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524 lines
16 KiB
524 lines
16 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_hud_mediccallers.h"
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#include "iclientmode.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include "view.h"
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#include "ivieweffects.h"
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#include "viewrender.h"
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#include "prediction.h"
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#include "GameEventListener.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MEDICCALLER_WIDE (XRES(56))
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#define MEDICCALLER_TALL (YRES(48))
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#define MEDICCALLER_ARROW_WIDE (XRES(16))
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#define MEDICCALLER_ARROW_TALL (YRES(24))
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFMedicCallerPanel::CTFMedicCallerPanel( Panel *parent, const char *name ) : EditablePanel(parent,name)
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{
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m_pArrowMaterial = NULL;
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m_iDrawArrow = DRAW_ARROW_UP;
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m_bOnscreen = false;
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m_flPanelScale = 1.0f;
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m_bBurning = false;
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m_bBleeding = false;
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m_nCallerType = CALLER_TYPE_NORMAL;
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ListenForGameEvent( "player_calledformedic" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFMedicCallerPanel::~CTFMedicCallerPanel( void )
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{
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if ( m_pArrowMaterial )
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{
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m_pArrowMaterial->DecrementReferenceCount();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Applies scheme settings
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//-----------------------------------------------------------------------------
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void CTFMedicCallerPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( GetControlSettingFile() );
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if ( m_pArrowMaterial )
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{
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m_pArrowMaterial->DecrementReferenceCount();
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}
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m_pArrowMaterial = materials->FindMaterial( "HUD/medic_arrow", TEXTURE_GROUP_VGUI );
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m_pArrowMaterial->IncrementReferenceCount();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFMedicCallerPanel::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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int nWide = XRES(100), nTall = YRES(100);
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bool bNormal = ( m_nCallerType == CALLER_TYPE_NORMAL );
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bool bAutoCaller = ( m_nCallerType == CALLER_TYPE_AUTO );
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// Adjust scale of the panel based on distance to the caller
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C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalTFPlayer && m_hEntity )
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{
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Vector vecDistance = m_hEntity->GetAbsOrigin() - pLocalTFPlayer->GetAbsOrigin();
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m_flPanelScale = RemapValClamped( vecDistance.LengthSqr(), 0.0f, (2000.0f * 2000.0f), 1.0f, 0.5f );
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}
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vgui::Panel *pPanelAuto = FindChildByName( "CallerAuto" );
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if ( pPanelAuto )
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{
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if ( pPanelAuto->IsVisible() != bAutoCaller )
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{
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pPanelAuto->SetVisible( bAutoCaller );
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}
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if ( bAutoCaller )
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{
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pPanelAuto->GetSize( nWide, nTall );
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pPanelAuto->SetSize ( nWide * m_flPanelScale, nTall * m_flPanelScale );
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pPanelAuto->SetPos( ( GetWide() - pPanelAuto->GetWide() ) * 0.5, ( GetTall() - pPanelAuto->GetTall() ) * 0.5 );
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}
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}
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vgui::Panel *pPanel = FindChildByName( "CallerBG" );
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if ( pPanel )
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{
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if ( pPanel->IsVisible() != bNormal )
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{
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pPanel->SetVisible( bNormal );
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}
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if ( bNormal )
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{
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pPanel->GetSize( nWide, nTall );
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pPanel->SetSize ( nWide * m_flPanelScale, nTall * m_flPanelScale );
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pPanel->SetPos( (GetWide() - pPanel->GetWide()) * 0.5, (GetTall() - pPanel->GetTall()) * 0.5 );
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}
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}
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vgui::Panel *pBurningPanel = FindChildByName( "CallerBurning" );
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if ( pBurningPanel )
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{
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bool bVisible = bNormal && m_bBurning;
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if ( pBurningPanel->IsVisible() != bVisible )
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{
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pBurningPanel->SetVisible( bVisible );
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}
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if ( bVisible )
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{
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pBurningPanel->GetSize( nWide, nTall );
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pBurningPanel->SetSize ( nWide * m_flPanelScale, nTall * m_flPanelScale );
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pBurningPanel->SetPos( (GetWide() - pBurningPanel->GetWide()) * 0.5, (GetTall() - pBurningPanel->GetTall()) * 0.5 );
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}
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}
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vgui::Panel *pBleedingPanel = FindChildByName( "CallerBleeding" );
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if ( pBleedingPanel )
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{
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bool bVisible = bNormal && m_bBleeding;
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if ( pBleedingPanel->IsVisible() != bVisible )
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{
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pBleedingPanel->SetVisible( bVisible );
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}
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if ( bVisible )
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{
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pBleedingPanel->GetSize( nWide, nTall );
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pBleedingPanel->SetSize ( nWide * m_flPanelScale, nTall * m_flPanelScale );
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pBleedingPanel->SetPos( (GetWide() - pBleedingPanel->GetWide()) * 0.5, (GetTall() - pBleedingPanel->GetTall()) * 0.5 );
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}
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}
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vgui::Panel *pPanelHealth = FindChildByName( "CallerHealth" );
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if ( pPanelHealth )
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{
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if ( pPanelHealth->IsVisible() != bNormal )
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{
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pPanelHealth->SetVisible( bNormal );
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}
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if ( bNormal )
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{
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pPanelHealth->GetSize( nWide, nTall );
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pPanelHealth->SetSize ( nWide * m_flPanelScale, nTall * m_flPanelScale );
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pPanelHealth->SetPos( (GetWide() - pPanelHealth->GetWide()) * 0.5, (GetTall() - pPanelHealth->GetTall()) * 0.5 );
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pPanelHealth->SetAlpha( 0 );
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}
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}
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// Revive block
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vgui::Panel *pPanelReviveEasy = FindChildByName( "CallerReviveEasy" );
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if ( pPanelReviveEasy )
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{
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bool bReviveEasy = m_nCallerType == CALLER_TYPE_REVIVE_EASY;
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if ( pPanelReviveEasy->IsVisible() != bReviveEasy )
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{
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pPanelReviveEasy->SetVisible( bReviveEasy );
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}
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if ( bReviveEasy )
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{
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pPanelReviveEasy->GetSize( nWide, nTall );
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pPanelReviveEasy->SetSize ( nWide * m_flPanelScale, nTall * m_flPanelScale );
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pPanelReviveEasy->SetPos( ( GetWide() - pPanelReviveEasy->GetWide() ) * 0.5, ( GetTall() - pPanelReviveEasy->GetTall() ) * 0.5 );
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}
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}
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vgui::Panel *pPanelReviveMedium = FindChildByName( "CallerReviveMedium" );
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if ( pPanelReviveMedium )
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{
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bool bReviveMedium = m_nCallerType == CALLER_TYPE_REVIVE_MEDIUM;
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if ( pPanelReviveMedium->IsVisible() != bReviveMedium )
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{
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pPanelReviveMedium->SetVisible( bReviveMedium );
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}
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if ( bReviveMedium )
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{
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pPanelReviveMedium->GetSize( nWide, nTall );
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pPanelReviveMedium->SetSize ( nWide * m_flPanelScale, nTall * m_flPanelScale );
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pPanelReviveMedium->SetPos( ( GetWide() - pPanelReviveMedium->GetWide() ) * 0.5, ( GetTall() - pPanelReviveMedium->GetTall() ) * 0.5 );
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}
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}
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vgui::Panel *pPanelReviveHard = FindChildByName( "CallerReviveHard" );
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if ( pPanelReviveHard )
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{
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bool bReviveHard = m_nCallerType == CALLER_TYPE_REVIVE_HARD;
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if ( pPanelReviveHard->IsVisible() != bReviveHard )
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{
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pPanelReviveHard->SetVisible( bReviveHard );
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}
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if ( bReviveHard )
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{
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pPanelReviveHard->GetSize( nWide, nTall );
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pPanelReviveHard->SetSize ( nWide * m_flPanelScale, nTall * m_flPanelScale );
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pPanelReviveHard->SetPos( ( GetWide() - pPanelReviveHard->GetWide() ) * 0.5, ( GetTall() - pPanelReviveHard->GetTall() ) * 0.5 );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFMedicCallerPanel::GetCallerPosition( const Vector &vecDelta, float flRadius, float *xpos, float *ypos, float *flRotation )
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{
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// Player Data
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Vector playerPosition = MainViewOrigin();
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QAngle playerAngles = MainViewAngles();
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Vector forward, right, up(0,0,1);
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AngleVectors (playerAngles, &forward, NULL, NULL );
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forward.z = 0;
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VectorNormalize(forward);
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CrossProduct( up, forward, right );
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float front = DotProduct(vecDelta, forward);
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float side = DotProduct(vecDelta, right);
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*xpos = flRadius * -side;
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*ypos = flRadius * -front;
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// Get the rotation (yaw)
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*flRotation = atan2(*xpos,*ypos) + M_PI;
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*flRotation *= 180 / M_PI;
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float yawRadians = -(*flRotation) * M_PI / 180.0f;
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float ca = cos( yawRadians );
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float sa = sin( yawRadians );
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// Rotate it around the circle
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*xpos = (int)((ScreenWidth() / 2) + (flRadius * sa));
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*ypos = (int)((ScreenHeight() / 2) - (flRadius * ca));
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFMedicCallerPanel::OnTick( void )
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{
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if ( !m_hEntity || ( m_hEntity->IsPlayer() && !m_hEntity->IsAlive() ) || gpGlobals->curtime > m_flRemoveAt )
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{
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MarkForDeletion();
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return;
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}
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// If the local player has started healing this guy, remove it too.
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// Also don't draw it if we're dead.
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C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalTFPlayer )
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{
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CBaseEntity *pHealTarget = pLocalTFPlayer->MedicGetHealTarget();
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if ( ( pHealTarget && pHealTarget == m_hEntity ) || ( m_hEntity->IsPlayer() && !pLocalTFPlayer->IsAlive() ) )
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{
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MarkForDeletion();
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return;
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}
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if ( m_hEntity->IsPlayer() )
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{
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C_TFPlayer *pTFPlayer = ToTFPlayer( m_hEntity );
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if ( pTFPlayer )
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{
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// If we're pointing to an enemy spy and they are no longer disguised, remove ourselves
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if ( pTFPlayer->IsPlayerClass( TF_CLASS_SPY ) &&
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pTFPlayer->GetTeamNumber() != pLocalTFPlayer->GetTeamNumber() &&
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!( pTFPlayer->m_Shared.InCond( TF_COND_DISGUISED ) && pTFPlayer->m_Shared.GetDisguiseTeam() == pLocalTFPlayer->GetTeamNumber() ) )
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{
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MarkForDeletion();
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return;
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}
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// Updates the state of the caller panel if they are now burning or bleeding, or have stopped while caller panel is still up.
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if ( m_nCallerType != CALLER_TYPE_AUTO )
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{
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m_bBurning = pTFPlayer->m_Shared.InCond( TF_COND_BURNING );
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vgui::Panel *pBurningPanel = FindChildByName( "CallerBurning" );
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if ( pBurningPanel && pBurningPanel->IsVisible() != m_bBurning )
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{
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pBurningPanel->SetVisible( m_bBurning );
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}
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vgui::Panel *pBleedingPanel = FindChildByName( "CallerBleeding" );
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m_bBleeding = pTFPlayer->m_Shared.InCond( TF_COND_BLEEDING );
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if ( pBleedingPanel && pBleedingPanel->IsVisible() != m_bBleeding )
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{
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pBleedingPanel->SetVisible( m_bBleeding );
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}
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}
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}
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}
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}
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if ( m_nCallerType == CALLER_TYPE_NORMAL )
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{
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// Tints caller panel based on health remaining.
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vgui::Panel *pPanelHealth = FindChildByName( "CallerHealth" );
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if ( pPanelHealth )
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{
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float flHealth = ( float(m_hEntity->GetHealth()) / float(m_hEntity->GetMaxHealth()) );
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int iCallerHurtAlpha = 255 * ( 1 - flHealth ) + 75;
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pPanelHealth->SetAlpha( clamp( iCallerHurtAlpha, 0, 255 ) );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFMedicCallerPanel::PaintBackground( void )
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{
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// If the local player has started healing this guy, remove it too.
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//Also don't draw it if we're dead.
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C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pLocalTFPlayer )
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return;
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if ( !m_hEntity || m_hEntity->IsDormant() )
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{
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SetAlpha(0);
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return;
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}
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// Reposition the callout based on our target's position
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int iX, iY;
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Vector vecTarget = (m_hEntity->GetAbsOrigin() + m_vecOffset);
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Vector vecDelta = vecTarget - MainViewOrigin();
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bool bOnscreen = GetVectorInHudSpace( vecTarget, iX, iY ); // Tested and correct - should NOT be GetVectorInScreenSpace.
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int halfWidth = GetWide() / 2;
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if( !bOnscreen || iX < halfWidth || iX > ScreenWidth()-halfWidth )
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{
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// It's off the screen. Position the callout.
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VectorNormalize(vecDelta);
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float xpos, ypos;
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float flRotation;
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float flRadius = YRES(100);
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GetCallerPosition( vecDelta, flRadius, &xpos, &ypos, &flRotation );
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iX = xpos;
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iY = ypos;
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Vector vCenter = m_hEntity->WorldSpaceCenter( );
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if( MainViewRight().Dot( vCenter - MainViewOrigin() ) > 0 )
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{
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m_iDrawArrow = DRAW_ARROW_RIGHT;
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}
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else
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{
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m_iDrawArrow = DRAW_ARROW_LEFT;
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}
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// Move the icon there
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SetPos( iX - halfWidth, iY - (GetTall() / 2) );
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SetAlpha( 255 );
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}
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else
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{
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// On screen
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// If our target isn't visible, we draw transparently
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trace_t tr;
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UTIL_TraceLine( vecTarget, MainViewOrigin(), MASK_OPAQUE, NULL, COLLISION_GROUP_NONE, &tr );
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if ( tr.fraction >= 1.0f )
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{
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m_bOnscreen = true;
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SetAlpha( 0 );
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return;
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}
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m_iDrawArrow = DRAW_ARROW_UP;
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SetAlpha( 92 );
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SetPos( iX - halfWidth, iY - (GetTall() / 2) );
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}
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m_bOnscreen = false;
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BaseClass::PaintBackground();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFMedicCallerPanel::Paint( void )
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{
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// Don't draw if our target is visible. The particle effect will be doing it for us.
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if ( m_bOnscreen )
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return;
|
||
|
|
||
|
BaseClass::Paint();
|
||
|
|
||
|
if ( m_iDrawArrow == DRAW_ARROW_UP )
|
||
|
return;
|
||
|
|
||
|
float uA,uB,yA,yB;
|
||
|
int x,y;
|
||
|
GetPos( x,y );
|
||
|
if ( m_iDrawArrow == DRAW_ARROW_LEFT )
|
||
|
{
|
||
|
uA = 1.0;
|
||
|
uB = 0.0;
|
||
|
yA = 0.0;
|
||
|
yB = 1.0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uA = 0.0;
|
||
|
uB = 1.0;
|
||
|
yA = 0.0;
|
||
|
yB = 1.0;
|
||
|
x += GetWide() - MEDICCALLER_ARROW_WIDE;
|
||
|
}
|
||
|
|
||
|
int iyindent = (GetTall() - MEDICCALLER_ARROW_TALL) * 0.5;
|
||
|
y += iyindent;
|
||
|
|
||
|
CMatRenderContextPtr pRenderContext( materials );
|
||
|
pRenderContext->Bind( m_pArrowMaterial );
|
||
|
IMesh* pMesh = pRenderContext->GetDynamicMesh( true );
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
|
||
|
|
||
|
meshBuilder.Position3f( x, y, 0.0f );
|
||
|
meshBuilder.TexCoord2f( 0, uA, yA );
|
||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3f( x + MEDICCALLER_ARROW_WIDE, y, 0.0f );
|
||
|
meshBuilder.TexCoord2f( 0, uB, yA );
|
||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3f( x + MEDICCALLER_ARROW_WIDE, y + MEDICCALLER_ARROW_TALL, 0.0f );
|
||
|
meshBuilder.TexCoord2f( 0, uB, yB );
|
||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3f( x, y + MEDICCALLER_ARROW_TALL, 0.0f );
|
||
|
meshBuilder.TexCoord2f( 0, uA, yB );
|
||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFMedicCallerPanel::SetEntity( C_BaseEntity *pEntity, float flDuration, Vector &vecOffset )
|
||
|
{
|
||
|
m_hEntity = pEntity;
|
||
|
m_flRemoveAt = gpGlobals->curtime + flDuration;
|
||
|
m_vecOffset = vecOffset;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTFMedicCallerPanel::SetMedicCallerType( MedicCallerType nType )
|
||
|
{
|
||
|
m_nCallerType = nType;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFMedicCallerPanel::AddMedicCaller( C_BaseEntity *pEntity, float flDuration, Vector &vecOffset, MedicCallerType nType /* = CALLER_TYPE_NORMAL */ )
|
||
|
{
|
||
|
CTFMedicCallerPanel *pCaller = new CTFMedicCallerPanel( g_pClientMode->GetViewport(), "MedicCallerPanel" );
|
||
|
vgui::SETUP_PANEL(pCaller);
|
||
|
pCaller->SetBounds( 0,0, MEDICCALLER_WIDE, MEDICCALLER_TALL );
|
||
|
pCaller->SetEntity( pEntity, flDuration, vecOffset );
|
||
|
pCaller->SetMedicCallerType( nType );
|
||
|
pCaller->SetVisible( true );
|
||
|
vgui::ivgui()->AddTickSignal( pCaller->GetVPanel() );
|
||
|
pCaller->OnTick();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFMedicCallerPanel::FireGameEvent( IGameEvent *event )
|
||
|
{
|
||
|
if ( m_nCallerType == CALLER_TYPE_AUTO )
|
||
|
{
|
||
|
if ( Q_strcmp( event->GetName(), "player_calledformedic" ) == 0 )
|
||
|
{
|
||
|
if ( m_hEntity && m_hEntity->IsPlayer() )
|
||
|
{
|
||
|
C_TFPlayer *pTFPlayer = ToTFPlayer( m_hEntity );
|
||
|
if ( pTFPlayer )
|
||
|
{
|
||
|
int iCaller = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
if ( pTFPlayer->GetUserID() == iCaller )
|
||
|
{
|
||
|
MarkForDeletion();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|