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466 lines
13 KiB
466 lines
13 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client's CObjectTeleporter
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_baseobject.h"
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#include "c_tf_player.h"
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#include "vgui/ILocalize.h"
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#include "c_obj_teleporter.h"
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#include "soundenvelope.h"
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#include "vgui/ILocalize.h"
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#include "tf_gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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#define TELEPORTER_MINS Vector( -24, -24, 0)
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#define TELEPORTER_MAXS Vector( 24, 24, 12)
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//-----------------------------------------------------------------------------
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// Purpose: Teleporter object
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_DT(C_ObjectTeleporter, DT_ObjectTeleporter, CObjectTeleporter)
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RecvPropInt( RECVINFO(m_iState) ),
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RecvPropTime( RECVINFO(m_flRechargeTime) ),
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RecvPropTime( RECVINFO(m_flCurrentRechargeDuration) ),
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RecvPropInt( RECVINFO(m_iTimesUsed) ),
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RecvPropFloat( RECVINFO(m_flYawToExit) ),
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RecvPropBool( RECVINFO(m_bMatchBuilding) ),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ObjectTeleporter::C_ObjectTeleporter()
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{
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m_hChargedEffect = NULL;
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m_hDirectionEffect = NULL;
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m_hChargedLeftArmEffect = NULL;
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m_hChargedRightArmEffect = NULL;
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m_iDirectionArrowPoseParam = 0;
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m_pSpinSound = NULL;
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m_bMatchBuilding = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_ObjectTeleporter::UpdateOnRemove( void )
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{
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StopActiveEffects();
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StopChargedEffects();
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if ( m_pSpinSound )
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{
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CSoundEnvelopeController::GetController().SoundDestroy( m_pSpinSound );
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}
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BaseClass::UpdateOnRemove();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_ObjectTeleporter::OnPreDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnPreDataChanged( updateType );
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m_iOldState = m_iState;
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m_bOldMatchBuilding = m_bMatchBuilding;
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}
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void C_ObjectTeleporter::StartBuildingEffects()
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{
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StopBuildingEffects();
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char szEffect[128];
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// arm glow effects
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Q_snprintf( szEffect, sizeof(szEffect), "teleporter_arms_circle_%s_blink", ( GetTeamNumber() == TF_TEAM_RED ) ? "red" : "blue" );
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Assert( m_hBuildingLeftArmEffect.m_pObject == NULL );
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m_hBuildingLeftArmEffect = ParticleProp()->Create( szEffect, PATTACH_POINT_FOLLOW, 1 );
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Assert( m_hBuildingRightArmEffect.m_pObject == NULL );
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m_hBuildingRightArmEffect = ParticleProp()->Create( szEffect, PATTACH_POINT_FOLLOW, 3 );
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}
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void C_ObjectTeleporter::StartChargedEffects()
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{
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StopChargedEffects();
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char szEffect[128];
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Q_snprintf( szEffect, sizeof(szEffect), "teleporter_%s_charged_level%d",
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( GetTeamNumber() == TF_TEAM_RED ) ? "red" : "blue", GetUpgradeLevel() );
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Assert( m_hChargedEffect.m_pObject == NULL );
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m_hChargedEffect = ParticleProp()->Create( szEffect, PATTACH_ABSORIGIN );
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}
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void C_ObjectTeleporter::StartActiveEffects()
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{
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StopActiveEffects();
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char szEffect[128];
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Q_snprintf( szEffect, sizeof(szEffect), "teleporter_%s_%s_level%d",
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( GetTeamNumber() == TF_TEAM_RED ) ? "red" : "blue",
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GetObjectMode() == MODE_TELEPORTER_ENTRANCE ? "entrance" : "exit",
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GetUpgradeLevel() );
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Assert( m_hDirectionEffect.m_pObject == NULL );
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m_hDirectionEffect = ParticleProp()->Create( szEffect, PATTACH_ABSORIGIN );
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// arm glow effects
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Q_snprintf( szEffect, sizeof(szEffect), "teleporter_arms_circle_%s",
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( GetTeamNumber() == TF_TEAM_RED ) ? "red" : "blue" );
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Assert( m_hChargedLeftArmEffect.m_pObject == NULL );
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m_hChargedLeftArmEffect = ParticleProp()->Create( szEffect, PATTACH_POINT_FOLLOW, 1 );
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Assert( m_hChargedRightArmEffect.m_pObject == NULL );
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m_hChargedRightArmEffect = ParticleProp()->Create( szEffect, PATTACH_POINT_FOLLOW, 3 );
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// always reinitializes sound since this only gets called when the sound needs to start or change
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CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
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if ( m_pSpinSound )
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{
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controller.SoundDestroy( m_pSpinSound );
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m_pSpinSound = NULL;
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}
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char szSound[128];
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Q_snprintf( szSound, sizeof(szSound), "Building_Teleporter.SpinLevel%d", GetUpgradeLevel());
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CLocalPlayerFilter filter;
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m_pSpinSound = controller.SoundCreate( filter, entindex(), szSound );
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controller.Play( m_pSpinSound, 1.0, 100 );
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}
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void C_ObjectTeleporter::StopBuildingEffects()
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{
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if ( m_hBuildingLeftArmEffect )
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{
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ParticleProp()->StopEmission( m_hBuildingLeftArmEffect );
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m_hBuildingLeftArmEffect = NULL;
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}
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if ( m_hBuildingRightArmEffect )
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{
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ParticleProp()->StopEmission( m_hBuildingRightArmEffect );
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m_hBuildingRightArmEffect = NULL;
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}
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}
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void C_ObjectTeleporter::StopChargedEffects()
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{
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if ( m_hChargedEffect )
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{
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ParticleProp()->StopEmission( m_hChargedEffect );
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m_hChargedEffect = NULL;
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}
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}
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void C_ObjectTeleporter::StopActiveEffects()
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{
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if ( m_hDirectionEffect )
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{
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ParticleProp()->StopEmission( m_hDirectionEffect );
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m_hDirectionEffect = NULL;
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}
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if ( m_hChargedLeftArmEffect )
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{
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ParticleProp()->StopEmission( m_hChargedLeftArmEffect );
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m_hChargedLeftArmEffect = NULL;
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}
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if ( m_hChargedRightArmEffect )
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{
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ParticleProp()->StopEmission( m_hChargedRightArmEffect );
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m_hChargedRightArmEffect = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_ObjectTeleporter::SetInvisibilityLevel( float flValue )
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{
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if ( IsEnteringOrExitingFullyInvisible( flValue ) )
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{
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UpdateTeleporterEffects();
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}
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BaseClass::SetInvisibilityLevel( flValue );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_ObjectTeleporter::UpdateTeleporterEffects( void )
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{
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#ifdef STAGING_ONLY
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C_TFPlayer *pTFOwner = GetOwner();
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if ( ( pTFOwner && pTFOwner->m_Shared.IsEnteringOrExitingFullyInvisible() ) || GetInvisibilityLevel() == 1.f )
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{
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StopActiveEffects();
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StopBuildingEffects();
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StopChargedEffects();
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return;
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}
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#endif // STAGING_ONLY
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if ( m_bMatchBuilding )
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{
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StartBuildingEffects();
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}
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else
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{
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StopBuildingEffects();
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}
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// In MVM, teleporter from invaders act as spawn point. Always play active effect
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if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
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{
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if ( m_iState != TELEPORTER_STATE_BUILDING && GetTeamNumber() == TF_TEAM_PVE_INVADERS )
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{
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StartChargedEffects();
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StartActiveEffects();
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return;
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}
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}
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if ( m_iState == TELEPORTER_STATE_READY )
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{
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StartChargedEffects();
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}
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else
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{
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StopChargedEffects();
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}
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if ( m_iState > TELEPORTER_STATE_IDLE && m_iOldState <= TELEPORTER_STATE_IDLE )
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{
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StartActiveEffects();
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}
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else if ( ( m_iState <= TELEPORTER_STATE_IDLE || m_iState == TELEPORTER_STATE_UPGRADING ) && m_iOldState > TELEPORTER_STATE_IDLE )
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{
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StopActiveEffects();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_ObjectTeleporter::OnDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnDataChanged( updateType );
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if ( m_bOldMatchBuilding != m_bMatchBuilding )
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{
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m_bOldMatchBuilding = m_bMatchBuilding;
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UpdateTeleporterEffects();
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}
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if ( m_iOldState != m_iState )
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{
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UpdateTeleporterEffects();
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m_iOldState = m_iState;
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}
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// update the pitch based on our playback rate
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if ( m_pSpinSound )
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{
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CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
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controller.SoundChangePitch( m_pSpinSound, GetPlaybackRate() * 100.0f, 0.1 );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float C_ObjectTeleporter::GetChargeTime( void )
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{
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float flTime = m_flRechargeTime - gpGlobals->curtime;
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if ( flTime < 0 )
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return 0;
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return flTime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int C_ObjectTeleporter::GetTimesUsed( void )
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{
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return m_iTimesUsed;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CStudioHdr *C_ObjectTeleporter::OnNewModel( void )
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{
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CStudioHdr *hdr = BaseClass::OnNewModel();
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m_iDirectionArrowPoseParam = LookupPoseParameter( "direction" );
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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return hdr;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Update the direction arrow
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//-----------------------------------------------------------------------------
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void C_ObjectTeleporter::ClientThink( void )
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{
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if ( m_iState >= TELEPORTER_STATE_READY )
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{
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SetPoseParameter( m_iDirectionArrowPoseParam, m_flYawToExit);
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}
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#ifdef STAGING_ONLY
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C_TFPlayer *pTFOwner = GetOwner();
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if ( pTFOwner && pTFOwner->m_Shared.IsEnteringOrExitingFullyInvisible() )
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{
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UpdateTeleporterEffects();
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}
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#endif // STAGING_ONLY
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_ObjectTeleporter::GetTargetIDDataString( OUT_Z_BYTECAP(iMaxLenInBytes) wchar_t *sDataString, int iMaxLenInBytes )
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{
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Assert( iMaxLenInBytes >= sizeof(sDataString[0]) );
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wchar_t wzBaseString[MAX_ID_STRING];
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BaseClass::GetTargetIDDataString( wzBaseString, sizeof( wzBaseString ) );
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sDataString[0] = '\0';
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if ( m_iState == TELEPORTER_STATE_RECHARGING && gpGlobals->curtime < m_flRechargeTime )
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{
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float flPercent = clamp( ( m_flRechargeTime - gpGlobals->curtime ) / m_flCurrentRechargeDuration, 0.0f, 1.0f );
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wchar_t wszRecharging[ 32 ];
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_snwprintf( wszRecharging, ARRAYSIZE(wszRecharging) - 1, L"%.0f", 100 - (flPercent * 100) );
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wszRecharging[ ARRAYSIZE(wszRecharging)-1 ] = '\0';
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const char *printFormatString = "#TF_playerid_object_recharging";
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g_pVGuiLocalize->ConstructString( sDataString, iMaxLenInBytes, g_pVGuiLocalize->Find(printFormatString),
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1,
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wszRecharging );
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}
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else if ( m_iState == TELEPORTER_STATE_IDLE )
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{
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g_pVGuiLocalize->ConstructString( sDataString, iMaxLenInBytes, g_pVGuiLocalize->Find("#TF_playerid_teleporter_nomatch" ), 0 );
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}
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// Concatenate the base level string
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V_wcsncat( sDataString, L" ", iMaxLenInBytes / sizeof( wchar_t ) );
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V_wcsncat( sDataString, wzBaseString, iMaxLenInBytes / sizeof( wchar_t ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Damage level has changed, update our effects
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//-----------------------------------------------------------------------------
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void C_ObjectTeleporter::UpdateDamageEffects( BuildingDamageLevel_t damageLevel )
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{
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if ( m_hDamageEffects )
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{
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m_hDamageEffects->StopEmission( false, false );
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m_hDamageEffects = NULL;
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}
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const char *pszEffect = "";
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switch( damageLevel )
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{
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case BUILDING_DAMAGE_LEVEL_LIGHT:
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pszEffect = "tpdamage_1";
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break;
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case BUILDING_DAMAGE_LEVEL_MEDIUM:
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pszEffect = "tpdamage_2";
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break;
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case BUILDING_DAMAGE_LEVEL_HEAVY:
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pszEffect = "tpdamage_3";
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break;
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case BUILDING_DAMAGE_LEVEL_CRITICAL:
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pszEffect = "tpdamage_4";
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break;
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default:
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break;
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}
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if ( Q_strlen(pszEffect) > 0 )
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{
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m_hDamageEffects = ParticleProp()->Create( pszEffect, PATTACH_ABSORIGIN );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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bool C_ObjectTeleporter::IsPlacementPosValid( void )
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{
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bool bResult = BaseClass::IsPlacementPosValid();
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if ( !bResult )
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{
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return false;
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}
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// m_vecBuildOrigin is the proposed build origin
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// start above the teleporter position
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Vector vecTestPos = m_vecBuildOrigin;
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vecTestPos.z += TELEPORTER_MAXS.z;
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// make sure we can fit a player on top in this pos
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trace_t tr;
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UTIL_TraceHull( vecTestPos, vecTestPos, VEC_HULL_MIN, VEC_HULL_MAX, MASK_SOLID | CONTENTS_PLAYERCLIP, this, COLLISION_GROUP_PLAYER_MOVEMENT, &tr );
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return ( tr.fraction >= 1.0 );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void C_ObjectTeleporter::UpgradeLevelChanged( void )
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{
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StopActiveEffects();
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StopChargedEffects();
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if ( m_iState >= TELEPORTER_STATE_READY && m_iState != TELEPORTER_STATE_UPGRADING )
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{
|
||
|
StartActiveEffects();
|
||
|
if ( m_iState != TELEPORTER_STATE_RECHARGING )
|
||
|
{
|
||
|
StartChargedEffects();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_ObjectTeleporter::OnGoInactive( void )
|
||
|
{
|
||
|
StopActiveEffects();
|
||
|
StopBuildingEffects();
|
||
|
StopChargedEffects();
|
||
|
|
||
|
BaseClass::OnGoInactive();
|
||
|
}
|