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378 lines
11 KiB
378 lines
11 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HUD_MANN_VS_MACHINE_STATUS_H
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#define TF_HUD_MANN_VS_MACHINE_STATUS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include "tf_controls.h"
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#include "hud.h"
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#include <vgui/IScheme.h>
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#include <vgui_controls/ProgressBar.h>
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#include <vgui_controls/ScalableImagePanel.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui/ISurface.h>
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#include "tf_hud_objectivestatus.h"
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#include "tf_hud_mann_vs_machine_victory.h"
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#include "tf_gcmessages.h"
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#include "tf_hud_mann_vs_machine_stats.h"
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#include "tf_hud_mann_vs_machine_loss.h"
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#include "tf_mann_vs_machine_stats.h"
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#define MAX_TANK_PROGRESS_BARS 5
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//=========================================================
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typedef struct
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{
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int nCount;
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const char *pchClassIconName;
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int iFlags;
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bool bActive;
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} hud_enemy_data_t;
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class CEnemyCountPanel : public vgui::EditablePanel, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CEnemyCountPanel, vgui::EditablePanel );
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public:
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CEnemyCountPanel( Panel *parent, const char *pName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void FireGameEvent( IGameEvent *event );
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void SetFlashing( bool bState );
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bool IsFlashing( void ){ return m_bFlashing; }
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CTFImagePanel *m_pEnemyCountImage;
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Panel *m_pEnemyCountImageBG;
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CTFImagePanel *m_pEnemyCountCritBG;
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private:
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bool m_bFlashing;
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};
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//=========================================================
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class CMvMBossProgressBar : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CMvMBossProgressBar, vgui::EditablePanel );
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public:
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CMvMBossProgressBar( Panel *parent, const char *pName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnTick( void );
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void SetPercentage( float flPercentage );
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void SetImage( const char* pszImageName );
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private:
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float m_flPercentage;
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float m_flOldPercentage;
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int m_nBarOrgX;
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int m_nBarOrgY;
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int m_nBarOrgW;
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int m_nBarOrgT;
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int m_nBgOrgX;
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int m_nBgOrgY;
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int m_nBgOrgW;
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int m_nBgOrgT;
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vgui::ScalableImagePanel *m_pProgressBar;
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vgui::ScalableImagePanel *m_pProgressBarBG;
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CTFImagePanel *m_pBossImage;
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// keeps the two rounded ends a certain distance apart from each other so the rounded line continues to look good even at low values
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CPanelAnimationVarAliasType( int, m_nWidthSpacer, "width_spacer", "2", "proportional_xpos" );
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};
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//=========================================================
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class CMvMBossStatusPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CMvMBossStatusPanel, vgui::EditablePanel );
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public:
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CMvMBossStatusPanel( Panel *parent, const char *pName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnTick( void );
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private:
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vgui::ScalableImagePanel *m_pBackground;
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CUtlVector< CMvMBossProgressBar* > m_ProgressBars;
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int m_nBackgroundOriginalX;
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int m_nBackgroundOriginalY;
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int m_nBackgroundOriginalW;
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int m_nBackgroundOriginalT;
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int m_nBackGroundTall;
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bool m_bPanelDirty;
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CPanelAnimationVarAliasType( int, m_nSpaceBetweenPanels, "yOffset", "5", "proportional_ypos" );
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CPanelAnimationVarAliasType( int, m_nXOffset, "xOffset", "5", "proportional_xpos" );
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};
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//=========================================================
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class CCurrencyStatusPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CCurrencyStatusPanel, vgui::EditablePanel );
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public:
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CCurrencyStatusPanel( Panel *parent, const char *name );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnTick( void );
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virtual bool UpdateHUD( void );
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private:
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int m_nCurrency;
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int m_nTargetCurrency;
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};
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//=========================================================
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class CInWorldCurrencyStatus : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CInWorldCurrencyStatus, vgui::EditablePanel );
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public:
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CInWorldCurrencyStatus( Panel *parent, const char *name );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnTick( void );
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private:
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vgui::Label *m_pGood;
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vgui::Label *m_pBad;
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};
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//=========================================================
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class CWaveStatusPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CWaveStatusPanel, vgui::EditablePanel );
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public:
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CWaveStatusPanel( Panel *parent, const char *pName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnTick( void );
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private:
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void UpdateEnemyCounts( void );
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void AddClassIconBeingUsed( CUtlVector< const char* > &vector, const char *pchIcon ) const; // used temporarily to track the icons we're showing
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bool IsClassIconBeingUsed( CUtlVector< const char* > &vector, const char *pchIcon ) const; // used temporarily to track the icons we're showing
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private:
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int m_nEnemyRemainingNoSupport;
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int m_nBarOrgX;
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int m_nBarOrgY;
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int m_nBarOrgW;
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int m_nBarOrgT;
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int m_nBgOrgX;
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int m_nBgOrgY;
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int m_nBgOrgW;
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int m_nBgOrgT;
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int m_nWaveCount;
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int m_nMaxWaveCount;
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bool m_bPanelDirty;
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vgui::Panel *m_pSeparatorBar;
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CExLabel *m_pSupportLabel;
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vgui::ScalableImagePanel *m_pProgressBar;
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vgui::ScalableImagePanel *m_pProgressBarBG;
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vgui::ScalableImagePanel *m_pBackground;
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CUtlVector< CEnemyCountPanel* > m_EnemyCountPanels;
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CPanelAnimationVarAliasType( int, m_nWaveCountYPos, "count_ypos", "32", "proportional_ypos" ); // ypos for the icon/count pairs
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CPanelAnimationVarAliasType( int, m_nSupportLabelYOffset, "support_label_yOffset", "20", "proportional_ypos" );
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CPanelAnimationVarAliasType( int, m_nWaveCountOffset, "count_offset", "5", "proportional_xpos" ); // space between the icon/count pairs
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CPanelAnimationVarAliasType( int, m_nWaveCountBGMinWidth, "count_bg_min_width", "200", "proportional_xpos" ); // min background width
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CPanelAnimationVar( Color, m_clrNormal, "color_normal", "TanLight" );
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CPanelAnimationVar( Color, m_clrMiniBoss, "color_miniboss", "RedSolid" );
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// keeps the two rounded ends a certain distance apart from each other so the rounded line continues to look good even at low values
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CPanelAnimationVarAliasType( int, m_nWidthSpacer, "width_spacer", "2", "proportional_xpos" );
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CPanelAnimationVar( bool, m_bVerbose, "verbose", "0" );
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CPanelAnimationVarAliasType( int, m_nNormalHeight, "normal_height", "35", "proportional_ypos" );
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CPanelAnimationVarAliasType( int, m_nVerboseHeightNoNumbers, "verbose_height_no_numbers", "53", "proportional_ypos" );
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CPanelAnimationVarAliasType( int, m_nVerboseHeight, "verbose_height", "65", "proportional_ypos" );
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};
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//=========================================================
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class CWarningSwoop : public vgui::ImagePanel
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{
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DECLARE_CLASS_SIMPLE( CWarningSwoop, vgui::ImagePanel );
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public:
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CWarningSwoop( Panel *parent, const char *name );
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virtual void PaintBackground( void );
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virtual bool IsVisible( void );
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void StartSwoop( void );
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private:
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float m_flStartCapAnimStart;
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CPanelAnimationVar( float, m_flSwoopTime, "time", "0.3" );
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};
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//=========================================================
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class CWaveCompleteSummaryPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CWaveCompleteSummaryPanel, vgui::EditablePanel );
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public:
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CWaveCompleteSummaryPanel( Panel *parent, const char *pName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnTick( void );
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void ShowWaveSummary( int nWaveNumber );
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private:
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enum
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{
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CREDITS_COLLECT = 0,
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CREDITS_MISSED,
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CREDITS_BONUS,
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RATING_LABEL,
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RATING_SCORE,
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CHECKPOINT,
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WAIT,
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FINISHED,
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};
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bool StateUpdateValue( vgui::EditablePanel *parent, char* field, float targetTime, float currentTime, int nextState, int endValue );
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void RatingLabelUpdate( void );
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void RatingScoreUpdate( void );
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bool CheckState( float targetTime, float currentTime, int nextState );
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void CheckCredits ();
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vgui::EditablePanel *m_pWaveCompleteContainer;
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vgui::EditablePanel *m_pCreditContainerPanel;
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vgui::EditablePanel *m_pRatingContainerPanel;
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vgui::Label *m_pCreditBonusTextLabel;
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vgui::Label *m_pCreditBonusCountLabel;
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vgui::ScalableImagePanel *m_pRespecBackground;
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vgui::EditablePanel *m_pRespecContainerPanel;
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vgui::Label *m_pRespecTextLabel;
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vgui::Label *m_pRespecCountLabel;
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float m_fPreviousTick;
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float m_fStateRunningTime;
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int m_nWaveNumber;
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int m_eState;
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int m_nCreditsCollected;
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int m_nCreditsMissed;
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int m_nCreditBonus;
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};
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//=========================================================
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class CVictorySplash : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CVictorySplash, vgui::EditablePanel );
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public:
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CVictorySplash( Panel *parent, const char *pName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnTick( void );
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private:
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};
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//=========================================================
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class CMvMBombCarrierProgress : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CMvMBombCarrierProgress, vgui::EditablePanel );
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public:
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CMvMBombCarrierProgress( Panel *parent, const char *pName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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};
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//=========================================================
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class CTFHudMannVsMachineStatus : public CHudElement, public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTFHudMannVsMachineStatus, vgui::EditablePanel );
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public:
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CTFHudMannVsMachineStatus( const char *pElementName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void FireGameEvent( IGameEvent *event );
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virtual bool ShouldDraw( void );
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virtual void OnTick( void );
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//virtual void OnCommand( const char *command );
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void WaveFailed( void );
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void ShowWaveSummary ( int nWaveNumber );
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void MVMVictory( bool bIsKicking, int bTime );
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void MVMServerKickTimeUpdate( int bTime );
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void MVMVictoryGCResponse( CMsgMvMVictoryInfo &pData );
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void ForceVictoryRefresh();
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void ReopenVictoryPanel( void );
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bool IsVictoryPanelVisible()
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{
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return m_pVictoryContainer && m_pVictoryContainer->IsVictoryPanelVisible();
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}
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virtual GameActionSet_t GetPreferredActionSet() { return IsVictoryPanelVisible() ? GAME_ACTION_SET_MENUCONTROLS : CHudElement::GetPreferredActionSet(); }
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bool IsWaveCompletePanelVisible()
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{
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return m_pWaveCompletePanel && m_pWaveCompletePanel->IsVisible();
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}
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private:
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void UpdateBombCarrierProgress ( void );
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void UpdateServerMessage( void );
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CWarningSwoop *m_pWarningSwoop;
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CWaveStatusPanel *m_pWaveStatusPanel;
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CWaveCompleteSummaryPanel *m_pWaveCompletePanel;
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CVictorySplash *m_pVictorySplash;
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CMvMVictoryPanelContainer *m_pVictoryContainer;
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CMvMWaveLossPanel *m_pWaveLossPanel;
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vgui::EditablePanel *m_pServerChangeMessage;
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bool m_bInVictorySplash;
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float m_flVictoryTimer;
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int m_nNextWaveTime;
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bool m_bSpecPanelVisible;
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int m_nSpyMissionCount;
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int m_nFlagCarrierUpgradeLevel;
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vgui::EditablePanel *m_pUpgradeLevelContainer;
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vgui::ImagePanel *m_pUpgradeLevel1;
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vgui::ImagePanel *m_pUpgradeLevel2;
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vgui::ImagePanel *m_pUpgradeLevel3;
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vgui::ImagePanel *m_pUpgradeLevelBoss;
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int m_nUpgradeMaskBaseWidth;
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int m_nUpgradeMaskMaxWidth;
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vgui::EditablePanel *m_pBombUpgradeMeterMask;
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bool m_bAdjustWaveStatusPanel;
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bool m_bIsServerKicking;
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float m_flServerEndTime;
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};
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#endif // TF_HUD_MANN_VS_MACHINE_STATUS_H
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