.h"
#include "c_baseobject.h"
class C_ResourceZone;
class C_ObjectResourcePump : public C_BaseObject
{
DECLARE_CLASS( C_ObjectResourcePump, C_BaseObject );
public:
DECLARE_CLIENTCLASS();
DECLARE_ENTITY_PANEL();
C_ObjectResourcePump();
virtual void SetDormant( bool bDormant );
int GetLevel( void ) { return m_iPumpLevel; }
C_ResourceZone* GetResourceZone() { return m_hResourceZone.Get(); }
private:
CHealthBarPanel *m_pResourceBar;
int m_iPumpLevel;
CHandle<C_ResourceZone> m_hResourceZone;
private:
C_ObjectResourcePump( const C_ObjectResourcePump & ); // not defined, not accessible
};
#endif // C_OBJ_RESOURCEPUMP_H