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740 lines
27 KiB
740 lines
27 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_hud_winpanel.h"
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#include "tf_hud_statpanel.h"
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#include "tf_spectatorgui.h"
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#include "vgui_controls/AnimationController.h"
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#include "iclientmode.h"
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#include "engine/IEngineSound.h"
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#include "c_tf_playerresource.h"
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#include "c_team.h"
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#include "tf_clientscoreboard.h"
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#include <vgui_controls/Label.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include "vgui_avatarimage.h"
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#include "fmtstr.h"
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#include "teamplayroundbased_gamerules.h"
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#include "tf_gamerules.h"
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#include "tf_logic_halloween_2014.h"
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#include "c_tf_team.h"
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#include "tf_badge_panel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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DECLARE_HUDELEMENT_DEPTH( CTFWinPanel, 1 );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CTFWinPanel::CTFWinPanel( const char *pElementName ) : EditablePanel( NULL, "WinPanel" ), CHudElement( pElementName )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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m_bShouldBeVisible = false;
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SetAlpha( 0 );
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SetScheme( "ClientScheme" );
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m_pTeamScorePanel = new EditablePanel( this, "TeamScoresPanel" );
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m_pRedTeamName = new CExLabel( m_pTeamScorePanel, "RedTeamLabel", "" );
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m_pBlueTeamName = new CExLabel( m_pTeamScorePanel, "BlueTeamLabel", "" );
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m_pRedLeaderAvatarImage = new CAvatarImagePanel( m_pTeamScorePanel, "RedLeaderAvatar" );
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m_pBlueLeaderAvatarImage = new CAvatarImagePanel( m_pTeamScorePanel, "BlueLeaderAvatar" );
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m_pRedLeaderAvatarBG = new EditablePanel( m_pTeamScorePanel, "RedLeaderAvatarBG" );
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m_pBlueLeaderAvatarBG = new EditablePanel( m_pTeamScorePanel, "BlueLeaderAvatarBG" );
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m_flTimeUpdateTeamScore = 0;
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m_iBlueTeamScore = 0;
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m_iRedTeamScore = 0;
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RegisterForRenderGroup( "mid" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFWinPanel::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFWinPanel::Reset()
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{
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m_bShouldBeVisible = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFWinPanel::Init()
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{
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// listen for events
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ListenForGameEvent( "teamplay_win_panel" );
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ListenForGameEvent( "teamplay_round_start" );
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ListenForGameEvent( "teamplay_game_over" );
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ListenForGameEvent( "tf_game_over" );
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ListenForGameEvent( "training_complete" );
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ListenForGameEvent( "show_match_summary" );
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m_bShouldBeVisible = false;
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CHudElement::Init();
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}
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void CTFWinPanel::SetVisible( bool state )
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{
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if ( state == IsVisible() )
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return;
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if ( state )
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{
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HideLowerPriorityHudElementsInGroup( "mid" );
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}
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else
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{
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UnhideLowerPriorityHudElementsInGroup( "mid" );
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}
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BaseClass::SetVisible( state );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFWinPanel::FireGameEvent( IGameEvent * event )
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{
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const char *pEventName = event->GetName();
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if ( FStrEq( "teamplay_round_start", pEventName ) ||
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FStrEq( "teamplay_game_over", pEventName ) ||
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FStrEq( "tf_game_over", pEventName ) ||
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FStrEq( "training_complete", pEventName ) ||
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FStrEq( "show_match_summary", pEventName ) )
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{
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m_bShouldBeVisible = false;
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}
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else if ( Q_strcmp( "teamplay_win_panel", pEventName ) == 0 )
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{
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if ( !g_PR )
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return;
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vgui::IScheme* pScheme = scheme()->GetIScheme( GetScheme() );
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int iWinningTeam = event->GetInt( "winning_team" );
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int iWinReason = event->GetInt( "winreason" );
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int iFlagCapLimit = event->GetInt( "flagcaplimit" );
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bool bRoundComplete = (bool) event->GetInt( "round_complete" );
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int iRoundsRemaining = event->GetInt( "rounds_remaining" );
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bool bGameOver = event->GetBool( "game_over", false );
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bool bUseMoreOpaqueBorder = false;
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if ( TFGameRules() && bGameOver )
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{
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if ( TFGameRules()->IsMatchTypeCompetitive() )
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{
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bUseMoreOpaqueBorder = true;
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}
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}
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// non-final rounds of stopwatch mode should say something different
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CTeamRoundTimer *pTimer = NULL;
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if ( TFGameRules() && TFGameRules()->IsInTournamentMode() && TFGameRules()->IsInStopWatch() )
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{
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int iActiveTimer = ObjectiveResource()->GetStopWatchTimer();
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pTimer = dynamic_cast< CTeamRoundTimer* >( ClientEntityList().GetEnt( iActiveTimer ) );
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if ( pTimer )
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{
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if ( pTimer->IsWatchingTimeStamps() )
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{
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iWinningTeam = TEAM_INVALID;
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iWinReason = bRoundComplete ? WINREASON_STOPWATCH_WATCHING_FINAL_ROUND : WINREASON_STOPWATCH_WATCHING_ROUNDS;
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}
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else
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{
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if ( !TFGameRules()->HaveStopWatchWinner() && !bRoundComplete )
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{
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iWinningTeam = TEAM_INVALID;
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iWinReason = WINREASON_STOPWATCH_PLAYING_ROUNDS;
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}
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}
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}
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}
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LoadControlSettings( "resource/UI/WinPanel.res" );
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InvalidateLayout( false, true );
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SetDialogVariable( "WinningTeamLabel", "" );
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SetDialogVariable( "AdvancingTeamLabel", "" );
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SetDialogVariable( "WinReasonLabel", "" );
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SetDialogVariable( "DetailsLabel", "" );
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EditablePanel *pBGPanel = dynamic_cast<EditablePanel *>( FindChildByName("WinPanelBGBorder") );
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Assert( pBGPanel );
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if ( !pBGPanel )
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return;
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EditablePanel *pBlueBGPanel = FindControl< EditablePanel >( "BlueScoreBG", true );
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Assert( pBlueBGPanel );
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EditablePanel *pRedBGPanel = FindControl< EditablePanel >( "RedScoreBG", true );
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Assert( pRedBGPanel );
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if( !pBlueBGPanel || !pRedBGPanel )
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return;
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pBlueBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderBlueBGMoreOpaque" : "TFFatLineBorderBlueBG" ) );
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pRedBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderRedBGMoreOpaque" : "TFFatLineBorderRedBG" ) ) ;
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// we want to suppress the winreason for sd_doomsday_event and plr_hightower_event
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if ( TFGameRules() )
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{
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if ( ( TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_DOOMSDAY ) && CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() ) ||
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( TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_HIGHTOWER ) ) )
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{
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iWinReason = WINREASON_NONE;
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}
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}
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// this is an area defense, but not a round win, if this was a successful defend until time limit but not a complete round
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bool bIsAreaDefense = ( ( WINREASON_DEFEND_UNTIL_TIME_LIMIT == iWinReason ) && !bRoundComplete );
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// set the appropriate background image and label text
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const wchar_t *pTeamLabel = L"";
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const wchar_t *pTopPlayersLabel = L"";
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const wchar_t *pLocalizedTeamName = L"";
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const char *pWinTeamLabel = ( bRoundComplete ? "#Winpanel_TeamWins" : ( bIsAreaDefense ? "#Winpanel_TeamDefends" : "#Winpanel_TeamAdvances" ) );
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C_TFTeam *pBlueTeam = GetGlobalTFTeam( TF_TEAM_BLUE );
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const wchar_t *pBlueTeamName = pBlueTeam ? pBlueTeam->Get_Localized_Name() : L"BLU";
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C_TFTeam *pRedTeam = GetGlobalTFTeam( TF_TEAM_RED );
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const wchar_t *pRedTeamName = pRedTeam ? pRedTeam->Get_Localized_Name() : L"RED";
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if ( TFGameRules() && TFGameRules()->IsInTournamentMode() )
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{
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pWinTeamLabel = ( bRoundComplete ? "#Winpanel_TournamentTeamWins" : ( bIsAreaDefense ? "#Winpanel_TournamentTeamDefends" : "#Winpanel_TournamentTeamAdvances" ) );
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}
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wchar_t wzTeamWin[256] = L"";
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switch ( iWinningTeam )
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{
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case TF_TEAM_BLUE:
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pBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderBlueBGMoreOpaque" : "TFFatLineBorderBlueBG" ) );
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pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_BlueMVPs" );
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pLocalizedTeamName = pBlueTeamName;
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g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( pWinTeamLabel ), 2, pLocalizedTeamName, g_pVGuiLocalize->Find( "#Winpanel_Team1" ) );
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pTeamLabel = wzTeamWin;
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break;
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case TF_TEAM_RED:
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pBGPanel->SetBorder( pScheme->GetBorder( bUseMoreOpaqueBorder ? "TFFatLineBorderRedBGMoreOpaque" : "TFFatLineBorderRedBG" ) );
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pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_RedMVPs" );
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pLocalizedTeamName = pRedTeamName;
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break;
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case TEAM_UNASSIGNED: // stalemate
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pBGPanel->SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) );
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pTeamLabel = g_pVGuiLocalize->Find( "#Winpanel_Stalemate" );
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pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_TopPlayers" );
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break;
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case TEAM_INVALID: // used for stopwatch mode when it's not the final victory yet
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pBGPanel->SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) );
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pTopPlayersLabel = g_pVGuiLocalize->Find( "#Winpanel_TopPlayers" );
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pTeamLabel = L"";
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if ( pBlueTeam && pBlueTeamName && pRedTeamName )
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{
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if ( bRoundComplete )
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{
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pTeamLabel = g_pVGuiLocalize->Find( "#WinPanel_StopWatch_Watching_RoundFinal" );
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}
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else
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{
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bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS );
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g_pVGuiLocalize->ConstructString_safe( wzTeamWin,
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g_pVGuiLocalize->Find( "#WinPanel_StopWatch_Round_Complete" ),
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1,
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bBlueAttackers ? pBlueTeamName : pRedTeamName );
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pTeamLabel = wzTeamWin;
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}
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}
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break;
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default:
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Assert( false );
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break;
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}
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SetDialogVariable( "TopPlayersLabel", pTopPlayersLabel );
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if ( TFGameRules() && TFGameRules()->IsInTournamentMode() && !TFGameRules()->IsInStopWatch() )
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{
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g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( pWinTeamLabel ), 1, pLocalizedTeamName );
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wchar_t wzTeamMPVs[256];
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g_pVGuiLocalize->ConstructString_safe( wzTeamMPVs, g_pVGuiLocalize->Find( "#Winpanel_TournamentMVPs" ), 1, pLocalizedTeamName );
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if ( iWinningTeam != TEAM_UNASSIGNED )
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{
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SetDialogVariable( "TopPlayersLabel", wzTeamMPVs );
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}
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}
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else if ( ( iWinningTeam != TEAM_UNASSIGNED ) && ( iWinningTeam != TEAM_INVALID ) )
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{
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g_pVGuiLocalize->ConstructString_safe( wzTeamWin, g_pVGuiLocalize->Find( pWinTeamLabel ), 2, pLocalizedTeamName, g_pVGuiLocalize->Find( "#Winpanel_Team1" ) );
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}
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if ( ( iWinningTeam != TEAM_UNASSIGNED ) && ( iWinningTeam != TEAM_INVALID ) )
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{
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pTeamLabel = wzTeamWin;
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}
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SetDialogVariable( bRoundComplete ? "WinningTeamLabel" : "AdvancingTeamLabel", pTeamLabel );
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wchar_t wzWinReason[256] = L"";
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switch ( iWinReason )
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{
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case WINREASON_ALL_POINTS_CAPTURED:
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{
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if ( TFGameRules() && ( TFGameRules()->GetGameType() == TF_GAMETYPE_ESCORT ) && ( TFGameRules()->HasMultipleTrains() == true ) && ( iRoundsRemaining == 0 ) )
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{
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_PayloadRace" ), 1, pLocalizedTeamName );
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}
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else
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{
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_AllPointsCaptured" ), 1, pLocalizedTeamName );
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}
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}
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break;
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case WINREASON_FLAG_CAPTURE_LIMIT:
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{
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wchar_t wzFlagCaptureLimit[16];
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_snwprintf( wzFlagCaptureLimit, ARRAYSIZE( wzFlagCaptureLimit), L"%i", iFlagCapLimit );
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const wchar_t *wpszFormatString = NULL;
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if ( iFlagCapLimit == 1 )
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{
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wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_FlagCaptureLimit_One" );
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}
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if ( !wpszFormatString )
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{
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wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_FlagCaptureLimit" );
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}
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, wpszFormatString, 2,
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pLocalizedTeamName, wzFlagCaptureLimit );
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}
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break;
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case WINREASON_OPPONENTS_DEAD:
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_OpponentsDead" ), 1, pLocalizedTeamName );
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break;
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case WINREASON_DEFEND_UNTIL_TIME_LIMIT:
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_DefendedUntilTimeLimit" ), 1, pLocalizedTeamName );
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break;
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case WINREASON_STALEMATE:
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if ( !TFGameRules() || !TFGameRules()->IsCompetitiveMode() )
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{
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_Stalemate" ), 0 );
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}
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break;
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case WINREASON_TIMELIMIT:
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_TimeLimit" ), 1, pLocalizedTeamName );
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break;
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case WINREASON_WINLIMIT:
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_WinLimit" ), 1, pLocalizedTeamName );
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break;
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case WINREASON_WINDIFFLIMIT:
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_WinDiffLimit" ), 1, pLocalizedTeamName );
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break;
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case WINREASON_RD_REACTOR_CAPTURED:
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_ReactorCaptured" ), 1, pLocalizedTeamName );
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break;
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case WINREASON_RD_CORES_COLLECTED:
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_CoresCollected" ), 1, pLocalizedTeamName );
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break;
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case WINREASON_RD_REACTOR_RETURNED:
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_ReactorReturned" ), 1, pLocalizedTeamName );
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break;
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case WINREASON_PD_POINTS:
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g_pVGuiLocalize->ConstructString_safe( wzWinReason, g_pVGuiLocalize->Find( "#Winreason_PlayerDestructionPoints" ), 1, pLocalizedTeamName );
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break;
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||
|
case WINREASON_SCORED:
|
||
|
{
|
||
|
wchar_t wzScoreLimit[16];
|
||
|
_snwprintf( wzScoreLimit, ARRAYSIZE( wzScoreLimit ), L"%i", iFlagCapLimit );
|
||
|
|
||
|
const wchar_t *wpszFormatString = NULL;
|
||
|
if ( iFlagCapLimit == 1 )
|
||
|
{
|
||
|
wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_ScoreLimit_One" );
|
||
|
}
|
||
|
if ( !wpszFormatString )
|
||
|
{
|
||
|
wpszFormatString = g_pVGuiLocalize->Find( "#Winreason_ScoreLimit" );
|
||
|
}
|
||
|
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzWinReason, wpszFormatString, 2,
|
||
|
pLocalizedTeamName, wzScoreLimit );
|
||
|
}
|
||
|
break;
|
||
|
case WINREASON_STOPWATCH_WATCHING_ROUNDS:
|
||
|
if ( pBlueTeam && pBlueTeamName && pRedTeamName )
|
||
|
{
|
||
|
bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS );
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzWinReason,
|
||
|
g_pVGuiLocalize->Find( "#Winreason_Stopwatch_Watching_Rounds" ),
|
||
|
2,
|
||
|
bBlueAttackers ? pBlueTeamName : pRedTeamName,
|
||
|
bBlueAttackers ? pRedTeamName : pBlueTeamName );
|
||
|
}
|
||
|
break;
|
||
|
case WINREASON_STOPWATCH_WATCHING_FINAL_ROUND:
|
||
|
if ( pBlueTeam && pBlueTeamName && pRedTeamName )
|
||
|
{
|
||
|
bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS );
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzWinReason,
|
||
|
g_pVGuiLocalize->Find( "#Winreason_Stopwatch_SwitchSides" ),
|
||
|
2,
|
||
|
bBlueAttackers ? pRedTeamName : pBlueTeamName,
|
||
|
bBlueAttackers ? pBlueTeamName : pRedTeamName );
|
||
|
}
|
||
|
break;
|
||
|
case WINREASON_STOPWATCH_PLAYING_ROUNDS:
|
||
|
if ( pBlueTeam && pBlueTeamName && pRedTeamName )
|
||
|
{
|
||
|
bool bBlueAttackers = ( pBlueTeam->GetRole() == TEAM_ROLE_ATTACKERS );
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzWinReason,
|
||
|
g_pVGuiLocalize->Find( "#Winreason_Stopwatch_Playing_Rounds" ),
|
||
|
2,
|
||
|
bBlueAttackers ? pBlueTeamName : pRedTeamName,
|
||
|
bBlueAttackers ? pRedTeamName : pBlueTeamName );
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
// This happens at the end of the Soldier training mission, FYI
|
||
|
Assert( false );
|
||
|
break;
|
||
|
}
|
||
|
SetDialogVariable( "WinReasonLabel", wzWinReason );
|
||
|
|
||
|
if ( !bRoundComplete && ( WINREASON_STALEMATE != iWinReason ) && ( WINREASON_STOPWATCH_WATCHING_ROUNDS != iWinReason ) && ( WINREASON_STOPWATCH_WATCHING_FINAL_ROUND != iWinReason ) && ( WINREASON_STOPWATCH_PLAYING_ROUNDS != iWinReason ) )
|
||
|
{
|
||
|
// if this was a mini-round, show # of capture points remaining
|
||
|
wchar_t wzNumCapturesRemaining[16];
|
||
|
wchar_t wzCapturesRemainingMsg[256]=L"";
|
||
|
_snwprintf( wzNumCapturesRemaining, ARRAYSIZE( wzNumCapturesRemaining ), L"%i", iRoundsRemaining );
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzCapturesRemainingMsg,
|
||
|
g_pVGuiLocalize->Find( 1 == iRoundsRemaining ? "#Winpanel_CapturePointRemaining" : "Winpanel_CapturePointsRemaining" ),
|
||
|
1, wzNumCapturesRemaining );
|
||
|
SetDialogVariable( "DetailsLabel", wzCapturesRemainingMsg );
|
||
|
}
|
||
|
else if ( ( WINREASON_ALL_POINTS_CAPTURED == iWinReason ) || ( WINREASON_FLAG_CAPTURE_LIMIT == iWinReason ) )
|
||
|
{
|
||
|
// if this was a full round that ended with point capture or flag capture, show the winning cappers
|
||
|
const char *pCappers = event->GetString( "cappers" );
|
||
|
int iCappers = Q_strlen( pCappers );
|
||
|
if ( iCappers > 0 )
|
||
|
{
|
||
|
char szPlayerNames[256]="";
|
||
|
wchar_t wzPlayerNames[256]=L"";
|
||
|
wchar_t wzCapMsg[512]=L"";
|
||
|
for ( int i = 0; i < iCappers; i++ )
|
||
|
{
|
||
|
Q_strncat( szPlayerNames, g_PR->GetPlayerName( (int) pCappers[i] ), ARRAYSIZE( szPlayerNames ) );
|
||
|
if ( i < iCappers - 1 )
|
||
|
{
|
||
|
Q_strncat( szPlayerNames, ", ", ARRAYSIZE( szPlayerNames ) );
|
||
|
}
|
||
|
}
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerNames, wzPlayerNames, sizeof( wzPlayerNames ) );
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzCapMsg, g_pVGuiLocalize->Find( "#Winpanel_WinningCapture" ), 1, wzPlayerNames );
|
||
|
SetDialogVariable( "DetailsLabel", wzCapMsg );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// get the current & previous team scores
|
||
|
int iBlueTeamPrevScore = event->GetInt( "blue_score_prev", 0 );
|
||
|
int iRedTeamPrevScore = event->GetInt( "red_score_prev", 0 );
|
||
|
m_iBlueTeamScore = event->GetInt( "blue_score", 0 );
|
||
|
m_iRedTeamScore = event->GetInt( "red_score", 0 );
|
||
|
|
||
|
if ( m_pTeamScorePanel )
|
||
|
{
|
||
|
m_pTeamScorePanel->SetDialogVariable( "blueteamname", pBlueTeamName );
|
||
|
m_pTeamScorePanel->SetDialogVariable( "redteamname", pRedTeamName );
|
||
|
|
||
|
if ( bRoundComplete )
|
||
|
{
|
||
|
// set the previous team scores in scoreboard
|
||
|
m_pTeamScorePanel->SetDialogVariable( "blueteamscore", iBlueTeamPrevScore );
|
||
|
m_pTeamScorePanel->SetDialogVariable( "redteamscore", iRedTeamPrevScore );
|
||
|
|
||
|
if ( ( m_iBlueTeamScore != iBlueTeamPrevScore ) || ( m_iRedTeamScore != iRedTeamPrevScore ) )
|
||
|
{
|
||
|
// if the new scores are different, set ourselves to update the scoreboard to the new values after a short delay, so players
|
||
|
// see the scores tick up
|
||
|
m_flTimeUpdateTeamScore = gpGlobals->curtime + 2.0f;
|
||
|
}
|
||
|
}
|
||
|
// only show team scores if round is complete
|
||
|
m_pTeamScorePanel->SetVisible( bRoundComplete );
|
||
|
}
|
||
|
|
||
|
if ( !g_TF_PR )
|
||
|
return;
|
||
|
|
||
|
// look for the top 3 players sent in the event
|
||
|
for ( int i = 1; i <= 3; i++ )
|
||
|
{
|
||
|
bool bShow = false;
|
||
|
char szPlayerIndexVal[64]="", szPlayerScoreVal[64]="";
|
||
|
// get player index and round points from the event
|
||
|
Q_snprintf( szPlayerIndexVal, ARRAYSIZE( szPlayerIndexVal ), "player_%d", i );
|
||
|
Q_snprintf( szPlayerScoreVal, ARRAYSIZE( szPlayerScoreVal ), "player_%d_points", i );
|
||
|
int iPlayerIndex = event->GetInt( szPlayerIndexVal, 0 );
|
||
|
int iRoundScore = event->GetInt( szPlayerScoreVal, 0 );
|
||
|
// round score of 0 means no player to show for that position (not enough players, or didn't score any points that round)
|
||
|
if ( iRoundScore > 0 )
|
||
|
bShow = true;
|
||
|
|
||
|
CAvatarImagePanel *pPlayerAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName( CFmtStr( "Player%dAvatar", i ) ) );
|
||
|
if ( pPlayerAvatar )
|
||
|
{
|
||
|
pPlayerAvatar->SetShouldScaleImage( true );
|
||
|
pPlayerAvatar->SetShouldDrawFriendIcon( false );
|
||
|
|
||
|
if ( bShow )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
|
||
|
pPlayerAvatar->SetPlayer( pPlayer );
|
||
|
}
|
||
|
|
||
|
pPlayerAvatar->SetVisible( bShow );
|
||
|
}
|
||
|
|
||
|
CTFBadgePanel *pBadgePanel = dynamic_cast<CTFBadgePanel *>( FindChildByName( CFmtStr( "Player%dBadge", i ) ) );
|
||
|
if ( pBadgePanel )
|
||
|
{
|
||
|
const IMatchGroupDescription *pMatchDesc = TFGameRules() ? GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() ) : NULL;
|
||
|
const IProgressionDesc *pProgressionDesc = pMatchDesc ? pMatchDesc->m_pProgressionDesc : NULL;
|
||
|
|
||
|
bool bVisible = ( pMatchDesc && pProgressionDesc );
|
||
|
if ( bVisible )
|
||
|
{
|
||
|
if ( !bGameOver && TFGameRules()->IsMatchTypeCompetitive() )
|
||
|
{
|
||
|
bVisible = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bVisible )
|
||
|
{
|
||
|
const CSteamID steamID = GetSteamIDForPlayerIndex( iPlayerIndex );
|
||
|
if ( steamID.IsValid() )
|
||
|
{
|
||
|
pBadgePanel->SetupBadge( pProgressionDesc, steamID );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bVisible = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( pBadgePanel->IsVisible() != bVisible )
|
||
|
{
|
||
|
pBadgePanel->SetVisible( bVisible );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
vgui::Label *pPlayerName = dynamic_cast<Label *>( FindChildByName( CFmtStr( "Player%dName", i ) ) );
|
||
|
vgui::Label *pPlayerClass = dynamic_cast<Label *>( FindChildByName( CFmtStr( "Player%dClass", i ) ) );
|
||
|
vgui::Label *pPlayerScore = dynamic_cast<Label *>( FindChildByName( CFmtStr( "Player%dScore", i ) ) );
|
||
|
|
||
|
if ( !pPlayerName || !pPlayerClass || !pPlayerScore )
|
||
|
return;
|
||
|
|
||
|
if ( bShow )
|
||
|
{
|
||
|
// set the player labels to team color
|
||
|
Color clr = g_PR->GetTeamColor( g_PR->GetTeam( iPlayerIndex ) );
|
||
|
pPlayerName->SetFgColor( clr );
|
||
|
pPlayerClass->SetFgColor( clr );
|
||
|
pPlayerScore->SetFgColor( clr );
|
||
|
|
||
|
// set label contents
|
||
|
pPlayerName->SetText( g_PR->GetPlayerName( iPlayerIndex ) );
|
||
|
pPlayerClass->SetText( g_aPlayerClassNames[g_TF_PR->GetPlayerClass( iPlayerIndex )] );
|
||
|
pPlayerScore->SetText( CFmtStr( "%d", iRoundScore ) );
|
||
|
|
||
|
// send an achievement event
|
||
|
IGameEvent *pEvent = gameeventmanager->CreateEvent( "player_mvp" );
|
||
|
if ( pEvent )
|
||
|
{
|
||
|
pEvent->SetInt( "player", iPlayerIndex );
|
||
|
gameeventmanager->FireEventClientSide( pEvent );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// show or hide labels for this player position
|
||
|
pPlayerName->SetVisible( bShow );
|
||
|
pPlayerClass->SetVisible( bShow );
|
||
|
pPlayerScore->SetVisible( bShow );
|
||
|
}
|
||
|
|
||
|
// Top killstreak
|
||
|
const int nMaxKillStreaks = 1;
|
||
|
for ( int i = 1; i <= nMaxKillStreaks; ++i )
|
||
|
{
|
||
|
char szPlayerIndexVal[64]="", szPlayerScoreVal[64]="";
|
||
|
Q_snprintf( szPlayerIndexVal, ARRAYSIZE( szPlayerIndexVal ), "killstreak_player_%d", i );
|
||
|
Q_snprintf( szPlayerScoreVal, ARRAYSIZE( szPlayerScoreVal ), "killstreak_player_%d_count", i );
|
||
|
int iPlayerIndex = event->GetInt( szPlayerIndexVal, 0 );
|
||
|
int iCount = event->GetInt( szPlayerScoreVal, 0 );
|
||
|
|
||
|
vgui::Label *pKillStreakPlayerName = dynamic_cast<Label *>( FindChildByName( CFmtStr( "KillStreakPlayer%dName", i ) ) );
|
||
|
vgui::Label *pKillStreakPlayerClass = dynamic_cast<Label *>( FindChildByName( CFmtStr( "KillStreakPlayer%dClass", i ) ) );
|
||
|
vgui::Label *pKillStreakPlayerScore = dynamic_cast<Label *>( FindChildByName( CFmtStr( "KillStreakPlayer%dScore", i ) ) );
|
||
|
if ( !pKillStreakPlayerName || !pKillStreakPlayerClass || !pKillStreakPlayerScore )
|
||
|
continue;
|
||
|
|
||
|
bool bShow = iCount > 0;
|
||
|
if ( bShow )
|
||
|
{
|
||
|
CAvatarImagePanel *pPlayerAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName( CFmtStr( "KillStreakPlayer%dAvatar", i ) ) );
|
||
|
if ( pPlayerAvatar )
|
||
|
{
|
||
|
pPlayerAvatar->SetShouldScaleImage( true );
|
||
|
pPlayerAvatar->SetShouldDrawFriendIcon( false );
|
||
|
|
||
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
|
||
|
pPlayerAvatar->SetPlayer( pPlayer );
|
||
|
pPlayerAvatar->SetVisible( true );
|
||
|
}
|
||
|
|
||
|
// set the player labels to team color
|
||
|
Color clr = g_PR->GetTeamColor( g_PR->GetTeam( iPlayerIndex ) );
|
||
|
pKillStreakPlayerName->SetFgColor( clr );
|
||
|
pKillStreakPlayerClass->SetFgColor( clr );
|
||
|
pKillStreakPlayerScore->SetFgColor( clr );
|
||
|
|
||
|
// set label contents
|
||
|
pKillStreakPlayerName->SetText( g_PR->GetPlayerName( iPlayerIndex ) );
|
||
|
pKillStreakPlayerClass->SetText( g_aPlayerClassNames[g_TF_PR->GetPlayerClass( iPlayerIndex )] );
|
||
|
pKillStreakPlayerScore->SetText( CFmtStr( "%d", iCount ) );
|
||
|
}
|
||
|
|
||
|
CTFBadgePanel *pBadgePanel = dynamic_cast<CTFBadgePanel *>( FindChildByName( CFmtStr( "KillStreakPlayer%dBadge", i ) ) );
|
||
|
if ( pBadgePanel )
|
||
|
{
|
||
|
const IMatchGroupDescription *pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
|
||
|
const IProgressionDesc *pProgressionDesc = pMatchDesc ? pMatchDesc->m_pProgressionDesc : NULL;
|
||
|
|
||
|
bool bVisible = ( bShow && pMatchDesc && pProgressionDesc );
|
||
|
if ( bVisible )
|
||
|
{
|
||
|
const CSteamID steamID = GetSteamIDForPlayerIndex( iPlayerIndex );
|
||
|
if ( steamID.IsValid() )
|
||
|
{
|
||
|
pBadgePanel->SetupBadge( pProgressionDesc, steamID );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bVisible = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( pBadgePanel->IsVisible() != bVisible )
|
||
|
{
|
||
|
pBadgePanel->SetVisible( bVisible );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// show or hide labels for this player position
|
||
|
pKillStreakPlayerName->SetVisible( bShow );
|
||
|
pKillStreakPlayerClass->SetVisible( bShow );
|
||
|
pKillStreakPlayerScore->SetVisible( bShow );
|
||
|
}
|
||
|
|
||
|
UpdateTeamInfo();
|
||
|
|
||
|
m_bShouldBeVisible = true;
|
||
|
|
||
|
MoveToFront();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFWinPanel::UpdateTeamInfo()
|
||
|
{
|
||
|
bool bShowAvatars = g_TF_PR && g_TF_PR->HasPremadeParties();
|
||
|
|
||
|
if ( bShowAvatars )
|
||
|
{
|
||
|
m_pRedLeaderAvatarImage->SetPlayer( GetSteamIDForPlayerIndex( g_TF_PR->GetPartyLeaderRedTeamIndex() ), k_EAvatarSize64x64 );
|
||
|
m_pRedLeaderAvatarImage->SetShouldDrawFriendIcon( false );
|
||
|
m_pBlueLeaderAvatarImage->SetPlayer( GetSteamIDForPlayerIndex( g_TF_PR->GetPartyLeaderBlueTeamIndex() ), k_EAvatarSize64x64 );
|
||
|
m_pBlueLeaderAvatarImage->SetShouldDrawFriendIcon( false );
|
||
|
}
|
||
|
|
||
|
m_pRedLeaderAvatarImage->SetVisible( bShowAvatars );
|
||
|
m_pRedLeaderAvatarBG->SetVisible( bShowAvatars );
|
||
|
m_pRedTeamName->SetVisible( !bShowAvatars );
|
||
|
|
||
|
m_pBlueLeaderAvatarImage->SetVisible( bShowAvatars );
|
||
|
m_pBlueLeaderAvatarBG->SetVisible( bShowAvatars );
|
||
|
m_pBlueTeamName->SetVisible( !bShowAvatars );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Applies scheme settings
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFWinPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: returns whether panel should be drawn
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFWinPanel::ShouldDraw()
|
||
|
{
|
||
|
if ( !m_bShouldBeVisible )
|
||
|
return false;
|
||
|
|
||
|
return CHudElement::ShouldDraw();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: panel think method
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFWinPanel::OnThink()
|
||
|
{
|
||
|
// if we've scheduled ourselves to update the team scores, handle it now
|
||
|
if ( m_flTimeUpdateTeamScore > 0 && ( gpGlobals->curtime > m_flTimeUpdateTeamScore ) && m_pTeamScorePanel )
|
||
|
{
|
||
|
IGameEvent *event = gameeventmanager->CreateEvent( "winpanel_show_scores" );
|
||
|
if ( event )
|
||
|
{
|
||
|
gameeventmanager->FireEventClientSide( event );
|
||
|
}
|
||
|
|
||
|
// play a sound
|
||
|
CLocalPlayerFilter filter;
|
||
|
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "Hud.EndRoundScored" );
|
||
|
|
||
|
// update the team scores
|
||
|
if ( m_pTeamScorePanel )
|
||
|
{
|
||
|
m_pTeamScorePanel->SetDialogVariable( "blueteamscore", m_iBlueTeamScore );
|
||
|
m_pTeamScorePanel->SetDialogVariable( "redteamscore", m_iRedTeamScore );
|
||
|
}
|
||
|
m_flTimeUpdateTeamScore = 0;
|
||
|
}
|
||
|
}
|