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85 lines
2.1 KiB
85 lines
2.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DRAWING_PANEL_H
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#define DRAWING_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#define DRAWN_LINE_SOLID_TIME 15.0f
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#define DRAWN_LINE_FADE_TIME 3.0f
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class MapLine
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{
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public:
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MapLine()
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{
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worldpos.Init( 0, 0 );
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linkpos.Init( 0, 0 );
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created_time = 0;
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bSetLinkBlipCentre = false;
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bSetBlipCentre = false;
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blipcentre.Init( 0, 0 );
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linkblipcentre.Init( 0, 0 );
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bLink = false;
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}
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Vector2D worldpos; // blip in world space
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Vector2D blipcentre; // blip in map texture space
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Vector2D linkpos; // link blip in world space
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Vector2D linkblipcentre; // link blip in map texture space
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bool bLink;
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bool bSetBlipCentre; // have we calculated the blip in map texture space yet?
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bool bSetLinkBlipCentre; // have we calculated the link blip in map texture space yet?
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float created_time;
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};
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class CDrawingPanel : public vgui::Panel, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CDrawingPanel, vgui::Panel );
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public:
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CDrawingPanel( Panel *parent, const char *name );
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virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
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void SendMapLine( int x, int y, bool bInitial );
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virtual void OnMouseReleased( vgui::MouseCode code );
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virtual void OnMousePressed( vgui::MouseCode code );
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virtual void OnCursorExited();
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virtual void OnCursorMoved( int x, int y );
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virtual void Paint();
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virtual void OnThink();
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virtual void SetVisible( bool bState ) OVERRIDE;
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void ClearLines( int iIndex );
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void ClearAllLines();
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const CUtlVector<MapLine>& GetLines( int iIndex ) const { return m_vecDrawnLines[iIndex]; }
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void SetType( int iPanelType ){ m_iPanelType = iPanelType; }
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virtual void FireGameEvent( IGameEvent *event );
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private:
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void ReadColor( const char* pszToken, Color& color );
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bool m_bDrawingLines;
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float m_fLastMapLine;
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int m_iMouseX, m_iMouseY;
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int m_nWhiteTexture;
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Color m_colorLine;
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CUtlVector<MapLine> m_vecDrawnLines[MAX_PLAYERS+1];
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int m_iPanelType;
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bool m_bTeamColors;
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};
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#endif // DRAWING_PANEL_H
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