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76 lines
2.2 KiB
76 lines
2.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Game-specific impact effect hooks
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_te_effect_dispatch.h"
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#include "tempent.h"
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#include "c_te_legacytempents.h"
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#include "tf_shareddefs.h"
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//-----------------------------------------------------------------------------
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// Purpose: TF Eject Brass
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//-----------------------------------------------------------------------------
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void TF_ThrowCigaretteCallback( const CEffectData &data )
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{
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C_BaseEntity *pEntity = ClientEntityList().GetEnt( data.entindex() );
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if ( !pEntity )
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return;
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int iTeam = pEntity->GetTeamNumber();
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Vector vForward, vRight, vUp;
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AngleVectors( data.m_vAngles, &vForward, &vRight, &vUp );
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QAngle vecShellAngles;
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VectorAngles( -vUp, vecShellAngles );
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Vector vecVelocity = 180 * vForward +
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random->RandomFloat( -20, 20 ) * vRight +
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random->RandomFloat( 0, 20 ) * vUp;
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vecVelocity.z += 100;
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float flLifeTime = 10.0f;
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const char *pszCigaretteModel = "models/weapons/shells/shell_cigarrette.mdl"; // sic
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model_t *pModel = (model_t *)engine->LoadModel( pszCigaretteModel );
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if ( !pModel )
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return;
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int flags = FTENT_FADEOUT | FTENT_GRAVITY | FTENT_COLLIDEALL | FTENT_ROTATE;
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Assert( pModel );
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C_LocalTempEntity *pTemp = tempents->SpawnTempModel( pModel, data.m_vOrigin, vecShellAngles, vecVelocity, flLifeTime, FTENT_NEVERDIE );
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if ( pTemp == NULL )
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return;
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pTemp->m_nSkin = ( iTeam == TF_TEAM_RED ) ? 0 : 1;
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pTemp->m_vecTempEntAngVelocity[0] = random->RandomFloat(-512,511);
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pTemp->m_vecTempEntAngVelocity[1] = random->RandomFloat(-255,255);
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pTemp->m_vecTempEntAngVelocity[2] = random->RandomFloat(-255,255);
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pTemp->SetGravity( 0.4 );
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pTemp->m_flSpriteScale = 10;
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pTemp->flags = flags;
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// don't collide with owner
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pTemp->clientIndex = data.entindex();
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if ( pTemp->clientIndex < 0 )
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{
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pTemp->clientIndex = 0;
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}
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// ::ShouldCollide decides what this collides with
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pTemp->flags |= FTENT_COLLISIONGROUP;
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pTemp->SetCollisionGroup( COLLISION_GROUP_DEBRIS );
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}
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DECLARE_CLIENT_EFFECT( "TF_ThrowCigarette", TF_ThrowCigaretteCallback );
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