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77 lines
2.3 KiB
77 lines
2.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TF_LOBBYPANEL_CASUAL_H
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#define TF_LOBBYPANEL_CASUAL_H
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#include "cbase.h"
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#include "game/client/iviewport.h"
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#include "tf_lobbypanel.h"
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#include "tf_leaderboardpanel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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class CBaseLobbyPanel;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CLobbyPanel_Casual : public CBaseLobbyPanel
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{
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DECLARE_CLASS_SIMPLE( CLobbyPanel_Casual, CBaseLobbyPanel );
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public:
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CLobbyPanel_Casual( vgui::Panel *pParent, CBaseLobbyContainerFrame* pLobbyContainer );
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virtual ~CLobbyPanel_Casual();
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//
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// Panel overrides
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//
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
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virtual void PerformLayout( void ) OVERRIDE;
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virtual EMatchGroup GetMatchGroup( void ) const OVERRIDE;
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virtual void OnThink() OVERRIDE;
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virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
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private:
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MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
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CPanelAnimationVarAliasType( int, m_iCategorySpacer, "category_spacer", "4", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iCategoryNameWidth, "category_name_width", "190", "proportional_int" );
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virtual bool ShouldShowLateJoin() const OVERRIDE;
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virtual void ApplyChatUserSettings( const LobbyPlayerInfo &player,KeyValues *pKV ) const OVERRIDE;
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virtual const char* GetResFile() const OVERRIDE { return "Resource/UI/LobbyPanel_Casual.res"; }
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void WriteGameSettingsControls() OVERRIDE;
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void WriteCategories( void );
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CUtlVector<vgui::Label *> m_vecSearchCriteriaLabels;
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vgui::HFont m_fontCategoryListItem;
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vgui::HFont m_fontGroupHeader;
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float m_flCompetitiveRankProgress;
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float m_flCompetitiveRankPrevProgress;
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float m_flRefreshPlayerListTime;
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bool m_bCompetitiveRankChangePlayedSound;
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float m_flNextCasualStatsUpdateTime;
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bool m_bHasAMapSelected;
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CUtlMap< EMatchmakingGroupType, Panel* > m_mapGroupPanels;
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CUtlMap< EGameCategory, Panel* > m_mapCategoryPanels;
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bool m_bCriteriaDirty;
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};
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#endif //TF_LOBBYPANEL_COMP_H
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