You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
65 lines
1.8 KiB
65 lines
1.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TF_HUD_PVE_WINPANEL_H
|
||
|
#define TF_HUD_PVE_WINPANEL_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui_controls/EditablePanel.h>
|
||
|
#include <game/client/iviewport.h>
|
||
|
#include <vgui/IScheme.h>
|
||
|
#include "hud.h"
|
||
|
#include "hudelement.h"
|
||
|
#include "tf_shareddefs.h"
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
class CCreditDisplayPanel;
|
||
|
|
||
|
|
||
|
class CTFPVEWinPanel : public EditablePanel, public CGameEventListener, public IViewPortPanel
|
||
|
{
|
||
|
private:
|
||
|
DECLARE_CLASS_SIMPLE( CTFPVEWinPanel, EditablePanel );
|
||
|
|
||
|
public:
|
||
|
CTFPVEWinPanel( IViewPort *pViewPort );
|
||
|
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
virtual void ApplySettings( KeyValues *inResourceData );
|
||
|
virtual void FireGameEvent( IGameEvent * event );
|
||
|
virtual void OnTick();
|
||
|
|
||
|
virtual int GetRenderGroupPriority() { return 70; }
|
||
|
|
||
|
virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
|
||
|
virtual const char *GetName( void ){ return PANEL_PVE_WIN; }
|
||
|
virtual void SetData( KeyValues *data ){ return; }
|
||
|
virtual void Reset();
|
||
|
virtual void Update();
|
||
|
virtual bool NeedsUpdate( void ) { return false; }
|
||
|
virtual bool HasInputElements( void ) { return true; }
|
||
|
virtual void ShowPanel( bool bShow ){ };
|
||
|
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
|
||
|
virtual bool IsVisible() { return BaseClass::IsVisible(); }
|
||
|
|
||
|
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; }
|
||
|
|
||
|
private:
|
||
|
|
||
|
vgui::ScalableImagePanel *m_pRespecBackground;
|
||
|
vgui::EditablePanel *m_pRespecContainerPanel;
|
||
|
vgui::Label *m_pRespecTextLabel;
|
||
|
vgui::Label *m_pRespecCountLabel;
|
||
|
|
||
|
bool m_bShouldBeVisible;
|
||
|
};
|
||
|
|
||
|
#endif //TF_HUD_PVE_WINPANEL_H
|