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178 lines
5.2 KiB
178 lines
5.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_HUD_TARGET_ID_H
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#define TF_HUD_TARGET_ID_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hud.h"
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#include "hudelement.h"
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#include <vgui_controls/EditablePanel.h>
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#include "tf_imagepanel.h"
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#include "tf_spectatorgui.h"
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#include "c_tf_player.h"
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#include "IconPanel.h"
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class CFloatingHealthIcon;
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class CAvatarImagePanel;
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#define PLAYER_HINT_DISTANCE 150
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#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
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#define MAX_ID_STRING 256
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#define MAX_PREPEND_STRING 32
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTargetID : public CHudElement, public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTargetID, vgui::EditablePanel );
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public:
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CTargetID( const char *pElementName );
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virtual void LevelShutdown( void );
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void Reset( void );
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void VidInit( void );
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virtual bool ShouldDraw( void );
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virtual void PerformLayout( void );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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void UpdateID( void );
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virtual int CalculateTargetIndex( C_TFPlayer *pLocalTFPlayer );
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virtual wchar_t *GetPrepend( void ) { return NULL; }
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int GetTargetIndex( void ) { return m_iTargetEntIndex; }
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virtual int GetRenderGroupPriority( void );
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virtual void FireGameEvent( IGameEvent * event );
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virtual bool DrawHealthIcon();
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virtual C_TFPlayer *GetTargetForSteamAvatar( C_TFPlayer *pTFPlayer );
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private:
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bool IsValidIDTarget( int nEntIndex, float flOldTargetRetainFOV, float &flNewTargetRetainFOV );
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void UpdateFloatingHealthIconVisibility( bool bVisible );
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protected:
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vgui::HFont m_hFont;
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int m_iLastEntIndex;
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float m_flLastChangeTime;
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float m_flTargetRetainFOV;
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int m_iTargetEntIndex;
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bool m_bLayoutOnUpdate;
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vgui::Label *m_pTargetNameLabel;
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vgui::Label *m_pTargetDataLabel;
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CTFImagePanel *m_pBGPanel;
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vgui::EditablePanel *m_pMoveableSubPanel;
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CIconPanel *m_pMoveableIcon;
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vgui::ImagePanel *m_pMoveableSymbolIcon;
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vgui::Label *m_pMoveableKeyLabel;
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CIconPanel *m_pMoveableIconBG;
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CTFSpectatorGUIHealth *m_pTargetHealth;
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vgui::ImagePanel *m_pTargetAmmoIcon;
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vgui::ImagePanel *m_pTargetKillStreakIcon;
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CAvatarImagePanel *m_pAvatarImage;
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int m_iRenderPriority;
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int m_nOriginalY;
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Color m_LabelColorDefault;
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bool m_bArenaPanelVisible;
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CFloatingHealthIcon *m_pFloatingHealthIcon;
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int m_iLastScannedEntIndex;
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CPanelAnimationVarAliasType( int, m_iXOffset, "x_offset", "20", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iYOffset, "y_offset", "20", "proportional_int" );
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};
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class CMainTargetID : public CTargetID
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{
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DECLARE_CLASS_SIMPLE( CMainTargetID, CTargetID );
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public:
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CMainTargetID( const char *pElementName ) : CTargetID( pElementName ) {}
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virtual bool ShouldDraw( void );
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};
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class CSpectatorTargetID : public CTargetID
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{
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DECLARE_CLASS_SIMPLE( CSpectatorTargetID, CTargetID );
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public:
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CSpectatorTargetID( const char *pElementName ) : CTargetID( pElementName ) {}
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virtual bool ShouldDraw( void );
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virtual int CalculateTargetIndex( C_TFPlayer *pLocalTFPlayer );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void PerformLayout( void );
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virtual bool DrawHealthIcon() { return true; }
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private:
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vgui::Panel *m_pBGPanel_Spec_Blue;
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vgui::Panel *m_pBGPanel_Spec_Red;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Second target ID that's used for displaying a second target below the primary
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//-----------------------------------------------------------------------------
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class CSecondaryTargetID : public CTargetID
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{
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DECLARE_CLASS_SIMPLE( CSecondaryTargetID, CTargetID );
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public:
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CSecondaryTargetID( const char *pElementName );
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virtual bool ShouldDraw( void );
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virtual int CalculateTargetIndex( C_TFPlayer *pLocalTFPlayer );
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virtual wchar_t *GetPrepend( void ) { return m_wszPrepend; }
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virtual bool DrawHealthIcon() { return true; }
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private:
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wchar_t m_wszPrepend[ MAX_PREPEND_STRING ];
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bool m_bWasHidingLowerElements;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CFloatingHealthIcon : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CFloatingHealthIcon, vgui::EditablePanel );
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public:
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CFloatingHealthIcon( vgui::Panel *parent, const char *name );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnTick( void );
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virtual void Paint( void );
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virtual bool IsVisible( void );
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virtual void SetVisible( bool state );
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void Reset( void );
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void SetEntity( C_BaseEntity *pEntity );
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C_BaseEntity *GetEntity( void ) { return m_hEntity; }
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static CFloatingHealthIcon* AddFloatingHealthIcon( C_BaseEntity *pEntity );
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bool CalculatePosition();
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private:
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CTFSpectatorGUIHealth *m_pTargetHealth;
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CHandle< C_BaseEntity > m_hEntity;
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float m_flPrevHealth;
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int m_nPrevLevel;
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};
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#endif // TF_HUD_TARGET_ID_H
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