Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Game-specific impact effect hooks
//
//=============================================================================//
#include "cbase.h"
#include "c_te_effect_dispatch.h"
#include "tempent.h"
#include "c_te_legacytempents.h"
#include "tf_shareddefs.h"
//-----------------------------------------------------------------------------
// Purpose: TF Eject Brass
//-----------------------------------------------------------------------------
void TF_ThrowCigaretteCallback( const CEffectData &data )
{
C_BaseEntity *pEntity = ClientEntityList().GetEnt( data.entindex() );
if ( !pEntity )
return;
int iTeam = pEntity->GetTeamNumber();
Vector vForward, vRight, vUp;
AngleVectors( data.m_vAngles, &vForward, &vRight, &vUp );
QAngle vecShellAngles;
VectorAngles( -vUp, vecShellAngles );
Vector vecVelocity = 180 * vForward +
random->RandomFloat( -20, 20 ) * vRight +
random->RandomFloat( 0, 20 ) * vUp;
vecVelocity.z += 100;
float flLifeTime = 10.0f;
const char *pszCigaretteModel = "models/weapons/shells/shell_cigarrette.mdl"; // sic
model_t *pModel = (model_t *)engine->LoadModel( pszCigaretteModel );
if ( !pModel )
return;
int flags = FTENT_FADEOUT | FTENT_GRAVITY | FTENT_COLLIDEALL | FTENT_ROTATE;
Assert( pModel );
C_LocalTempEntity *pTemp = tempents->SpawnTempModel( pModel, data.m_vOrigin, vecShellAngles, vecVelocity, flLifeTime, FTENT_NEVERDIE );
if ( pTemp == NULL )
return;
pTemp->m_nSkin = ( iTeam == TF_TEAM_RED ) ? 0 : 1;
pTemp->m_vecTempEntAngVelocity[0] = random->RandomFloat(-512,511);
pTemp->m_vecTempEntAngVelocity[1] = random->RandomFloat(-255,255);
pTemp->m_vecTempEntAngVelocity[2] = random->RandomFloat(-255,255);
pTemp->SetGravity( 0.4 );
pTemp->m_flSpriteScale = 10;
pTemp->flags = flags;
// don't collide with owner
pTemp->clientIndex = data.entindex();
if ( pTemp->clientIndex < 0 )
{
pTemp->clientIndex = 0;
}
// ::ShouldCollide decides what this collides with
pTemp->flags |= FTENT_COLLISIONGROUP;
pTemp->SetCollisionGroup( COLLISION_GROUP_DEBRIS );
}
DECLARE_CLIENT_EFFECT( "TF_ThrowCigarette", TF_ThrowCigaretteCallback );