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98 lines
2.4 KiB
98 lines
2.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "c_tf_buff_banner.h"
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#include "c_tf_player.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_NETWORKCLASS_ALIASED( TFBuffBanner, DT_TFBuffBanner )
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BEGIN_NETWORK_TABLE( C_TFBuffBanner, DT_TFBuffBanner )
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END_NETWORK_TABLE()
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C_TFBuffBanner::C_TFBuffBanner()
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{
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m_flDetachTime = 0.f;
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m_iBuffType = 0;
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}
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// -----------------------------------------------------------------------------
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// Purpose:
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// -----------------------------------------------------------------------------
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void CTFBuffBanner::NotifyBoneAttached( C_BaseAnimating* attachTarget )
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{
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if ( m_hBuffItem )
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{
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if ( attachTarget != m_hBuffItem->GetOwner() )
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{
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// We are being moved to a corpse. Let our associated buff item know.
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m_hBuffItem->SetBanner( NULL );
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}
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else
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{
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float flDuration = 10.f; // 10 is default
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CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( attachTarget, flDuration, mod_buff_duration );
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m_flDetachTime = gpGlobals->curtime + flDuration;
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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}
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}
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BaseClass::NotifyBoneAttached( attachTarget );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBuffBanner::ClientThink( void )
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{
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BaseClass::ClientThink();
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// DO THIS AFTER BASECLASS::CLIENTTHINK
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if ( !m_pAttachedTo || !m_hBuffItem )
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{
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if ( m_hBuffItem )
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{
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m_hBuffItem->SetBanner( NULL );
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}
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Release();
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return;
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}
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// Parachute's never expire
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if ( m_iBuffType == EParachute )
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{
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m_flDetachTime = gpGlobals->curtime + 10.0f;
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}
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// Normal Banners
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if ( m_pAttachedTo )
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{
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if ( gpGlobals->curtime > m_flDetachTime || !m_hBuffItem )
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{
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// Destroy us automatically after a period of time.
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if ( m_hBuffItem )
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{
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m_hBuffItem->SetBanner( NULL );
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}
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Release();
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}
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else if ( m_pAttachedTo->IsEffectActive( EF_NODRAW ) && !IsEffectActive( EF_NODRAW ) )
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{
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AddEffects( EF_NODRAW );
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UpdateVisibility();
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}
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else if ( !m_pAttachedTo->IsEffectActive( EF_NODRAW ) && IsEffectActive( EF_NODRAW ) && (m_pAttachedTo != C_BasePlayer::GetLocalPlayer()) )
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{
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RemoveEffects( EF_NODRAW );
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UpdateVisibility();
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}
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}
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}
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