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1493 lines
50 KiB
1493 lines
50 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "item_selection_panel.h"
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#include "vgui/ISurface.h"
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#include "c_tf_player.h"
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#include "gamestringpool.h"
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#include "iclientmode.h"
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#include "tf_item_inventory.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include "vgui_controls/TextImage.h"
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#include "vgui_controls/CheckButton.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui/IInput.h"
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#include "item_model_panel.h"
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#include "econ_item_constants.h"
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#include "econ_item_system.h"
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#include "econ_item_description.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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ConVar tf_item_selection_panel_sort_type( "tf_item_selection_panel_sort_type", 0, FCVAR_NONE, "0 - Sort is off, 1 - Sort is Alphabet (Pub)" );
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const char *g_szEquipSlotHeader[] =
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{
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"#ItemSel_PRIMARY", // LOADOUT_POSITION_PRIMARY = 0,
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"#ItemSel_SECONDARY", // LOADOUT_POSITION_SECONDARY,
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"#ItemSel_MELEE", // LOADOUT_POSITION_MELEE,
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"#ItemSel_UTILITY", // LOADOUT_POSITION_UTILITY // Staging
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"#ItemSel_PDA", // LOADOUT_POSITION_BUILDING,
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"#ItemSel_PDA", // LOADOUT_POSITION_PDA,
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"#ItemSel_PDA", // LOADOUT_POSITION_PDA2
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"#ItemSel_MISC", // LOADOUT_POSITION_HEAD
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"#ItemSel_MISC", // LOADOUT_POSITION_MISC
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"#ItemSel_ACTION", // LOADOUT_POSITION_ACTION
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"#ItemSel_MISC", // LOADOUT_POSITION_MISC2
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"#ItemSel_TAUNT", // LOADOUT_POSITION_TAUNT
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"#ItemSel_TAUNT", // LOADOUT_POSITION_TAUNT2
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"#ItemSel_TAUNT", // LOADOUT_POSITION_TAUNT3
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"#ItemSel_TAUNT", // LOADOUT_POSITION_TAUNT4
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"#ItemSel_TAUNT", // LOADOUT_POSITION_TAUNT5
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"#ItemSel_TAUNT", // LOADOUT_POSITION_TAUNT6
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"#ItemSel_TAUNT", // LOADOUT_POSITION_TAUNT7
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"#ItemSel_TAUNT", // LOADOUT_POSITION_TAUNT8
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#ifdef STAGING_ONLY
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"#ItemSel_PDA_ADDON1", // LOADOUT_POSITION_PDA_ADDON1
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"#ItemSel_PDA_ADDON2", // LOADOUT_POSITION_PDA_ADDON2
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"", // LOADOUT_POSITION_PDA3,
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"", // LOADOUT_POSITION_BUILDING2,
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#endif // STAGING_ONLY
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_szEquipSlotHeader ) == CLASS_LOADOUT_POSITION_COUNT );
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static bool ShouldItemNotStack( CEconItemView *pItemData )
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{
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CEconItem *pSOCData = pItemData->GetSOCData();
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if ( pSOCData && pSOCData->BHasDynamicAttributes() )
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{
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return true;
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}
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return false;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CItemSelectionPanel::CItemSelectionPanel(Panel *parent) : CBaseLoadoutPanel(parent, "ItemSelectionPanel")
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{
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m_pCaller = parent;
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m_pSelectionItemModelPanelKVs = NULL;
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m_pDuplicateLabelKVs = NULL;
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m_bShowingEntireBackpack = false;
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m_iItemsInSelection = 0;
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m_bShowDuplicates = false;
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m_bForceBackpack = false;
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m_pOnlyAllowUniqueQuality = NULL;
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m_pShowBackpack = NULL;
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m_pShowSelection = NULL;
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m_pNextPageButton = NULL;
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m_pPrevPageButton = NULL;
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m_pCurPageLabel = NULL;
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m_pNoItemsInSelectionLabel = NULL;
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m_bGotMousePressed = false;
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m_pNameFilterTextEntry = NULL;
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m_DuplicateCounts.SetLessFunc( DefLessFunc( DuplicateCountsMap_t::KeyType_t ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CItemSelectionPanel::~CItemSelectionPanel()
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{
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if ( m_pSelectionItemModelPanelKVs )
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{
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m_pSelectionItemModelPanelKVs->deleteThis();
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m_pSelectionItemModelPanelKVs = NULL;
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}
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if ( m_pDuplicateLabelKVs )
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{
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m_pDuplicateLabelKVs->deleteThis();
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m_pDuplicateLabelKVs = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemSelectionPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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m_pNameFilterTextEntry = NULL;
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( GetSchemeFile() );
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m_pNoItemsInSelectionLabel = dynamic_cast<vgui::Label*>( FindChildByName("NoItemsLabel") );
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m_pOnlyAllowUniqueQuality = dynamic_cast<vgui::CheckButton *>( FindChildByName("OnlyAllowUniqueQuality") );
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m_pShowBackpack = dynamic_cast<CExButton*>( FindChildByName("ShowBackpack") );
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m_pShowSelection = dynamic_cast<CExButton*>( FindChildByName("ShowSelection") );
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m_pNextPageButton = dynamic_cast<CExButton*>( FindChildByName("NextPageButton") );
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m_pPrevPageButton = dynamic_cast<CExButton*>( FindChildByName("PrevPageButton") );
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m_pCurPageLabel = dynamic_cast<vgui::Label*>( FindChildByName("CurPageLabel") );
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// Give individual selection panels the ability to specify whether or not they want to show the
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// checkbox controlling quality filtering. It really only makes sense for things like crafting,
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// not equipment selection.
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if ( m_pOnlyAllowUniqueQuality )
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{
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m_pOnlyAllowUniqueQuality->SetVisible( DisplayOnlyAllowUniqueQualityCheckbox() );
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// By default, if the checkbox is visible, it's enabled. Users can disable it manually if
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// they want to craft potentially-more-valuable items.
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if ( m_pOnlyAllowUniqueQuality->IsVisible() )
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{
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m_pOnlyAllowUniqueQuality->SetSelected( true );
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}
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}
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m_pNameFilterTextEntry = FindControl<vgui::TextEntry>( "NameFilterTextEntry" );
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if ( m_pNameFilterTextEntry )
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{
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m_pNameFilterTextEntry->AddActionSignalTarget( this );
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}
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UpdateModelPanels();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemSelectionPanel::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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KeyValues *pItemKV = inResourceData->FindKey( "modelpanels_selection_kv" );
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if ( pItemKV )
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{
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if ( m_pSelectionItemModelPanelKVs )
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{
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m_pSelectionItemModelPanelKVs->deleteThis();
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}
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m_pSelectionItemModelPanelKVs = new KeyValues("modelpanels_selection_kv");
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pItemKV->CopySubkeys( m_pSelectionItemModelPanelKVs );
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}
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KeyValues *pLabelKV = inResourceData->FindKey( "duplicatelabels_kv" );
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if ( pLabelKV )
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{
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if ( m_pDuplicateLabelKVs )
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{
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m_pDuplicateLabelKVs->deleteThis();
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}
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m_pDuplicateLabelKVs = new KeyValues("duplicatelabels_kv");
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pLabelKV->CopySubkeys( m_pDuplicateLabelKVs );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemSelectionPanel::ApplyKVsToItemPanels( void )
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{
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BaseClass::ApplyKVsToItemPanels();
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if ( !m_bShowingEntireBackpack )
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{
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if ( m_pSelectionItemModelPanelKVs )
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{
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for ( int i = 0; i < m_pItemModelPanels.Count(); i++ )
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{
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m_pItemModelPanels[i]->ApplySettings( m_pSelectionItemModelPanelKVs );
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m_pItemModelPanels[i]->UpdatePanels();
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}
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}
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if ( m_pDuplicateLabelKVs )
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{
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FOR_EACH_VEC( m_pDuplicateCountLabels, i )
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{
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if ( !m_pDuplicateCountLabels[i]->IsVisible() )
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continue;
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m_pDuplicateCountLabels[i]->ApplySettings( m_pDuplicateLabelKVs );
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m_pDuplicateCountLabels[i]->SetMouseInputEnabled( false );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemSelectionPanel::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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for ( int i = 0; i < m_pItemModelPanels.Count(); i++ )
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{
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// In backpack mode we show empty slots. Otherwise we don't.
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bool bVisible = m_bShowingEntireBackpack;
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if ( !bVisible )
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{
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bVisible = (i < GetNumSlotsPerPage()) && ShouldItemPanelBeVisible( m_pItemModelPanels[i], i );
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}
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m_pItemModelPanels[i]->SetVisible( bVisible );
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if ( bVisible )
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{
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PositionItemPanel( m_pItemModelPanels[i], i );
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}
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UpdateDuplicateCounts();
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}
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FOR_EACH_VEC( m_pDuplicateCountLabels, i )
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{
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if ( m_pDuplicateCountLabels[i]->IsVisible() )
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{
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int iXPos, iYPos;
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m_pItemModelPanels[i]->GetPos( iXPos, iYPos );
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m_pDuplicateCountLabels[i]->SetPos( iXPos, iYPos );
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}
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}
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m_pShowBackpack->SetVisible( !m_bShowingEntireBackpack && !m_bForceBackpack );
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m_pShowSelection->SetVisible( m_bShowingEntireBackpack && !m_bForceBackpack );
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m_pNextPageButton->SetVisible( true );
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m_pPrevPageButton->SetVisible( true );
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m_pCurPageLabel->SetVisible( true );
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m_pNextPageButton->SetEnabled( GetNumPages() > 1 );
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m_pPrevPageButton->SetEnabled( GetNumPages() > 1 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemSelectionPanel::OnThink( void )
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{
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BaseClass::OnThink();
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if ( m_flFilterItemTime && gpGlobals->curtime >= m_flFilterItemTime )
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{
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SetCurrentPage( 0 );
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//DeSelectAllBackpackItemPanels();
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UpdateModelPanels();
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m_flFilterItemTime = 0.0f;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemSelectionPanel::OnCommand( const char *command )
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{
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if ( !Q_stricmp( command, "vguicancel" ) )
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{
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PostMessageSelectionReturned( INVALID_ITEM_ID );
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OnClose();
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return;
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}
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else if ( !Q_strnicmp( command, "nextpage", 8 ) )
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{
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HideMouseOverPanel();
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SetCurrentPage( GetCurrentPage() + 1 );
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UpdateModelPanels();
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return;
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}
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else if ( !Q_strnicmp( command, "prevpage", 8 ) )
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{
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HideMouseOverPanel();
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SetCurrentPage( GetCurrentPage() - 1 );
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UpdateModelPanels();
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return;
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}
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else if ( !Q_strnicmp( command, "show_backpack", 8 ) )
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{
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m_bReapplyItemKVs = true;
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m_bShowingEntireBackpack = true;
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UpdateModelPanels();
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//Repaint();
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return;
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}
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else if ( !Q_strnicmp( command, "show_selection", 8 ) )
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{
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m_bReapplyItemKVs = true;
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m_bShowingEntireBackpack = false;
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UpdateModelPanels();
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//Repaint();
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return;
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}
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else
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{
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engine->ClientCmd( const_cast<char *>( command ) );
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}
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BaseClass::OnCommand( command );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CItemSelectionPanel::OnButtonChecked( KeyValues *pData )
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{
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Assert( reinterpret_cast<vgui::Panel *>( pData->GetPtr("panel") ) == m_pOnlyAllowUniqueQuality );
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UpdateModelPanels();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle the escape key because it doesn't come through as "pressed"
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//-----------------------------------------------------------------------------
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void CItemSelectionPanel::OnKeyCodeTyped(vgui::KeyCode code)
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{
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if ( code == KEY_ESCAPE )
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{
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// 0 implies do nothing, INVALID_ITEM_ID means stock and we dont want to equip stock
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PostMessageSelectionReturned( 0 );
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OnClose();
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}
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else
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{
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BaseClass::OnKeyCodeTyped( code );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles keypresses in the item selection panel
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//-----------------------------------------------------------------------------
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void CItemSelectionPanel::OnKeyCodePressed( vgui::KeyCode code )
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{
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// let our parent class handle all the arrow key/dpad stuff
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if( HandleItemSelectionKeyPressed( code ) )
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{
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return;
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}
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ButtonCode_t nButtonCode = GetBaseButtonCode( code );
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if( nButtonCode == KEY_XBUTTON_A || code == KEY_ENTER || nButtonCode == STEAMCONTROLLER_A )
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{
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CItemModelPanel *pItemPanel = GetFirstSelectedItemModelPanel( true );
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if( pItemPanel && !pItemPanel->IsGreyedOut() )
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{
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NotifySelectionReturned( pItemPanel );
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}
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}
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else if( nButtonCode == KEY_XBUTTON_B )
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{
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PostMessageSelectionReturned( INVALID_ITEM_ID );
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OnClose();
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}
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else
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{
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BaseClass::OnKeyCodePressed( code );
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}
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}
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||
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||
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//-----------------------------------------------------------------------------
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// Purpose: Handles key release events in the backpack
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||
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//-----------------------------------------------------------------------------
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||
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void CItemSelectionPanel::OnKeyCodeReleased( vgui::KeyCode code )
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||
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{
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||
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if( ! HandleItemSelectionKeyReleased( code ) )
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BaseClass::OnKeyCodeReleased( code );
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}
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||
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||
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//-----------------------------------------------------------------------------
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||
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// Purpose:
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||
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//-----------------------------------------------------------------------------
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||
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void CItemSelectionPanel::OnClose( void )
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{
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||
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BaseClass::OnClose();
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||
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|
||
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if ( ShouldDeleteOnClose() )
|
||
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{
|
||
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// Delete ourself now that we're done
|
||
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MarkForDeletion();
|
||
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}
|
||
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}
|
||
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|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
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||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::SetVisible( bool bState )
|
||
|
{
|
||
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BaseClass::SetVisible( bState );
|
||
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|
||
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if( bState )
|
||
|
{
|
||
|
m_wNameFilter.RemoveAll();
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||
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if( m_pNameFilterTextEntry )
|
||
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{
|
||
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m_pNameFilterTextEntry->SetText( "" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
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|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::OnItemPanelMousePressed( vgui::Panel *panel )
|
||
|
{
|
||
|
// This is annoying. Why do I get mouse released events for releases that started with a push before I was visible?
|
||
|
m_bGotMousePressed = true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::OnItemPanelMouseReleased( vgui::Panel *panel )
|
||
|
{
|
||
|
if ( !m_bGotMousePressed )
|
||
|
return;
|
||
|
m_bGotMousePressed = false;
|
||
|
|
||
|
CItemModelPanel *pItemPanel = dynamic_cast < CItemModelPanel * > ( panel );
|
||
|
|
||
|
NotifySelectionReturned( pItemPanel );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Lets the parent know what the selection was
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::NotifySelectionReturned( CItemModelPanel *pItemPanel )
|
||
|
{
|
||
|
if ( pItemPanel && IsVisible() )
|
||
|
{
|
||
|
CEconItemView *pItemData = pItemPanel->GetItem();
|
||
|
if ( GetItemNotSelectableReason( pItemData ) != NULL )
|
||
|
return;
|
||
|
|
||
|
if ( DisableItemSelectionFromGrayedOutPanels() && pItemPanel->IsGreyedOut() )
|
||
|
return;
|
||
|
|
||
|
itemid_t ulItemID = INVALID_ITEM_ID;
|
||
|
if ( pItemData && pItemData->IsValid() )
|
||
|
{
|
||
|
ulItemID = pItemData->GetItemID();
|
||
|
}
|
||
|
|
||
|
PostMessageSelectionReturned( ulItemID );
|
||
|
}
|
||
|
|
||
|
OnClose();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::UpdateModelPanels( void )
|
||
|
{
|
||
|
// If we're showing the whole backpack, go through the inventory like the backpack does.
|
||
|
if ( m_bShowingEntireBackpack )
|
||
|
{
|
||
|
UpdateModelPanelsForSelection();
|
||
|
|
||
|
if ( m_pNoItemsInSelectionLabel )
|
||
|
{
|
||
|
m_pNoItemsInSelectionLabel->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Clear the dupe counts.
|
||
|
m_DuplicateCounts.Purge();
|
||
|
UpdateModelPanelsForSelection();
|
||
|
|
||
|
if ( m_pNoItemsInSelectionLabel )
|
||
|
{
|
||
|
m_pNoItemsInSelectionLabel->SetVisible( m_iItemsInSelection == 0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Update the current backpack page
|
||
|
char szTmp[16];
|
||
|
Q_snprintf(szTmp, 16, "%d/%d", GetCurrentPage()+1, GetNumPages() );
|
||
|
SetDialogVariable( "backpackpage", szTmp );
|
||
|
|
||
|
// And we're done!
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::UpdateDuplicateCounts( void )
|
||
|
{
|
||
|
bool bShow = (m_bShowDuplicates && !m_bShowingEntireBackpack);
|
||
|
if ( !bShow )
|
||
|
{
|
||
|
FOR_EACH_VEC( m_pDuplicateCountLabels, i )
|
||
|
{
|
||
|
m_pDuplicateCountLabels[i]->SetVisible( false );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
FOR_EACH_VEC( m_pItemModelPanels, i )
|
||
|
{
|
||
|
if ( i >= GetNumSlotsPerPage() )
|
||
|
break;
|
||
|
|
||
|
if ( !m_pItemModelPanels[i]->IsVisible() )
|
||
|
{
|
||
|
m_pDuplicateCountLabels[i]->SetVisible( false );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( m_pDuplicateCountLabels.Count() <= i )
|
||
|
{
|
||
|
CExLabel *pLabel = new CExLabel( this, "", "x1" );
|
||
|
m_pDuplicateCountLabels.AddToTail( pLabel );
|
||
|
|
||
|
if ( m_pDuplicateLabelKVs )
|
||
|
{
|
||
|
pLabel->ApplySettings( m_pDuplicateLabelKVs );
|
||
|
}
|
||
|
pLabel->MakeReadyForUse();
|
||
|
pLabel->InvalidateLayout( true );
|
||
|
pLabel->SetMouseInputEnabled( false );
|
||
|
}
|
||
|
|
||
|
CEconItemView *pItem = m_pItemModelPanels[i]->GetItem();
|
||
|
if ( !pItem || !pItem->IsValid() || ShouldItemNotStack( pItem ) )
|
||
|
{
|
||
|
m_pDuplicateCountLabels[i]->SetVisible( false );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
int iIndex = m_DuplicateCounts.Find( item_stack_type_t( pItem->GetItemDefIndex(), pItem->GetQuality() ) );
|
||
|
if ( iIndex == m_DuplicateCounts.InvalidIndex() || m_DuplicateCounts[iIndex] <= 1 )
|
||
|
{
|
||
|
m_pDuplicateCountLabels[i]->SetVisible( false );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
wchar_t wzCost[10];
|
||
|
_snwprintf( wzCost, ARRAYSIZE( wzCost ), L"x%d", m_DuplicateCounts[iIndex] );
|
||
|
m_pDuplicateCountLabels[i]->SetText( wzCost );
|
||
|
m_pDuplicateCountLabels[i]->SetVisible( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::CreateItemPanels( void )
|
||
|
{
|
||
|
// Always create the maximum number of panels
|
||
|
int iNumPanels = BACKPACK_SLOTS_PER_PAGE;
|
||
|
if ( m_pItemModelPanels.Count() < iNumPanels )
|
||
|
{
|
||
|
for ( int i = m_pItemModelPanels.Count(); i < iNumPanels; i++ )
|
||
|
{
|
||
|
AddNewItemPanel(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CItemSelectionPanel::GetNumPages( void )
|
||
|
{
|
||
|
int iNumItems = 0;
|
||
|
if ( m_bShowingEntireBackpack )
|
||
|
{
|
||
|
iNumItems = InventoryManager()->GetLocalInventory()->GetMaxItemCount();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
iNumItems = m_iItemsInSelection;
|
||
|
}
|
||
|
|
||
|
return (int)(ceil((float)iNumItems / (float)GetNumItemPanels()));
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::SetCurrentPage( int nNewPage )
|
||
|
{
|
||
|
if ( nNewPage < 0 )
|
||
|
{
|
||
|
nNewPage = GetNumPages() - 1;
|
||
|
}
|
||
|
else if ( nNewPage >= GetNumPages() )
|
||
|
{
|
||
|
nNewPage = 0;
|
||
|
}
|
||
|
|
||
|
BaseClass::SetCurrentPage( nNewPage );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::PositionItemPanel( CItemModelPanel *pPanel, int iIndex )
|
||
|
{
|
||
|
int iCenter = GetWide() * 0.5;
|
||
|
int iButtonX = (iIndex % GetNumColumns());
|
||
|
int iButtonY = (iIndex / GetNumColumns());
|
||
|
int iXPos = (iCenter + m_iItemBackpackOffcenterX) + (iButtonX * m_pItemModelPanels[iIndex]->GetWide()) + (m_iItemBackpackXDelta * iButtonX);
|
||
|
int iYPos = m_iItemYPos + (iButtonY * m_pItemModelPanels[iIndex]->GetTall() ) + (m_iItemBackpackYDelta * iButtonY);
|
||
|
|
||
|
m_pItemModelPanels[iIndex]->SetPos( iXPos, iYPos );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::PostMessageSelectionReturned( itemid_t ulItemID )
|
||
|
{
|
||
|
KeyValues *pKey = new KeyValues( "SelectionReturned" );
|
||
|
pKey->SetUint64( "itemindex", ulItemID );
|
||
|
PostMessage( m_pCaller, pKey );
|
||
|
}
|
||
|
|
||
|
//=====================================================================================================================
|
||
|
// EQUIP SLOT ITEM SELECTION PANEL
|
||
|
//=====================================================================================================================
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CEquipSlotItemSelectionPanel::CEquipSlotItemSelectionPanel(Panel *parent, int iClass, int iSlot) : CItemSelectionPanel( parent )
|
||
|
{
|
||
|
m_iClass = iClass;
|
||
|
m_iSlot = iSlot;
|
||
|
|
||
|
m_pWeaponLabel = NULL;
|
||
|
|
||
|
m_flFilterItemTime = 0.f;
|
||
|
|
||
|
m_iCurrentItemID = INVALID_ITEM_ID;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEquipSlotItemSelectionPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
m_pWeaponLabel = dynamic_cast<vgui::Label*>( FindChildByName("ItemSlotLabel") );
|
||
|
|
||
|
TFPlayerClassData_t *pData = GetPlayerClassData( m_iClass );
|
||
|
SetDialogVariable( "loadoutclass", g_pVGuiLocalize->Find( pData->m_szLocalizableName ) );
|
||
|
|
||
|
if ( m_pWeaponLabel )
|
||
|
{
|
||
|
m_pWeaponLabel->SetText( g_szEquipSlotHeader[m_iSlot] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEquipSlotItemSelectionPanel::PerformLayout( void )
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CEquipSlotItemSelectionPanel::ShouldItemPanelBeVisible( CItemModelPanel *pPanel, int iPanelIndex )
|
||
|
{
|
||
|
// If we don't have an item, but we're the first model panel on a slot
|
||
|
// that has no base item, we still want to be visible because we're the
|
||
|
// panel that allows players to select "Empty" for the slot.
|
||
|
return ( pPanel->HasItem() || (iPanelIndex == 0 && !TFInventoryManager()->SlotContainsBaseItems( GEconItemSchema().GetEquipTypeFromClassIndex( m_iClass ), m_iSlot )) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Helper classes/functions for CItemSelectionPanel::UpdateModelPanels().
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Used to sort/verify uniqueness of user-facing items.
|
||
|
struct RarityEconIdKey
|
||
|
{
|
||
|
int m_iQualitySort;
|
||
|
item_definition_index_t m_defIndex;
|
||
|
uint32 m_unKillEaterScore;
|
||
|
|
||
|
RarityEconIdKey ( )
|
||
|
: m_iQualitySort( -1 )
|
||
|
, m_defIndex( INVALID_ITEM_DEF_INDEX )
|
||
|
, m_unKillEaterScore( 0 )
|
||
|
{
|
||
|
//
|
||
|
}
|
||
|
|
||
|
RarityEconIdKey ( int iQuality, item_definition_index_t defIndex, uint32 unKillEaterScore )
|
||
|
: m_iQualitySort( EconQuality_GetRarityScore( (EEconItemQuality)iQuality ) )
|
||
|
, m_defIndex( defIndex )
|
||
|
, m_unKillEaterScore( unKillEaterScore )
|
||
|
{
|
||
|
//
|
||
|
}
|
||
|
|
||
|
bool operator< ( const RarityEconIdKey& rhs ) const
|
||
|
{
|
||
|
return m_defIndex < rhs.m_defIndex
|
||
|
|| m_iQualitySort < rhs.m_iQualitySort
|
||
|
|| m_unKillEaterScore < rhs.m_unKillEaterScore;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static int SortRarityEconIdKeysBackpack ( CEconItemView *const *a, CEconItemView *const *b )
|
||
|
{
|
||
|
Assert( a );
|
||
|
Assert( *a );
|
||
|
Assert( b );
|
||
|
Assert( *b );
|
||
|
|
||
|
// Sorting by the backpack order doesn't need to check any subproperties like level because
|
||
|
// every item should have a unique backpack slot already/
|
||
|
return ExtractBackpackPositionFromBackend( (*a)->GetInventoryPosition() ) < ExtractBackpackPositionFromBackend( (*b)->GetInventoryPosition() )
|
||
|
? -1
|
||
|
: 1;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static int SortRarityEconIdKeysAlphabetical_Views ( CEconItemView *const *a, CEconItemView *const *b )
|
||
|
{
|
||
|
Assert( a );
|
||
|
Assert( *a );
|
||
|
Assert( b );
|
||
|
Assert( *b );
|
||
|
|
||
|
// First pass -- sort backpack items by user-visible display name.
|
||
|
// Note: locale-savvy string sorting uses wcscoll, not wcscmp
|
||
|
int iStrCmpRes = wcscoll( (*a)->GetItemName(), (*b)->GetItemName() );
|
||
|
if ( iStrCmpRes != 0 )
|
||
|
return iStrCmpRes;
|
||
|
|
||
|
// Sort by kill eater score as a last-ditch ordering attempt.
|
||
|
static CSchemaAttributeDefHandle pAttrDef_KillEaterScore( "kill eater" );
|
||
|
|
||
|
uint32 unKillEaterScoreA = 0,
|
||
|
unKillEaterScoreB = 0;
|
||
|
|
||
|
(*a)->FindAttribute( pAttrDef_KillEaterScore, &unKillEaterScoreA );
|
||
|
(*b)->FindAttribute( pAttrDef_KillEaterScore, &unKillEaterScoreB );
|
||
|
|
||
|
// Our names match so sort by quality for similarly-named items.
|
||
|
if ( EconQuality_GetRarityScore( (EEconItemQuality)(*a)->GetItemQuality() ) < EconQuality_GetRarityScore( (EEconItemQuality)(*b)->GetItemQuality() ) ||
|
||
|
unKillEaterScoreA < unKillEaterScoreB ||
|
||
|
(*a)->GetItemLevel() < (*b)->GetItemLevel() )
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static int SortRarityEconIdKeysAlphabetical ( const CEquippableItemsForSlotGenerator::CEquippableResult *a, const CEquippableItemsForSlotGenerator::CEquippableResult *b )
|
||
|
{
|
||
|
return SortRarityEconIdKeysAlphabetical_Views( &a->m_pEconItemView, &b->m_pEconItemView );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static int SortRarityEconIdKeysDate( const CEquippableItemsForSlotGenerator::CEquippableResult *a, const CEquippableItemsForSlotGenerator::CEquippableResult *b )
|
||
|
{
|
||
|
return ( a->m_pEconItemView->GetID() > b->m_pEconItemView->GetID() ) ? -1 : ( a->m_pEconItemView->GetID() < b->m_pEconItemView->GetID() ) ? 1 : 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: figure out what items should be displayed to the user for a specific
|
||
|
// loadout and what order they should appear in.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CEquippableItemsForSlotGenerator::CEquippableItemsForSlotGenerator( int iClass, int iSlot, equip_region_mask_t unUsedEquipRegionMask, unsigned int unFlags )
|
||
|
: m_pEquippedItemView( NULL )
|
||
|
{
|
||
|
m_DuplicateCountsMap.SetLessFunc( DefLessFunc( DuplicateCountMap_t::KeyType_t ) );
|
||
|
|
||
|
// Misc and building slot items have multiple positions they can be assigned to in the loadout
|
||
|
// screen but internally they're all tagged as "misc slot" items so that's what we search for.
|
||
|
int iSearchSlot = iSlot;
|
||
|
if ( GEconItemSchema().GetAccountIndex() == iClass )
|
||
|
{
|
||
|
if ( IsQuestSlot( iSearchSlot ) )
|
||
|
{
|
||
|
iSearchSlot = ACCOUNT_LOADOUT_POSITION_ACCOUNT1;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( IsMiscSlot( iSearchSlot ) )
|
||
|
{
|
||
|
iSearchSlot = LOADOUT_POSITION_MISC;
|
||
|
}
|
||
|
else if ( IsBuildingSlot( iSearchSlot ) )
|
||
|
{
|
||
|
iSearchSlot = LOADOUT_POSITION_BUILDING;
|
||
|
}
|
||
|
else if ( IsTauntSlot( iSearchSlot ) )
|
||
|
{
|
||
|
iSearchSlot = LOADOUT_POSITION_TAUNT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// To start with, generate a list of all potentially-useable items that we want to consider for
|
||
|
// the UI. We'll strip this down based on duplicates/gameplay restrictions and sort it at the end.
|
||
|
CUtlVector<CEconItemView*> vecItems;
|
||
|
int iNumItems = TFInventoryManager()->GetAllUsableItemsForSlot( iClass, iSearchSlot, &vecItems );
|
||
|
|
||
|
CEconItemView *pEquippedItem = NULL;
|
||
|
|
||
|
typedef CUtlMap<RarityEconIdKey, CEquippableItemsForSlotGenerator::CEquippableResult> HighestLevelMap_t;
|
||
|
HighestLevelMap_t mapHighestLevel;
|
||
|
SetDefLessFunc( mapHighestLevel );
|
||
|
|
||
|
// We also prevent items with different kill eater scores from stacking.
|
||
|
static CSchemaAttributeDefHandle pAttrDef_KillEaterScore( "kill eater" );
|
||
|
|
||
|
// Iterate over the list of all the items that we consider as potential display candidates.
|
||
|
for ( int i = 0; i < iNumItems; i++ )
|
||
|
{
|
||
|
CEconItemView *pItem = vecItems[i];
|
||
|
|
||
|
// Before doing any sort of culling, count the number of unique instances of this particular
|
||
|
// definition.
|
||
|
{
|
||
|
const item_stack_type_t stackType( pItem->GetItemDefIndex(), pItem->GetQuality() );
|
||
|
DuplicateCountMap_t::IndexType_t iIndex = m_DuplicateCountsMap.Find( stackType );
|
||
|
if ( iIndex == m_DuplicateCountsMap.InvalidIndex() )
|
||
|
{
|
||
|
m_DuplicateCountsMap.Insert( stackType, 1 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_DuplicateCountsMap[ iIndex ]++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Track whether this is our currently-equipped item.
|
||
|
CEconItemView *pCurItemData = TFInventoryManager()->GetItemInLoadoutForClass( iClass, iSlot );
|
||
|
if ( pCurItemData && pCurItemData->GetItemID() && pCurItemData->GetItemID() == pItem->GetItemID() )
|
||
|
{
|
||
|
pEquippedItem = pItem;
|
||
|
}
|
||
|
|
||
|
// If this item conflicts with items we already have equipped, we note that so that it shows up
|
||
|
// differently.
|
||
|
CEquippableItemsForSlotGenerator::EItemDisplayType eDisplayType = kSlotDisplay_Normal;
|
||
|
|
||
|
if ( pItem->GetItemDefinition()->GetEquipRegionMask() & unUsedEquipRegionMask )
|
||
|
{
|
||
|
eDisplayType = kSlotDisplay_Disabled_EquipRegionConflict;
|
||
|
}
|
||
|
|
||
|
// If we're listing *all* items, including duplicates, we just add everything to the list at once and
|
||
|
// move on. We still do the above equipped-item specialcasing.
|
||
|
if ( unFlags & kSlotGenerator_ShowDuplicates )
|
||
|
{
|
||
|
m_vecDisplayItems.AddToTail( CEquippableItemsForSlotGenerator::CEquippableResult( pItem, eDisplayType ) );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Has this item been modified by the user in some way? If so, always list.
|
||
|
if ( ShouldItemNotStack( pItem ) )
|
||
|
{
|
||
|
m_vecDisplayItems.AddToTail( CEquippableItemsForSlotGenerator::CEquippableResult( pItem, eDisplayType ) );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Throw this item into the running map of the highest level item of this type we've seen so far.
|
||
|
// "Of this type" means "has a matching rarity and item definition index", so uniques will be sorted
|
||
|
// differently from unusuals, but both will show their highest-level item.
|
||
|
//
|
||
|
// This code does make the assumption that nothing in the key will be able to affect the display type.
|
||
|
// (ie., a higher-level item will never be equippable where a lower-level item is not)
|
||
|
{
|
||
|
uint32 unKillEaterScore = 0;
|
||
|
pItem->FindAttribute( pAttrDef_KillEaterScore, &unKillEaterScore );
|
||
|
|
||
|
RarityEconIdKey keyEconId( pItem->GetItemQuality(), pItem->GetItemDefIndex(), unKillEaterScore );
|
||
|
HighestLevelMap_t::IndexType_t iIndex = mapHighestLevel.Find( keyEconId );
|
||
|
if ( iIndex == mapHighestLevel.InvalidIndex() || pItem->GetItemLevel() > mapHighestLevel[iIndex].m_pEconItemView->GetItemLevel() )
|
||
|
{
|
||
|
mapHighestLevel.InsertOrReplace( keyEconId, CEquippableItemsForSlotGenerator::CEquippableResult( pItem, eDisplayType ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Take the resulting list of items we've force-added and items we've taken the highest-level representative
|
||
|
// from and put them all into our unsorted display list.
|
||
|
FOR_EACH_MAP( mapHighestLevel, i )
|
||
|
{
|
||
|
m_vecDisplayItems.AddToTail( mapHighestLevel[i] );
|
||
|
}
|
||
|
|
||
|
// Always leave a base item in the list. We don't have to worry about level changes or other weird overlaps
|
||
|
// for base weapons. If we don't have an equipped item, this must be the equipped item.
|
||
|
CEconItemView *pBaseItem = TFInventoryManager()->GetBaseItemForClass( iClass, iSlot );
|
||
|
if ( pBaseItem && pBaseItem->IsValid() )
|
||
|
{
|
||
|
if ( !pEquippedItem )
|
||
|
{
|
||
|
pEquippedItem = pBaseItem;
|
||
|
}
|
||
|
m_vecDisplayItems.AddToTail( pBaseItem );
|
||
|
}
|
||
|
|
||
|
// If the equipped item is in the list, remove it if we're going to manually add it at the top of the display
|
||
|
// list later. We add it to the list above and remove it here to make sure that we don't get weird effects
|
||
|
// when the equipped item would be the highest level example of an item, etc.
|
||
|
if ( pEquippedItem )
|
||
|
{
|
||
|
if ( unFlags & kSlotGenerator_EquippedSpecialHandling )
|
||
|
{
|
||
|
m_vecDisplayItems.FindAndFastRemove( pEquippedItem );
|
||
|
m_pEquippedItemView = pEquippedItem;
|
||
|
}
|
||
|
// Special case adding our equipped item even if it doesn't meet the ordinary display criteria. It might
|
||
|
// not be the highest level or rarity, but the user equipped it somehow so make sure it shows up.
|
||
|
else if ( m_vecDisplayItems.Find( pEquippedItem ) == -1 )
|
||
|
{
|
||
|
m_vecDisplayItems.AddToTail( pEquippedItem );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Remove duplicates and sort to put it into the order they'll be displayed to the user.
|
||
|
// Sort the items based on selection type
|
||
|
int iSortType = tf_item_selection_panel_sort_type.GetInt();
|
||
|
switch ( iSortType )
|
||
|
{
|
||
|
case 0: m_vecDisplayItems.Sort( &SortRarityEconIdKeysDate ); break;
|
||
|
case 1: m_vecDisplayItems.Sort( &SortRarityEconIdKeysAlphabetical ); break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
equip_region_mask_t GenerateEquipRegionConflictMask( int iClass, int iUpToSlot, int iIgnoreSlot )
|
||
|
{
|
||
|
Assert( iUpToSlot <= CLASS_LOADOUT_POSITION_COUNT );
|
||
|
|
||
|
equip_region_mask_t unEquippedRegionMask = 0;
|
||
|
for ( int i = 0; i < iUpToSlot; i++ )
|
||
|
{
|
||
|
if ( i == iIgnoreSlot )
|
||
|
continue;
|
||
|
|
||
|
const CEconItemView *pEquippedItemView = TFInventoryManager()->GetItemInLoadoutForClass( iClass, i );
|
||
|
if ( !pEquippedItemView )
|
||
|
continue;
|
||
|
|
||
|
unEquippedRegionMask |= pEquippedItemView->GetItemDefinition()->GetEquipRegionConflictMask();
|
||
|
}
|
||
|
|
||
|
return unEquippedRegionMask;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEquipSlotItemSelectionPanel::UpdateModelPanelsForSelection( void )
|
||
|
{
|
||
|
Assert( !DisplayOnlyAllowUniqueQualityCheckbox() );
|
||
|
|
||
|
const bool bShowEquippedItemFirst = true;
|
||
|
|
||
|
CEquippableItemsForSlotGenerator::EquippableResultsVec_t vecDisplayItems;
|
||
|
const wchar_t* wscFilter = m_wNameFilter.Count() ? m_wNameFilter.Base() : NULL;
|
||
|
|
||
|
// Generate a mask that is "every equip region we're using except for whatever is in this current slot" and use
|
||
|
// that to generate a list of everything we could possibly equip for this current slot.
|
||
|
const equip_region_mask_t unUsedEquipRegionMask = GenerateEquipRegionConflictMask( m_iClass, CLASS_LOADOUT_POSITION_COUNT, m_iSlot );
|
||
|
|
||
|
CEquippableItemsForSlotGenerator equippableItems( m_iClass,
|
||
|
m_iSlot,
|
||
|
unUsedEquipRegionMask,
|
||
|
bShowEquippedItemFirst ? CEquippableItemsForSlotGenerator::kSlotGenerator_EquippedSpecialHandling : CEquippableItemsForSlotGenerator::kSlotGenerator_None );
|
||
|
|
||
|
|
||
|
if( m_bShowingEntireBackpack )
|
||
|
{
|
||
|
int iNumItems = TFInventoryManager()->GetLocalTFInventory()->GetMaxItemCount();
|
||
|
for ( int i = 1; i <= iNumItems; i++ )
|
||
|
{
|
||
|
CEconItemView *pItemData = TFInventoryManager()->GetItemByBackpackPosition(i);
|
||
|
if ( pItemData && pItemData->IsValid() )
|
||
|
{
|
||
|
if( !DoesItemPassSearchFilter( pItemData->GetDescription(), wscFilter ) )
|
||
|
continue;
|
||
|
|
||
|
CEquippableItemsForSlotGenerator::CEquippableResult& result = vecDisplayItems[ vecDisplayItems.AddToTail( pItemData ) ];
|
||
|
result.m_eDisplayType = GetItemNotSelectableReason( pItemData ) ? CEquippableItemsForSlotGenerator::kSlotDisplay_Invalid : CEquippableItemsForSlotGenerator::kSlotDisplay_Normal;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Copy the generated data back into our local structures.
|
||
|
DeepCopyMap( equippableItems.GetDuplicateCountMap(), &m_DuplicateCounts );
|
||
|
|
||
|
const CEquippableItemsForSlotGenerator::EquippableResultsVec_t& allDisplayItems = equippableItems.GetDisplayItems();
|
||
|
for ( int i=0; i<allDisplayItems.Count(); ++i )
|
||
|
{
|
||
|
if ( DoesItemPassSearchFilter( allDisplayItems[i].m_pEconItemView->GetDescription(), wscFilter ) )
|
||
|
{
|
||
|
vecDisplayItems.AddToTail( allDisplayItems[i] );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CEconItemView *pEquippedItem = equippableItems.GetEquippedItem();
|
||
|
if ( pEquippedItem )
|
||
|
{
|
||
|
if ( bShowEquippedItemFirst && DoesItemPassSearchFilter( pEquippedItem->GetDescription(), wscFilter ) )
|
||
|
{
|
||
|
vecDisplayItems.AddToHead( pEquippedItem );
|
||
|
}
|
||
|
|
||
|
m_iCurrentItemID = pEquippedItem->GetItemID();
|
||
|
}
|
||
|
|
||
|
// If the loadout slot is one that players can have empty, put a "nothing" entry at the end of the list.
|
||
|
if ( !TFInventoryManager()->SlotContainsBaseItems( GEconItemSchema().GetEquipTypeFromClassIndex( m_iClass ), m_iSlot ) )
|
||
|
{
|
||
|
vecDisplayItems.AddToHead( NULL );
|
||
|
}
|
||
|
|
||
|
m_iItemsInSelection = vecDisplayItems.Count();
|
||
|
|
||
|
// Make sure we're not on an invalid page.
|
||
|
if ( GetCurrentPage() >= GetNumPages() )
|
||
|
{
|
||
|
SetCurrentPage( 0 );
|
||
|
}
|
||
|
|
||
|
int nOldSelection = GetFirstSelectedItemIndex( true );
|
||
|
int nPageStart = GetCurrentPage() * GetNumSlotsPerPage();
|
||
|
nOldSelection += nPageStart;
|
||
|
|
||
|
static ConVarRef joystick( "joystick" );
|
||
|
if ( joystick.IsValid() && joystick.GetBool() )
|
||
|
{
|
||
|
if( nOldSelection == -1 || nOldSelection >= vecDisplayItems.Count() )
|
||
|
nOldSelection = nPageStart;
|
||
|
}
|
||
|
|
||
|
|
||
|
for ( int i = 0; i < m_pItemModelPanels.Count(); i++ )
|
||
|
{
|
||
|
int iItemIndex = i + nPageStart;
|
||
|
|
||
|
// We only show the equipped state for the equipped items, below
|
||
|
m_pItemModelPanels[i]->SetShowEquipped( false );
|
||
|
m_pItemModelPanels[i]->SetShowGreyedOutTooltip( true );
|
||
|
m_pItemModelPanels[i]->SetGreyedOut( NULL );
|
||
|
m_pItemModelPanels[i]->SetNoItemText( "#SelectNoItemSlot" );
|
||
|
bool bSelected = joystick.IsValid() && joystick.GetBool() && iItemIndex == nOldSelection;
|
||
|
m_pItemModelPanels[i]->SetSelected( bSelected );
|
||
|
m_pItemModelPanels[i]->SetShowQuantity( true );
|
||
|
m_pItemModelPanels[i]->SetForceShowEquipped( false );
|
||
|
|
||
|
bool bShowEquipped = false;
|
||
|
if ( vecDisplayItems.Count() > iItemIndex )
|
||
|
{
|
||
|
const char* pszGreyOutReason = NULL;
|
||
|
if( m_bShowingEntireBackpack )
|
||
|
{
|
||
|
pszGreyOutReason = GetItemNotSelectableReason( vecDisplayItems[iItemIndex].m_pEconItemView );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszGreyOutReason = vecDisplayItems[iItemIndex].m_eDisplayType == CEquippableItemsForSlotGenerator::kSlotDisplay_Normal ? NULL : "#Econ_GreyOutReason_EquipRegionConflict";
|
||
|
}
|
||
|
// Show equipped state on base items too
|
||
|
bShowEquipped = false;
|
||
|
// Check if this item is already equipped, potentially in another slot
|
||
|
if ( vecDisplayItems[iItemIndex].m_pEconItemView )
|
||
|
{
|
||
|
bShowEquipped |= vecDisplayItems[iItemIndex].m_pEconItemView->IsEquippedForClass( m_iClass );
|
||
|
}
|
||
|
|
||
|
// Check if this item is the currently equipped item
|
||
|
if ( pEquippedItem )
|
||
|
{
|
||
|
bShowEquipped |= pEquippedItem == vecDisplayItems[iItemIndex].m_pEconItemView;
|
||
|
}
|
||
|
|
||
|
m_pItemModelPanels[i]->SetForceShowEquipped( bShowEquipped );
|
||
|
m_pItemModelPanels[i]->SetItem( vecDisplayItems[iItemIndex].m_pEconItemView );
|
||
|
m_pItemModelPanels[i]->SetGreyedOut( pszGreyOutReason );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pItemModelPanels[i]->SetItem( NULL );
|
||
|
}
|
||
|
|
||
|
SetBorderForItem( m_pItemModelPanels[i], false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *CEquipSlotItemSelectionPanel::GetItemNotSelectableReason( const CEconItemView *pItem ) const
|
||
|
{
|
||
|
if ( !pItem )
|
||
|
return NULL;
|
||
|
|
||
|
CTFItemDefinition *pItemData = pItem->GetStaticData();
|
||
|
|
||
|
if ( !pItemData->CanBeUsedByClass(m_iClass) )
|
||
|
return "#Econ_GreyOutReason_CannotBeUsedByThisClass";
|
||
|
|
||
|
extern bool AreSlotsConsideredIdentical( EEquipType_t eEquipType, int iBaseSlot, int iTestSlot );
|
||
|
if ( !AreSlotsConsideredIdentical( pItem->GetStaticData()->GetEquipType(), pItemData->GetLoadoutSlot(m_iClass), m_iSlot ) )
|
||
|
return "#Econ_GreyOutReason_CannotBeUsedInThisSlot";
|
||
|
|
||
|
// Should we gray out this item? This will happen if we're coming from the loadout and we have equip region
|
||
|
// conflicts of some kind.
|
||
|
const equip_region_mask_t unUsedEquipRegionMask = GenerateEquipRegionConflictMask( m_iClass, CLASS_LOADOUT_POSITION_COUNT, m_iSlot );
|
||
|
if ( pItemData->GetEquipRegionMask() & unUsedEquipRegionMask )
|
||
|
return "#Econ_GreyOutReason_EquipRegionConflict";
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEquipSlotItemSelectionPanel::OnBackPressed()
|
||
|
{
|
||
|
Assert( m_iCurrentItemID != INVALID_ITEM_DEF_INDEX );
|
||
|
PostMessageSelectionReturned( m_iCurrentItemID );
|
||
|
OnClose();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemSelectionPanel::OnTextChanged( KeyValues *data )
|
||
|
{
|
||
|
Panel *pPanel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") );
|
||
|
|
||
|
vgui::TextEntry *pTextEntry = dynamic_cast<vgui::TextEntry *>( pPanel );
|
||
|
if ( pTextEntry )
|
||
|
{
|
||
|
if ( pTextEntry == m_pNameFilterTextEntry )
|
||
|
{
|
||
|
m_wNameFilter.RemoveAll();
|
||
|
if ( m_pNameFilterTextEntry->GetTextLength() )
|
||
|
{
|
||
|
m_wNameFilter.EnsureCount( m_pNameFilterTextEntry->GetTextLength() + 1 );
|
||
|
m_pNameFilterTextEntry->GetText( m_wNameFilter.Base(), m_wNameFilter.Count() * sizeof(wchar_t) );
|
||
|
V_wcslower( m_wNameFilter.Base() );
|
||
|
}
|
||
|
m_flFilterItemTime = gpGlobals->curtime + 0.5f;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//=====================================================================================================================
|
||
|
// ITEM CRITERIA BASED SELECTION PANEL
|
||
|
//=====================================================================================================================
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CItemCriteriaSelectionPanel::CItemCriteriaSelectionPanel(Panel *parent, const CItemSelectionCriteria *pCriteria, itemid_t pExceptions[], int iNumExceptions ) : CItemSelectionPanel( parent )
|
||
|
{
|
||
|
m_pCriteria = pCriteria;
|
||
|
|
||
|
UpdateExceptions( pExceptions, iNumExceptions );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemCriteriaSelectionPanel::UpdateExceptions( itemid_t pExceptions[], int iNumExceptions )
|
||
|
{
|
||
|
m_Exceptions.Purge();
|
||
|
|
||
|
for ( int i = 0; i < iNumExceptions; i++ )
|
||
|
{
|
||
|
m_Exceptions.AddToTail( pExceptions[i] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemCriteriaSelectionPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
vgui::Label *pLabel = dynamic_cast<vgui::Label*>( FindChildByName("ItemSlotLabel") );
|
||
|
if ( pLabel )
|
||
|
{
|
||
|
pLabel->SetVisible( false );
|
||
|
}
|
||
|
SetDialogVariable( "loadoutclass", g_pVGuiLocalize->Find( "#Craft_SelectItemPanel" ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CItemCriteriaSelectionPanel::ShouldItemPanelBeVisible( CItemModelPanel *pPanel, int iPanelIndex )
|
||
|
{
|
||
|
// First "Empty" panel is always visible.
|
||
|
return ( pPanel->HasItem() || iPanelIndex == 0 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CItemCriteriaSelectionPanel::UpdateModelPanelsForSelection( void )
|
||
|
{
|
||
|
CUtlVector<CEconItemView*> vecDisplayItems;
|
||
|
|
||
|
CUtlVector<item_stack_type_t> vecDefsFound;
|
||
|
|
||
|
const wchar_t* wscFilter = m_wNameFilter.Count() ? m_wNameFilter.Base() : NULL;
|
||
|
|
||
|
int iNumItems = TFInventoryManager()->GetLocalTFInventory()->GetMaxItemCount();
|
||
|
for ( int i = 1; i <= iNumItems; i++ )
|
||
|
{
|
||
|
CEconItemView *pItemData = TFInventoryManager()->GetItemByBackpackPosition(i);
|
||
|
bool bAdd = false;
|
||
|
if ( pItemData && pItemData->IsValid() )
|
||
|
{
|
||
|
// If this is a valid item, we want to show this if we're showing our entire backpack
|
||
|
// or we doing the tailored list and this item matches.
|
||
|
if ( m_bShowingEntireBackpack || GetItemNotSelectableReason( pItemData ) == NULL )
|
||
|
{
|
||
|
// The item also needs to pass the text search filter as well
|
||
|
if( DoesItemPassSearchFilter( pItemData->GetDescription(), wscFilter ) )
|
||
|
{
|
||
|
bAdd = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// When showing our entire backpack we take everything so long as we arent filtering
|
||
|
else if( wscFilter == NULL && m_bShowingEntireBackpack )
|
||
|
{
|
||
|
bAdd = true;
|
||
|
}
|
||
|
|
||
|
if( bAdd )
|
||
|
{
|
||
|
// For actual items see if we should stack. Only do so if we're NOT showing
|
||
|
// the entire backpack
|
||
|
if( pItemData && !m_bShowingEntireBackpack )
|
||
|
{
|
||
|
// Has this item been modified by the user in some way? If so, always list,
|
||
|
// but don't add it to our duplicate count, or our "found indices" list.
|
||
|
item_definition_index_t iDefIndex = pItemData->GetItemDefIndex();
|
||
|
if ( ShouldItemNotStack( pItemData ) )
|
||
|
{
|
||
|
vecDisplayItems.AddToTail( pItemData );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
item_stack_type_t stackType( iDefIndex, pItemData->GetQuality() );
|
||
|
int iIndex = m_DuplicateCounts.Find( stackType );
|
||
|
if ( iIndex == m_DuplicateCounts.InvalidIndex() )
|
||
|
{
|
||
|
m_DuplicateCounts.Insert( stackType, 1 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_DuplicateCounts[ iIndex ]++;
|
||
|
}
|
||
|
|
||
|
if ( vecDefsFound.Find( stackType ) != vecDefsFound.InvalidIndex() )
|
||
|
continue;
|
||
|
|
||
|
vecDefsFound.AddToTail( stackType );
|
||
|
}
|
||
|
|
||
|
vecDisplayItems.AddToTail( pItemData );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Sort them alphabetically if not viewing entire backpack
|
||
|
if( !m_bShowingEntireBackpack )
|
||
|
{
|
||
|
vecDisplayItems.Sort( &SortRarityEconIdKeysAlphabetical_Views );
|
||
|
}
|
||
|
|
||
|
// Add an "Empty" item to the start
|
||
|
vecDisplayItems.AddToHead( NULL );
|
||
|
|
||
|
m_iItemsInSelection = vecDisplayItems.Count();
|
||
|
|
||
|
// Make sure we're not on an invalid page.
|
||
|
if ( GetCurrentPage() >= GetNumPages() )
|
||
|
{
|
||
|
SetCurrentPage( 0 );
|
||
|
}
|
||
|
|
||
|
for ( int i = 0; i < m_pItemModelPanels.Count(); i++ )
|
||
|
{
|
||
|
int iItemIndex = i + (GetCurrentPage() * GetNumSlotsPerPage());
|
||
|
if ( vecDisplayItems.Count() > iItemIndex )
|
||
|
{
|
||
|
m_pItemModelPanels[i]->SetItem( vecDisplayItems[iItemIndex] );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pItemModelPanels[i]->SetItem( NULL );
|
||
|
}
|
||
|
|
||
|
// We only show the equipped state for the equipped items, below
|
||
|
m_pItemModelPanels[i]->SetShowEquipped( true );
|
||
|
m_pItemModelPanels[i]->SetShowGreyedOutTooltip( true );
|
||
|
m_pItemModelPanels[i]->SetGreyedOut( GetItemNotSelectableReason( m_pItemModelPanels[i]->GetItem() ) );
|
||
|
m_pItemModelPanels[i]->SetNoItemText( "#SelectNoItemSlot" );
|
||
|
|
||
|
SetBorderForItem( m_pItemModelPanels[i], false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *CItemCriteriaSelectionPanel::GetItemNotSelectableReason( const CEconItemView *pItem ) const
|
||
|
{
|
||
|
if ( !pItem )
|
||
|
return NULL;
|
||
|
|
||
|
// Ignore it if it's in our exceptions list
|
||
|
if ( m_Exceptions.Find( pItem->GetItemID() ) != m_Exceptions.InvalidIndex() )
|
||
|
return "";
|
||
|
|
||
|
// Matching all items?
|
||
|
if ( !m_pCriteria )
|
||
|
return NULL;
|
||
|
|
||
|
CTFItemDefinition *pItemData = pItem->GetStaticData();
|
||
|
return m_pCriteria->BEvaluate( pItemData ) ? NULL : "";
|
||
|
}
|
||
|
|
||
|
//=====================================================================================================================
|
||
|
// CRAFTING SELECTION PANEL
|
||
|
//=====================================================================================================================
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CCraftingItemSelectionPanel::CCraftingItemSelectionPanel(Panel *parent )
|
||
|
: CItemCriteriaSelectionPanel( parent, NULL, NULL, 0 )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCraftingItemSelectionPanel::UpdateOnShow( const CItemSelectionCriteria *pCriteria, bool bForceBackpack, itemid_t pExceptions[], int iNumExceptions )
|
||
|
{
|
||
|
m_pCriteria = pCriteria;
|
||
|
UpdateExceptions( pExceptions, iNumExceptions );
|
||
|
|
||
|
if ( m_bShowingEntireBackpack != bForceBackpack )
|
||
|
{
|
||
|
SetCurrentPage( 0 );
|
||
|
m_bShowingEntireBackpack = bForceBackpack;
|
||
|
m_bReapplyItemKVs = true;
|
||
|
}
|
||
|
m_bForceBackpack = bForceBackpack;
|
||
|
|
||
|
if ( !m_bForceBackpack )
|
||
|
{
|
||
|
SetCurrentPage( 0 );
|
||
|
}
|
||
|
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *CCraftingItemSelectionPanel::GetItemNotSelectableReason( const CEconItemView *pItem ) const
|
||
|
{
|
||
|
if ( !pItem )
|
||
|
return NULL;
|
||
|
|
||
|
// Must not be marked no-craft
|
||
|
if ( !pItem->IsUsableInCrafting() )
|
||
|
return "#Econ_GreyOutReason_ItemNotCraftable";
|
||
|
|
||
|
// Are we filtering out items of non-unique quality that we might not want to accidentally craft?
|
||
|
if ( m_pOnlyAllowUniqueQuality && m_pOnlyAllowUniqueQuality->IsSelected() && pItem->GetQuality() != AE_UNIQUE )
|
||
|
return "#Econ_GreyOutReason_ItemSpecialQuality";
|
||
|
|
||
|
return BaseClass::GetItemNotSelectableReason( pItem );
|
||
|
}
|
||
|
|
||
|
|
||
|
//=====================================================================================================================
|
||
|
// ACCOUNT SLOT ITEM SELECTION PANEL
|
||
|
//=====================================================================================================================
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CAccountSlotItemSelectionPanel::CAccountSlotItemSelectionPanel( Panel *pParent, int iSlot, const char *pszTitleToken )
|
||
|
: CEquipSlotItemSelectionPanel( pParent, GEconItemSchema().GetAccountIndex(), iSlot )
|
||
|
, m_pszTitleToken( pszTitleToken )
|
||
|
{}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAccountSlotItemSelectionPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
m_pWeaponLabel = dynamic_cast<vgui::Label*>( FindChildByName("ItemSlotLabel") );
|
||
|
if ( m_pWeaponLabel )
|
||
|
{
|
||
|
m_pWeaponLabel->SetVisible( false );
|
||
|
}
|
||
|
|
||
|
SetDialogVariable( "loadoutclass", g_pVGuiLocalize->Find( m_pszTitleToken ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *CAccountSlotItemSelectionPanel::GetItemNotSelectableReason( const CEconItemView *pItem ) const
|
||
|
{
|
||
|
if ( !pItem )
|
||
|
return NULL;
|
||
|
|
||
|
CTFItemDefinition *pItemData = pItem->GetStaticData();
|
||
|
|
||
|
if ( pItemData->GetEquipType() != EEquipType_t::EQUIP_TYPE_ACCOUNT )
|
||
|
return "#Econ_GreyOutReason_CannotBeUsedByThisClass";
|
||
|
|
||
|
extern bool AreSlotsConsideredIdentical( EEquipType_t eEquipType, int iBaseSlot, int iTestSlot );
|
||
|
if ( !AreSlotsConsideredIdentical( pItem->GetStaticData()->GetEquipType(), pItemData->GetLoadoutSlot(m_iClass), m_iSlot ) )
|
||
|
return "#Econ_GreyOutReason_CannotBeUsedInThisSlot";
|
||
|
|
||
|
return NULL;
|
||
|
}
|