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1243 lines
33 KiB
1243 lines
33 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_hud_escort.h"
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#include <vgui/IVGui.h>
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#include "tf_hud_freezepanel.h"
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#include "hud_controlpointicons.h"
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#include "teamplayroundbased_gamerules.h"
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#include "c_team_train_watcher.h"
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#include "iclientmode.h"
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#include "tf_gamerules.h"
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using namespace vgui;
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#define TF_ESCORT_RECEDE_COUNTDOWN 20.0f
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#define TF_ESCORT_HILL_MATERIAL "hud/cart_track_arrow"
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#define TF_ESCORT_HILL_ALPHA_CYCLE_TIME 750
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ConVar hud_escort_interp( "hud_escort_interp", "0.2" );
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ConVar hud_escort_test_progress( "hud_escort_test_progress", "-1" );
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ConVar hud_escort_test_speed( "hud_escort_test_speed", "-1" );
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void AddSubKeyNamed( KeyValues *pKeys, const char *pszName )
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{
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KeyValues *pNewKey = new KeyValues( pszName );
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if ( pNewKey )
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{
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pKeys->AddSubKey( pNewKey );
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}
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}
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CEscortHillPanel::CEscortHillPanel( vgui::Panel *parent, const char *name ) : vgui::Panel( parent, name )
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{
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m_iTexture = vgui::surface()->DrawGetTextureId( TF_ESCORT_HILL_MATERIAL );
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if ( m_iTexture == -1 ) // we didn't find it, so create a new one
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{
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m_iTexture = vgui::surface()->CreateNewTextureID();
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vgui::surface()->DrawSetTextureFile( m_iTexture, TF_ESCORT_HILL_MATERIAL, true, false );
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}
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m_flUVScroll = 0.0f;
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m_flUVW = 0.0f;
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m_bOnHill = false;
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m_bFadingOut = true;
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m_bDownhill = false;
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ListenForGameEvent( "teamplay_round_start" );
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vgui::ivgui()->AddTickSignal( GetVPanel(), TF_ESCORT_HILL_ALPHA_CYCLE_TIME );
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}
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void CEscortHillPanel::OnTick( void )
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{
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if ( IsVisible() == false )
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return;
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if ( m_bOnHill )
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{
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if ( m_bFadingOut )
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{
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GetAnimationController()->RunAnimationCommand( this, "alpha", 32, 0.0, (float)TF_ESCORT_HILL_ALPHA_CYCLE_TIME / 1000, vgui::AnimationController::INTERPOLATOR_LINEAR );
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m_bFadingOut = false;
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}
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else
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{
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GetAnimationController()->RunAnimationCommand( this, "alpha", 96, 0.0, (float)TF_ESCORT_HILL_ALPHA_CYCLE_TIME / 1000, vgui::AnimationController::INTERPOLATOR_LINEAR );
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m_bFadingOut = true;
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}
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}
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else
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{
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SetAlpha( 64 );
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m_bFadingOut = true;
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}
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}
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void CEscortHillPanel::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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int nPanelX, nPanelY;
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GetBounds( nPanelX, nPanelY, m_nPanelWide, m_nPanelTall );
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int nTextureWide, nTextureTall;
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surface()->DrawGetTextureSize( m_iTexture, nTextureWide, nTextureTall );
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float flScale = (float)m_nPanelTall / (float)nTextureTall;
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float flNewTextureWide = nTextureWide * flScale;
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m_flUVW = m_nPanelWide / flNewTextureWide;
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SetAlpha( 64 );
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}
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void CEscortHillPanel::Paint( void )
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{
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BaseClass::Paint();
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if ( ObjectiveResource() )
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{
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m_bOnHill = ObjectiveResource()->IsTrainOnHill( m_nTeam, m_nHill );
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m_bDownhill = ObjectiveResource()->IsHillDownhill( m_nTeam, m_nHill );
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}
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if ( m_bOnHill )
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{
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m_flUVScroll += 0.02;
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if ( m_flUVScroll > 1.0 )
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{
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m_flUVScroll -= 1.0;
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}
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}
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Vertex_t vert[4];
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surface()->DrawSetTexture( m_iTexture );
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Vector2D uv11( m_flUVScroll, 0 );
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Vector2D uv21( m_flUVW + m_flUVScroll, 0 );
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Vector2D uv22( m_flUVW + m_flUVScroll, 1 );
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Vector2D uv12( m_flUVScroll, 1 );
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if ( m_bDownhill )
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{
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vert[0].Init( Vector2D( 0, 0 ), uv21 );
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vert[1].Init( Vector2D( m_nPanelWide, 0 ), uv11 );
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vert[2].Init( Vector2D( m_nPanelWide, m_nPanelTall ), uv12 );
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vert[3].Init( Vector2D( 0, m_nPanelTall ), uv22 );
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}
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else
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{
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vert[0].Init( Vector2D( 0, 0 ), uv11 );
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vert[1].Init( Vector2D( m_nPanelWide, 0 ), uv21 );
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vert[2].Init( Vector2D( m_nPanelWide, m_nPanelTall ), uv22 );
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vert[3].Init( Vector2D( 0, m_nPanelTall ), uv12 );
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}
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surface()->DrawSetColor( Color(255,255,255,255) );
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surface()->DrawTexturedPolygon( 4, vert );
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}
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void CEscortHillPanel::FireGameEvent( IGameEvent * event )
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{
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if ( FStrEq( "teamplay_round_start", event->GetName() ) )
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{
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m_flUVScroll = 0.0f;
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}
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}
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//========================================================================================================================
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// Escort status indicator that floats above the train when you are interacting with it
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//========================================================================================================================
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CEscortStatusTeardrop::CEscortStatusTeardrop(Panel *parent) : vgui::EditablePanel( parent, "EscortTeardrop" )
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{
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m_pBarText = new vgui::Label( this, "ProgressText", "" );
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m_pTeardrop = new CIconPanel( this, "Teardrop" );
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m_pBlocked = new CIconPanel( this, "Blocked" );
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m_pCapping = new ImagePanel( this, "Capping" );
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m_iOrgHeight = 0;
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m_iMidGroupIndex = -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEscortStatusTeardrop::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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//LoadControlSettings( "resource/UI/EscortStatusTeardrop.res" ); /*//ControlPointProgressBar.res" );*/
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m_iOrgHeight = GetTall();
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m_iMidGroupIndex = gHUD.LookupRenderGroupIndexByName( "mid" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CEscortStatusTeardrop::IsVisible( void )
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{
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if ( IsInFreezeCam() == true )
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return false;
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if ( m_iMidGroupIndex != -1 && gHUD.IsRenderGroupLockedFor( NULL, m_iMidGroupIndex ) )
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return false;
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return BaseClass::IsVisible();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEscortStatusTeardrop::SetupForPoint( int iCPIndex )
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{
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if ( !ObjectiveResource() )
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return;
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return;
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if ( iCPIndex == -1 )
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{
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SetVisible( false );
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return;
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}
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bool bInWinState = TeamplayRoundBasedRules() ? TeamplayRoundBasedRules()->RoundHasBeenWon() : false;
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if ( !bInWinState )
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{
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SetVisible( true );
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int iCappingTeam = ObjectiveResource()->GetCappingTeam( iCPIndex );
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int iOwnerTeam = ObjectiveResource()->GetOwningTeam( iCPIndex );
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int iPlayerTeam = pPlayer->GetTeamNumber();
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bool bCapBlocked = ObjectiveResource()->CapIsBlocked( iCPIndex );
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if ( !bCapBlocked && iCappingTeam != TEAM_UNASSIGNED && iCappingTeam != iOwnerTeam && iCappingTeam == iPlayerTeam )
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{
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// it's not blocked and we're capping
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m_pBlocked->SetVisible( false );
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// replace this with a capping icon
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m_pCapping->SetVisible( true );
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m_pBarText->SetVisible( false );
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}
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else
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{
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// not capping
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m_pCapping->SetVisible( false );
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m_pBlocked->SetVisible( true );
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UpdateBarText( iCPIndex );
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}
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InvalidateLayout();
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}
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else
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{
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SetVisible( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEscortStatusTeardrop::UpdateBarText( int iCPIndex )
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{
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if ( !ObjectiveResource() )
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return;
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// If we're not escorting the train we don't show text
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if ( iCPIndex == -1 )
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{
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m_pBarText->SetVisible( false );
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return;
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}
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer || !m_pBarText )
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return;
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m_pBarText->SetVisible( true );
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int iCappingTeam = ObjectiveResource()->GetCappingTeam( iCPIndex );
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int iPlayerTeam = pPlayer->GetTeamNumber();
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if ( !TeamplayGameRules()->PointsMayBeCaptured() )
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{
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m_pBarText->SetText( "#Team_Capture_NotNow" );
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return;
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}
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// Player is blocking an enemy capture
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if ( iCappingTeam != TEAM_UNASSIGNED && iCappingTeam != iPlayerTeam )
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{
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if ( ObjectiveResource()->IsCPBlocked( iCPIndex ) )
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{
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m_pBarText->SetText( "#Team_Blocking_Capture" );
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return;
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}
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}
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// player is standing on an already owned cap
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if ( ObjectiveResource()->GetOwningTeam( iCPIndex ) == iPlayerTeam )
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{
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m_pBarText->SetText( "#Team_Capture_OwnPoint" );
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return;
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}
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// disguised spies etc can't cap or block
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char szReason[256];
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if ( !TeamplayGameRules()->PlayerMayCapturePoint( pPlayer, iCPIndex, szReason, sizeof(szReason) ) )
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{
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m_pBarText->SetText( szReason );
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return;
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}
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// we can't capture because it's blocked
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if ( iCappingTeam == iPlayerTeam )
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{
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m_pBarText->SetText( "#Team_Progress_Blocked" );
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return;
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}
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m_pBarText->SetText( "" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFHudEscortProgressBar::CTFHudEscortProgressBar( vgui::Panel *parent, const char *name ) : vgui::ImagePanel( parent, name )
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{
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m_flPercent = 0.0f;
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SetTeam( TF_TEAM_BLUE ); // default to blue
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}
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//-----------------------------------------------------------------------------
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// Purpose: Update the escort image position
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//-----------------------------------------------------------------------------
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void CTFHudEscortProgressBar::SetTeam( int nTeam )
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{
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m_nTeam = nTeam;
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const char *pszMaterial = "hud/cart_track_neutral_opaque";
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if ( m_nTeam == TF_TEAM_RED )
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{
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pszMaterial = "hud/cart_track_red_opaque";
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}
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else if ( m_nTeam == TF_TEAM_BLUE )
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{
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pszMaterial = "hud/cart_track_blue_opaque";
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}
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m_iTexture = vgui::surface()->DrawGetTextureId( pszMaterial );
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if ( m_iTexture == -1 ) // we didn't find it, so create a new one
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{
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m_iTexture = vgui::surface()->CreateNewTextureID();
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}
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vgui::surface()->DrawSetTextureFile( m_iTexture, pszMaterial, true, false );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Update the escort image position
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//-----------------------------------------------------------------------------
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void CTFHudEscortProgressBar::Paint()
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{
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if ( m_flPercent > 0.0f )
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{
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Vertex_t vert[4];
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float uv1 = 0.0f;
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float uv2 = 1.0f;
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surface()->DrawSetTexture( m_iTexture );
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Vector2D uv11( uv1, uv1 );
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Vector2D uv21( uv2, uv1 );
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Vector2D uv22( uv2, uv2 );
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Vector2D uv12( uv1, uv2 );
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int nBarX, nBarY, nBarW, nBarH;
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GetBounds( nBarX, nBarY, nBarW, nBarH );
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int nMiddle = (int)( (float)(nBarW) * m_flPercent );
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vert[0].Init( Vector2D( 0, 0 ), uv11 );
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vert[1].Init( Vector2D( nMiddle, 0 ), uv21 );
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vert[2].Init( Vector2D( nMiddle, nBarH ), uv22 );
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vert[3].Init( Vector2D( 0, nBarH ), uv12 );
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surface()->DrawSetColor( Color(255,255,255,210) );
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surface()->DrawTexturedPolygon( 4, vert );
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surface()->DrawSetColor( Color(245,229,196,210) );
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surface()->DrawLine( nMiddle - 1, 0, nMiddle - 1, nBarH );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFHudEscort::CTFHudEscort( Panel *parent, const char *name ) : EditablePanel( parent, name ), m_flProgressHistory("CTFHudEscort::m_flProgressHistory")
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{
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m_flProgress = 0.0f;
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m_flProgressHistory.Setup( &m_flProgress, 0 );
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ListenForGameEvent( "escort_speed" );
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ListenForGameEvent( "escort_progress" );
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ListenForGameEvent( "escort_recede" );
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ListenForGameEvent( "controlpoint_initialized" );
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ListenForGameEvent( "controlpoint_updateimages" );
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ListenForGameEvent( "controlpoint_updatecapping" );
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ListenForGameEvent( "controlpoint_starttouch" );
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ListenForGameEvent( "controlpoint_endtouch" );
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ListenForGameEvent( "teamplay_round_start" );
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ListenForGameEvent( "localplayer_respawn" );
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ListenForGameEvent( "localplayer_changeteam" );
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m_pEscortItemPanel = new EditablePanel( this, "EscortItemPanel" );
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Assert( m_pEscortItemPanel );
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m_pSpeedBackwards = new ImagePanel( m_pEscortItemPanel, "Speed_Backwards" );
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m_pCapPlayerImage = new ImagePanel( m_pEscortItemPanel, "CapPlayerImage" );
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m_pCapNumPlayers = new CExLabel( m_pEscortItemPanel, "CapNumPlayers", "" );
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m_pEscortItemImage = new ImagePanel( m_pEscortItemPanel, "EscortItemImage" );
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m_pEscortItemImageBottom = new ImagePanel( m_pEscortItemPanel, "EscortItemImageBottom" );
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m_pBlocked = new ImagePanel( m_pEscortItemPanel, "Blocked" );
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m_pEscortItemImageAlert = new ImagePanel( m_pEscortItemPanel, "EscortItemImageAlert" );
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m_pHomeCPIcon = new ImagePanel( this, "HomeCPIcon" );
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m_pCPTemplate = new ImagePanel( this, "SimpleControlPointTemplate" );
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||
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// store the background bar so we can use its dimensions for CP placement
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||
|
m_pLevelBar = new ImagePanel( this, "LevelBar" );
|
||
|
|
||
|
m_pStatus = new CEscortStatusTeardrop( m_pEscortItemPanel );
|
||
|
|
||
|
m_pHilightSwoop = new CControlPointIconSwoop( this, "EscortHilightSwoop" );
|
||
|
m_pHilightSwoop->SetParent( g_pClientMode->GetViewport() );
|
||
|
m_pHilightSwoop->SetZPos( 10 );
|
||
|
m_pHilightSwoop->SetShouldScaleImage( true );
|
||
|
|
||
|
m_pProgressBar = new CTFHudEscortProgressBar( this, "ProgressBar" );
|
||
|
|
||
|
m_iCurrentCP = -1;
|
||
|
|
||
|
m_flRecedeTime = 0;
|
||
|
|
||
|
m_nTeam = TF_TEAM_BLUE; // blue team by default
|
||
|
m_bTopPanel = true;
|
||
|
|
||
|
m_bAlarm = false;
|
||
|
|
||
|
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
|
||
|
|
||
|
m_bMultipleTrains = false;
|
||
|
m_nNumHills = 0;
|
||
|
|
||
|
// blue material for multiple tracks colored overlay
|
||
|
m_iBlueMaterialIndex = surface()->DrawGetTextureId( "hud/cart_track_blue" );
|
||
|
if ( m_iBlueMaterialIndex == -1 ) // we didn't find it, so create a new one
|
||
|
{
|
||
|
m_iBlueMaterialIndex = surface()->CreateNewTextureID();
|
||
|
}
|
||
|
|
||
|
surface()->DrawSetTextureFile( m_iBlueMaterialIndex, "hud/cart_track_blue", true, false );
|
||
|
|
||
|
// red material for multiple tracks colored overlay
|
||
|
m_iRedMaterialIndex = surface()->DrawGetTextureId( "hud/cart_track_red" );
|
||
|
if ( m_iRedMaterialIndex == -1 ) // we didn't find it, so create a new one
|
||
|
{
|
||
|
m_iRedMaterialIndex = surface()->CreateNewTextureID();
|
||
|
}
|
||
|
|
||
|
surface()->DrawSetTextureFile( m_iRedMaterialIndex, "hud/cart_track_red", true, false );
|
||
|
|
||
|
for ( int i = 0 ; i < TEAM_TRAIN_MAX_HILLS ; i++ )
|
||
|
{
|
||
|
char szPanelName[32];
|
||
|
Q_snprintf( szPanelName, sizeof(szPanelName), "hill_panel%d", i );
|
||
|
m_pHillPanels[i] = new CEscortHillPanel( this, szPanelName );
|
||
|
|
||
|
if ( m_pHillPanels[i] )
|
||
|
{
|
||
|
m_pHillPanels[i]->SetHillNumber( i );
|
||
|
m_pHillPanels[i]->SetTeamNumber( m_nTeam );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CTFHudEscort::~CTFHudEscort()
|
||
|
{
|
||
|
if ( m_pHilightSwoop )
|
||
|
{
|
||
|
m_pHilightSwoop->MarkForDeletion();
|
||
|
m_pHilightSwoop = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Hide when we take a freeze cam shot
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFHudEscort::IsVisible( void )
|
||
|
{
|
||
|
if( IsTakingAFreezecamScreenshot() )
|
||
|
return false;
|
||
|
|
||
|
if ( IsInFreezeCam() )
|
||
|
return false;
|
||
|
|
||
|
if ( !m_bHaveValidPointPositions )
|
||
|
return false;
|
||
|
|
||
|
return BaseClass::IsVisible();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFHudEscort::PerformLayout( void )
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
|
||
|
for ( int i = 0 ; i < TEAM_TRAIN_MAX_HILLS ; i++ )
|
||
|
{
|
||
|
if ( m_pHillPanels[i] )
|
||
|
{
|
||
|
m_pHillPanels[i]->SetTeamNumber( m_nTeam );
|
||
|
m_pHillPanels[i]->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( ObjectiveResource() )
|
||
|
{
|
||
|
if ( m_nNumHills > 0 )
|
||
|
{
|
||
|
if ( m_pLevelBar )
|
||
|
{
|
||
|
int xpos, ypos, wide, tall, zpos;
|
||
|
m_pLevelBar->GetBounds( xpos, ypos, wide, tall );
|
||
|
zpos = m_pLevelBar->GetZPos() + 1;
|
||
|
|
||
|
for ( int i = 0 ; i < m_nNumHills ; i++ )
|
||
|
{
|
||
|
CEscortHillPanel *pPanel = m_pHillPanels[i];
|
||
|
|
||
|
if ( pPanel )
|
||
|
{
|
||
|
float flStart = 0, flEnd = 0;
|
||
|
ObjectiveResource()->GetHillData( m_nTeam, i, flStart, flEnd );
|
||
|
|
||
|
pPanel->SetVisible( true );
|
||
|
|
||
|
int xOffset1 = wide * flStart;
|
||
|
int xOffset2 = wide * flEnd;
|
||
|
|
||
|
pPanel->SetBounds( xpos + xOffset1, ypos, xOffset2 - xOffset1, tall );
|
||
|
pPanel->SetZPos( zpos );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFHudEscort::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
KeyValues *pConditions = NULL;
|
||
|
if ( m_nTeam > LAST_SHARED_TEAM )
|
||
|
{
|
||
|
pConditions = new KeyValues( "conditions" );
|
||
|
if ( pConditions )
|
||
|
{
|
||
|
if ( m_nTeam == TF_TEAM_RED )
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_team_red" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_team_blue" );
|
||
|
}
|
||
|
|
||
|
if ( m_bMultipleTrains )
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_multiple_trains" );
|
||
|
|
||
|
if ( m_nTeam == TF_TEAM_RED )
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_multiple_trains_red" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_multiple_trains_blue" );
|
||
|
}
|
||
|
|
||
|
if ( m_bTopPanel )
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_multiple_trains_top" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_multiple_trains_bottom" );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( m_nNumHills > 0 )
|
||
|
{
|
||
|
// we have a single track map with hills
|
||
|
AddSubKeyNamed( pConditions, "if_single_with_hills" );
|
||
|
|
||
|
if ( m_nTeam == TF_TEAM_RED )
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_single_with_hills_red" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_single_with_hills_blue" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// load control settings...
|
||
|
LoadControlSettings( "resource/UI/ObjectiveStatusEscort.res", NULL, NULL, pConditions );
|
||
|
|
||
|
UpdateCPImages();
|
||
|
|
||
|
if ( m_pEscortItemImage && m_pEscortItemImageBottom )
|
||
|
{
|
||
|
if ( m_bMultipleTrains == false )
|
||
|
{
|
||
|
m_pEscortItemImageBottom->SetVisible( false );
|
||
|
m_pEscortItemImage->SetVisible( true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pEscortItemImageBottom->SetVisible( !m_bTopPanel );
|
||
|
m_pEscortItemImage->SetVisible( m_bTopPanel );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( pConditions )
|
||
|
{
|
||
|
pConditions->deleteThis();
|
||
|
}
|
||
|
|
||
|
m_bAlarm = false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFHudEscort::UpdateAlarmAnimations( void )
|
||
|
{
|
||
|
if ( m_bMultipleTrains )
|
||
|
{
|
||
|
if ( m_pEscortItemImageAlert )
|
||
|
{
|
||
|
if ( m_bAlarm )
|
||
|
{
|
||
|
if ( m_pEscortItemImageAlert->IsVisible() == false )
|
||
|
{
|
||
|
m_pEscortItemImageAlert->SetVisible( true );
|
||
|
}
|
||
|
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pEscortItemPanel, "HudCartAlarmPulse" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( m_pEscortItemImageAlert->IsVisible() == true )
|
||
|
{
|
||
|
m_pEscortItemImageAlert->SetVisible( false );
|
||
|
}
|
||
|
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pEscortItemPanel, "eventHudCartAlarmPulseStop" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( m_pEscortItemImageAlert && m_pEscortItemImageAlert->IsVisible() == true )
|
||
|
{
|
||
|
m_pEscortItemImageAlert->SetVisible( false );
|
||
|
}
|
||
|
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pEscortItemPanel, "eventHudCartAlarmPulseStop" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Update the escort image position
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFHudEscort::OnTick()
|
||
|
{
|
||
|
// don't need to do this on non-escort maps (unless we're trying to override the HUD type)
|
||
|
if ( TFGameRules() && ( TFGameRules()->GetGameType() != TF_GAMETYPE_ESCORT ) && ( TFGameRules()->GetHUDType() != TF_HUDTYPE_ESCORT ) )
|
||
|
return;
|
||
|
|
||
|
if ( !BaseClass::IsVisible() ) // intentionally skipping our version of IsVisible() to bypass the !m_bHaveValidPointPositions check
|
||
|
return;
|
||
|
|
||
|
bool bInvalidateLayout = false;
|
||
|
|
||
|
if ( TFGameRules() )
|
||
|
{
|
||
|
if ( m_bMultipleTrains != TFGameRules()->HasMultipleTrains() )
|
||
|
{
|
||
|
// if we don't match, reload our settings
|
||
|
m_bMultipleTrains = TFGameRules()->HasMultipleTrains();
|
||
|
bInvalidateLayout = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( ObjectiveResource() )
|
||
|
{
|
||
|
if ( m_nNumHills != ObjectiveResource()->GetNumNodeHillData( m_nTeam ) )
|
||
|
{
|
||
|
m_nNumHills = ObjectiveResource()->GetNumNodeHillData( m_nTeam );
|
||
|
bInvalidateLayout = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bInvalidateLayout )
|
||
|
{
|
||
|
InvalidateLayout( false, true );
|
||
|
}
|
||
|
|
||
|
// if we haven't found any valid points yet, keep trying until we do...
|
||
|
if ( !m_bHaveValidPointPositions )
|
||
|
{
|
||
|
UpdateCPImages();
|
||
|
}
|
||
|
|
||
|
bool bAlarm = ObjectiveResource() && ObjectiveResource()->GetTrackAlarm( m_nTeam );
|
||
|
if ( bAlarm != m_bAlarm )
|
||
|
{
|
||
|
m_bAlarm = bAlarm;
|
||
|
UpdateAlarmAnimations();
|
||
|
}
|
||
|
|
||
|
// The escort item position approaches its actual pos
|
||
|
int x, y, w, h;
|
||
|
m_pEscortItemPanel->GetBounds( x, y, w, h );
|
||
|
|
||
|
m_flProgressHistory.Interpolate( gpGlobals->curtime, hud_escort_interp.GetFloat() );
|
||
|
|
||
|
float flProgress = m_flProgress;
|
||
|
|
||
|
if ( hud_escort_test_progress.GetFloat() >= 0 )
|
||
|
{
|
||
|
flProgress = hud_escort_test_progress.GetFloat();
|
||
|
}
|
||
|
|
||
|
int iBarX, iBarY, iBarW, iBarH;
|
||
|
m_pLevelBar->GetBounds( iBarX, iBarY, iBarW, iBarH );
|
||
|
|
||
|
int newX = iBarX + (int)( (float)(iBarW) * m_flProgress );
|
||
|
|
||
|
int iSwoopX = newX - XRES(12);
|
||
|
|
||
|
newX -= ( w / 2 );
|
||
|
|
||
|
m_pEscortItemPanel->SetPos( newX, y );
|
||
|
|
||
|
if ( m_bShowSwoop )
|
||
|
{
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
|
||
|
// Tell the cap highlight image to fire up if it's our point being capped
|
||
|
if ( m_pHilightSwoop && pPlayer && pPlayer->GetTeamNumber() > LAST_SHARED_TEAM )
|
||
|
{
|
||
|
if ( IsVisible() )
|
||
|
{
|
||
|
ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
|
||
|
|
||
|
int parentX, parentY;
|
||
|
GetPos( parentX, parentY );
|
||
|
|
||
|
int nYOffset = YRES(138);
|
||
|
int nXOffset = 0;
|
||
|
int nWide = XRES(24);
|
||
|
int nTall = YRES(100);
|
||
|
|
||
|
if ( m_bMultipleTrains )
|
||
|
{
|
||
|
nWide = XRES(20);
|
||
|
nTall = YRES(70);
|
||
|
|
||
|
if ( pPlayer->GetTeamNumber() == m_nTeam )
|
||
|
{
|
||
|
// top bar
|
||
|
nYOffset = YRES(97);
|
||
|
nXOffset = XRES(2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// bottom bar
|
||
|
nYOffset = YRES(61);
|
||
|
nXOffset = XRES(2);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( cl_hud_minmode.IsValid() && cl_hud_minmode.GetBool() )
|
||
|
{
|
||
|
nYOffset = YRES(96);
|
||
|
nXOffset = XRES(4);
|
||
|
nWide = XRES(16);
|
||
|
nTall = YRES(70);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int nMidBarY = iBarY + ( iBarH / 2 );
|
||
|
m_pHilightSwoop->SetPos( parentX + iSwoopX + nXOffset, parentY + nMidBarY - nYOffset );
|
||
|
m_pHilightSwoop->SetSize( nWide, nTall );
|
||
|
m_pHilightSwoop->SetVisible( true );
|
||
|
m_pHilightSwoop->StartSwoop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bShowSwoop = false;
|
||
|
}
|
||
|
|
||
|
// char value[64];
|
||
|
|
||
|
// 5 second countdown to receding
|
||
|
float flSecondsToRecede = MAX( 0, ( m_flRecedeTime <= 0 ) ? 0 : m_flRecedeTime - gpGlobals->curtime );
|
||
|
if ( flSecondsToRecede > 0.0f && flSecondsToRecede <= TF_ESCORT_RECEDE_COUNTDOWN )
|
||
|
{
|
||
|
int iDisplaySeconds = (int)( flSecondsToRecede ) + 1;
|
||
|
m_pEscortItemPanel->SetDialogVariable( "recede", VarArgs( "%d", iDisplaySeconds ) );
|
||
|
|
||
|
// we should not be showing the blocked image if we're showing the countdown
|
||
|
m_pBlocked->SetVisible( false );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pEscortItemPanel->SetDialogVariable( "recede", "" );
|
||
|
}
|
||
|
|
||
|
// Debug string
|
||
|
// Q_snprintf( value, sizeof(value), "speed: %d progress: %.3f recede %.1f\n", m_iSpeedLevel, flProgress, flSecondsToRecede );
|
||
|
// SetDialogVariable( "progress", value );
|
||
|
|
||
|
if ( m_bMultipleTrains )
|
||
|
{
|
||
|
if ( m_pProgressBar && !m_pProgressBar->IsVisible() )
|
||
|
{
|
||
|
m_pProgressBar->SetVisible( true );
|
||
|
}
|
||
|
|
||
|
m_pProgressBar->SetPercentage( m_flProgress );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( m_pProgressBar && m_pProgressBar->IsVisible() )
|
||
|
{
|
||
|
m_pProgressBar->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Receive messages about changes in state
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFHudEscort::FireGameEvent( IGameEvent *event )
|
||
|
{
|
||
|
const char *eventName = event->GetName();
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
|
||
|
if ( !ObjectiveResource() )
|
||
|
return;
|
||
|
|
||
|
// make sure we care about this message
|
||
|
int iTeam = event->GetInt( "team", TEAM_UNASSIGNED );
|
||
|
if ( iTeam != TEAM_UNASSIGNED && ( iTeam != m_nTeam ) )
|
||
|
return;
|
||
|
|
||
|
if ( FStrEq( eventName, "escort_progress" ) )
|
||
|
{
|
||
|
m_flProgress = event->GetFloat( "progress" );
|
||
|
|
||
|
// so we don't interp back to the start position on reset
|
||
|
if ( event->GetBool( "reset" ) )
|
||
|
{
|
||
|
m_flProgressHistory.ClearHistory();
|
||
|
}
|
||
|
|
||
|
m_flProgressHistory.NoteChanged( gpGlobals->curtime, false );
|
||
|
}
|
||
|
else if ( FStrEq( eventName, "escort_speed" ) )
|
||
|
{
|
||
|
int iSpeedLevel = event->GetInt( "speed" );
|
||
|
int nPlayers = event->GetInt( "players" );
|
||
|
|
||
|
m_pSpeedBackwards->SetVisible( iSpeedLevel < 0 );
|
||
|
|
||
|
bool bShowPlayers = ( iSpeedLevel > 0 ) && ( nPlayers > 0 );
|
||
|
m_pCapPlayerImage->SetVisible( bShowPlayers );
|
||
|
m_pCapNumPlayers->SetVisible( bShowPlayers );
|
||
|
m_pEscortItemPanel->SetDialogVariable( "numcappers", nPlayers );
|
||
|
|
||
|
// make sure the point isn't being marked as blocked when we're showing players or moving backwards
|
||
|
if ( bShowPlayers || ( iSpeedLevel < 0 ) )
|
||
|
{
|
||
|
m_pBlocked->SetVisible( false );
|
||
|
}
|
||
|
|
||
|
m_pEscortItemPanel->InvalidateLayout();
|
||
|
|
||
|
if ( iSpeedLevel > 0 && m_iSpeedLevel == 0 )
|
||
|
{
|
||
|
m_bShowSwoop = true;
|
||
|
}
|
||
|
|
||
|
m_iSpeedLevel = iSpeedLevel;
|
||
|
}
|
||
|
if ( FStrEq( eventName, "escort_recede" ) )
|
||
|
{
|
||
|
m_flRecedeTime = event->GetFloat( "recedetime" );
|
||
|
}
|
||
|
else if ( FStrEq( eventName, "controlpoint_initialized" ) )
|
||
|
{
|
||
|
UpdateCPImages();
|
||
|
}
|
||
|
else if ( FStrEq( eventName, "controlpoint_updateimages" ) )
|
||
|
{
|
||
|
// Update the images of our control point icons
|
||
|
int iIndex = event->GetInt( "index" );
|
||
|
|
||
|
bool bIsAnyCapBlocked = false;
|
||
|
|
||
|
// Only invalidate the specified cap point
|
||
|
// unless iIndex is -1, then do them all
|
||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
||
|
{
|
||
|
if ( iIndex != -1 && m_Icons[i]->GetCapIndex() != iIndex )
|
||
|
continue;
|
||
|
|
||
|
m_Icons[i]->SetForceOpaqueImages( !m_bMultipleTrains && ( m_nNumHills > 0 ) );
|
||
|
m_Icons[i]->UpdateImage();
|
||
|
|
||
|
if ( ObjectiveResource()->IsCPBlocked( m_Icons[i]->GetCapIndex() ) )
|
||
|
{
|
||
|
bIsAnyCapBlocked = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// update our teardrop status
|
||
|
UpdateStatusTeardropFor( m_iCurrentCP );
|
||
|
|
||
|
// Assume that there is only one cap area linked to the escort item
|
||
|
m_pBlocked->SetVisible( bIsAnyCapBlocked );
|
||
|
}
|
||
|
else if ( FStrEq( "controlpoint_updatecapping", eventName ) )
|
||
|
{
|
||
|
// Update the capping status of our control point icons
|
||
|
int iIndex = event->GetInt( "index" );
|
||
|
UpdateStatusTeardropFor( iIndex );
|
||
|
return;
|
||
|
}
|
||
|
else if ( FStrEq( "controlpoint_starttouch", eventName ) )
|
||
|
{
|
||
|
int iPlayer = event->GetInt( "player" );
|
||
|
if ( pPlayer && iPlayer == pPlayer->entindex() )
|
||
|
{
|
||
|
m_iCurrentCP = event->GetInt( "area" );
|
||
|
UpdateStatusTeardropFor( m_iCurrentCP );
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( "controlpoint_endtouch", eventName ) )
|
||
|
{
|
||
|
int iPlayer = event->GetInt( "player" );
|
||
|
if ( pPlayer && iPlayer == pPlayer->entindex() )
|
||
|
{
|
||
|
m_iCurrentCP = -1;
|
||
|
UpdateStatusTeardropFor( m_iCurrentCP );
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( "teamplay_round_start", eventName ) )
|
||
|
{
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
else if ( FStrEq( "localplayer_respawn", eventName ) )
|
||
|
{
|
||
|
// reset the alarm (will be restarted in OnThink() if needed)
|
||
|
m_bAlarm = false;
|
||
|
UpdateAlarmAnimations();
|
||
|
}
|
||
|
else if ( FStrEq( "localplayer_changeteam", eventName ) )
|
||
|
{
|
||
|
// reset the alarm (will be restarted in OnThink() if needed)
|
||
|
m_bAlarm = false;
|
||
|
UpdateAlarmAnimations();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFHudEscort::UpdateStatusTeardropFor( int iIndex )
|
||
|
{
|
||
|
if ( !ObjectiveResource() )
|
||
|
return;
|
||
|
|
||
|
if ( m_bMultipleTrains )
|
||
|
{
|
||
|
// don't draw teardrops for points that aren't in the local group the player cares about (group numbers map to the teams)
|
||
|
if ( iIndex != -1 && ( ObjectiveResource()->GetCPGroup( iIndex ) != ( m_nTeam - 2 ) ) ) // -2 to offset the team numbers to 0
|
||
|
return;
|
||
|
|
||
|
// don't draw teardrops if you're not the same team as the local player (top bar is the only one to use the teamdrop)
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
if ( m_nTeam != pPlayer->GetTeamNumber() )
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( iIndex == -1 )
|
||
|
{
|
||
|
iIndex = m_iCurrentCP;
|
||
|
}
|
||
|
|
||
|
// Ignore requests to display progress bars for points we're not standing on
|
||
|
if ( ( m_iCurrentCP != iIndex ) )
|
||
|
return;
|
||
|
|
||
|
if ( iIndex >= ObjectiveResource()->GetNumControlPoints() )
|
||
|
{
|
||
|
iIndex = -1;
|
||
|
}
|
||
|
|
||
|
if ( m_pStatus )
|
||
|
{
|
||
|
m_pStatus->SetupForPoint( iIndex );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CTFHudEscort::UpdateCPImages( void )
|
||
|
{
|
||
|
if ( !ObjectiveResource() )
|
||
|
return;
|
||
|
|
||
|
// delete any existing control points
|
||
|
for ( int i = 0; i < m_Icons.Count(); i++)
|
||
|
{
|
||
|
m_Icons[i]->MarkForDeletion();
|
||
|
}
|
||
|
m_Icons.RemoveAll();
|
||
|
|
||
|
Assert( m_pCPTemplate );
|
||
|
|
||
|
// dummy pos
|
||
|
int x, y, w, h;
|
||
|
m_pCPTemplate->GetBounds( x, y, w, h );
|
||
|
int nZPos = m_pCPTemplate->GetZPos();
|
||
|
|
||
|
//bool bSetHome = false;
|
||
|
|
||
|
int iValidPointPos = 0; // hax, how many points are not at 0.0f
|
||
|
|
||
|
// Create an icon for each visible control point in this miniround
|
||
|
int iPoints = ObjectiveResource()->GetNumControlPoints();
|
||
|
for ( int i = 0; i < iPoints; i++ )
|
||
|
{
|
||
|
bool bValid = true;
|
||
|
|
||
|
if ( !ObjectiveResource()->IsInMiniRound(i) ||
|
||
|
!ObjectiveResource()->IsCPVisible(i) ||
|
||
|
( m_bMultipleTrains && ( ObjectiveResource()->GetCPGroup( i ) != ( m_nTeam - 2 ) ) ) ) // -2 to offset the team numbers to 0
|
||
|
{
|
||
|
bValid = false;
|
||
|
}
|
||
|
|
||
|
if ( bValid )
|
||
|
{
|
||
|
CSimpleControlPoint *pIcon = new CSimpleControlPoint( this, "SimpleControlPointTemplate", i );
|
||
|
pIcon->SetName( VarArgs("cp_%d", i ) );
|
||
|
|
||
|
m_Icons.AddToTail( vgui::SETUP_PANEL(pIcon) );
|
||
|
|
||
|
float flDist = ObjectiveResource()->GetPathDistance(i);
|
||
|
|
||
|
int iBarX, iBarY, iBarW, iBarH;
|
||
|
m_pLevelBar->GetBounds( iBarX, iBarY, iBarW, iBarH );
|
||
|
|
||
|
int newX = iBarX + (int)( (float)iBarW * flDist );
|
||
|
|
||
|
newX -= ( w / 2 );
|
||
|
|
||
|
pIcon->SetBounds( newX, y, w, h );
|
||
|
pIcon->SetZPos( nZPos );
|
||
|
pIcon->InvalidateLayout();
|
||
|
|
||
|
if ( flDist > 0 )
|
||
|
{
|
||
|
iValidPointPos++;
|
||
|
}
|
||
|
|
||
|
pIcon->SetForceOpaqueImages( !m_bMultipleTrains && ( m_nNumHills > 0 ) );
|
||
|
pIcon->UpdateImage();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// we don't want to draw if we haven't got good point positions yet
|
||
|
m_bHaveValidPointPositions = ( iValidPointPos > 0 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFHudMultipleEscort::CTFHudMultipleEscort( Panel *parent, const char *name ) : EditablePanel( parent, name )
|
||
|
{
|
||
|
m_pBluePanel = new CTFHudEscort( this, "BlueEscortPanel" );
|
||
|
m_pRedPanel = new CTFHudEscort( this, "RedEscortPanel" );
|
||
|
|
||
|
if ( m_pRedPanel )
|
||
|
{
|
||
|
m_pRedPanel->SetTeam( TF_TEAM_RED );
|
||
|
}
|
||
|
|
||
|
ListenForGameEvent( "localplayer_changeteam" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFHudMultipleEscort::~CTFHudMultipleEscort()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFHudMultipleEscort::SetVisible( bool state )
|
||
|
{
|
||
|
if ( m_pBluePanel )
|
||
|
{
|
||
|
m_pBluePanel->SetVisible( state );
|
||
|
}
|
||
|
|
||
|
if ( m_pRedPanel )
|
||
|
{
|
||
|
m_pRedPanel->SetVisible( state );
|
||
|
}
|
||
|
|
||
|
BaseClass::SetVisible( state );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFHudMultipleEscort::Reset()
|
||
|
{
|
||
|
if ( m_pBluePanel )
|
||
|
{
|
||
|
m_pBluePanel->Reset();
|
||
|
}
|
||
|
|
||
|
if ( m_pRedPanel )
|
||
|
{
|
||
|
m_pRedPanel->Reset();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFHudMultipleEscort::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
KeyValues *pConditions = NULL;
|
||
|
if ( TFGameRules() && TFGameRules()->HasMultipleTrains() )
|
||
|
{
|
||
|
pConditions = new KeyValues( "conditions" );
|
||
|
if ( pConditions )
|
||
|
{
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
int iPlayerTeam = pPlayer ? pPlayer->GetTeamNumber() : TEAM_UNASSIGNED;
|
||
|
|
||
|
if ( iPlayerTeam == TF_TEAM_BLUE )
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_blue_is_top" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AddSubKeyNamed( pConditions, "if_red_is_top" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// load control settings...
|
||
|
LoadControlSettings( "resource/UI/ObjectiveStatusMultipleEscort.res", NULL, NULL, pConditions );
|
||
|
|
||
|
if ( pConditions )
|
||
|
{
|
||
|
pConditions->deleteThis();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFHudMultipleEscort::FireGameEvent( IGameEvent * event )
|
||
|
{
|
||
|
if ( FStrEq( "localplayer_changeteam", event->GetName() ) )
|
||
|
{
|
||
|
if ( m_pRedPanel && m_pBluePanel )
|
||
|
{
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
int iPlayerTeam = pPlayer ? pPlayer->GetTeamNumber() : TEAM_UNASSIGNED;
|
||
|
|
||
|
if ( iPlayerTeam == TF_TEAM_BLUE )
|
||
|
{
|
||
|
m_pBluePanel->SetTopPanel( true );
|
||
|
m_pRedPanel->SetTopPanel( false );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pBluePanel->SetTopPanel( false );
|
||
|
m_pRedPanel->SetTopPanel( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
InvalidateLayout( false, true );
|
||
|
|
||
|
if ( m_pRedPanel && m_pBluePanel )
|
||
|
{
|
||
|
m_pRedPanel->InvalidateLayout( false, true );
|
||
|
m_pBluePanel->InvalidateLayout( false, true );
|
||
|
}
|
||
|
}
|
||
|
}
|