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148 lines
4.5 KiB
148 lines
4.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Game-specific explosion effects
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_te_effect_dispatch.h"
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#include "tempent.h"
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#include "c_te_legacytempents.h"
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#include "tf_shareddefs.h"
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#include "c_basetempentity.h"
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#include "tier0/vprof.h"
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#include "c_tf_fx.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_TETFParticleEffect : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TETFParticleEffect, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TETFParticleEffect( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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Vector m_vecOrigin;
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Vector m_vecStart;
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QAngle m_vecAngles;
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int m_iParticleSystemIndex;
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ClientEntityHandle_t m_hEntity;
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int m_iAttachType;
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int m_iAttachmentPointIndex;
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bool m_bResetParticles;
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bool m_bCustomColors;
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te_tf_particle_effects_colors_t m_CustomColors;
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bool m_bControlPoint1;
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te_tf_particle_effects_control_point_t m_ControlPoint1;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TETFParticleEffect::C_TETFParticleEffect( void )
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{
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m_vecOrigin.Init();
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m_vecStart.Init();
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m_vecAngles.Init();
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m_iParticleSystemIndex = -1;
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m_hEntity = INVALID_EHANDLE_INDEX;
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m_iAttachType = PATTACH_ABSORIGIN;
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m_iAttachmentPointIndex = 0;
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m_bResetParticles = false;
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m_bCustomColors = false;
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m_CustomColors.m_vecColor1.Init();
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m_CustomColors.m_vecColor2.Init();
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m_bControlPoint1 = false;
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m_ControlPoint1.m_eParticleAttachment = PATTACH_ABSORIGIN;
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m_ControlPoint1.m_vecOffset.Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TETFParticleEffect::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TETFParticleEffect::PostDataUpdate" );
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CEffectData data;
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data.m_nHitBox = m_iParticleSystemIndex;
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data.m_vOrigin = m_vecOrigin;
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data.m_vStart = m_vecStart;
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data.m_vAngles = m_vecAngles;
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if ( m_hEntity != INVALID_EHANDLE_INDEX )
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{
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data.m_hEntity = m_hEntity;
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data.m_fFlags |= PARTICLE_DISPATCH_FROM_ENTITY;
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}
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else
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{
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data.m_hEntity = NULL;
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}
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data.m_nDamageType = m_iAttachType;
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data.m_nAttachmentIndex = m_iAttachmentPointIndex;
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if ( m_bResetParticles )
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{
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data.m_fFlags |= PARTICLE_DISPATCH_RESET_PARTICLES;
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}
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data.m_bCustomColors = m_bCustomColors;
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data.m_CustomColors = m_CustomColors;
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data.m_bControlPoint1 = m_bControlPoint1;
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data.m_ControlPoint1 = m_ControlPoint1;
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DispatchEffect( "ParticleEffect", data );
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}
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static void RecvProxy_ParticleSystemEntIndex( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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int nEntIndex = pData->m_Value.m_Int;
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// The 'new' encoding for INVALID_EHANDLE_INDEX is 2047, but the old encoding
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// was -1. Old demos and replays will use the old encoding so we have to check
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// for it. The field is now unsigned so -1 will not be created in new replays.
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((C_TETFParticleEffect*)pStruct)->m_hEntity = (nEntIndex == kInvalidEHandleParticleEffect || nEntIndex == -1) ? INVALID_EHANDLE_INDEX : ClientEntityList().EntIndexToHandle( nEntIndex );
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}
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IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TETFParticleEffect, DT_TETFParticleEffect, CTETFParticleEffect )
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RecvPropFloat( RECVINFO( m_vecOrigin[0] ) ),
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RecvPropFloat( RECVINFO( m_vecOrigin[1] ) ),
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RecvPropFloat( RECVINFO( m_vecOrigin[2] ) ),
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RecvPropFloat( RECVINFO( m_vecStart[0] ) ),
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RecvPropFloat( RECVINFO( m_vecStart[1] ) ),
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RecvPropFloat( RECVINFO( m_vecStart[2] ) ),
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RecvPropQAngles( RECVINFO( m_vecAngles ) ),
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RecvPropInt( RECVINFO( m_iParticleSystemIndex ) ),
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RecvPropInt( "entindex", 0, SIZEOF_IGNORE, 0, RecvProxy_ParticleSystemEntIndex ),
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RecvPropInt( RECVINFO( m_iAttachType ) ),
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RecvPropInt( RECVINFO( m_iAttachmentPointIndex ) ),
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RecvPropInt( RECVINFO( m_bResetParticles ) ),
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RecvPropBool( RECVINFO( m_bCustomColors ) ),
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RecvPropVector( RECVINFO( m_CustomColors.m_vecColor1 ) ),
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RecvPropVector( RECVINFO( m_CustomColors.m_vecColor2 ) ),
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RecvPropBool( RECVINFO( m_bControlPoint1 ) ),
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RecvPropInt( RECVINFO( m_ControlPoint1.m_eParticleAttachment ) ),
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RecvPropFloat( RECVINFO( m_ControlPoint1.m_vecOffset[0] ) ),
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RecvPropFloat( RECVINFO( m_ControlPoint1.m_vecOffset[1] ) ),
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RecvPropFloat( RECVINFO( m_ControlPoint1.m_vecOffset[2] ) ),
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END_RECV_TABLE()
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